| public static LayerDefinition | | e() | | createBodyLayer() | | method_32012() | | getTexturedModelData() | | m_439130_() |
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| public void | | a(S arg0) | | setupAnim(S arg0) | | method_17094(S arg0) | | setAngles(S arg0) | | m_102844_(S arg0) |
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| private ModelPart | |
| public ModelPart | | f() | | getHat() | | method_2812() | | getHat() | | m_444893_() |
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| public ModelPart | | a() | | getHead() | | method_2838() | | getHead() | | m_5585_() |
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| public void | | a(idz arg0, chb arg1, fzm arg2) | | translateToHand(IllagerRenderState arg0, HumanoidArm arg1, PoseStack arg2) | | method_72855(class_10035 arg0, class_1306 arg1, class_4587 arg2) | | setArmAngle(IllagerEntityRenderState arg0, Arm arg1, MatrixStack arg2) | | m_6002_(C_346058_ p_454107_, C_520_ p_453334_, C_3181_ arg2) |
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