net.minecraft.client.model.monster.illager

public class IllagerModel<S extends IllagerRenderState>

extends EntityModel<S> implements ArmedModel<S>, HeadedModel

All mapped superinterfaces:

ArmedModel, HeadedModel

hep
net.minecraft.client.model.monster.illager.IllagerModel
net.minecraft.class_575
net.minecraft.client.render.entity.model.IllagerEntityModel
net.minecraft.src.C_432382_

字段概要

修饰符与类型字段
private final ModelPart
b
head
field_3422
head
f_436351_
private final ModelPart
c
hat
field_3419
hat
f_435786_
private final ModelPart
d
arms
field_3423
arms
f_433736_
private final ModelPart
e
leftLeg
field_3420
leftLeg
f_436856_
private final ModelPart
f
rightLeg
field_3418
rightLeg
f_434560_
private final ModelPart
g
rightArm
field_3426
rightArm
f_434723_
private final ModelPart
h
leftArm
field_3417
leftArm
f_433158_

构造函数概要

修饰符构造函数
public (ModelPart arg0)

方法概要

修饰符与类型方法
public static LayerDefinition
e()
createBodyLayer()
method_32012()
getTexturedModelData()
m_439130_()
public void
a(S arg0)
setupAnim(S arg0)
method_17094(S arg0)
setAngles(S arg0)
m_102844_(S arg0)
private ModelPart
a(chb arg0)
getArm(HumanoidArm arg0)
method_2813(class_1306 arg0)
getAttackingArm(Arm arm)
m_438800_(C_520_ arg0)
public ModelPart
f()
getHat()
method_2812()
getHat()
m_444893_()
public ModelPart
a()
getHead()
method_2838()
getHead()
m_5585_()
public void
a(idz arg0, chb arg1, fzm arg2)
translateToHand(IllagerRenderState arg0, HumanoidArm arg1, PoseStack arg2)
method_72855(class_10035 arg0, class_1306 arg1, class_4587 arg2)
setArmAngle(IllagerEntityRenderState arg0, Arm arg1, MatrixStack arg2)
m_6002_(C_346058_ p_454107_, C_520_ p_453334_, C_3181_ arg2)