历史 - net.minecraft.client.model.monster.illager.IllagerModel

1.21.11

名称

gvz

hep

net.minecraft.client.model.IllagerModel

net.minecraft.client.model.monster.illager.IllagerModel

net.minecraft.src.C_3832_

net.minecraft.src.C_432382_

字段

ModelPart: a, head, field_3422, head, f_102901_

ModelPart: b, head, field_3422, head, f_436351_

ModelPart: b, hat, field_3419, hat, f_102902_

ModelPart: c, hat, field_3419, hat, f_435786_

ModelPart: c, arms, field_3423, arms, f_102904_

ModelPart: d, arms, field_3423, arms, f_433736_

ModelPart: d, leftLeg, field_3420, leftLeg, f_102905_

ModelPart: e, leftLeg, field_3420, leftLeg, f_436856_

ModelPart: e, rightLeg, field_3418, rightLeg, f_102906_

ModelPart: f, rightLeg, field_3418, rightLeg, f_434560_

ModelPart: f, rightArm, field_3426, rightArm, f_102907_

ModelPart: g, rightArm, field_3426, rightArm, f_434723_

ModelPart: g, leftArm, field_3417, leftArm, f_102908_

ModelPart: h, leftArm, field_3417, leftArm, f_433158_

构造函数

方法

ModelPart (HumanoidArm): a, getArm, method_2813, getAttackingArm, m_102922_

ModelPart (HumanoidArm): a, getArm, method_2813, getAttackingArm, m_438800_

ModelPart (): b, getHat, method_2812, getHat, m_102934_

ModelPart (): f, getHat, method_2812, getHat, m_444893_

ModelPart (): f, getHead, method_2838, getHead, m_5585_

ModelPart (): a, getHead, method_2838, getHead, m_5585_

LayerDefinition (): a, createBodyLayer, method_32012, getTexturedModelData, m_170689_

LayerDefinition (): e, createBodyLayer, method_32012, getTexturedModelData, m_439130_

void (S): a, setupAnim, method_17094, setAngles, m_6251_

void (S): a, setupAnim, method_17094, setAngles, m_102844_

1.21.10

名称

字段

构造函数

方法

1.21.9

名称

gny

gvz

字段

构造函数

方法

ModelPart (): c, getHat, method_2812, getHat, m_102934_

ModelPart (): b, getHat, method_2812, getHat, m_102934_

ModelPart (): b, getHead, method_2838, getHead, m_5585_

ModelPart (): f, getHead, method_2838, getHead, m_5585_

void (HumanoidArm, PoseStack): a, translateToHand, method_2803, setArmAngle, m_6002_

void (S): a, setupAnim, method_17094, setAngles, m_6973_

void (S): a, setupAnim, method_17094, setAngles, m_6251_

void (IllagerRenderState, HumanoidArm, PoseStack): a, translateToHand, method_72855, setArmAngle, m_6002_

1.21.8

名称

gnx

gny

字段

构造函数

方法

1.21.7

名称

字段

构造函数

方法

1.21.6

名称

gic

gnx

字段

构造函数

方法

1.21.5

名称

gcq

gic

字段

构造函数

方法

1.21.4

名称

gca

gcq

字段

构造函数

方法

1.21.3

名称

fvy

gca

字段

ModelPart: b, head, field_3422, head, f_102901_

ModelPart: a, head, field_3422, head, f_102901_

ModelPart: f, hat, field_3419, hat, f_102902_

ModelPart: b, hat, field_3419, hat, f_102902_

ModelPart: g, arms, field_3423, arms, f_102904_

ModelPart: c, arms, field_3423, arms, f_102904_

ModelPart: h, leftLeg, field_3420, leftLeg, f_102905_

ModelPart: d, leftLeg, field_3420, leftLeg, f_102905_

ModelPart: i, rightLeg, field_3418, rightLeg, f_102906_

ModelPart: e, rightLeg, field_3418, rightLeg, f_102906_

ModelPart: j, rightArm, field_3426, rightArm, f_102907_

ModelPart: f, rightArm, field_3426, rightArm, f_102907_

ModelPart: k, leftArm, field_3417, leftArm, f_102908_

ModelPart: g, leftArm, field_3417, leftArm, f_102908_

ModelPart: a, root, field_27435, root, f_170686_

构造函数

方法

ModelPart (): d, getHead, method_2838, getHead, m_5585_

ModelPart (): b, getHead, method_2838, getHead, m_5585_

void (T, float, float, float, float, float): a, setupAnim, method_17094, setAngles, m_6973_

LayerDefinition (): b, createBodyLayer, method_32012, getTexturedModelData, m_170689_

LayerDefinition (): a, createBodyLayer, method_32012, getTexturedModelData, m_170689_

ModelPart (): a, root, method_32008, getPart, m_142109_

void (S): a, setupAnim, method_17094, setAngles, m_6973_

1.21.1

名称

字段

构造函数

方法

1.21

名称

fuq

fvy

字段

构造函数

方法

1.20.6

名称

fkl

fuq

字段

构造函数

方法

1.20.4

名称

ffr

fkl

字段

构造函数

方法

1.20.2

名称

fbt

ffr

字段

构造函数

方法

1.20.1

名称

fag

fbt

字段

构造函数

方法

1.19.4

名称

evx

fag

字段

构造函数

方法

1.19.3

名称

erx

evx

字段

构造函数

方法

1.19.2

名称

字段

构造函数

方法

1.19.1

名称

eqo

erx

字段

构造函数

方法

1.19

名称

ejw

eqo

字段

构造函数

方法

LayerDefinition (): a, createBodyLayer, method_32012, getTexturedModelData, m_170689_

LayerDefinition (): b, createBodyLayer, method_32012, getTexturedModelData, m_170689_

ModelPart (): b, root, method_32008, getPart, m_142109_

ModelPart (): a, root, method_32008, getPart, m_142109_

1.18.2

名称

eip

ejw

字段

构造函数

方法

1.18.1

名称

字段

构造函数

方法

1.18

名称

egm

eip

字段

构造函数

方法

1.17.1

名称

egl

egm

字段

构造函数

方法

1.17

名称

dun

egl

net.minecraft.client.renderer.entity.model.IllagerModel

net.minecraft.src.C_3832_

字段

ModelPart: a, head, field_3422, head, field_191217_a

ModelPart: b, head, field_3422, head, f_102901_

ModelPart: b, hat, field_3419, hat, field_193775_b

ModelPart: f, hat, field_3419, hat, f_102902_

ModelPart: f, body, field_3425, torso, field_191218_b

ModelPart: g, arms, field_3423, arms, field_191219_c

ModelPart: g, arms, field_3423, arms, f_102904_

ModelPart: h, leftLeg, field_3420, leftLeg, field_217143_g

ModelPart: h, leftLeg, field_3420, leftLeg, f_102905_

ModelPart: i, rightLeg, field_3418, rightLeg, field_217144_h

ModelPart: i, rightLeg, field_3418, rightLeg, f_102906_

ModelPart: j, rightArm, field_3426, rightArm, field_191223_g

ModelPart: j, rightArm, field_3426, rightArm, f_102907_

ModelPart: k, leftArm, field_3417, leftArm, field_191224_h

ModelPart: k, leftArm, field_3417, leftArm, f_102908_

ModelPart: a, root, field_27435, root, f_170686_

构造函数

(float, float, int, int)

(ModelPart)

方法

ModelPart (HumanoidArm): a, getArm, method_2813, getAttackingArm, func_191216_a

ModelPart (HumanoidArm): a, getArm, method_2813, getAttackingArm, m_102922_

ModelPart (): b, getHat, method_2812, getHat, func_205062_a

ModelPart (): c, getHat, method_2812, getHat, m_102934_

ModelPart (): c, getHead, method_2838, getHead, func_205072_a

ModelPart (): d, getHead, method_2838, getHead, m_5585_

Iterable<ModelPart> (): a, parts, method_22960, getParts, func_225601_a_

void (T, float, float, float, float, float): a, setupAnim, method_17094, setAngles, func_225597_a_

void (T, float, float, float, float, float): a, setupAnim, method_17094, setAngles, m_6973_

void (HumanoidArm, PoseStack): a, translateToHand, method_2803, setArmAngle, func_225599_a_

void (HumanoidArm, PoseStack): a, translateToHand, method_2803, setArmAngle, m_6002_

LayerDefinition (): a, createBodyLayer, method_32012, getTexturedModelData, m_170689_

ModelPart (): b, root, method_32008, getPart, m_142109_

1.16.5

名称

字段

ModelPart: h, leftLeg, field_3420, rightLeg, field_217143_g

ModelPart: h, leftLeg, field_3420, leftLeg, field_217143_g

ModelPart: i, rightLeg, field_3418, leftLeg, field_217144_h

ModelPart: i, rightLeg, field_3418, rightLeg, field_217144_h

ModelPart: j, rightArm, field_3426, rightAttackingArm, field_191223_g

ModelPart: j, rightArm, field_3426, rightArm, field_191223_g

ModelPart: k, leftArm, field_3417, leftAttackingArm, field_191224_h

ModelPart: k, leftArm, field_3417, leftArm, field_191224_h

构造函数

方法

1.16.4

名称

duf

dun

字段

构造函数

方法

1.16.3

名称

字段

构造函数

方法

ModelPart (HumanoidArm): a, getArm, method_2813, method_2813, func_191216_a

ModelPart (HumanoidArm): a, getArm, method_2813, getAttackingArm, func_191216_a

ModelPart (): b, getHat, method_2812, method_2812, func_205062_a

ModelPart (): b, getHat, method_2812, getHat, func_205062_a

1.16.2

名称

dwg

duf

字段

构造函数

方法

1.16.1

名称

dlk

dwg

字段

float: l, itemUseTicks, field_3424, field_217145_m

构造函数

方法

void (T, float, float, float): a, prepareMobModel, method_17092, animateModel, func_212843_a_

ModelPart (HumanoidArm): a, getArm, method_2813, func_191216_a

ModelPart (HumanoidArm): a, getArm, method_2813, method_2813, func_191216_a

ModelPart (): b, getHat, method_2812, func_205062_a

ModelPart (): b, getHat, method_2812, method_2812, func_205062_a

1.15.2

名称

dlh

dlk

字段

构造函数

方法

1.15.1

名称

字段

构造函数

方法

1.15

名称

dhq

dlh

字段

ModelPart: a, head, field_3422, field_191217_a

ModelPart: a, head, field_3422, head, field_191217_a

ModelPart: k, hat, field_3419, field_193775_b

ModelPart: b, hat, field_3419, hat, field_193775_b

ModelPart: b, body, field_3425, field_191218_b

ModelPart: f, body, field_3425, torso, field_191218_b

ModelPart: f, arms, field_3423, field_191219_c

ModelPart: g, arms, field_3423, arms, field_191219_c

ModelPart: g, leftLeg, field_3420, field_217143_g

ModelPart: h, leftLeg, field_3420, rightLeg, field_217143_g

ModelPart: h, rightLeg, field_3418, field_217144_h

ModelPart: i, rightLeg, field_3418, leftLeg, field_217144_h

ModelPart: l, nose, field_3421, field_191222_f

ModelPart: i, rightArm, field_3426, field_191223_g

ModelPart: j, rightArm, field_3426, rightAttackingArm, field_191223_g

ModelPart: j, leftArm, field_3417, field_191224_h

ModelPart: k, leftArm, field_3417, leftAttackingArm, field_191224_h

float: m, itemUseTicks, field_3424, field_217145_m

float: l, itemUseTicks, field_3424, field_217145_m

构造函数

方法

void (T, float, float, float, float, float, float): a, render, method_17093, render, func_78088_a

void (T, float, float, float, float, float, float): b, setupAnim, method_17094, setAngles, func_212844_a_

ModelPart (): a, getHead, method_2838, getHead, func_205072_a

ModelPart (): c, getHead, method_2838, getHead, func_205072_a

void (float, HumanoidArm): a, translateToHand, method_2803, setArmAngle, func_187073_a

Iterable<ModelPart> (): a, parts, method_22960, getParts, func_225601_a_

void (T, float, float, float, float, float): a, setupAnim, method_17094, setAngles, func_225597_a_

void (HumanoidArm, PoseStack): a, translateToHand, method_2803, setArmAngle, func_225599_a_

1.14.4

名称

dfc

dhq

net.minecraft.client.model.IllagerModel

net.minecraft.client.render.entity.model.EvilVillagerEntityModel

net.minecraft.client.render.entity.model.IllagerEntityModel

字段

Cuboid: a, field_3422, field_3422, field_191217_a

ModelPart: a, head, field_3422, field_191217_a

Cuboid: k, field_3419, field_3419, field_193775_b

ModelPart: k, hat, field_3419, field_193775_b

Cuboid: b, field_3425, field_3425, field_191218_b

ModelPart: b, body, field_3425, field_191218_b

Cuboid: f, field_3423, field_3423, field_191219_c

ModelPart: f, arms, field_3423, field_191219_c

Cuboid: g, field_3420, field_3420, field_217143_g

ModelPart: g, leftLeg, field_3420, field_217143_g

Cuboid: h, field_3418, field_3418, field_217144_h

ModelPart: h, rightLeg, field_3418, field_217144_h

Cuboid: l, field_3421, field_3421, field_191222_f

ModelPart: l, nose, field_3421, field_191222_f

Cuboid: i, field_3426, field_3426, field_191223_g

ModelPart: i, rightArm, field_3426, field_191223_g

Cuboid: j, field_3417, field_3417, field_191224_h

ModelPart: j, leftArm, field_3417, field_191224_h

float: m, field_3424, field_3424, field_217145_m

float: m, itemUseTicks, field_3424, field_217145_m

构造函数

方法

void (T, float, float, float, float, float, float): a, method_17093, method_17093, func_78088_a

void (T, float, float, float, float, float, float): a, render, method_17093, render, func_78088_a

void (T, float, float, float, float, float, float): b, method_17094, method_17094, func_212844_a_

void (T, float, float, float, float, float, float): b, setupAnim, method_17094, setAngles, func_212844_a_

void (T, float, float, float): a, method_17092, method_17092, func_212843_a_

void (T, float, float, float): a, prepareMobModel, method_17092, animateModel, func_212843_a_

Cuboid (EnumMainHand): a, method_2813, method_2813, func_191216_a

ModelPart (HumanoidArm): a, getArm, method_2813, func_191216_a

Cuboid (): b, method_2812, method_2812, func_205062_a

ModelPart (): b, getHat, method_2812, func_205062_a

Cuboid (): a, method_2838, getHead, func_205072_a

ModelPart (): a, getHead, method_2838, getHead, func_205072_a

void (float, EnumMainHand): a, method_2803, setArmAngle, func_187073_a

void (float, HumanoidArm): a, translateToHand, method_2803, setArmAngle, func_187073_a

1.14.3

名称

dey

dfc

net.minecraft.client.render.entity.model.EvilVillagerEntityModel

字段

RendererModel: a, field_3422, field_191217_a

Cuboid: a, field_3422, field_3422, field_191217_a

RendererModel: k, field_3419, field_193775_b

Cuboid: k, field_3419, field_3419, field_193775_b

RendererModel: b, field_3425, field_191218_b

Cuboid: b, field_3425, field_3425, field_191218_b

RendererModel: f, field_3423, field_191219_c

Cuboid: f, field_3423, field_3423, field_191219_c

RendererModel: g, field_3420, field_217143_g

Cuboid: g, field_3420, field_3420, field_217143_g

RendererModel: h, field_3418, field_217144_h

Cuboid: h, field_3418, field_3418, field_217144_h

RendererModel: l, field_3421, field_191222_f

Cuboid: l, field_3421, field_3421, field_191222_f

RendererModel: i, field_3426, field_191223_g

Cuboid: i, field_3426, field_3426, field_191223_g

RendererModel: j, field_3417, field_191224_h

Cuboid: j, field_3417, field_3417, field_191224_h

float: m, field_3424, field_217145_m

float: m, field_3424, field_3424, field_217145_m

构造函数

方法

void (T, float, float, float, float, float, float): a, method_17093, func_78088_a

void (T, float, float, float, float, float, float): a, method_17093, method_17093, func_78088_a

void (T, float, float, float, float, float, float): b, method_17094, func_212844_a_

void (T, float, float, float, float, float, float): b, method_17094, method_17094, func_212844_a_

void (T, float, float, float): a, method_17092, func_212843_a_

void (T, float, float, float): a, method_17092, method_17092, func_212843_a_

RendererModel (EnumMainHand): a, method_2813, func_191216_a

Cuboid (EnumMainHand): a, method_2813, method_2813, func_191216_a

RendererModel (): b, method_2812, func_205062_a

Cuboid (): b, method_2812, method_2812, func_205062_a

RendererModel (): a, method_2838, func_205072_a

Cuboid (): a, method_2838, getHead, func_205072_a

void (float, EnumMainHand): a, method_2803, func_187073_a

void (float, EnumMainHand): a, method_2803, setArmAngle, func_187073_a

1.14.2

名称

字段

构造函数

方法

1.14.1

名称

dew

dey

字段

构造函数

方法

1.14

名称

dew

net.minecraft.class_575

net.minecraft.client.renderer.entity.model.IllagerModel

字段

RendererModel: a, field_3422, field_191217_a

RendererModel: k, field_3419, field_193775_b

RendererModel: b, field_3425, field_191218_b

RendererModel: f, field_3423, field_191219_c

RendererModel: g, field_3420, field_217143_g

RendererModel: h, field_3418, field_217144_h

RendererModel: l, field_3421, field_191222_f

RendererModel: i, field_3426, field_191223_g

RendererModel: j, field_3417, field_191224_h

float: m, field_3424, field_217145_m

构造函数

(float, float, int, int)

方法

void (T, float, float, float, float, float, float): a, method_17093, func_78088_a

void (T, float, float, float, float, float, float): b, method_17094, func_212844_a_

void (T, float, float, float): a, method_17092, func_212843_a_

RendererModel (EnumMainHand): a, method_2813, func_191216_a

RendererModel (): b, method_2812, func_205062_a

RendererModel (): a, method_2838, func_205072_a

void (float, EnumMainHand): a, method_2803, func_187073_a