历史 - net.minecraft.client.model.monster.illager.IllagerModel
1.21.11
名称
gvz
hep
net.minecraft.client.model.IllagerModel
net.minecraft.client.model.monster.illager.IllagerModel
net.minecraft.src.C_3832_
net.minecraft.src.C_432382_
字段
ModelPart: a, head, field_3422, head, f_102901_
ModelPart: b, head, field_3422, head, f_436351_
ModelPart: b, hat, field_3419, hat, f_102902_
ModelPart: c, hat, field_3419, hat, f_435786_
ModelPart: c, arms, field_3423, arms, f_102904_
ModelPart: d, arms, field_3423, arms, f_433736_
ModelPart: d, leftLeg, field_3420, leftLeg, f_102905_
ModelPart: e, leftLeg, field_3420, leftLeg, f_436856_
ModelPart: e, rightLeg, field_3418, rightLeg, f_102906_
ModelPart: f, rightLeg, field_3418, rightLeg, f_434560_
ModelPart: f, rightArm, field_3426, rightArm, f_102907_
ModelPart: g, rightArm, field_3426, rightArm, f_434723_
ModelPart: g, leftArm, field_3417, leftArm, f_102908_
ModelPart: h, leftArm, field_3417, leftArm, f_433158_
构造函数
方法
ModelPart (HumanoidArm): a, getArm, method_2813, getAttackingArm, m_102922_
ModelPart (HumanoidArm): a, getArm, method_2813, getAttackingArm, m_438800_
ModelPart (): b, getHat, method_2812, getHat, m_102934_
ModelPart (): f, getHat, method_2812, getHat, m_444893_
ModelPart (): f, getHead, method_2838, getHead, m_5585_
ModelPart (): a, getHead, method_2838, getHead, m_5585_
LayerDefinition (): a, createBodyLayer, method_32012, getTexturedModelData, m_170689_
LayerDefinition (): e, createBodyLayer, method_32012, getTexturedModelData, m_439130_
void (S): a, setupAnim, method_17094, setAngles, m_6251_
void (S): a, setupAnim, method_17094, setAngles, m_102844_
1.21.10
名称
字段
构造函数
方法
1.21.9
名称
gny
gvz
字段
构造函数
方法
ModelPart (): c, getHat, method_2812, getHat, m_102934_
ModelPart (): b, getHat, method_2812, getHat, m_102934_
ModelPart (): b, getHead, method_2838, getHead, m_5585_
ModelPart (): f, getHead, method_2838, getHead, m_5585_
void (HumanoidArm, PoseStack): a, translateToHand, method_2803, setArmAngle, m_6002_
void (S): a, setupAnim, method_17094, setAngles, m_6973_
void (S): a, setupAnim, method_17094, setAngles, m_6251_
void (IllagerRenderState, HumanoidArm, PoseStack): a, translateToHand, method_72855, setArmAngle, m_6002_
1.21.8
名称
gnx
gny
字段
构造函数
方法
1.21.7
名称
字段
构造函数
方法
1.21.6
名称
gic
gnx
字段
构造函数
方法
1.21.5
名称
gcq
gic
字段
构造函数
方法
1.21.4
名称
gca
gcq
字段
构造函数
方法
1.21.3
名称
fvy
gca
字段
ModelPart: b, head, field_3422, head, f_102901_
ModelPart: a, head, field_3422, head, f_102901_
ModelPart: f, hat, field_3419, hat, f_102902_
ModelPart: b, hat, field_3419, hat, f_102902_
ModelPart: g, arms, field_3423, arms, f_102904_
ModelPart: c, arms, field_3423, arms, f_102904_
ModelPart: h, leftLeg, field_3420, leftLeg, f_102905_
ModelPart: d, leftLeg, field_3420, leftLeg, f_102905_
ModelPart: i, rightLeg, field_3418, rightLeg, f_102906_
ModelPart: e, rightLeg, field_3418, rightLeg, f_102906_
ModelPart: j, rightArm, field_3426, rightArm, f_102907_
ModelPart: f, rightArm, field_3426, rightArm, f_102907_
ModelPart: k, leftArm, field_3417, leftArm, f_102908_
ModelPart: g, leftArm, field_3417, leftArm, f_102908_
ModelPart: a, root, field_27435, root, f_170686_
构造函数
方法
ModelPart (): d, getHead, method_2838, getHead, m_5585_
ModelPart (): b, getHead, method_2838, getHead, m_5585_
void (T, float, float, float, float, float): a, setupAnim, method_17094, setAngles, m_6973_
LayerDefinition (): b, createBodyLayer, method_32012, getTexturedModelData, m_170689_
LayerDefinition (): a, createBodyLayer, method_32012, getTexturedModelData, m_170689_
ModelPart (): a, root, method_32008, getPart, m_142109_
void (S): a, setupAnim, method_17094, setAngles, m_6973_
1.21.1
名称
字段
构造函数
方法
1.21
名称
fuq
fvy
字段
构造函数
方法
1.20.6
名称
fkl
fuq
字段
构造函数
方法
1.20.4
名称
ffr
fkl
字段
构造函数
方法
1.20.2
名称
fbt
ffr
字段
构造函数
方法
1.20.1
名称
fag
fbt
字段
构造函数
方法
1.19.4
名称
evx
fag
字段
构造函数
方法
1.19.3
名称
erx
evx
字段
构造函数
方法
1.19.2
名称
字段
构造函数
方法
1.19.1
名称
eqo
erx
字段
构造函数
方法
1.19
名称
ejw
eqo
字段
构造函数
方法
LayerDefinition (): a, createBodyLayer, method_32012, getTexturedModelData, m_170689_
LayerDefinition (): b, createBodyLayer, method_32012, getTexturedModelData, m_170689_
ModelPart (): b, root, method_32008, getPart, m_142109_
ModelPart (): a, root, method_32008, getPart, m_142109_
1.18.2
名称
eip
ejw
字段
构造函数
方法
1.18.1
名称
字段
构造函数
方法
1.18
名称
egm
eip
字段
构造函数
方法
1.17.1
名称
egl
egm
字段
构造函数
方法
1.17
名称
dun
egl
net.minecraft.client.renderer.entity.model.IllagerModel
net.minecraft.src.C_3832_
字段
ModelPart: a, head, field_3422, head, field_191217_a
ModelPart: b, head, field_3422, head, f_102901_
ModelPart: b, hat, field_3419, hat, field_193775_b
ModelPart: f, hat, field_3419, hat, f_102902_
ModelPart: f, body, field_3425, torso, field_191218_b
ModelPart: g, arms, field_3423, arms, field_191219_c
ModelPart: g, arms, field_3423, arms, f_102904_
ModelPart: h, leftLeg, field_3420, leftLeg, field_217143_g
ModelPart: h, leftLeg, field_3420, leftLeg, f_102905_
ModelPart: i, rightLeg, field_3418, rightLeg, field_217144_h
ModelPart: i, rightLeg, field_3418, rightLeg, f_102906_
ModelPart: j, rightArm, field_3426, rightArm, field_191223_g
ModelPart: j, rightArm, field_3426, rightArm, f_102907_
ModelPart: k, leftArm, field_3417, leftArm, field_191224_h
ModelPart: k, leftArm, field_3417, leftArm, f_102908_
ModelPart: a, root, field_27435, root, f_170686_
构造函数
(float, float, int, int)
方法
ModelPart (HumanoidArm): a, getArm, method_2813, getAttackingArm, func_191216_a
ModelPart (HumanoidArm): a, getArm, method_2813, getAttackingArm, m_102922_
ModelPart (): b, getHat, method_2812, getHat, func_205062_a
ModelPart (): c, getHat, method_2812, getHat, m_102934_
ModelPart (): c, getHead, method_2838, getHead, func_205072_a
ModelPart (): d, getHead, method_2838, getHead, m_5585_
Iterable<ModelPart> (): a, parts, method_22960, getParts, func_225601_a_
void (T, float, float, float, float, float): a, setupAnim, method_17094, setAngles, func_225597_a_
void (T, float, float, float, float, float): a, setupAnim, method_17094, setAngles, m_6973_
void (HumanoidArm, PoseStack): a, translateToHand, method_2803, setArmAngle, func_225599_a_
void (HumanoidArm, PoseStack): a, translateToHand, method_2803, setArmAngle, m_6002_
LayerDefinition (): a, createBodyLayer, method_32012, getTexturedModelData, m_170689_
ModelPart (): b, root, method_32008, getPart, m_142109_
1.16.5
名称
字段
ModelPart: h, leftLeg, field_3420, rightLeg, field_217143_g
ModelPart: h, leftLeg, field_3420, leftLeg, field_217143_g
ModelPart: i, rightLeg, field_3418, leftLeg, field_217144_h
ModelPart: i, rightLeg, field_3418, rightLeg, field_217144_h
ModelPart: j, rightArm, field_3426, rightAttackingArm, field_191223_g
ModelPart: j, rightArm, field_3426, rightArm, field_191223_g
ModelPart: k, leftArm, field_3417, leftAttackingArm, field_191224_h
ModelPart: k, leftArm, field_3417, leftArm, field_191224_h
构造函数
方法
1.16.4
名称
duf
dun
字段
构造函数
方法
1.16.3
名称
字段
构造函数
方法
ModelPart (HumanoidArm): a, getArm, method_2813, method_2813, func_191216_a
ModelPart (HumanoidArm): a, getArm, method_2813, getAttackingArm, func_191216_a
ModelPart (): b, getHat, method_2812, method_2812, func_205062_a
ModelPart (): b, getHat, method_2812, getHat, func_205062_a
1.16.2
名称
dwg
duf
字段
构造函数
方法
1.16.1
名称
dlk
dwg
字段
float: l, itemUseTicks, field_3424, field_217145_m
构造函数
方法
void (T, float, float, float): a, prepareMobModel, method_17092, animateModel, func_212843_a_
ModelPart (HumanoidArm): a, getArm, method_2813, func_191216_a
ModelPart (HumanoidArm): a, getArm, method_2813, method_2813, func_191216_a
ModelPart (): b, getHat, method_2812, func_205062_a
ModelPart (): b, getHat, method_2812, method_2812, func_205062_a
1.15.2
名称
dlh
dlk
字段
构造函数
方法
1.15.1
名称
字段
构造函数
方法
1.15
名称
dhq
dlh
字段
ModelPart: a, head, field_3422, field_191217_a
ModelPart: a, head, field_3422, head, field_191217_a
ModelPart: k, hat, field_3419, field_193775_b
ModelPart: b, hat, field_3419, hat, field_193775_b
ModelPart: b, body, field_3425, field_191218_b
ModelPart: f, body, field_3425, torso, field_191218_b
ModelPart: f, arms, field_3423, field_191219_c
ModelPart: g, arms, field_3423, arms, field_191219_c
ModelPart: g, leftLeg, field_3420, field_217143_g
ModelPart: h, leftLeg, field_3420, rightLeg, field_217143_g
ModelPart: h, rightLeg, field_3418, field_217144_h
ModelPart: i, rightLeg, field_3418, leftLeg, field_217144_h
ModelPart: l, nose, field_3421, field_191222_f
ModelPart: i, rightArm, field_3426, field_191223_g
ModelPart: j, rightArm, field_3426, rightAttackingArm, field_191223_g
ModelPart: j, leftArm, field_3417, field_191224_h
ModelPart: k, leftArm, field_3417, leftAttackingArm, field_191224_h
float: m, itemUseTicks, field_3424, field_217145_m
float: l, itemUseTicks, field_3424, field_217145_m
构造函数
方法
void (T, float, float, float, float, float, float): a, render, method_17093, render, func_78088_a
void (T, float, float, float, float, float, float): b, setupAnim, method_17094, setAngles, func_212844_a_
ModelPart (): a, getHead, method_2838, getHead, func_205072_a
ModelPart (): c, getHead, method_2838, getHead, func_205072_a
void (float, HumanoidArm): a, translateToHand, method_2803, setArmAngle, func_187073_a
Iterable<ModelPart> (): a, parts, method_22960, getParts, func_225601_a_
void (T, float, float, float, float, float): a, setupAnim, method_17094, setAngles, func_225597_a_
void (HumanoidArm, PoseStack): a, translateToHand, method_2803, setArmAngle, func_225599_a_
1.14.4
名称
dfc
dhq
net.minecraft.client.model.IllagerModel
net.minecraft.client.render.entity.model.EvilVillagerEntityModel
net.minecraft.client.render.entity.model.IllagerEntityModel
字段
Cuboid: a, field_3422, field_3422, field_191217_a
ModelPart: a, head, field_3422, field_191217_a
Cuboid: k, field_3419, field_3419, field_193775_b
ModelPart: k, hat, field_3419, field_193775_b
Cuboid: b, field_3425, field_3425, field_191218_b
ModelPart: b, body, field_3425, field_191218_b
Cuboid: f, field_3423, field_3423, field_191219_c
ModelPart: f, arms, field_3423, field_191219_c
Cuboid: g, field_3420, field_3420, field_217143_g
ModelPart: g, leftLeg, field_3420, field_217143_g
Cuboid: h, field_3418, field_3418, field_217144_h
ModelPart: h, rightLeg, field_3418, field_217144_h
Cuboid: l, field_3421, field_3421, field_191222_f
ModelPart: l, nose, field_3421, field_191222_f
Cuboid: i, field_3426, field_3426, field_191223_g
ModelPart: i, rightArm, field_3426, field_191223_g
Cuboid: j, field_3417, field_3417, field_191224_h
ModelPart: j, leftArm, field_3417, field_191224_h
float: m, field_3424, field_3424, field_217145_m
float: m, itemUseTicks, field_3424, field_217145_m
构造函数
方法
void (T, float, float, float, float, float, float): a, method_17093, method_17093, func_78088_a
void (T, float, float, float, float, float, float): a, render, method_17093, render, func_78088_a
void (T, float, float, float, float, float, float): b, method_17094, method_17094, func_212844_a_
void (T, float, float, float, float, float, float): b, setupAnim, method_17094, setAngles, func_212844_a_
void (T, float, float, float): a, method_17092, method_17092, func_212843_a_
void (T, float, float, float): a, prepareMobModel, method_17092, animateModel, func_212843_a_
Cuboid (EnumMainHand): a, method_2813, method_2813, func_191216_a
ModelPart (HumanoidArm): a, getArm, method_2813, func_191216_a
Cuboid (): b, method_2812, method_2812, func_205062_a
ModelPart (): b, getHat, method_2812, func_205062_a
Cuboid (): a, method_2838, getHead, func_205072_a
ModelPart (): a, getHead, method_2838, getHead, func_205072_a
void (float, EnumMainHand): a, method_2803, setArmAngle, func_187073_a
void (float, HumanoidArm): a, translateToHand, method_2803, setArmAngle, func_187073_a
1.14.3
名称
dey
dfc
net.minecraft.client.render.entity.model.EvilVillagerEntityModel
字段
RendererModel: a, field_3422, field_191217_a
Cuboid: a, field_3422, field_3422, field_191217_a
RendererModel: k, field_3419, field_193775_b
Cuboid: k, field_3419, field_3419, field_193775_b
RendererModel: b, field_3425, field_191218_b
Cuboid: b, field_3425, field_3425, field_191218_b
RendererModel: f, field_3423, field_191219_c
Cuboid: f, field_3423, field_3423, field_191219_c
RendererModel: g, field_3420, field_217143_g
Cuboid: g, field_3420, field_3420, field_217143_g
RendererModel: h, field_3418, field_217144_h
Cuboid: h, field_3418, field_3418, field_217144_h
RendererModel: l, field_3421, field_191222_f
Cuboid: l, field_3421, field_3421, field_191222_f
RendererModel: i, field_3426, field_191223_g
Cuboid: i, field_3426, field_3426, field_191223_g
RendererModel: j, field_3417, field_191224_h
Cuboid: j, field_3417, field_3417, field_191224_h
float: m, field_3424, field_217145_m
float: m, field_3424, field_3424, field_217145_m
构造函数
方法
void (T, float, float, float, float, float, float): a, method_17093, func_78088_a
void (T, float, float, float, float, float, float): a, method_17093, method_17093, func_78088_a
void (T, float, float, float, float, float, float): b, method_17094, func_212844_a_
void (T, float, float, float, float, float, float): b, method_17094, method_17094, func_212844_a_
void (T, float, float, float): a, method_17092, func_212843_a_
void (T, float, float, float): a, method_17092, method_17092, func_212843_a_
RendererModel (EnumMainHand): a, method_2813, func_191216_a
Cuboid (EnumMainHand): a, method_2813, method_2813, func_191216_a
RendererModel (): b, method_2812, func_205062_a
Cuboid (): b, method_2812, method_2812, func_205062_a
RendererModel (): a, method_2838, func_205072_a
Cuboid (): a, method_2838, getHead, func_205072_a
void (float, EnumMainHand): a, method_2803, func_187073_a
void (float, EnumMainHand): a, method_2803, setArmAngle, func_187073_a
1.14.2
名称
字段
构造函数
方法
1.14.1
名称
dew
dey
字段
构造函数
方法
1.14
名称
dew
net.minecraft.class_575
net.minecraft.client.renderer.entity.model.IllagerModel
字段
RendererModel: a, field_3422, field_191217_a
RendererModel: k, field_3419, field_193775_b
RendererModel: b, field_3425, field_191218_b
RendererModel: f, field_3423, field_191219_c
RendererModel: g, field_3420, field_217143_g
RendererModel: h, field_3418, field_217144_h
RendererModel: l, field_3421, field_191222_f
RendererModel: i, field_3426, field_191223_g
RendererModel: j, field_3417, field_191224_h
float: m, field_3424, field_217145_m
构造函数
(float, float, int, int)
方法
void (T, float, float, float, float, float, float): a, method_17093, func_78088_a
void (T, float, float, float, float, float, float): b, method_17094, func_212844_a_
void (T, float, float, float): a, method_17092, func_212843_a_
RendererModel (EnumMainHand): a, method_2813, func_191216_a
RendererModel (): b, method_2812, func_205062_a
RendererModel (): a, method_2838, func_205072_a
void (float, EnumMainHand): a, method_2803, func_187073_a