net.minecraft.client.model.monster.skeleton

public class SkeletonModel<S extends SkeletonRenderState>

extends HumanoidModel<S>

All mapped superinterfaces:

ArmedModel, HeadedModel

hfg
net.minecraft.client.model.monster.skeleton.SkeletonModel
net.minecraft.class_606
net.minecraft.client.render.entity.model.SkeletonEntityModel
net.minecraft.src.C_433025_

构造函数概要

修饰符构造函数
public (ModelPart arg0)

方法概要

修饰符与类型方法
public static LayerDefinition
f()
createBodyLayer()
method_32047()
getTexturedModelData()
m_441575_()
protected static void
a(hdq arg0)
createDefaultSkeletonMesh(PartDefinition arg0)
method_57794(class_5610 arg0)
addLimbs(ModelPartData data)
m_441969_(C_141666_ p_459656_)
public static LayerDefinition
g()
createSingleModelDualBodyLayer()
method_76293()
getParchedTexturedModelData()
m_442625_()
public void
a(S arg0)
setupAnim(S arg0)
method_19690(S arg0)
setAngles(S arg0)
m_102844_(S arg0)
public void
a(ifc arg0, chb arg1, fzm arg2)
translateToHand(SkeletonRenderState arg0, HumanoidArm arg1, PoseStack arg2)
method_72864(class_10066 arg0, class_1306 arg1, class_4587 arg2)
setArmAngle(SkeletonEntityRenderState arg0, Arm arg1, MatrixStack arg2)
m_6002_(C_345597_ p_456516_, C_520_ p_460084_, C_3181_ arg2)