| public static LayerDefinition | | f() | | createBodyLayer() | | method_32047() | | getTexturedModelData() | | m_441575_() |
|
| protected static void | |
| public static LayerDefinition | | g() | | createSingleModelDualBodyLayer() | | method_76293() | | getParchedTexturedModelData() | | m_442625_() |
|
| public void | | a(S arg0) | | setupAnim(S arg0) | | method_19690(S arg0) | | setAngles(S arg0) | | m_102844_(S arg0) |
|
| public void | | a(ifc arg0, chb arg1, fzm arg2) | | translateToHand(SkeletonRenderState arg0, HumanoidArm arg1, PoseStack arg2) | | method_72864(class_10066 arg0, class_1306 arg1, class_4587 arg2) | | setArmAngle(SkeletonEntityRenderState arg0, Arm arg1, MatrixStack arg2) | | m_6002_(C_345597_ p_456516_, C_520_ p_460084_, C_3181_ arg2) |
|