net.minecraft.client.model.monster.vex

public class VexModel

extends EntityModel<VexRenderState> implements ArmedModel<VexRenderState>

All mapped superinterfaces:

ArmedModel

hfp
net.minecraft.client.model.monster.vex.VexModel
net.minecraft.class_617
net.minecraft.client.render.entity.model.VexEntityModel
net.minecraft.src.C_432278_

字段概要

修饰符与类型字段
private final ModelPart
b
body
field_41117
body
f_434148_
private final ModelPart
c
rightArm
field_41118
rightArm
f_434852_
private final ModelPart
d
leftArm
field_41119
leftArm
f_435148_
private final ModelPart
e
rightWing
field_3602
rightWing
f_434335_
private final ModelPart
f
leftWing
field_3601
leftWing
f_437220_
private final ModelPart
g
head
field_41711
head
f_436139_

构造函数概要

修饰符构造函数
public (ModelPart arg0)

方法概要

修饰符与类型方法
public static LayerDefinition
a()
createBodyLayer()
method_32063()
getTexturedModelData()
m_444371_()
public void
a(ifq arg0)
setupAnim(VexRenderState arg0)
method_17127(class_10078 arg0)
setAngles(VexEntityRenderState arg0)
m_102844_(C_345586_ arg0)
private void
a(boolean arg0, boolean arg1, float arg2)
setArmsCharging(boolean arg0, boolean arg1, float arg2)
method_48293(boolean arg0, boolean arg1, float arg2)
setChargingArmAngles(boolean arg0, boolean arg1, float arg2)
m_442553_(boolean p_454818_, boolean p_458825_, float arg2)
public void
a(ifq arg0, chb arg1, fzm arg2)
translateToHand(VexRenderState arg0, HumanoidArm arg1, PoseStack arg2)
method_72866(class_10078 arg0, class_1306 arg1, class_4587 arg2)
setArmAngle(VexEntityRenderState arg0, Arm arg1, MatrixStack arg2)
m_6002_(C_345586_ p_452397_, C_520_ p_460231_, C_3181_ arg2)
private void
a(fzm arg0, boolean arg1)
offsetStackPosition(PoseStack arg0, boolean arg1)
method_47977(class_4587 arg0, boolean arg1)
translateForHand(MatrixStack matrices, boolean mainHand)
m_443099_(C_3181_ p_458216_, boolean arg1)