历史 - net.minecraft.client.model.monster.vex.VexModel
1.21.11
名称
gxv
hfp
net.minecraft.client.model.VexModel
net.minecraft.client.model.monster.vex.VexModel
net.minecraft.src.C_3880_
net.minecraft.src.C_432278_
字段
ModelPart: e, leftWing, field_3601, leftWing, f_104010_
ModelPart: f, leftWing, field_3601, leftWing, f_437220_
ModelPart: d, rightWing, field_3602, rightWing, f_104011_
ModelPart: e, rightWing, field_3602, rightWing, f_434335_
ModelPart: a, body, field_41117, body, f_256999_
ModelPart: b, body, field_41117, body, f_434148_
ModelPart: b, rightArm, field_41118, rightArm, f_257013_
ModelPart: c, rightArm, field_41118, rightArm, f_434852_
ModelPart: c, leftArm, field_41119, leftArm, f_256879_
ModelPart: d, leftArm, field_41119, leftArm, f_435148_
ModelPart: f, head, field_41711, head, f_263122_
ModelPart: g, head, field_41711, head, f_436139_
构造函数
方法
LayerDefinition (): a, createBodyLayer, method_32063, getTexturedModelData, m_171046_
LayerDefinition (): a, createBodyLayer, method_32063, getTexturedModelData, m_444371_
void (PoseStack, boolean): a, offsetStackPosition, method_47977, translateForHand, m_263220_
void (PoseStack, boolean): a, offsetStackPosition, method_47977, translateForHand, m_443099_
void (VexRenderState): a, setupAnim, method_17127, setAngles, m_6251_
void (VexRenderState): a, setupAnim, method_17127, setAngles, m_102844_
void (boolean, boolean, float): a, setArmsCharging, method_48293, setChargingArmAngles, m_264076_
void (boolean, boolean, float): a, setArmsCharging, method_48293, setChargingArmAngles, m_442553_
1.21.10
名称
字段
构造函数
方法
1.21.9
名称
gpu
gxv
字段
构造函数
方法
void (HumanoidArm, PoseStack): a, translateToHand, method_2803, setArmAngle, m_6002_
void (VexRenderState): a, setupAnim, method_17127, setAngles, m_6973_
void (VexRenderState): a, setupAnim, method_17127, setAngles, m_6251_
void (VexRenderState, HumanoidArm, PoseStack): a, translateToHand, method_72866, setArmAngle, m_6002_
1.21.8
名称
gpt
gpu
字段
构造函数
方法
1.21.7
名称
字段
构造函数
方法
1.21.6
名称
gjy
gpt
字段
构造函数
方法
1.21.5
名称
gem
gjy
字段
构造函数
方法
1.21.4
名称
gdw
gem
字段
构造函数
方法
1.21.3
名称
fxt
gdw
字段
ModelPart: i, leftWing, field_3601, leftWing, f_104010_
ModelPart: e, leftWing, field_3601, leftWing, f_104010_
ModelPart: h, rightWing, field_3602, rightWing, f_104011_
ModelPart: d, rightWing, field_3602, rightWing, f_104011_
ModelPart: a, root, field_41116, root, f_257017_
ModelPart: b, body, field_41117, body, f_256999_
ModelPart: a, body, field_41117, body, f_256999_
ModelPart: f, rightArm, field_41118, rightArm, f_257013_
ModelPart: b, rightArm, field_41118, rightArm, f_257013_
ModelPart: g, leftArm, field_41119, leftArm, f_256879_
ModelPart: c, leftArm, field_41119, leftArm, f_256879_
ModelPart: j, head, field_41711, head, f_263122_
ModelPart: f, head, field_41711, head, f_263122_
构造函数
方法
void (Vex, float, float, float, float, float): a, setupAnim, method_17127, setAngles, m_6973_
LayerDefinition (): b, createBodyLayer, method_32063, getTexturedModelData, m_171046_
LayerDefinition (): a, createBodyLayer, method_32063, getTexturedModelData, m_171046_
ModelPart (): a, root, method_32008, getPart, m_142109_
void (ItemStack, ItemStack, float): a, setArmsCharging, method_48293, setChargingArmAngles, m_264076_
void (VexRenderState): a, setupAnim, method_17127, setAngles, m_6973_
void (boolean, boolean, float): a, setArmsCharging, method_48293, setChargingArmAngles, m_264076_
1.21.1
名称
字段
构造函数
方法
1.21
名称
fwl
fxt
字段
构造函数
方法
1.20.6
名称
fmg
fwl
字段
构造函数
方法
1.20.4
名称
fhm
fmg
字段
构造函数
方法
1.20.2
名称
fdo
fhm
字段
构造函数
方法
1.20.1
名称
fcb
fdo
字段
构造函数
方法
1.19.4
名称
exr
fcb
字段
构造函数
方法
void (ItemStack, ItemStack, float): a, setArmsCharging, method_48293, setChargingArmAngles, m_264076_
1.19.3
名称
etp
exr
字段
ModelPart: a, leftWing, field_3601, leftWing, f_104010_
ModelPart: i, leftWing, field_3601, leftWing, f_104010_
ModelPart: b, rightWing, field_3602, rightWing, f_104011_
ModelPart: h, rightWing, field_3602, rightWing, f_104011_
ModelPart: a, root, field_41116, root, f_257017_
ModelPart: b, body, field_41117, body, f_256999_
ModelPart: f, rightArm, field_41118, rightArm, f_257013_
ModelPart: g, leftArm, field_41119, leftArm, f_256879_
ModelPart: j, head, field_41711, head, f_263122_
构造函数
方法
Iterable<ModelPart> (): b, bodyParts, method_22948, getBodyParts, m_5608_
LayerDefinition (): c, createBodyLayer, method_32063, getTexturedModelData, m_171046_
LayerDefinition (): b, createBodyLayer, method_32063, getTexturedModelData, m_171046_
ModelPart (): a, root, method_32008, getPart, m_142109_
void (HumanoidArm, PoseStack): a, translateToHand, method_2803, setArmAngle, m_6002_
void (PoseStack, boolean): a, offsetStackPosition, method_47977, translateForHand, m_263220_
1.19.2
名称
字段
构造函数
方法
1.19.1
名称
esg
etp
字段
构造函数
方法
1.19
名称
eln
esg
字段
构造函数
方法
1.18.2
名称
ekg
eln
字段
构造函数
方法
1.18.1
名称
字段
构造函数
方法
1.18
名称
eid
ekg
字段
构造函数
方法
1.17.1
名称
eic
eid
字段
构造函数
方法
1.17
名称
dwd
eic
net.minecraft.client.renderer.entity.model.VexModel
net.minecraft.src.C_3880_
字段
ModelPart: a, leftWing, field_3601, leftWing, field_191229_a
ModelPart: a, leftWing, field_3601, leftWing, f_104010_
ModelPart: b, rightWing, field_3602, rightWing, field_191230_b
ModelPart: b, rightWing, field_3602, rightWing, f_104011_
构造函数
()
方法
Iterable<ModelPart> (): b, bodyParts, method_22948, getBodyParts, func_225600_b_
Iterable<ModelPart> (): b, bodyParts, method_22948, getBodyParts, m_5608_
void (Vex, float, float, float, float, float): a, setupAnim, method_17127, setAngles, func_225597_a_
void (Vex, float, float, float, float, float): a, setupAnim, method_17127, setAngles, m_6973_
LayerDefinition (): c, createBodyLayer, method_32063, getTexturedModelData, m_171046_
1.16.5
名称
字段
构造函数
方法
1.16.4
名称
dvv
dwd
字段
构造函数
方法
1.16.3
名称
字段
构造函数
方法
1.16.2
名称
dxw
dvv
字段
构造函数
方法
1.16.1
名称
dmy
dxw
字段
构造函数
方法
1.15.2
名称
dmv
dmy
字段
构造函数
方法
1.15.1
名称
字段
构造函数
方法
1.15
名称
dji
dmv
字段
ModelPart: a, leftWing, field_3601, field_191229_a
ModelPart: a, leftWing, field_3601, leftWing, field_191229_a
ModelPart: b, rightWing, field_3602, field_191230_b
ModelPart: b, rightWing, field_3602, rightWing, field_191230_b
构造函数
(float)
方法
void (Vex, float, float, float, float, float, float): a, render, method_17126, render, func_78088_a
void (Vex, float, float, float, float, float, float): b, setupAnim, method_17127, setAngles, func_212844_a_
Iterable<ModelPart> (): b, bodyParts, method_22948, getBodyParts, func_225600_b_
void (Vex, float, float, float, float, float): a, setupAnim, method_17127, setAngles, func_225597_a_
1.14.4
名称
dgu
dji
net.minecraft.client.model.VexModel
字段
Cuboid: a, field_3601, field_3601, field_191229_a
ModelPart: a, leftWing, field_3601, field_191229_a
Cuboid: b, field_3602, field_3602, field_191230_b
ModelPart: b, rightWing, field_3602, field_191230_b
构造函数
方法
void (EntityVex, float, float, float, float, float, float): a, method_17126, method_17126, func_78088_a
void (Vex, float, float, float, float, float, float): a, render, method_17126, render, func_78088_a
void (EntityVex, float, float, float, float, float, float): b, method_17127, method_17127, func_212844_a_
void (Vex, float, float, float, float, float, float): b, setupAnim, method_17127, setAngles, func_212844_a_
1.14.3
名称
dgq
dgu
net.minecraft.client.render.entity.model.VexEntityModel
字段
RendererModel: a, field_3601, field_191229_a
Cuboid: a, field_3601, field_3601, field_191229_a
RendererModel: b, field_3602, field_191230_b
Cuboid: b, field_3602, field_3602, field_191230_b
构造函数
方法
void (EntityVex, float, float, float, float, float, float): a, method_17126, func_78088_a
void (EntityVex, float, float, float, float, float, float): a, method_17126, method_17126, func_78088_a
void (EntityVex, float, float, float, float, float, float): b, method_17127, func_212844_a_
void (EntityVex, float, float, float, float, float, float): b, method_17127, method_17127, func_212844_a_
1.14.2
名称
字段
构造函数
方法
1.14.1
名称
dgo
dgq
字段
构造函数
方法
1.14
名称
dgo
net.minecraft.class_617
net.minecraft.client.renderer.entity.model.VexModel
字段
RendererModel: a, field_3601, field_191229_a
RendererModel: b, field_3602, field_191230_b
构造函数
()
(float)
方法
void (EntityVex, float, float, float, float, float, float): a, method_17126, func_78088_a
void (EntityVex, float, float, float, float, float, float): b, method_17127, func_212844_a_