历史 - net.minecraft.client.model.monster.vex.VexModel

1.21.11

名称

gxv

hfp

net.minecraft.client.model.VexModel

net.minecraft.client.model.monster.vex.VexModel

net.minecraft.src.C_3880_

net.minecraft.src.C_432278_

字段

ModelPart: e, leftWing, field_3601, leftWing, f_104010_

ModelPart: f, leftWing, field_3601, leftWing, f_437220_

ModelPart: d, rightWing, field_3602, rightWing, f_104011_

ModelPart: e, rightWing, field_3602, rightWing, f_434335_

ModelPart: a, body, field_41117, body, f_256999_

ModelPart: b, body, field_41117, body, f_434148_

ModelPart: b, rightArm, field_41118, rightArm, f_257013_

ModelPart: c, rightArm, field_41118, rightArm, f_434852_

ModelPart: c, leftArm, field_41119, leftArm, f_256879_

ModelPart: d, leftArm, field_41119, leftArm, f_435148_

ModelPart: f, head, field_41711, head, f_263122_

ModelPart: g, head, field_41711, head, f_436139_

构造函数

方法

LayerDefinition (): a, createBodyLayer, method_32063, getTexturedModelData, m_171046_

LayerDefinition (): a, createBodyLayer, method_32063, getTexturedModelData, m_444371_

void (PoseStack, boolean): a, offsetStackPosition, method_47977, translateForHand, m_263220_

void (PoseStack, boolean): a, offsetStackPosition, method_47977, translateForHand, m_443099_

void (VexRenderState): a, setupAnim, method_17127, setAngles, m_6251_

void (VexRenderState): a, setupAnim, method_17127, setAngles, m_102844_

void (boolean, boolean, float): a, setArmsCharging, method_48293, setChargingArmAngles, m_264076_

void (boolean, boolean, float): a, setArmsCharging, method_48293, setChargingArmAngles, m_442553_

1.21.10

名称

字段

构造函数

方法

1.21.9

名称

gpu

gxv

字段

构造函数

方法

void (HumanoidArm, PoseStack): a, translateToHand, method_2803, setArmAngle, m_6002_

void (VexRenderState): a, setupAnim, method_17127, setAngles, m_6973_

void (VexRenderState): a, setupAnim, method_17127, setAngles, m_6251_

void (VexRenderState, HumanoidArm, PoseStack): a, translateToHand, method_72866, setArmAngle, m_6002_

1.21.8

名称

gpt

gpu

字段

构造函数

方法

1.21.7

名称

字段

构造函数

方法

1.21.6

名称

gjy

gpt

字段

构造函数

方法

1.21.5

名称

gem

gjy

字段

构造函数

方法

1.21.4

名称

gdw

gem

字段

构造函数

方法

1.21.3

名称

fxt

gdw

字段

ModelPart: i, leftWing, field_3601, leftWing, f_104010_

ModelPart: e, leftWing, field_3601, leftWing, f_104010_

ModelPart: h, rightWing, field_3602, rightWing, f_104011_

ModelPart: d, rightWing, field_3602, rightWing, f_104011_

ModelPart: a, root, field_41116, root, f_257017_

ModelPart: b, body, field_41117, body, f_256999_

ModelPart: a, body, field_41117, body, f_256999_

ModelPart: f, rightArm, field_41118, rightArm, f_257013_

ModelPart: b, rightArm, field_41118, rightArm, f_257013_

ModelPart: g, leftArm, field_41119, leftArm, f_256879_

ModelPart: c, leftArm, field_41119, leftArm, f_256879_

ModelPart: j, head, field_41711, head, f_263122_

ModelPart: f, head, field_41711, head, f_263122_

构造函数

方法

void (Vex, float, float, float, float, float): a, setupAnim, method_17127, setAngles, m_6973_

LayerDefinition (): b, createBodyLayer, method_32063, getTexturedModelData, m_171046_

LayerDefinition (): a, createBodyLayer, method_32063, getTexturedModelData, m_171046_

ModelPart (): a, root, method_32008, getPart, m_142109_

void (ItemStack, ItemStack, float): a, setArmsCharging, method_48293, setChargingArmAngles, m_264076_

void (VexRenderState): a, setupAnim, method_17127, setAngles, m_6973_

void (boolean, boolean, float): a, setArmsCharging, method_48293, setChargingArmAngles, m_264076_

1.21.1

名称

字段

构造函数

方法

1.21

名称

fwl

fxt

字段

构造函数

方法

1.20.6

名称

fmg

fwl

字段

构造函数

方法

1.20.4

名称

fhm

fmg

字段

构造函数

方法

1.20.2

名称

fdo

fhm

字段

构造函数

方法

1.20.1

名称

fcb

fdo

字段

构造函数

方法

1.19.4

名称

exr

fcb

字段

构造函数

方法

void (ItemStack, ItemStack, float): a, setArmsCharging, method_48293, setChargingArmAngles, m_264076_

1.19.3

名称

etp

exr

字段

ModelPart: a, leftWing, field_3601, leftWing, f_104010_

ModelPart: i, leftWing, field_3601, leftWing, f_104010_

ModelPart: b, rightWing, field_3602, rightWing, f_104011_

ModelPart: h, rightWing, field_3602, rightWing, f_104011_

ModelPart: a, root, field_41116, root, f_257017_

ModelPart: b, body, field_41117, body, f_256999_

ModelPart: f, rightArm, field_41118, rightArm, f_257013_

ModelPart: g, leftArm, field_41119, leftArm, f_256879_

ModelPart: j, head, field_41711, head, f_263122_

构造函数

方法

Iterable<ModelPart> (): b, bodyParts, method_22948, getBodyParts, m_5608_

LayerDefinition (): c, createBodyLayer, method_32063, getTexturedModelData, m_171046_

LayerDefinition (): b, createBodyLayer, method_32063, getTexturedModelData, m_171046_

ModelPart (): a, root, method_32008, getPart, m_142109_

void (HumanoidArm, PoseStack): a, translateToHand, method_2803, setArmAngle, m_6002_

void (PoseStack, boolean): a, offsetStackPosition, method_47977, translateForHand, m_263220_

1.19.2

名称

字段

构造函数

方法

1.19.1

名称

esg

etp

字段

构造函数

方法

1.19

名称

eln

esg

字段

构造函数

方法

1.18.2

名称

ekg

eln

字段

构造函数

方法

1.18.1

名称

字段

构造函数

方法

1.18

名称

eid

ekg

字段

构造函数

方法

1.17.1

名称

eic

eid

字段

构造函数

方法

1.17

名称

dwd

eic

net.minecraft.client.renderer.entity.model.VexModel

net.minecraft.src.C_3880_

字段

ModelPart: a, leftWing, field_3601, leftWing, field_191229_a

ModelPart: a, leftWing, field_3601, leftWing, f_104010_

ModelPart: b, rightWing, field_3602, rightWing, field_191230_b

ModelPart: b, rightWing, field_3602, rightWing, f_104011_

构造函数

()

(ModelPart)

方法

Iterable<ModelPart> (): b, bodyParts, method_22948, getBodyParts, func_225600_b_

Iterable<ModelPart> (): b, bodyParts, method_22948, getBodyParts, m_5608_

void (Vex, float, float, float, float, float): a, setupAnim, method_17127, setAngles, func_225597_a_

void (Vex, float, float, float, float, float): a, setupAnim, method_17127, setAngles, m_6973_

LayerDefinition (): c, createBodyLayer, method_32063, getTexturedModelData, m_171046_

1.16.5

名称

字段

构造函数

方法

1.16.4

名称

dvv

dwd

字段

构造函数

方法

1.16.3

名称

字段

构造函数

方法

1.16.2

名称

dxw

dvv

字段

构造函数

方法

1.16.1

名称

dmy

dxw

字段

构造函数

方法

1.15.2

名称

dmv

dmy

字段

构造函数

方法

1.15.1

名称

字段

构造函数

方法

1.15

名称

dji

dmv

字段

ModelPart: a, leftWing, field_3601, field_191229_a

ModelPart: a, leftWing, field_3601, leftWing, field_191229_a

ModelPart: b, rightWing, field_3602, field_191230_b

ModelPart: b, rightWing, field_3602, rightWing, field_191230_b

构造函数

(float)

方法

void (Vex, float, float, float, float, float, float): a, render, method_17126, render, func_78088_a

void (Vex, float, float, float, float, float, float): b, setupAnim, method_17127, setAngles, func_212844_a_

Iterable<ModelPart> (): b, bodyParts, method_22948, getBodyParts, func_225600_b_

void (Vex, float, float, float, float, float): a, setupAnim, method_17127, setAngles, func_225597_a_

1.14.4

名称

dgu

dji

net.minecraft.client.model.VexModel

字段

Cuboid: a, field_3601, field_3601, field_191229_a

ModelPart: a, leftWing, field_3601, field_191229_a

Cuboid: b, field_3602, field_3602, field_191230_b

ModelPart: b, rightWing, field_3602, field_191230_b

构造函数

方法

void (EntityVex, float, float, float, float, float, float): a, method_17126, method_17126, func_78088_a

void (Vex, float, float, float, float, float, float): a, render, method_17126, render, func_78088_a

void (EntityVex, float, float, float, float, float, float): b, method_17127, method_17127, func_212844_a_

void (Vex, float, float, float, float, float, float): b, setupAnim, method_17127, setAngles, func_212844_a_

1.14.3

名称

dgq

dgu

net.minecraft.client.render.entity.model.VexEntityModel

字段

RendererModel: a, field_3601, field_191229_a

Cuboid: a, field_3601, field_3601, field_191229_a

RendererModel: b, field_3602, field_191230_b

Cuboid: b, field_3602, field_3602, field_191230_b

构造函数

方法

void (EntityVex, float, float, float, float, float, float): a, method_17126, func_78088_a

void (EntityVex, float, float, float, float, float, float): a, method_17126, method_17126, func_78088_a

void (EntityVex, float, float, float, float, float, float): b, method_17127, func_212844_a_

void (EntityVex, float, float, float, float, float, float): b, method_17127, method_17127, func_212844_a_

1.14.2

名称

字段

构造函数

方法

1.14.1

名称

dgo

dgq

字段

构造函数

方法

1.14

名称

dgo

net.minecraft.class_617

net.minecraft.client.renderer.entity.model.VexModel

字段

RendererModel: a, field_3601, field_191229_a

RendererModel: b, field_3602, field_191230_b

构造函数

()

(float)

方法

void (EntityVex, float, float, float, float, float, float): a, method_17126, func_78088_a

void (EntityVex, float, float, float, float, float, float): b, method_17127, func_212844_a_