net.minecraft.client.model.monster.warden

public class WardenModel

extends EntityModel<WardenRenderState>

hfr
net.minecraft.client.model.monster.warden.WardenModel
net.minecraft.class_7280
net.minecraft.client.render.entity.model.WardenEntityModel
net.minecraft.src.C_432839_

字段概要

修饰符与类型字段
private static final float
m
DEFAULT_ARM_X_Y
field_38324
field_38324
f_437073_
private static final float
n
DEFAULT_ARM_Z
field_38325
field_38325
f_435376_
protected final ModelPart
b
bone
field_38315
bone
f_434620_
protected final ModelPart
c
body
field_38316
body
f_436470_
protected final ModelPart
d
head
field_38317
head
f_433877_
protected final ModelPart
e
rightTendril
field_38318
rightTendril
f_436444_
protected final ModelPart
f
leftTendril
field_38319
leftTendril
f_434397_
protected final ModelPart
g
leftLeg
field_38320
leftLeg
f_435299_
protected final ModelPart
h
leftArm
field_38321
leftArm
f_435617_
protected final ModelPart
i
leftRibcage
field_38449
leftRibcage
f_433380_
protected final ModelPart
j
rightArm
field_38322
rightArm
f_435674_
protected final ModelPart
k
rightLeg
field_38323
rightLeg
f_434354_
protected final ModelPart
l
rightRibcage
field_38450
rightRibcage
f_433937_
private final KeyframeAnimation
q
attackAnimation
field_60912
attackingAnimation
f_436054_
private final KeyframeAnimation
r
sonicBoomAnimation
field_60913
chargingSonicBoomAnimation
f_435188_
private final KeyframeAnimation
s
diggingAnimation
field_60914
diggingAnimation
f_435271_
private final KeyframeAnimation
t
emergeAnimation
field_60915
emergingAnimation
f_435489_
private final KeyframeAnimation
u
roarAnimation
field_60916
roaringAnimation
f_436851_
private final KeyframeAnimation
v
sniffAnimation
field_60917
sniffingAnimation
f_433259_

构造函数概要

修饰符构造函数
public (ModelPart arg0)

方法概要

修饰符与类型方法
public static LayerDefinition
a()
createBodyLayer()
method_42578()
getTexturedModelData()
m_445722_()
public static LayerDefinition
e()
createTendrilsLayer()
method_72870()
getTendrilsTexturedModelData()
m_443299_()
public static LayerDefinition
f()
createHeartLayer()
method_72872()
getHeartTexturedModelData()
m_441763_()
public static LayerDefinition
g()
createBioluminescentLayer()
method_72874()
getBioluminescentTexturedModelData()
m_445156_()
public static LayerDefinition
h()
createPulsatingSpotsLayer()
method_72876()
getPulsatingSpotsTexturedModelData()
m_440645_()
public void
a(ift arg0)
setupAnim(WardenRenderState arg0)
method_42580(class_10081 arg0)
setAngles(WardenEntityRenderState arg0)
m_102844_(C_345876_ arg0)
private void
a(float arg0, float arg1)
animateHeadLookTarget(float arg0, float arg1)
method_42735(float arg0, float arg1)
setHeadAngle(float yaw, float pitch)
m_442296_(float p_452836_, float arg1)
private void
a(float arg0)
animateIdlePose(float arg0)
method_42734(float arg0)
setHeadAndBodyAngles(float animationProgress)
m_447350_(float arg0)
private void
b(float arg0, float arg1)
animateWalk(float arg0, float arg1)
method_42737(float arg0, float arg1)
setLimbAngles(float angle, float distance)
m_446406_(float p_459449_, float arg1)
private void
i()
resetArmPoses()
method_42742()
setArmPivots()
m_441043_()
private void
a(ift arg0, float arg1)
animateTendrils(WardenRenderState arg0, float arg1)
method_42736(class_10081 arg0, float arg1)
setTendrilPitches(WardenEntityRenderState state, float animationProgress)
m_441948_(C_345876_ p_450685_, float arg1)