历史 - net.minecraft.client.model.monster.warden.WardenModel
1.21.11
名称
gxy
hfr
net.minecraft.client.model.WardenModel
net.minecraft.client.model.monster.warden.WardenModel
net.minecraft.src.C_213401_
net.minecraft.src.C_432839_
字段
float: m, DEFAULT_ARM_X_Y, field_38324, field_38324, f_233504_
float: m, DEFAULT_ARM_X_Y, field_38324, field_38324, f_437073_
float: n, DEFAULT_ARM_Z, field_38325, field_38325, f_233505_
float: n, DEFAULT_ARM_Z, field_38325, field_38325, f_435376_
ModelPart: a, bone, field_38315, bone, f_233493_
ModelPart: b, bone, field_38315, bone, f_434620_
ModelPart: b, body, field_38316, body, f_233494_
ModelPart: c, body, field_38316, body, f_436470_
ModelPart: c, head, field_38317, head, f_233495_
ModelPart: d, head, field_38317, head, f_433877_
ModelPart: d, rightTendril, field_38318, rightTendril, f_233496_
ModelPart: e, rightTendril, field_38318, rightTendril, f_436444_
ModelPart: e, leftTendril, field_38319, leftTendril, f_233497_
ModelPart: f, leftTendril, field_38319, leftTendril, f_434397_
ModelPart: f, leftLeg, field_38320, leftLeg, f_233498_
ModelPart: g, leftLeg, field_38320, leftLeg, f_435299_
ModelPart: g, leftArm, field_38321, leftArm, f_233499_
ModelPart: h, leftArm, field_38321, leftArm, f_435617_
ModelPart: i, leftRibcage, field_38449, leftRibcage, f_233500_
ModelPart: i, leftRibcage, field_38449, leftRibcage, f_433380_
ModelPart: j, rightArm, field_38322, rightArm, f_233501_
ModelPart: j, rightArm, field_38322, rightArm, f_435674_
ModelPart: k, rightLeg, field_38323, rightLeg, f_233502_
ModelPart: k, rightLeg, field_38323, rightLeg, f_434354_
ModelPart: l, rightRibcage, field_38450, rightRibcage, f_233503_
ModelPart: l, rightRibcage, field_38450, rightRibcage, f_433937_
KeyframeAnimation: o, attackAnimation, field_60912, attackingAnimation, f_399683_
KeyframeAnimation: q, attackAnimation, field_60912, attackingAnimation, f_436054_
KeyframeAnimation: p, sonicBoomAnimation, field_60913, chargingSonicBoomAnimation, f_399035_
KeyframeAnimation: r, sonicBoomAnimation, field_60913, chargingSonicBoomAnimation, f_435188_
KeyframeAnimation: q, diggingAnimation, field_60914, diggingAnimation, f_400440_
KeyframeAnimation: s, diggingAnimation, field_60914, diggingAnimation, f_435271_
KeyframeAnimation: r, emergeAnimation, field_60915, emergingAnimation, f_398648_
KeyframeAnimation: t, emergeAnimation, field_60915, emergingAnimation, f_435489_
KeyframeAnimation: s, roarAnimation, field_60916, roaringAnimation, f_399510_
KeyframeAnimation: u, roarAnimation, field_60916, roaringAnimation, f_436851_
KeyframeAnimation: t, sniffAnimation, field_60917, sniffingAnimation, f_399484_
KeyframeAnimation: v, sniffAnimation, field_60917, sniffingAnimation, f_433259_
构造函数
方法
LayerDefinition (): a, createBodyLayer, method_42578, getTexturedModelData, m_233537_
LayerDefinition (): a, createBodyLayer, method_42578, getTexturedModelData, m_445722_
void (float, float): a, animateHeadLookTarget, method_42735, setHeadAngle, m_233516_
void (float, float): a, animateHeadLookTarget, method_42735, setHeadAngle, m_442296_
void (float): a, animateIdlePose, method_42734, setHeadAndBodyAngles, m_233514_
void (float): a, animateIdlePose, method_42734, setHeadAndBodyAngles, m_447350_
void (float, float): b, animateWalk, method_42737, setLimbAngles, m_233538_
void (float, float): b, animateWalk, method_42737, setLimbAngles, m_446406_
void (): f, resetArmPoses, method_42742, setArmPivots, m_233545_
void (): i, resetArmPoses, method_42742, setArmPivots, m_441043_
void (WardenRenderState): a, setupAnim, method_42580, setAngles, m_6251_
void (WardenRenderState): a, setupAnim, method_42580, setAngles, m_102844_
void (WardenRenderState, float): a, animateTendrils, method_42736, setTendrilPitches, m_233526_
void (WardenRenderState, float): a, animateTendrils, method_42736, setTendrilPitches, m_441948_
LayerDefinition (): b, createTendrilsLayer, method_72870, getTendrilsTexturedModelData, m_418770_
LayerDefinition (): e, createTendrilsLayer, method_72870, getTendrilsTexturedModelData, m_443299_
LayerDefinition (): c, createHeartLayer, method_72872, getHeartTexturedModelData, m_419125_
LayerDefinition (): f, createHeartLayer, method_72872, getHeartTexturedModelData, m_441763_
LayerDefinition (): d, createBioluminescentLayer, method_72874, getBioluminescentTexturedModelData, m_417125_
LayerDefinition (): g, createBioluminescentLayer, method_72874, getBioluminescentTexturedModelData, m_445156_
LayerDefinition (): e, createPulsatingSpotsLayer, method_72876, getPulsatingSpotsTexturedModelData, m_419844_
LayerDefinition (): h, createPulsatingSpotsLayer, method_72876, getPulsatingSpotsTexturedModelData, m_440645_
1.21.10
名称
字段
构造函数
方法
1.21.9
名称
gpx
gxy
字段
List<ModelPart>: o, tendrilsLayerModelParts, field_38451, tendrils, f_233507_
List<ModelPart>: p, heartLayerModelParts, field_38452, justBody, f_233508_
List<ModelPart>: q, bioluminescentLayerModelParts, field_38453, headAndLimbs, f_233509_
List<ModelPart>: r, pulsatingSpotsLayerModelParts, field_38454, bodyHeadAndLimbs, f_233510_
KeyframeAnimation: s, attackAnimation, field_60912, attackingAnimation, f_399683_
KeyframeAnimation: o, attackAnimation, field_60912, attackingAnimation, f_399683_
KeyframeAnimation: t, sonicBoomAnimation, field_60913, chargingSonicBoomAnimation, f_399035_
KeyframeAnimation: p, sonicBoomAnimation, field_60913, chargingSonicBoomAnimation, f_399035_
KeyframeAnimation: u, diggingAnimation, field_60914, diggingAnimation, f_400440_
KeyframeAnimation: q, diggingAnimation, field_60914, diggingAnimation, f_400440_
KeyframeAnimation: x, emergeAnimation, field_60915, emergingAnimation, f_398648_
KeyframeAnimation: r, emergeAnimation, field_60915, emergingAnimation, f_398648_
KeyframeAnimation: y, roarAnimation, field_60916, roaringAnimation, f_399510_
KeyframeAnimation: s, roarAnimation, field_60916, roaringAnimation, f_399510_
KeyframeAnimation: z, sniffAnimation, field_60917, sniffingAnimation, f_399484_
KeyframeAnimation: t, sniffAnimation, field_60917, sniffingAnimation, f_399484_
构造函数
方法
void (): b, resetArmPoses, method_42742, setArmPivots, m_233545_
void (): f, resetArmPoses, method_42742, setArmPivots, m_233545_
void (WardenRenderState): a, setupAnim, method_42580, setAngles, m_6973_
void (WardenRenderState): a, setupAnim, method_42580, setAngles, m_6251_
List<ModelPart> (WardenRenderState): b, getTendrilsLayerModelParts, method_42738, getTendrils, m_233541_
List<ModelPart> (WardenRenderState): c, getHeartLayerModelParts, method_42739, getBody, m_233542_
List<ModelPart> (WardenRenderState): d, getBioluminescentLayerModelParts, method_42740, getHeadAndLimbs, m_233543_
List<ModelPart> (WardenRenderState): e, getPulsatingSpotsLayerModelParts, method_42741, getBodyHeadAndLimbs, m_233544_
LayerDefinition (): b, createTendrilsLayer, method_72870, getTendrilsTexturedModelData, m_418770_
LayerDefinition (): c, createHeartLayer, method_72872, getHeartTexturedModelData, m_419125_
LayerDefinition (): d, createBioluminescentLayer, method_72874, getBioluminescentTexturedModelData, m_417125_
LayerDefinition (): e, createPulsatingSpotsLayer, method_72876, getPulsatingSpotsTexturedModelData, m_419844_
1.21.8
名称
gpw
gpx
字段
构造函数
方法
1.21.7
名称
字段
构造函数
方法
1.21.6
名称
gkb
gpw
字段
KeyframeAnimation: s, attackAnimation, field_60912, attackingAnimation, f_399683_
KeyframeAnimation: t, sonicBoomAnimation, field_60913, chargingSonicBoomAnimation, f_399035_
KeyframeAnimation: u, diggingAnimation, field_60914, diggingAnimation, f_400440_
KeyframeAnimation: x, emergeAnimation, field_60915, emergingAnimation, f_398648_
KeyframeAnimation: y, roarAnimation, field_60916, roaringAnimation, f_399510_
KeyframeAnimation: z, sniffAnimation, field_60917, sniffingAnimation, f_399484_
构造函数
方法
1.21.5
名称
gep
gkb
字段
构造函数
方法
1.21.4
名称
gdz
gep
字段
构造函数
方法
1.21.3
名称
fxw
gdz
字段
float: o, DEFAULT_ARM_X_Y, field_38324, field_38324, f_233504_
float: m, DEFAULT_ARM_X_Y, field_38324, field_38324, f_233504_
float: p, DEFAULT_ARM_Z, field_38325, field_38325, f_233505_
float: n, DEFAULT_ARM_Z, field_38325, field_38325, f_233505_
ModelPart: q, root, field_38327, root, f_233506_
ModelPart: f, head, field_38317, head, f_233495_
ModelPart: c, head, field_38317, head, f_233495_
ModelPart: g, rightTendril, field_38318, rightTendril, f_233496_
ModelPart: d, rightTendril, field_38318, rightTendril, f_233496_
ModelPart: h, leftTendril, field_38319, leftTendril, f_233497_
ModelPart: e, leftTendril, field_38319, leftTendril, f_233497_
ModelPart: i, leftLeg, field_38320, leftLeg, f_233498_
ModelPart: f, leftLeg, field_38320, leftLeg, f_233498_
ModelPart: j, leftArm, field_38321, leftArm, f_233499_
ModelPart: g, leftArm, field_38321, leftArm, f_233499_
ModelPart: k, leftRibcage, field_38449, leftRibcage, f_233500_
ModelPart: i, leftRibcage, field_38449, leftRibcage, f_233500_
ModelPart: l, rightArm, field_38322, rightArm, f_233501_
ModelPart: j, rightArm, field_38322, rightArm, f_233501_
ModelPart: m, rightLeg, field_38323, rightLeg, f_233502_
ModelPart: k, rightLeg, field_38323, rightLeg, f_233502_
ModelPart: n, rightRibcage, field_38450, rightRibcage, f_233503_
ModelPart: l, rightRibcage, field_38450, rightRibcage, f_233503_
List<ModelPart>: r, tendrilsLayerModelParts, field_38451, tendrils, f_233507_
List<ModelPart>: o, tendrilsLayerModelParts, field_38451, tendrils, f_233507_
List<ModelPart>: s, heartLayerModelParts, field_38452, justBody, f_233508_
List<ModelPart>: p, heartLayerModelParts, field_38452, justBody, f_233508_
List<ModelPart>: t, bioluminescentLayerModelParts, field_38453, headAndLimbs, f_233509_
List<ModelPart>: q, bioluminescentLayerModelParts, field_38453, headAndLimbs, f_233509_
List<ModelPart>: u, pulsatingSpotsLayerModelParts, field_38454, bodyHeadAndLimbs, f_233510_
List<ModelPart>: r, pulsatingSpotsLayerModelParts, field_38454, bodyHeadAndLimbs, f_233510_
构造函数
方法
LayerDefinition (): b, createBodyLayer, method_42578, getTexturedModelData, m_233537_
LayerDefinition (): a, createBodyLayer, method_42578, getTexturedModelData, m_233537_
void (T, float, float, float, float, float): a, setupAnim, method_42580, setAngles, m_6973_
void (): g, resetArmPoses, method_42742, setArmPivots, m_233545_
void (): b, resetArmPoses, method_42742, setArmPivots, m_233545_
void (T, float, float): a, animateTendrils, method_42736, setTendrilPitches, m_233526_
ModelPart (): a, root, method_32008, getPart, m_142109_
List<ModelPart> (): c, getTendrilsLayerModelParts, method_42738, getTendrils, m_233541_
List<ModelPart> (): d, getHeartLayerModelParts, method_42739, getBody, m_233542_
List<ModelPart> (): e, getBioluminescentLayerModelParts, method_42740, getHeadAndLimbs, m_233543_
List<ModelPart> (): f, getPulsatingSpotsLayerModelParts, method_42741, getBodyHeadAndLimbs, m_233544_
void (WardenRenderState): a, setupAnim, method_42580, setAngles, m_6973_
void (WardenRenderState, float): a, animateTendrils, method_42736, setTendrilPitches, m_233526_
List<ModelPart> (WardenRenderState): b, getTendrilsLayerModelParts, method_42738, getTendrils, m_233541_
List<ModelPart> (WardenRenderState): c, getHeartLayerModelParts, method_42739, getBody, m_233542_
List<ModelPart> (WardenRenderState): d, getBioluminescentLayerModelParts, method_42740, getHeadAndLimbs, m_233543_
List<ModelPart> (WardenRenderState): e, getPulsatingSpotsLayerModelParts, method_42741, getBodyHeadAndLimbs, m_233544_
1.21.1
名称
字段
构造函数
方法
1.21
名称
fwo
fxw
字段
构造函数
方法
1.20.6
名称
fmj
fwo
字段
构造函数
方法
1.20.4
名称
fhp
fmj
字段
构造函数
方法
1.20.2
名称
fdr
fhp
字段
构造函数
方法
1.20.1
名称
fce
fdr
字段
构造函数
方法
1.19.4
名称
exu
fce
字段
List<ModelPart>: v, pulsatingSpotsLayerModelParts, field_38454, bodyHeadAndLimbs, f_233510_
List<ModelPart>: u, pulsatingSpotsLayerModelParts, field_38454, bodyHeadAndLimbs, f_233510_
构造函数
方法
1.19.3
名称
ets
exu
字段
构造函数
方法
1.19.2
名称
字段
构造函数
方法
1.19.1
名称
esj
ets
字段
构造函数
方法
1.19
名称
esj
net.minecraft.client.model.WardenModel
net.minecraft.class_7280
net.minecraft.client.render.entity.model.WardenEntityModel
net.minecraft.src.C_213401_
字段
float: o, DEFAULT_ARM_X_Y, field_38324, field_38324, f_233504_
float: p, DEFAULT_ARM_Z, field_38325, field_38325, f_233505_
ModelPart: q, root, field_38327, root, f_233506_
ModelPart: a, bone, field_38315, bone, f_233493_
ModelPart: b, body, field_38316, body, f_233494_
ModelPart: f, head, field_38317, head, f_233495_
ModelPart: g, rightTendril, field_38318, rightTendril, f_233496_
ModelPart: h, leftTendril, field_38319, leftTendril, f_233497_
ModelPart: i, leftLeg, field_38320, leftLeg, f_233498_
ModelPart: j, leftArm, field_38321, leftArm, f_233499_
ModelPart: k, leftRibcage, field_38449, leftRibcage, f_233500_
ModelPart: l, rightArm, field_38322, rightArm, f_233501_
ModelPart: m, rightLeg, field_38323, rightLeg, f_233502_
ModelPart: n, rightRibcage, field_38450, rightRibcage, f_233503_
List<ModelPart>: r, tendrilsLayerModelParts, field_38451, tendrils, f_233507_
List<ModelPart>: s, heartLayerModelParts, field_38452, justBody, f_233508_
List<ModelPart>: t, bioluminescentLayerModelParts, field_38453, headAndLimbs, f_233509_
List<ModelPart>: v, pulsatingSpotsLayerModelParts, field_38454, bodyHeadAndLimbs, f_233510_
构造函数
方法
LayerDefinition (): b, createBodyLayer, method_42578, getTexturedModelData, m_233537_
void (T, float, float, float, float, float): a, setupAnim, method_42580, setAngles, m_6973_
void (float, float): a, animateHeadLookTarget, method_42735, setHeadAngle, m_233516_
void (float): a, animateIdlePose, method_42734, setHeadAndBodyAngles, m_233514_
void (float, float): b, animateWalk, method_42737, setLimbAngles, m_233538_
void (): g, resetArmPoses, method_42742, setArmPivots, m_233545_
void (T, float, float): a, animateTendrils, method_42736, setTendrilPitches, m_233526_
ModelPart (): a, root, method_32008, getPart, m_142109_
List<ModelPart> (): c, getTendrilsLayerModelParts, method_42738, getTendrils, m_233541_
List<ModelPart> (): d, getHeartLayerModelParts, method_42739, getBody, m_233542_
List<ModelPart> (): e, getBioluminescentLayerModelParts, method_42740, getHeadAndLimbs, m_233543_
List<ModelPart> (): f, getPulsatingSpotsLayerModelParts, method_42741, getBodyHeadAndLimbs, m_233544_