net.minecraft.client.model.monster.zombie

public class ZombieVillagerModel<S extends ZombieVillagerRenderState>

extends HumanoidModel<S> implements VillagerLikeModel<S>

All mapped superinterfaces:

ArmedModel, HeadedModel, VillagerLikeModel

hgb
net.minecraft.client.model.monster.zombie.ZombieVillagerModel
net.minecraft.class_619
net.minecraft.client.render.entity.model.ZombieVillagerEntityModel
net.minecraft.src.C_432148_

构造函数概要

修饰符构造函数
public (ModelPart arg0)

方法概要

修饰符与类型方法
public static LayerDefinition
e()
createBodyLayer()
method_32070()
getTexturedModelData()
m_441738_()
public static LayerDefinition
f()
createNoHatLayer()
method_72883()
getTexturedModelDataWithoutHead()
m_444249_()
public static ArmorModelSet<LayerDefinition>
b(hdk arg0, hdk arg1)
createArmorLayerSet(CubeDeformation arg0, CubeDeformation arg1)
method_72879(class_5605 arg0, class_5605 arg1)
getEquipmentModelData(Dilation hatDilation, Dilation armorDilation)
m_445978_(C_141661_ p_452940_, C_141661_ p_458546_)
private static MeshDefinition
a(hdk arg0)
createBaseArmorMesh(CubeDeformation arg0)
method_32069(class_5605 arg0)
getArmorTexturedModelData(Dilation dilation)
m_439490_(C_141661_ p_450205_)
public void
a(S arg0)
setupAnim(S arg0)
method_17135(S arg0)
setAngles(S arg0)
m_102844_(S arg0)
public void
a(ifz arg0, fzm arg1)
translateToArms(ZombieVillagerRenderState arg0, PoseStack arg1)
method_72881(class_10087 arg0, class_4587 arg1)
rotateArms(ZombieVillagerRenderState arg0, MatrixStack arg1)
m_372035_(C_345866_ p_452965_, C_3181_ arg1)