net.minecraft.client.model.player

public class PlayerModel

extends HumanoidModel<AvatarRenderState>

All mapped superinterfaces:

ArmedModel, HeadedModel

hht
net.minecraft.client.model.player.PlayerModel
net.minecraft.class_591
net.minecraft.client.render.entity.model.PlayerEntityModel
net.minecraft.src.C_433040_

字段概要

修饰符与类型字段
protected static final String
q
LEFT_SLEEVE
field_32540
LEFT_SLEEVE
f_436571_
protected static final String
r
RIGHT_SLEEVE
field_32541
RIGHT_SLEEVE
f_435611_
protected static final String
s
LEFT_PANTS
field_32536
LEFT_PANTS
f_436735_
protected static final String
t
RIGHT_PANTS
field_32537
RIGHT_PANTS
f_436101_
private final List<ModelPart>
z
bodyParts
field_27466
parts
f_434610_
public final ModelPart
u
leftSleeve
field_3484
leftSleeve
f_436023_
public final ModelPart
v
rightSleeve
field_3486
rightSleeve
f_433417_
public final ModelPart
w
leftPants
field_3482
leftPants
f_434954_
public final ModelPart
x
rightPants
field_3479
rightPants
f_436250_
public final ModelPart
y
jacket
field_3483
jacket
f_437337_
private final boolean
A
slim
field_3480
thinArms
f_434048_

构造函数概要

修饰符构造函数
public (ModelPart root, boolean thinArms)

方法概要

修饰符与类型方法
public static MeshDefinition
a(hdk arg0, boolean arg1)
createMesh(CubeDeformation arg0, boolean arg1)
method_32028(class_5605 arg0, boolean arg1)
getTexturedModelData(Dilation dilation, boolean slim)
m_440260_(C_141661_ p_454085_, boolean p_455012_)
public static ArmorModelSet<MeshDefinition>
b(hdk arg0, hdk arg1)
createArmorMeshSet(CubeDeformation arg0, CubeDeformation arg1)
method_72857(class_5605 arg0, class_5605 arg1)
createEquipmentModelData(Dilation hatDilation, Dilation armorDilation)
m_439064_(C_141661_ p_454036_, C_141661_ p_454822_)
public void
a(ick arg0)
setupAnim(AvatarRenderState arg0)
method_62110(class_10055 arg0)
setAngles(PlayerEntityRenderState arg0)
m_102844_(C_411235_ arg0)
public void
a(boolean arg0)
setAllVisible(boolean arg0)
method_2805(boolean arg0)
setVisible(boolean arg0)
m_8009_(boolean arg0)
public void
a(ick arg0, chb arg1, fzm arg2)
translateToHand(AvatarRenderState arg0, HumanoidArm arg1, PoseStack arg2)
method_72859(class_10055 arg0, class_1306 arg1, class_4587 arg2)
setArmAngle(PlayerEntityRenderState arg0, Arm arg1, MatrixStack arg2)
m_6002_(C_411235_ p_450801_, C_520_ p_452632_, C_3181_ arg2)
public ModelPart
a(bgr arg0)
getRandomBodyPart(RandomSource arg0)
method_22697(class_5819 arg0)
getRandomPart(Random random)
m_443733_(C_212974_ arg0)