历史 - net.minecraft.client.model.player.PlayerModel

1.21.11

名称

gwq

hht

net.minecraft.client.model.PlayerModel

net.minecraft.client.model.player.PlayerModel

net.minecraft.src.C_3853_

net.minecraft.src.C_433040_

字段

ModelPart: e, leftSleeve, field_3484, leftSleeve, f_103374_

ModelPart: u, leftSleeve, field_3484, leftSleeve, f_436023_

ModelPart: f, rightSleeve, field_3486, rightSleeve, f_103375_

ModelPart: v, rightSleeve, field_3486, rightSleeve, f_433417_

ModelPart: g, leftPants, field_3482, leftPants, f_103376_

ModelPart: w, leftPants, field_3482, leftPants, f_434954_

ModelPart: x, rightPants, field_3479, rightPants, f_103377_

ModelPart: x, rightPants, field_3479, rightPants, f_436250_

ModelPart: y, jacket, field_3483, jacket, f_103378_

ModelPart: y, jacket, field_3483, jacket, f_437337_

boolean: A, slim, field_3480, thinArms, f_103380_

boolean: A, slim, field_3480, thinArms, f_434048_

String: a, LEFT_SLEEVE, field_32540, LEFT_SLEEVE, f_170818_

String: q, LEFT_SLEEVE, field_32540, LEFT_SLEEVE, f_436571_

String: b, RIGHT_SLEEVE, field_32541, RIGHT_SLEEVE, f_170819_

String: r, RIGHT_SLEEVE, field_32541, RIGHT_SLEEVE, f_435611_

String: c, LEFT_PANTS, field_32536, LEFT_PANTS, f_170813_

String: s, LEFT_PANTS, field_32536, LEFT_PANTS, f_436735_

String: d, RIGHT_PANTS, field_32537, RIGHT_PANTS, f_170814_

String: t, RIGHT_PANTS, field_32537, RIGHT_PANTS, f_436101_

List<ModelPart>: z, bodyParts, field_27466, parts, f_347063_

List<ModelPart>: z, bodyParts, field_27466, parts, f_434610_

构造函数

方法

MeshDefinition (CubeDeformation, boolean): a, createMesh, method_32028, getTexturedModelData, m_170825_

MeshDefinition (CubeDeformation, boolean): a, createMesh, method_32028, getTexturedModelData, m_440260_

ModelPart (RandomSource): a, getRandomBodyPart, method_22697, getRandomPart, m_355099_

ModelPart (RandomSource): a, getRandomBodyPart, method_22697, getRandomPart, m_443733_

void (AvatarRenderState): a, setupAnim, method_62110, setAngles, m_6251_

void (AvatarRenderState): a, setupAnim, method_62110, setAngles, m_102844_

ArmorModelSet<MeshDefinition> (CubeDeformation, CubeDeformation): a, createArmorMeshSet, method_72857, createEquipmentModelData, m_417108_

ArmorModelSet<MeshDefinition> (CubeDeformation, CubeDeformation): b, createArmorMeshSet, method_72857, createEquipmentModelData, m_439064_

1.21.10

名称

字段

构造函数

方法

1.21.9

名称

gop

gwq

字段

ModelPart: a, leftSleeve, field_3484, leftSleeve, f_103374_

ModelPart: e, leftSleeve, field_3484, leftSleeve, f_103374_

ModelPart: b, rightSleeve, field_3486, rightSleeve, f_103375_

ModelPart: f, rightSleeve, field_3486, rightSleeve, f_103375_

ModelPart: c, leftPants, field_3482, leftPants, f_103376_

ModelPart: g, leftPants, field_3482, leftPants, f_103376_

ModelPart: d, rightPants, field_3479, rightPants, f_103377_

ModelPart: x, rightPants, field_3479, rightPants, f_103377_

ModelPart: e, jacket, field_3483, jacket, f_103378_

ModelPart: y, jacket, field_3483, jacket, f_103378_

String: f, LEFT_SLEEVE, field_32540, LEFT_SLEEVE, f_170818_

String: a, LEFT_SLEEVE, field_32540, LEFT_SLEEVE, f_170818_

String: g, RIGHT_SLEEVE, field_32541, RIGHT_SLEEVE, f_170819_

String: b, RIGHT_SLEEVE, field_32541, RIGHT_SLEEVE, f_170819_

String: x, LEFT_PANTS, field_32536, LEFT_PANTS, f_170813_

String: c, LEFT_PANTS, field_32536, LEFT_PANTS, f_170813_

String: y, RIGHT_PANTS, field_32537, RIGHT_PANTS, f_170814_

String: d, RIGHT_PANTS, field_32537, RIGHT_PANTS, f_170814_

构造函数

方法

void (boolean): c_, setAllVisible, method_2805, setVisible, m_8009_

void (boolean): a, setAllVisible, method_2805, setVisible, m_8009_

void (HumanoidArm, PoseStack): a, translateToHand, method_2803, setArmAngle, m_6002_

void (PlayerRenderState): a, setupAnim, method_62110, setAngles, m_6973_

void (AvatarRenderState): a, setupAnim, method_62110, setAngles, m_6251_

ArmorModelSet<MeshDefinition> (CubeDeformation, CubeDeformation): a, createArmorMeshSet, method_72857, createEquipmentModelData, m_417108_

void (AvatarRenderState, HumanoidArm, PoseStack): a, translateToHand, method_72859, setArmAngle, m_6002_

1.21.8

名称

goo

gop

字段

构造函数

方法

1.21.7

名称

字段

构造函数

方法

1.21.6

名称

git

goo

字段

构造函数

方法

1.21.5

名称

gdh

git

字段

构造函数

方法

1.21.4

名称

gcr

gdh

字段

构造函数

方法

HumanoidModel$ArmPose (PlayerRenderState, HumanoidArm): a, getArmPose, method_62111, getArmPose, m_352087_

1.21.3

名称

fwp

gcr

字段

ModelPart: b, leftSleeve, field_3484, leftSleeve, f_103374_

ModelPart: a, leftSleeve, field_3484, leftSleeve, f_103374_

ModelPart: w, rightSleeve, field_3486, rightSleeve, f_103375_

ModelPart: b, rightSleeve, field_3486, rightSleeve, f_103375_

ModelPart: x, leftPants, field_3482, leftPants, f_103376_

ModelPart: c, leftPants, field_3482, leftPants, f_103376_

ModelPart: y, rightPants, field_3479, rightPants, f_103377_

ModelPart: d, rightPants, field_3479, rightPants, f_103377_

ModelPart: z, jacket, field_3483, jacket, f_103378_

ModelPart: e, jacket, field_3483, jacket, f_103378_

ModelPart: G, cloak, field_3485, cloak, f_103373_

ModelPart: H, ear, field_3481, ear, f_103379_

boolean: I, slim, field_3480, thinArms, f_103380_

boolean: A, slim, field_3480, thinArms, f_103380_

String: a, EAR, field_32538, EAR, f_170816_

String: A, CLOAK, field_32539, CLOAK, f_170817_

String: B, LEFT_SLEEVE, field_32540, LEFT_SLEEVE, f_170818_

String: f, LEFT_SLEEVE, field_32540, LEFT_SLEEVE, f_170818_

String: C, RIGHT_SLEEVE, field_32541, RIGHT_SLEEVE, f_170819_

String: g, RIGHT_SLEEVE, field_32541, RIGHT_SLEEVE, f_170819_

String: D, LEFT_PANTS, field_32536, LEFT_PANTS, f_170813_

String: x, LEFT_PANTS, field_32536, LEFT_PANTS, f_170813_

String: E, RIGHT_PANTS, field_32537, RIGHT_PANTS, f_170814_

String: y, RIGHT_PANTS, field_32537, RIGHT_PANTS, f_170814_

List<ModelPart>: F, parts, field_27466, parts, f_170815_

List<ModelPart>: z, bodyParts, field_27466, parts, f_347063_

构造函数

方法

Iterable<ModelPart> (): b, bodyParts, method_22948, getBodyParts, m_5608_

void (PoseStack, VertexConsumer, int, int): b, renderEars, method_2824, renderEars, m_103401_

void (PoseStack, VertexConsumer, int, int): c, renderCloak, method_2823, renderCape, m_103411_

void (T, float, float, float, float, float): a, setupAnim, method_17087, setAngles, m_6973_

ModelPart (RandomSource): a, getRandomModelPart, method_22697, getRandomPart, m_233438_

ModelPart (RandomSource): a, getRandomBodyPart, method_22697, getRandomPart, m_355099_

void (PlayerRenderState): a, setupAnim, method_62110, setAngles, m_6973_

HumanoidModel$ArmPose (PlayerRenderState, HumanoidArm): a, getArmPose, method_62111, getArmPose, m_352087_

1.21.1

名称

字段

构造函数

方法

1.21

名称

fvh

fwp

字段

构造函数

方法

void (boolean): b_, setAllVisible, method_2805, setVisible, m_8009_

void (boolean): c_, setAllVisible, method_2805, setVisible, m_8009_

void (PoseStack, VertexConsumer, int, int): a, renderEars, method_2824, renderEars, m_103401_

void (PoseStack, VertexConsumer, int, int): b, renderEars, method_2824, renderEars, m_103401_

void (PoseStack, VertexConsumer, int, int): b, renderCloak, method_2823, renderCape, m_103411_

void (PoseStack, VertexConsumer, int, int): c, renderCloak, method_2823, renderCape, m_103411_

1.20.6

名称

flc

fvh

字段

构造函数

方法

1.20.4

名称

fgi

flc

字段

构造函数

方法

void (boolean): c_, setAllVisible, method_2805, setVisible, m_8009_

void (boolean): b_, setAllVisible, method_2805, setVisible, m_8009_

1.20.2

名称

fck

fgi

字段

构造函数

方法

void (boolean): d_, setAllVisible, method_2805, setVisible, m_8009_

void (boolean): c_, setAllVisible, method_2805, setVisible, m_8009_

1.20.1

名称

fax

fck

字段

构造函数

方法

1.19.4

名称

ewo

fax

字段

ModelPart: v, rightSleeve, field_3486, rightSleeve, f_103375_

ModelPart: w, rightSleeve, field_3486, rightSleeve, f_103375_

ModelPart: w, leftPants, field_3482, leftPants, f_103376_

ModelPart: x, leftPants, field_3482, leftPants, f_103376_

ModelPart: x, rightPants, field_3479, rightPants, f_103377_

ModelPart: y, rightPants, field_3479, rightPants, f_103377_

ModelPart: y, jacket, field_3483, jacket, f_103378_

ModelPart: z, jacket, field_3483, jacket, f_103378_

ModelPart: F, cloak, field_3485, cloak, f_103373_

ModelPart: G, cloak, field_3485, cloak, f_103373_

ModelPart: G, ear, field_3481, ear, f_103379_

ModelPart: H, ear, field_3481, ear, f_103379_

boolean: H, slim, field_3480, thinArms, f_103380_

boolean: I, slim, field_3480, thinArms, f_103380_

String: z, CLOAK, field_32539, CLOAK, f_170817_

String: A, CLOAK, field_32539, CLOAK, f_170817_

String: A, LEFT_SLEEVE, field_32540, LEFT_SLEEVE, f_170818_

String: B, LEFT_SLEEVE, field_32540, LEFT_SLEEVE, f_170818_

String: B, RIGHT_SLEEVE, field_32541, RIGHT_SLEEVE, f_170819_

String: C, RIGHT_SLEEVE, field_32541, RIGHT_SLEEVE, f_170819_

String: C, LEFT_PANTS, field_32536, LEFT_PANTS, f_170813_

String: D, LEFT_PANTS, field_32536, LEFT_PANTS, f_170813_

String: D, RIGHT_PANTS, field_32537, RIGHT_PANTS, f_170814_

String: E, RIGHT_PANTS, field_32537, RIGHT_PANTS, f_170814_

List<ModelPart>: E, parts, field_27466, parts, f_170815_

List<ModelPart>: F, parts, field_27466, parts, f_170815_

构造函数

方法

void (boolean): c_, setAllVisible, method_2805, setVisible, m_8009_

void (boolean): d_, setAllVisible, method_2805, setVisible, m_8009_

1.19.3

名称

esn

ewo

字段

构造函数

方法

void (boolean): d_, setAllVisible, method_2805, setVisible, m_8009_

void (boolean): c_, setAllVisible, method_2805, setVisible, m_8009_

1.19.2

名称

字段

构造函数

方法

1.19.1

名称

ere

esn

字段

构造函数

方法

1.19

名称

ekm

ere

字段

ModelPart: t, rightSleeve, field_3486, rightSleeve, f_103375_

ModelPart: v, rightSleeve, field_3486, rightSleeve, f_103375_

ModelPart: u, leftPants, field_3482, leftPants, f_103376_

ModelPart: w, leftPants, field_3482, leftPants, f_103376_

ModelPart: v, rightPants, field_3479, rightPants, f_103377_

ModelPart: x, rightPants, field_3479, rightPants, f_103377_

ModelPart: w, jacket, field_3483, jacket, f_103378_

ModelPart: y, jacket, field_3483, jacket, f_103378_

ModelPart: D, cloak, field_3485, cloak, f_103373_

ModelPart: F, cloak, field_3485, cloak, f_103373_

ModelPart: E, ear, field_3481, ear, f_103379_

ModelPart: G, ear, field_3481, ear, f_103379_

boolean: F, slim, field_3480, thinArms, f_103380_

boolean: H, slim, field_3480, thinArms, f_103380_

String: x, CLOAK, field_32539, CLOAK, f_170817_

String: z, CLOAK, field_32539, CLOAK, f_170817_

String: y, LEFT_SLEEVE, field_32540, LEFT_SLEEVE, f_170818_

String: A, LEFT_SLEEVE, field_32540, LEFT_SLEEVE, f_170818_

String: z, RIGHT_SLEEVE, field_32541, RIGHT_SLEEVE, f_170819_

String: B, RIGHT_SLEEVE, field_32541, RIGHT_SLEEVE, f_170819_

String: A, LEFT_PANTS, field_32536, LEFT_PANTS, f_170813_

String: C, LEFT_PANTS, field_32536, LEFT_PANTS, f_170813_

String: B, RIGHT_PANTS, field_32537, RIGHT_PANTS, f_170814_

String: D, RIGHT_PANTS, field_32537, RIGHT_PANTS, f_170814_

List<ModelPart>: C, parts, field_27466, parts, f_170815_

List<ModelPart>: E, parts, field_27466, parts, f_170815_

构造函数

方法

ModelPart (Random): a, getRandomModelPart, method_22697, getRandomPart, m_103406_

ModelPart (RandomSource): a, getRandomModelPart, method_22697, getRandomPart, m_233438_

1.18.2

名称

ejf

ekm

字段

构造函数

方法

1.18.1

名称

字段

构造函数

方法

1.18

名称

ehc

ejf

字段

构造函数

方法

1.17.1

名称

ehb

ehc

字段

构造函数

方法

1.17

名称

dvd

ehb

net.minecraft.client.renderer.entity.model.PlayerModel

net.minecraft.src.C_3853_

字段

ModelPart: t, leftSleeve, field_3484, leftSleeve, field_178734_a

ModelPart: b, leftSleeve, field_3484, leftSleeve, f_103374_

ModelPart: u, rightSleeve, field_3486, rightSleeve, field_178732_b

ModelPart: t, rightSleeve, field_3486, rightSleeve, f_103375_

ModelPart: v, leftPants, field_3482, leftPants, field_178733_c

ModelPart: u, leftPants, field_3482, leftPants, f_103376_

ModelPart: w, rightPants, field_3479, rightPants, field_178731_d

ModelPart: v, rightPants, field_3479, rightPants, f_103377_

ModelPart: x, jacket, field_3483, jacket, field_178730_v

ModelPart: w, jacket, field_3483, jacket, f_103378_

ModelPart: b, cloak, field_3485, cloak, field_178729_w

ModelPart: D, cloak, field_3485, cloak, f_103373_

ModelPart: y, ear, field_3481, ear, field_178736_x

ModelPart: E, ear, field_3481, ear, f_103379_

boolean: z, slim, field_3480, thinArms, field_178735_y

boolean: F, slim, field_3480, thinArms, f_103380_

List<ModelPart>: a, cubes, field_20787, parts, field_228286_w_

String: a, EAR, field_32538, EAR, f_170816_

String: x, CLOAK, field_32539, CLOAK, f_170817_

String: y, LEFT_SLEEVE, field_32540, LEFT_SLEEVE, f_170818_

String: z, RIGHT_SLEEVE, field_32541, RIGHT_SLEEVE, f_170819_

String: A, LEFT_PANTS, field_32536, LEFT_PANTS, f_170813_

String: B, RIGHT_PANTS, field_32537, RIGHT_PANTS, f_170814_

List<ModelPart>: C, parts, field_27466, parts, f_170815_

构造函数

(float, boolean)

(ModelPart, boolean)

方法

void (boolean): d_, setAllVisible, method_2805, setVisible, func_178719_a

void (boolean): d_, setAllVisible, method_2805, setVisible, m_8009_

Iterable<ModelPart> (): b, bodyParts, method_22948, getBodyParts, func_225600_b_

Iterable<ModelPart> (): b, bodyParts, method_22948, getBodyParts, m_5608_

void (PoseStack, VertexConsumer, int, int): a, renderEars, method_2824, renderEars, func_228287_a_

void (PoseStack, VertexConsumer, int, int): a, renderEars, method_2824, renderEars, m_103401_

void (PoseStack, VertexConsumer, int, int): b, renderCloak, method_2823, renderCape, func_228289_b_

void (PoseStack, VertexConsumer, int, int): b, renderCloak, method_2823, renderCape, m_103411_

void (T, float, float, float, float, float): a, setupAnim, method_17087, setAngles, func_225597_a_

void (T, float, float, float, float, float): a, setupAnim, method_17087, setAngles, m_6973_

void (HumanoidArm, PoseStack): a, translateToHand, method_2803, setArmAngle, func_225599_a_

void (HumanoidArm, PoseStack): a, translateToHand, method_2803, setArmAngle, m_6002_

ModelPart (Random): a, getRandomModelPart, method_22697, getRandomPart, func_228288_a_

ModelPart (Random): a, getRandomModelPart, method_22697, getRandomPart, m_103406_

void (ModelPart): b, accept, method_22696, accept, accept

MeshDefinition (CubeDeformation, boolean): a, createMesh, method_32028, getTexturedModelData, m_170825_

1.16.5

名称

字段

ModelPart: v, leftPants, field_3482, leftPantLeg, field_178733_c

ModelPart: v, leftPants, field_3482, leftPants, field_178733_c

ModelPart: w, rightPants, field_3479, rightPantLeg, field_178731_d

ModelPart: w, rightPants, field_3479, rightPants, field_178731_d

ModelPart: b, cloak, field_3485, cape, field_178729_w

ModelPart: b, cloak, field_3485, cloak, field_178729_w

ModelPart: y, ear, field_3481, ears, field_178736_x

ModelPart: y, ear, field_3481, ear, field_178736_x

构造函数

方法

1.16.4

名称

duv

dvd

字段

构造函数

方法

1.16.3

名称

字段

构造函数

方法

1.16.2

名称

dww

duv

字段

构造函数

方法

1.16.1

名称

dlz

dww

字段

ModelPart: a, leftSleeve, field_3484, leftSleeve, field_178734_a

ModelPart: t, leftSleeve, field_3484, leftSleeve, field_178734_a

ModelPart: b, rightSleeve, field_3486, rightSleeve, field_178732_b

ModelPart: u, rightSleeve, field_3486, rightSleeve, field_178732_b

ModelPart: t, leftPants, field_3482, leftPantLeg, field_178733_c

ModelPart: v, leftPants, field_3482, leftPantLeg, field_178733_c

ModelPart: u, rightPants, field_3479, rightPantLeg, field_178731_d

ModelPart: w, rightPants, field_3479, rightPantLeg, field_178731_d

ModelPart: v, jacket, field_3483, jacket, field_178730_v

ModelPart: x, jacket, field_3483, jacket, field_178730_v

ModelPart: x, cloak, field_3485, cape, field_178729_w

ModelPart: b, cloak, field_3485, cape, field_178729_w

List<ModelPart>: w, cubes, field_20787, parts, field_228286_w_

List<ModelPart>: a, cubes, field_20787, parts, field_228286_w_

构造函数

方法

void (boolean): b_, setAllVisible, method_2805, setVisible, func_178719_a

void (boolean): d_, setAllVisible, method_2805, setVisible, func_178719_a

1.15.2

名称

dlw

dlz

字段

构造函数

方法

1.15.1

名称

字段

构造函数

方法

1.15

名称

dif

dlw

字段

ModelPart: w, cloak, field_3485, cape, field_178729_w

ModelPart: x, cloak, field_3485, cape, field_178729_w

ModelPart: x, ear, field_3481, ears, field_178736_x

ModelPart: y, ear, field_3481, ears, field_178736_x

boolean: y, slim, field_3480, thinArms, field_178735_y

boolean: z, slim, field_3480, thinArms, field_178735_y

List<ModelPart>: w, cubes, field_20787, parts, field_228286_w_

构造函数

方法

void (T, float, float, float, float, float, float): b, render, method_17088, render, func_78088_a

void (float): a, renderEars, method_2824, renderEars, func_178727_b

void (float): b, renderCloak, method_2823, renderCape, func_178728_c

void (T, float, float, float, float, float, float): a, setupAnim, method_17087, setAngles, func_212844_a_

void (float, HumanoidArm): a, translateToHand, method_2803, setArmAngle, func_187073_a

Iterable<ModelPart> (): b, bodyParts, method_22948, getBodyParts, func_225600_b_

void (PoseStack, VertexConsumer, int, int): a, renderEars, method_2824, renderEars, func_228287_a_

void (PoseStack, VertexConsumer, int, int): b, renderCloak, method_2823, renderCape, func_228289_b_

void (T, float, float, float, float, float): a, setupAnim, method_17087, setAngles, func_225597_a_

void (HumanoidArm, PoseStack): a, translateToHand, method_2803, setArmAngle, func_225599_a_

ModelPart (Random): a, getRandomModelPart, method_22697, getRandomPart, func_228288_a_

void (ModelPart): b, accept, method_22696, accept, accept

1.14.4

名称

dfr

dif

net.minecraft.client.model.PlayerModel

字段

Cuboid: a, field_3484, leftArmOverlay, field_178734_a

ModelPart: a, leftSleeve, field_3484, leftSleeve, field_178734_a

Cuboid: b, field_3486, rightArmOverlay, field_178732_b

ModelPart: b, rightSleeve, field_3486, rightSleeve, field_178732_b

Cuboid: t, field_3482, leftLegOverlay, field_178733_c

ModelPart: t, leftPants, field_3482, leftPantLeg, field_178733_c

Cuboid: u, field_3479, rightLegOverlay, field_178731_d

ModelPart: u, rightPants, field_3479, rightPantLeg, field_178731_d

Cuboid: v, field_3483, bodyOverlay, field_178730_v

ModelPart: v, jacket, field_3483, jacket, field_178730_v

Cuboid: w, field_3485, cape, field_178729_w

ModelPart: w, cloak, field_3485, cape, field_178729_w

Cuboid: x, field_3481, ears, field_178736_x

ModelPart: x, ear, field_3481, ears, field_178736_x

boolean: y, field_3480, thinArms, field_178735_y

boolean: y, slim, field_3480, thinArms, field_178735_y

构造函数

方法

void (T, float, float, float, float, float, float): b, method_17088, method_17088, func_78088_a

void (T, float, float, float, float, float, float): b, render, method_17088, render, func_78088_a

void (float): a, method_2824, renderEars, func_178727_b

void (float): a, renderEars, method_2824, renderEars, func_178727_b

void (float): b, method_2823, renderCape, func_178728_c

void (float): b, renderCloak, method_2823, renderCape, func_178728_c

void (T, float, float, float, float, float, float): a, method_17087, method_17087, func_212844_a_

void (T, float, float, float, float, float, float): a, setupAnim, method_17087, setAngles, func_212844_a_

void (boolean): b_, method_2805, setVisible, func_178719_a

void (boolean): b_, setAllVisible, method_2805, setVisible, func_178719_a

void (float, EnumMainHand): a, method_2803, setArmAngle, func_187073_a

void (float, HumanoidArm): a, translateToHand, method_2803, setArmAngle, func_187073_a

1.14.3

名称

dfn

dfr

net.minecraft.client.render.entity.model.PlayerEntityModel

字段

RendererModel: a, field_3484, field_178734_a

Cuboid: a, field_3484, leftArmOverlay, field_178734_a

RendererModel: b, field_3486, field_178732_b

Cuboid: b, field_3486, rightArmOverlay, field_178732_b

RendererModel: t, field_3482, field_178733_c

Cuboid: t, field_3482, leftLegOverlay, field_178733_c

RendererModel: u, field_3479, field_178731_d

Cuboid: u, field_3479, rightLegOverlay, field_178731_d

RendererModel: v, field_3483, field_178730_v

Cuboid: v, field_3483, bodyOverlay, field_178730_v

RendererModel: w, field_3485, field_178729_w

Cuboid: w, field_3485, cape, field_178729_w

RendererModel: x, field_3481, field_178736_x

Cuboid: x, field_3481, ears, field_178736_x

boolean: y, field_3480, field_178735_y

boolean: y, field_3480, thinArms, field_178735_y

构造函数

方法

void (T, float, float, float, float, float, float): b, method_17088, func_78088_a

void (T, float, float, float, float, float, float): b, method_17088, method_17088, func_78088_a

void (float): a, method_2824, func_178727_b

void (float): a, method_2824, renderEars, func_178727_b

void (float): b, method_2823, func_178728_c

void (float): b, method_2823, renderCape, func_178728_c

void (T, float, float, float, float, float, float): a, method_17087, func_212844_a_

void (T, float, float, float, float, float, float): a, method_17087, method_17087, func_212844_a_

void (boolean): b_, method_2805, func_178719_a

void (boolean): b_, method_2805, setVisible, func_178719_a

void (float, EnumMainHand): a, method_2803, func_187073_a

void (float, EnumMainHand): a, method_2803, setArmAngle, func_187073_a

1.14.2

名称

字段

构造函数

方法

1.14.1

名称

dfl

dfn

字段

构造函数

方法

1.14

名称

dfl

net.minecraft.class_591

net.minecraft.client.renderer.entity.model.PlayerModel

字段

RendererModel: a, field_3484, field_178734_a

RendererModel: b, field_3486, field_178732_b

RendererModel: t, field_3482, field_178733_c

RendererModel: u, field_3479, field_178731_d

RendererModel: v, field_3483, field_178730_v

RendererModel: w, field_3485, field_178729_w

RendererModel: x, field_3481, field_178736_x

boolean: y, field_3480, field_178735_y

构造函数

(float, boolean)

方法

void (T, float, float, float, float, float, float): b, method_17088, func_78088_a

void (float): a, method_2824, func_178727_b

void (float): b, method_2823, func_178728_c

void (T, float, float, float, float, float, float): a, method_17087, func_212844_a_

void (boolean): b_, method_2805, func_178719_a

void (float, EnumMainHand): a, method_2803, func_187073_a