历史 - net.minecraft.client.model.player.PlayerModel
1.21.11
名称
gwq
hht
net.minecraft.client.model.PlayerModel
net.minecraft.client.model.player.PlayerModel
net.minecraft.src.C_3853_
net.minecraft.src.C_433040_
字段
ModelPart: e, leftSleeve, field_3484, leftSleeve, f_103374_
ModelPart: u, leftSleeve, field_3484, leftSleeve, f_436023_
ModelPart: f, rightSleeve, field_3486, rightSleeve, f_103375_
ModelPart: v, rightSleeve, field_3486, rightSleeve, f_433417_
ModelPart: g, leftPants, field_3482, leftPants, f_103376_
ModelPart: w, leftPants, field_3482, leftPants, f_434954_
ModelPart: x, rightPants, field_3479, rightPants, f_103377_
ModelPart: x, rightPants, field_3479, rightPants, f_436250_
ModelPart: y, jacket, field_3483, jacket, f_103378_
ModelPart: y, jacket, field_3483, jacket, f_437337_
boolean: A, slim, field_3480, thinArms, f_103380_
boolean: A, slim, field_3480, thinArms, f_434048_
String: a, LEFT_SLEEVE, field_32540, LEFT_SLEEVE, f_170818_
String: q, LEFT_SLEEVE, field_32540, LEFT_SLEEVE, f_436571_
String: b, RIGHT_SLEEVE, field_32541, RIGHT_SLEEVE, f_170819_
String: r, RIGHT_SLEEVE, field_32541, RIGHT_SLEEVE, f_435611_
String: c, LEFT_PANTS, field_32536, LEFT_PANTS, f_170813_
String: s, LEFT_PANTS, field_32536, LEFT_PANTS, f_436735_
String: d, RIGHT_PANTS, field_32537, RIGHT_PANTS, f_170814_
String: t, RIGHT_PANTS, field_32537, RIGHT_PANTS, f_436101_
List<ModelPart>: z, bodyParts, field_27466, parts, f_347063_
List<ModelPart>: z, bodyParts, field_27466, parts, f_434610_
构造函数
方法
MeshDefinition (CubeDeformation, boolean): a, createMesh, method_32028, getTexturedModelData, m_170825_
MeshDefinition (CubeDeformation, boolean): a, createMesh, method_32028, getTexturedModelData, m_440260_
ModelPart (RandomSource): a, getRandomBodyPart, method_22697, getRandomPart, m_355099_
ModelPart (RandomSource): a, getRandomBodyPart, method_22697, getRandomPart, m_443733_
void (AvatarRenderState): a, setupAnim, method_62110, setAngles, m_6251_
void (AvatarRenderState): a, setupAnim, method_62110, setAngles, m_102844_
ArmorModelSet<MeshDefinition> (CubeDeformation, CubeDeformation): a, createArmorMeshSet, method_72857, createEquipmentModelData, m_417108_
ArmorModelSet<MeshDefinition> (CubeDeformation, CubeDeformation): b, createArmorMeshSet, method_72857, createEquipmentModelData, m_439064_
1.21.10
名称
字段
构造函数
方法
1.21.9
名称
gop
gwq
字段
ModelPart: a, leftSleeve, field_3484, leftSleeve, f_103374_
ModelPart: e, leftSleeve, field_3484, leftSleeve, f_103374_
ModelPart: b, rightSleeve, field_3486, rightSleeve, f_103375_
ModelPart: f, rightSleeve, field_3486, rightSleeve, f_103375_
ModelPart: c, leftPants, field_3482, leftPants, f_103376_
ModelPart: g, leftPants, field_3482, leftPants, f_103376_
ModelPart: d, rightPants, field_3479, rightPants, f_103377_
ModelPart: x, rightPants, field_3479, rightPants, f_103377_
ModelPart: e, jacket, field_3483, jacket, f_103378_
ModelPart: y, jacket, field_3483, jacket, f_103378_
String: f, LEFT_SLEEVE, field_32540, LEFT_SLEEVE, f_170818_
String: a, LEFT_SLEEVE, field_32540, LEFT_SLEEVE, f_170818_
String: g, RIGHT_SLEEVE, field_32541, RIGHT_SLEEVE, f_170819_
String: b, RIGHT_SLEEVE, field_32541, RIGHT_SLEEVE, f_170819_
String: x, LEFT_PANTS, field_32536, LEFT_PANTS, f_170813_
String: c, LEFT_PANTS, field_32536, LEFT_PANTS, f_170813_
String: y, RIGHT_PANTS, field_32537, RIGHT_PANTS, f_170814_
String: d, RIGHT_PANTS, field_32537, RIGHT_PANTS, f_170814_
构造函数
方法
void (boolean): c_, setAllVisible, method_2805, setVisible, m_8009_
void (boolean): a, setAllVisible, method_2805, setVisible, m_8009_
void (HumanoidArm, PoseStack): a, translateToHand, method_2803, setArmAngle, m_6002_
void (PlayerRenderState): a, setupAnim, method_62110, setAngles, m_6973_
void (AvatarRenderState): a, setupAnim, method_62110, setAngles, m_6251_
ArmorModelSet<MeshDefinition> (CubeDeformation, CubeDeformation): a, createArmorMeshSet, method_72857, createEquipmentModelData, m_417108_
void (AvatarRenderState, HumanoidArm, PoseStack): a, translateToHand, method_72859, setArmAngle, m_6002_
1.21.8
名称
goo
gop
字段
构造函数
方法
1.21.7
名称
字段
构造函数
方法
1.21.6
名称
git
goo
字段
构造函数
方法
1.21.5
名称
gdh
git
字段
构造函数
方法
1.21.4
名称
gcr
gdh
字段
构造函数
方法
HumanoidModel$ArmPose (PlayerRenderState, HumanoidArm): a, getArmPose, method_62111, getArmPose, m_352087_
1.21.3
名称
fwp
gcr
字段
ModelPart: b, leftSleeve, field_3484, leftSleeve, f_103374_
ModelPart: a, leftSleeve, field_3484, leftSleeve, f_103374_
ModelPart: w, rightSleeve, field_3486, rightSleeve, f_103375_
ModelPart: b, rightSleeve, field_3486, rightSleeve, f_103375_
ModelPart: x, leftPants, field_3482, leftPants, f_103376_
ModelPart: c, leftPants, field_3482, leftPants, f_103376_
ModelPart: y, rightPants, field_3479, rightPants, f_103377_
ModelPart: d, rightPants, field_3479, rightPants, f_103377_
ModelPart: z, jacket, field_3483, jacket, f_103378_
ModelPart: e, jacket, field_3483, jacket, f_103378_
ModelPart: G, cloak, field_3485, cloak, f_103373_
ModelPart: H, ear, field_3481, ear, f_103379_
boolean: I, slim, field_3480, thinArms, f_103380_
boolean: A, slim, field_3480, thinArms, f_103380_
String: a, EAR, field_32538, EAR, f_170816_
String: A, CLOAK, field_32539, CLOAK, f_170817_
String: B, LEFT_SLEEVE, field_32540, LEFT_SLEEVE, f_170818_
String: f, LEFT_SLEEVE, field_32540, LEFT_SLEEVE, f_170818_
String: C, RIGHT_SLEEVE, field_32541, RIGHT_SLEEVE, f_170819_
String: g, RIGHT_SLEEVE, field_32541, RIGHT_SLEEVE, f_170819_
String: D, LEFT_PANTS, field_32536, LEFT_PANTS, f_170813_
String: x, LEFT_PANTS, field_32536, LEFT_PANTS, f_170813_
String: E, RIGHT_PANTS, field_32537, RIGHT_PANTS, f_170814_
String: y, RIGHT_PANTS, field_32537, RIGHT_PANTS, f_170814_
List<ModelPart>: F, parts, field_27466, parts, f_170815_
List<ModelPart>: z, bodyParts, field_27466, parts, f_347063_
构造函数
方法
Iterable<ModelPart> (): b, bodyParts, method_22948, getBodyParts, m_5608_
void (PoseStack, VertexConsumer, int, int): b, renderEars, method_2824, renderEars, m_103401_
void (PoseStack, VertexConsumer, int, int): c, renderCloak, method_2823, renderCape, m_103411_
void (T, float, float, float, float, float): a, setupAnim, method_17087, setAngles, m_6973_
ModelPart (RandomSource): a, getRandomModelPart, method_22697, getRandomPart, m_233438_
ModelPart (RandomSource): a, getRandomBodyPart, method_22697, getRandomPart, m_355099_
void (PlayerRenderState): a, setupAnim, method_62110, setAngles, m_6973_
HumanoidModel$ArmPose (PlayerRenderState, HumanoidArm): a, getArmPose, method_62111, getArmPose, m_352087_
1.21.1
名称
字段
构造函数
方法
1.21
名称
fvh
fwp
字段
构造函数
方法
void (boolean): b_, setAllVisible, method_2805, setVisible, m_8009_
void (boolean): c_, setAllVisible, method_2805, setVisible, m_8009_
void (PoseStack, VertexConsumer, int, int): a, renderEars, method_2824, renderEars, m_103401_
void (PoseStack, VertexConsumer, int, int): b, renderEars, method_2824, renderEars, m_103401_
void (PoseStack, VertexConsumer, int, int): b, renderCloak, method_2823, renderCape, m_103411_
void (PoseStack, VertexConsumer, int, int): c, renderCloak, method_2823, renderCape, m_103411_
1.20.6
名称
flc
fvh
字段
构造函数
方法
1.20.4
名称
fgi
flc
字段
构造函数
方法
void (boolean): c_, setAllVisible, method_2805, setVisible, m_8009_
void (boolean): b_, setAllVisible, method_2805, setVisible, m_8009_
1.20.2
名称
fck
fgi
字段
构造函数
方法
void (boolean): d_, setAllVisible, method_2805, setVisible, m_8009_
void (boolean): c_, setAllVisible, method_2805, setVisible, m_8009_
1.20.1
名称
fax
fck
字段
构造函数
方法
1.19.4
名称
ewo
fax
字段
ModelPart: v, rightSleeve, field_3486, rightSleeve, f_103375_
ModelPart: w, rightSleeve, field_3486, rightSleeve, f_103375_
ModelPart: w, leftPants, field_3482, leftPants, f_103376_
ModelPart: x, leftPants, field_3482, leftPants, f_103376_
ModelPart: x, rightPants, field_3479, rightPants, f_103377_
ModelPart: y, rightPants, field_3479, rightPants, f_103377_
ModelPart: y, jacket, field_3483, jacket, f_103378_
ModelPart: z, jacket, field_3483, jacket, f_103378_
ModelPart: F, cloak, field_3485, cloak, f_103373_
ModelPart: G, cloak, field_3485, cloak, f_103373_
ModelPart: G, ear, field_3481, ear, f_103379_
ModelPart: H, ear, field_3481, ear, f_103379_
boolean: H, slim, field_3480, thinArms, f_103380_
boolean: I, slim, field_3480, thinArms, f_103380_
String: z, CLOAK, field_32539, CLOAK, f_170817_
String: A, CLOAK, field_32539, CLOAK, f_170817_
String: A, LEFT_SLEEVE, field_32540, LEFT_SLEEVE, f_170818_
String: B, LEFT_SLEEVE, field_32540, LEFT_SLEEVE, f_170818_
String: B, RIGHT_SLEEVE, field_32541, RIGHT_SLEEVE, f_170819_
String: C, RIGHT_SLEEVE, field_32541, RIGHT_SLEEVE, f_170819_
String: C, LEFT_PANTS, field_32536, LEFT_PANTS, f_170813_
String: D, LEFT_PANTS, field_32536, LEFT_PANTS, f_170813_
String: D, RIGHT_PANTS, field_32537, RIGHT_PANTS, f_170814_
String: E, RIGHT_PANTS, field_32537, RIGHT_PANTS, f_170814_
List<ModelPart>: E, parts, field_27466, parts, f_170815_
List<ModelPart>: F, parts, field_27466, parts, f_170815_
构造函数
方法
void (boolean): c_, setAllVisible, method_2805, setVisible, m_8009_
void (boolean): d_, setAllVisible, method_2805, setVisible, m_8009_
1.19.3
名称
esn
ewo
字段
构造函数
方法
void (boolean): d_, setAllVisible, method_2805, setVisible, m_8009_
void (boolean): c_, setAllVisible, method_2805, setVisible, m_8009_
1.19.2
名称
字段
构造函数
方法
1.19.1
名称
ere
esn
字段
构造函数
方法
1.19
名称
ekm
ere
字段
ModelPart: t, rightSleeve, field_3486, rightSleeve, f_103375_
ModelPart: v, rightSleeve, field_3486, rightSleeve, f_103375_
ModelPart: u, leftPants, field_3482, leftPants, f_103376_
ModelPart: w, leftPants, field_3482, leftPants, f_103376_
ModelPart: v, rightPants, field_3479, rightPants, f_103377_
ModelPart: x, rightPants, field_3479, rightPants, f_103377_
ModelPart: w, jacket, field_3483, jacket, f_103378_
ModelPart: y, jacket, field_3483, jacket, f_103378_
ModelPart: D, cloak, field_3485, cloak, f_103373_
ModelPart: F, cloak, field_3485, cloak, f_103373_
ModelPart: E, ear, field_3481, ear, f_103379_
ModelPart: G, ear, field_3481, ear, f_103379_
boolean: F, slim, field_3480, thinArms, f_103380_
boolean: H, slim, field_3480, thinArms, f_103380_
String: x, CLOAK, field_32539, CLOAK, f_170817_
String: z, CLOAK, field_32539, CLOAK, f_170817_
String: y, LEFT_SLEEVE, field_32540, LEFT_SLEEVE, f_170818_
String: A, LEFT_SLEEVE, field_32540, LEFT_SLEEVE, f_170818_
String: z, RIGHT_SLEEVE, field_32541, RIGHT_SLEEVE, f_170819_
String: B, RIGHT_SLEEVE, field_32541, RIGHT_SLEEVE, f_170819_
String: A, LEFT_PANTS, field_32536, LEFT_PANTS, f_170813_
String: C, LEFT_PANTS, field_32536, LEFT_PANTS, f_170813_
String: B, RIGHT_PANTS, field_32537, RIGHT_PANTS, f_170814_
String: D, RIGHT_PANTS, field_32537, RIGHT_PANTS, f_170814_
List<ModelPart>: C, parts, field_27466, parts, f_170815_
List<ModelPart>: E, parts, field_27466, parts, f_170815_
构造函数
方法
ModelPart (Random): a, getRandomModelPart, method_22697, getRandomPart, m_103406_
ModelPart (RandomSource): a, getRandomModelPart, method_22697, getRandomPart, m_233438_
1.18.2
名称
ejf
ekm
字段
构造函数
方法
1.18.1
名称
字段
构造函数
方法
1.18
名称
ehc
ejf
字段
构造函数
方法
1.17.1
名称
ehb
ehc
字段
构造函数
方法
1.17
名称
dvd
ehb
net.minecraft.client.renderer.entity.model.PlayerModel
net.minecraft.src.C_3853_
字段
ModelPart: t, leftSleeve, field_3484, leftSleeve, field_178734_a
ModelPart: b, leftSleeve, field_3484, leftSleeve, f_103374_
ModelPart: u, rightSleeve, field_3486, rightSleeve, field_178732_b
ModelPart: t, rightSleeve, field_3486, rightSleeve, f_103375_
ModelPart: v, leftPants, field_3482, leftPants, field_178733_c
ModelPart: u, leftPants, field_3482, leftPants, f_103376_
ModelPart: w, rightPants, field_3479, rightPants, field_178731_d
ModelPart: v, rightPants, field_3479, rightPants, f_103377_
ModelPart: x, jacket, field_3483, jacket, field_178730_v
ModelPart: w, jacket, field_3483, jacket, f_103378_
ModelPart: b, cloak, field_3485, cloak, field_178729_w
ModelPart: D, cloak, field_3485, cloak, f_103373_
ModelPart: y, ear, field_3481, ear, field_178736_x
ModelPart: E, ear, field_3481, ear, f_103379_
boolean: z, slim, field_3480, thinArms, field_178735_y
boolean: F, slim, field_3480, thinArms, f_103380_
List<ModelPart>: a, cubes, field_20787, parts, field_228286_w_
String: a, EAR, field_32538, EAR, f_170816_
String: x, CLOAK, field_32539, CLOAK, f_170817_
String: y, LEFT_SLEEVE, field_32540, LEFT_SLEEVE, f_170818_
String: z, RIGHT_SLEEVE, field_32541, RIGHT_SLEEVE, f_170819_
String: A, LEFT_PANTS, field_32536, LEFT_PANTS, f_170813_
String: B, RIGHT_PANTS, field_32537, RIGHT_PANTS, f_170814_
List<ModelPart>: C, parts, field_27466, parts, f_170815_
构造函数
(float, boolean)
(ModelPart, boolean)
方法
void (boolean): d_, setAllVisible, method_2805, setVisible, func_178719_a
void (boolean): d_, setAllVisible, method_2805, setVisible, m_8009_
Iterable<ModelPart> (): b, bodyParts, method_22948, getBodyParts, func_225600_b_
Iterable<ModelPart> (): b, bodyParts, method_22948, getBodyParts, m_5608_
void (PoseStack, VertexConsumer, int, int): a, renderEars, method_2824, renderEars, func_228287_a_
void (PoseStack, VertexConsumer, int, int): a, renderEars, method_2824, renderEars, m_103401_
void (PoseStack, VertexConsumer, int, int): b, renderCloak, method_2823, renderCape, func_228289_b_
void (PoseStack, VertexConsumer, int, int): b, renderCloak, method_2823, renderCape, m_103411_
void (T, float, float, float, float, float): a, setupAnim, method_17087, setAngles, func_225597_a_
void (T, float, float, float, float, float): a, setupAnim, method_17087, setAngles, m_6973_
void (HumanoidArm, PoseStack): a, translateToHand, method_2803, setArmAngle, func_225599_a_
void (HumanoidArm, PoseStack): a, translateToHand, method_2803, setArmAngle, m_6002_
ModelPart (Random): a, getRandomModelPart, method_22697, getRandomPart, func_228288_a_
ModelPart (Random): a, getRandomModelPart, method_22697, getRandomPart, m_103406_
void (ModelPart): b, accept, method_22696, accept, accept
MeshDefinition (CubeDeformation, boolean): a, createMesh, method_32028, getTexturedModelData, m_170825_
1.16.5
名称
字段
ModelPart: v, leftPants, field_3482, leftPantLeg, field_178733_c
ModelPart: v, leftPants, field_3482, leftPants, field_178733_c
ModelPart: w, rightPants, field_3479, rightPantLeg, field_178731_d
ModelPart: w, rightPants, field_3479, rightPants, field_178731_d
ModelPart: b, cloak, field_3485, cape, field_178729_w
ModelPart: b, cloak, field_3485, cloak, field_178729_w
ModelPart: y, ear, field_3481, ears, field_178736_x
ModelPart: y, ear, field_3481, ear, field_178736_x
构造函数
方法
1.16.4
名称
duv
dvd
字段
构造函数
方法
1.16.3
名称
字段
构造函数
方法
1.16.2
名称
dww
duv
字段
构造函数
方法
1.16.1
名称
dlz
dww
字段
ModelPart: a, leftSleeve, field_3484, leftSleeve, field_178734_a
ModelPart: t, leftSleeve, field_3484, leftSleeve, field_178734_a
ModelPart: b, rightSleeve, field_3486, rightSleeve, field_178732_b
ModelPart: u, rightSleeve, field_3486, rightSleeve, field_178732_b
ModelPart: t, leftPants, field_3482, leftPantLeg, field_178733_c
ModelPart: v, leftPants, field_3482, leftPantLeg, field_178733_c
ModelPart: u, rightPants, field_3479, rightPantLeg, field_178731_d
ModelPart: w, rightPants, field_3479, rightPantLeg, field_178731_d
ModelPart: v, jacket, field_3483, jacket, field_178730_v
ModelPart: x, jacket, field_3483, jacket, field_178730_v
ModelPart: x, cloak, field_3485, cape, field_178729_w
ModelPart: b, cloak, field_3485, cape, field_178729_w
List<ModelPart>: w, cubes, field_20787, parts, field_228286_w_
List<ModelPart>: a, cubes, field_20787, parts, field_228286_w_
构造函数
方法
void (boolean): b_, setAllVisible, method_2805, setVisible, func_178719_a
void (boolean): d_, setAllVisible, method_2805, setVisible, func_178719_a
1.15.2
名称
dlw
dlz
字段
构造函数
方法
1.15.1
名称
字段
构造函数
方法
1.15
名称
dif
dlw
字段
ModelPart: w, cloak, field_3485, cape, field_178729_w
ModelPart: x, cloak, field_3485, cape, field_178729_w
ModelPart: x, ear, field_3481, ears, field_178736_x
ModelPart: y, ear, field_3481, ears, field_178736_x
boolean: y, slim, field_3480, thinArms, field_178735_y
boolean: z, slim, field_3480, thinArms, field_178735_y
List<ModelPart>: w, cubes, field_20787, parts, field_228286_w_
构造函数
方法
void (T, float, float, float, float, float, float): b, render, method_17088, render, func_78088_a
void (float): a, renderEars, method_2824, renderEars, func_178727_b
void (float): b, renderCloak, method_2823, renderCape, func_178728_c
void (T, float, float, float, float, float, float): a, setupAnim, method_17087, setAngles, func_212844_a_
void (float, HumanoidArm): a, translateToHand, method_2803, setArmAngle, func_187073_a
Iterable<ModelPart> (): b, bodyParts, method_22948, getBodyParts, func_225600_b_
void (PoseStack, VertexConsumer, int, int): a, renderEars, method_2824, renderEars, func_228287_a_
void (PoseStack, VertexConsumer, int, int): b, renderCloak, method_2823, renderCape, func_228289_b_
void (T, float, float, float, float, float): a, setupAnim, method_17087, setAngles, func_225597_a_
void (HumanoidArm, PoseStack): a, translateToHand, method_2803, setArmAngle, func_225599_a_
ModelPart (Random): a, getRandomModelPart, method_22697, getRandomPart, func_228288_a_
void (ModelPart): b, accept, method_22696, accept, accept
1.14.4
名称
dfr
dif
net.minecraft.client.model.PlayerModel
字段
Cuboid: a, field_3484, leftArmOverlay, field_178734_a
ModelPart: a, leftSleeve, field_3484, leftSleeve, field_178734_a
Cuboid: b, field_3486, rightArmOverlay, field_178732_b
ModelPart: b, rightSleeve, field_3486, rightSleeve, field_178732_b
Cuboid: t, field_3482, leftLegOverlay, field_178733_c
ModelPart: t, leftPants, field_3482, leftPantLeg, field_178733_c
Cuboid: u, field_3479, rightLegOverlay, field_178731_d
ModelPart: u, rightPants, field_3479, rightPantLeg, field_178731_d
Cuboid: v, field_3483, bodyOverlay, field_178730_v
ModelPart: v, jacket, field_3483, jacket, field_178730_v
Cuboid: w, field_3485, cape, field_178729_w
ModelPart: w, cloak, field_3485, cape, field_178729_w
Cuboid: x, field_3481, ears, field_178736_x
ModelPart: x, ear, field_3481, ears, field_178736_x
boolean: y, field_3480, thinArms, field_178735_y
boolean: y, slim, field_3480, thinArms, field_178735_y
构造函数
方法
void (T, float, float, float, float, float, float): b, method_17088, method_17088, func_78088_a
void (T, float, float, float, float, float, float): b, render, method_17088, render, func_78088_a
void (float): a, method_2824, renderEars, func_178727_b
void (float): a, renderEars, method_2824, renderEars, func_178727_b
void (float): b, method_2823, renderCape, func_178728_c
void (float): b, renderCloak, method_2823, renderCape, func_178728_c
void (T, float, float, float, float, float, float): a, method_17087, method_17087, func_212844_a_
void (T, float, float, float, float, float, float): a, setupAnim, method_17087, setAngles, func_212844_a_
void (boolean): b_, method_2805, setVisible, func_178719_a
void (boolean): b_, setAllVisible, method_2805, setVisible, func_178719_a
void (float, EnumMainHand): a, method_2803, setArmAngle, func_187073_a
void (float, HumanoidArm): a, translateToHand, method_2803, setArmAngle, func_187073_a
1.14.3
名称
dfn
dfr
net.minecraft.client.render.entity.model.PlayerEntityModel
字段
RendererModel: a, field_3484, field_178734_a
Cuboid: a, field_3484, leftArmOverlay, field_178734_a
RendererModel: b, field_3486, field_178732_b
Cuboid: b, field_3486, rightArmOverlay, field_178732_b
RendererModel: t, field_3482, field_178733_c
Cuboid: t, field_3482, leftLegOverlay, field_178733_c
RendererModel: u, field_3479, field_178731_d
Cuboid: u, field_3479, rightLegOverlay, field_178731_d
RendererModel: v, field_3483, field_178730_v
Cuboid: v, field_3483, bodyOverlay, field_178730_v
RendererModel: w, field_3485, field_178729_w
Cuboid: w, field_3485, cape, field_178729_w
RendererModel: x, field_3481, field_178736_x
Cuboid: x, field_3481, ears, field_178736_x
boolean: y, field_3480, field_178735_y
boolean: y, field_3480, thinArms, field_178735_y
构造函数
方法
void (T, float, float, float, float, float, float): b, method_17088, func_78088_a
void (T, float, float, float, float, float, float): b, method_17088, method_17088, func_78088_a
void (float): a, method_2824, func_178727_b
void (float): a, method_2824, renderEars, func_178727_b
void (float): b, method_2823, func_178728_c
void (float): b, method_2823, renderCape, func_178728_c
void (T, float, float, float, float, float, float): a, method_17087, func_212844_a_
void (T, float, float, float, float, float, float): a, method_17087, method_17087, func_212844_a_
void (boolean): b_, method_2805, func_178719_a
void (boolean): b_, method_2805, setVisible, func_178719_a
void (float, EnumMainHand): a, method_2803, func_187073_a
void (float, EnumMainHand): a, method_2803, setArmAngle, func_187073_a
1.14.2
名称
字段
构造函数
方法
1.14.1
名称
dfl
dfn
字段
构造函数
方法
1.14
名称
dfl
net.minecraft.class_591
net.minecraft.client.renderer.entity.model.PlayerModel
字段
RendererModel: a, field_3484, field_178734_a
RendererModel: b, field_3486, field_178732_b
RendererModel: t, field_3482, field_178733_c
RendererModel: u, field_3479, field_178731_d
RendererModel: v, field_3483, field_178730_v
RendererModel: w, field_3485, field_178729_w
RendererModel: x, field_3481, field_178736_x
boolean: y, field_3480, field_178735_y
构造函数
(float, boolean)
方法
void (T, float, float, float, float, float, float): b, method_17088, func_78088_a
void (float): a, method_2824, func_178727_b
void (float): b, method_2823, func_178728_c
void (T, float, float, float, float, float, float): a, method_17087, func_212844_a_
void (boolean): b_, method_2805, func_178719_a
void (float, EnumMainHand): a, method_2803, func_187073_a