net.minecraft.client.renderer.block

public class LiquidBlockRenderer

hpx
net.minecraft.client.renderer.block.LiquidBlockRenderer
net.minecraft.class_775
net.minecraft.client.render.block.FluidRenderer
net.minecraft.src.C_4185_

字段概要

修饰符与类型字段
private static final float
a
MAX_FLUID_HEIGHT
field_32781
FLUID_HEIGHT
f_173402_
private final TextureAtlasSprite
b
lavaStill
field_64568
field_64568
f_433705_
private final TextureAtlasSprite
c
lavaFlowing
field_64569
field_64569
f_436162_
private final TextureAtlasSprite
d
waterStill
field_64570
field_64570
f_434016_
private final TextureAtlasSprite
e
waterFlowing
field_64571
field_64571
f_436015_
private final TextureAtlasSprite
f
waterOverlay
field_4164
waterOverlaySprite
f_110942_

构造函数概要

修饰符构造函数
public (MaterialSet arg0)

方法概要

修饰符与类型方法
private static boolean
a(flb arg0, flb arg1)
isNeighborSameFluid(FluidState arg0, FluidState arg1)
method_3348(class_3610 arg0, class_3610 arg1)
isSameFluid(FluidState a, FluidState b)
m_203185_(C_2691_ p_203186_, C_2691_ p_203187_)
private static boolean
a(iz arg0, float arg1, eoh arg2)
isFaceOccludedByState(Direction arg0, float arg1, BlockState arg2)
method_29710(class_2350 arg0, float arg1, class_2680 arg2)
isSideCovered(Direction side, float height, BlockState state)
m_110978_(C_4687_ p_110980_, float p_110981_, C_2064_ p_110983_)
private static boolean
b(iz arg0, float arg1, eoh arg2)
isFaceOccludedByNeighbor(Direction arg0, float arg1, BlockState arg2)
method_3344(class_2350 arg0, float arg1, class_2680 arg2)
shouldSkipRendering(Direction side, float height, BlockState state)
m_203179_(C_4687_ p_203182_, float p_203183_, C_2064_ p_203184_)
private static boolean
a(eoh arg0, iz arg1)
isFaceOccludedBySelf(BlockState arg0, Direction arg1)
method_29709(class_2680 arg0, class_2350 arg1)
isOppositeSideCovered(BlockState state, Direction side)
m_110959_(C_2064_ p_110962_, C_4687_ p_110963_)
public static boolean
a(flb arg0, eoh arg1, iz arg2, flb arg3)
shouldRenderFace(FluidState arg0, BlockState arg1, Direction arg2, FluidState arg3)
method_29708(class_3610 arg0, class_2680 arg1, class_2350 arg2, class_3610 arg3)
shouldRenderSide(FluidState fluid, BlockState state, Direction side, FluidState fluidFromSide)
m_203166_(C_2691_ p_203169_, C_2064_ p_203170_, C_4687_ p_203171_, C_2691_ p_203172_)
public void
a(dvq arg0, is arg1, fzp arg2, eoh arg3, flb arg4)
tesselate(BlockAndTintGetter arg0, BlockPos arg1, VertexConsumer arg2, BlockState arg3, FluidState arg4)
method_3347(class_1920 arg0, class_2338 arg1, class_4588 arg2, class_2680 arg3, class_3610 arg4)
render(BlockRenderView world, BlockPos pos, VertexConsumer vertexConsumer, BlockState blockState, FluidState fluidState)
m_234369_(C_1557_ p_234371_, C_4675_ p_234372_, C_3187_ p_234373_, C_2064_ p_234374_, C_2691_ arg4)
private float
a(dvq arg0, fla arg1, float arg2, float arg3, float arg4, is arg5)
calculateAverageHeight(BlockAndTintGetter arg0, Fluid arg1, float arg2, float arg3, float arg4, BlockPos arg5)
method_40077(class_1920 arg0, class_3611 arg1, float arg2, float arg3, float arg4, class_2338 arg5)
calculateFluidHeight(BlockRenderView world, Fluid fluid, float originHeight, float northSouthHeight, float eastWestHeight, BlockPos pos)
m_203149_(C_1557_ p_203151_, C_2690_ p_203152_, float p_203153_, float p_203154_, float p_203155_, C_4675_ arg5)
private void
a(float[] arg0, float arg1)
addWeightedHeight(float[] arg0, float arg1)
method_40080(float[] arg0, float arg1)
addHeight(float[] weightedAverageHeight, float height)
m_203188_(float[] p_203190_, float arg1)
private float
a(dvq arg0, fla arg1, is arg2)
getHeight(BlockAndTintGetter arg0, Fluid arg1, BlockPos arg2)
method_40078(class_1920 arg0, class_3611 arg1, class_2338 arg2)
getFluidHeight(BlockRenderView world, Fluid fluid, BlockPos pos)
m_203156_(C_1557_ p_203158_, C_2690_ p_203159_, C_4675_ arg2)
private float
a(dvq arg0, fla arg1, is arg2, eoh arg3, flb arg4)
getHeight(BlockAndTintGetter arg0, Fluid arg1, BlockPos arg2, BlockState arg3, FluidState arg4)
method_40079(class_1920 arg0, class_3611 arg1, class_2338 arg2, class_2680 arg3, class_3610 arg4)
getFluidHeight(BlockRenderView world, Fluid fluid, BlockPos pos, BlockState blockState, FluidState fluidState)
m_203160_(C_1557_ p_203162_, C_2690_ p_203163_, C_4675_ p_203164_, C_2064_ p_203165_, C_2691_ arg4)
private void
a(fzp arg0, float arg1, float arg2, float arg3, float arg4, float arg5, float arg6, float arg7, float arg8, int arg9)
vertex(VertexConsumer arg0, float arg1, float arg2, float arg3, float arg4, float arg5, float arg6, float arg7, float arg8, int arg9)
method_23072(class_4588 arg0, float arg1, float arg2, float arg3, float arg4, float arg5, float arg6, float arg7, float arg8, int arg9)
vertex(VertexConsumer vertexConsumer, float x, float y, float z, float red, float green, float blue, float u, float v, int light)
m_110984_(C_3187_ p_110989_, float p_110990_, float p_110991_, float p_110992_, float p_110993_, float p_343128_, float p_344448_, float p_344284_, float p_110994_, int arg9)
private int
a(dvq arg0, is arg1)
getLightColor(BlockAndTintGetter arg0, BlockPos arg1)
method_3343(class_1920 arg0, class_2338 arg1)
getLight(BlockRenderView world, BlockPos pos)
m_110945_(C_1557_ p_110947_, C_4675_ arg1)