历史 - net.minecraft.client.renderer.block.LiquidBlockRenderer

1.21.11

名称

hhh

hpx

字段

TextureAtlasSprite[]: b, lavaIcons, field_4165, lavaSprites, f_110940_

TextureAtlasSprite[]: c, waterIcons, field_4166, waterSprites, f_110941_

TextureAtlasSprite: d, waterOverlay, field_4164, waterOverlaySprite, f_110942_

TextureAtlasSprite: f, waterOverlay, field_4164, waterOverlaySprite, f_110942_

TextureAtlasSprite: b, lavaStill, field_64568, field_64568, f_433705_

TextureAtlasSprite: c, lavaFlowing, field_64569, field_64569, f_436162_

TextureAtlasSprite: d, waterStill, field_64570, field_64570, f_434016_

TextureAtlasSprite: e, waterFlowing, field_64571, field_64571, f_436015_

构造函数

()

(MaterialSet)

方法

void (BlockModelShaper, MaterialSet): a, setupSprites, method_3345, onResourceReload, m_110944_

1.21.10

名称

字段

构造函数

方法

1.21.9

名称

gyt

hhh

字段

构造函数

方法

void (): a, setupSprites, method_3345, onResourceReload, m_110944_

void (BlockModelShaper, MaterialSet): a, setupSprites, method_3345, onResourceReload, m_110944_

1.21.8

名称

gys

gyt

字段

构造函数

方法

1.21.7

名称

字段

构造函数

方法

1.21.6

名称

gsr

gys

字段

float: a, MAX_FLUID_HEIGHT, field_32781, field_32781, f_173402_

float: a, MAX_FLUID_HEIGHT, field_32781, FLUID_HEIGHT, f_173402_

构造函数

方法

1.21.5

名称

gne

gsr

字段

构造函数

方法

boolean (Direction, float, BlockState): b, isFaceOccludedByNeighbor, method_3344, method_3344, m_203179_

boolean (Direction, float, BlockState): b, isFaceOccludedByNeighbor, method_3344, shouldSkipRendering, m_203179_

1.21.4

名称

gmp

gne

字段

构造函数

方法

1.21.3

名称

gfu

gmp

字段

构造函数

方法

boolean (BlockGetter, Direction, float, BlockPos, BlockState): a, isFaceOccludedByState, method_29710, isSideCovered, m_110978_

boolean (BlockGetter, BlockPos, BlockState, Direction): a, isFaceOccludedBySelf, method_29709, isOppositeSideCovered, m_110959_

boolean (BlockGetter, BlockPos, Direction, float, BlockState): a, isFaceOccludedByNeighbor, method_3344, isSideCovered, m_203179_

boolean (BlockAndTintGetter, BlockPos, FluidState, BlockState, Direction, FluidState): a, shouldRenderFace, method_29708, shouldRenderSide, m_203166_

boolean (Direction, float, BlockState): a, isFaceOccludedByState, method_29710, isSideCovered, m_110978_

boolean (Direction, float, BlockState): b, isFaceOccludedByNeighbor, method_3344, method_3344, m_203179_

boolean (BlockState, Direction): a, isFaceOccludedBySelf, method_29709, isOppositeSideCovered, m_110959_

boolean (FluidState, BlockState, Direction, FluidState): a, shouldRenderFace, method_29708, shouldRenderSide, m_203166_

1.21.1

名称

字段

构造函数

方法

1.21

名称

gel

gfu

字段

构造函数

方法

void (VertexConsumer, double, double, double, float, float, float, float, float, int): a, vertex, method_23072, vertex, m_110984_

void (VertexConsumer, float, float, float, float, float, float, float, float, int): a, vertex, method_23072, vertex, m_110984_

1.20.6

名称

fuc

gel

字段

构造函数

方法

1.20.4

名称

foz

fuc

字段

构造函数

方法

1.20.2

名称

fkp

foz

字段

构造函数

方法

1.20.1

名称

fiy

fkp

字段

构造函数

方法

1.19.4

名称

fen

fiy

字段

构造函数

方法

1.19.3

名称

fak

fen

字段

构造函数

方法

1.19.2

名称

字段

构造函数

方法

1.19.1

名称

eym

fak

字段

构造函数

方法

1.19

名称

erk

eym

字段

构造函数

方法

boolean (BlockAndTintGetter, BlockPos, VertexConsumer, BlockState, FluidState): a, tesselate, method_3347, render, m_203173_

float (BlockAndTintGetter, Fluid, float, float, float, BlockPos): a, calculateAverageHeight, method_40077, method_40077, m_203149_

float (BlockAndTintGetter, Fluid, float, float, float, BlockPos): a, calculateAverageHeight, method_40077, calculateFluidHeight, m_203149_

void (float[], float): a, addWeightedHeight, method_40080, method_40080, m_203188_

void (float[], float): a, addWeightedHeight, method_40080, addHeight, m_203188_

float (BlockAndTintGetter, Fluid, BlockPos): a, getHeight, method_40078, method_40078, m_203156_

float (BlockAndTintGetter, Fluid, BlockPos): a, getHeight, method_40078, getFluidHeight, m_203156_

float (BlockAndTintGetter, Fluid, BlockPos, BlockState, FluidState): a, getHeight, method_40079, method_40079, m_203160_

float (BlockAndTintGetter, Fluid, BlockPos, BlockState, FluidState): a, getHeight, method_40079, getFluidHeight, m_203160_

void (BlockAndTintGetter, BlockPos, VertexConsumer, BlockState, FluidState): a, tesselate, method_3347, render, m_234369_

1.18.2

名称

eqd

erk

字段

构造函数

方法

boolean (BlockGetter, BlockPos, Direction, FluidState): a, isNeighborSameFluid, method_3348, isSameFluid, m_110973_

boolean (BlockGetter, BlockPos, Direction, float): a, isFaceOccludedByNeighbor, method_3344, isSideCovered, m_110968_

float (BlockGetter, BlockPos, Fluid): a, getWaterHeight, method_3346, getNorthWestCornerFluidHeight, m_110964_

boolean (BlockAndTintGetter, BlockPos, VertexConsumer, FluidState): a, tesselate, method_3347, render, m_110954_

boolean (BlockAndTintGetter, BlockPos, FluidState, BlockState, Direction): a, shouldRenderFace, method_29708, shouldRenderSide, m_110948_

boolean (FluidState, FluidState): a, isNeighborSameFluid, method_3348, isSameFluid, m_203185_

boolean (BlockGetter, BlockPos, Direction, float, BlockState): a, isFaceOccludedByNeighbor, method_3344, isSideCovered, m_203179_

boolean (BlockAndTintGetter, BlockPos, FluidState, BlockState, Direction, FluidState): a, shouldRenderFace, method_29708, shouldRenderSide, m_203166_

boolean (BlockAndTintGetter, BlockPos, VertexConsumer, BlockState, FluidState): a, tesselate, method_3347, render, m_203173_

float (BlockAndTintGetter, Fluid, float, float, float, BlockPos): a, calculateAverageHeight, method_40077, method_40077, m_203149_

void (float[], float): a, addWeightedHeight, method_40080, method_40080, m_203188_

float (BlockAndTintGetter, Fluid, BlockPos): a, getHeight, method_40078, method_40078, m_203156_

float (BlockAndTintGetter, Fluid, BlockPos, BlockState, FluidState): a, getHeight, method_40079, method_40079, m_203160_

1.18.1

名称

字段

构造函数

方法

1.18

名称

eoa

eqd

字段

构造函数

方法

boolean (BlockAndTintGetter, BlockPos, FluidState, BlockState, Direction): a, shouldRenderFace, method_29708, method_29708, m_110948_

boolean (BlockAndTintGetter, BlockPos, FluidState, BlockState, Direction): a, shouldRenderFace, method_29708, shouldRenderSide, m_110948_

1.17.1

名称

enz

eoa

字段

构造函数

方法

1.17

名称

eay

enz

net.minecraft.client.renderer.FluidBlockRenderer

net.minecraft.src.C_4185_

字段

TextureAtlasSprite[]: a, lavaIcons, field_4165, lavaSprites, field_178272_a

TextureAtlasSprite[]: b, lavaIcons, field_4165, lavaSprites, f_110940_

TextureAtlasSprite[]: b, waterIcons, field_4166, waterSprites, field_178271_b

TextureAtlasSprite[]: c, waterIcons, field_4166, waterSprites, f_110941_

TextureAtlasSprite: c, waterOverlay, field_4164, waterOverlaySprite, field_187501_d

TextureAtlasSprite: d, waterOverlay, field_4164, waterOverlaySprite, f_110942_

float: a, MAX_FLUID_HEIGHT, field_32781, field_32781, f_173402_

构造函数

方法

void (): a, setupSprites, method_3345, onResourceReload, func_178268_a

void (): a, setupSprites, method_3345, onResourceReload, m_110944_

boolean (BlockGetter, BlockPos, Direction, FluidState): a, isNeighborSameFluid, method_3348, isSameFluid, func_209557_a

boolean (BlockGetter, BlockPos, Direction, FluidState): a, isNeighborSameFluid, method_3348, isSameFluid, m_110973_

boolean (BlockGetter, BlockPos, Direction, float): a, isFaceOccludedByNeighbor, method_3344, isSideCovered, func_239283_a_

boolean (BlockGetter, BlockPos, Direction, float): a, isFaceOccludedByNeighbor, method_3344, isSideCovered, m_110968_

int (BlockAndTintGetter, BlockPos): a, getLightColor, method_3343, getLight, func_228795_a_

int (BlockAndTintGetter, BlockPos): a, getLightColor, method_3343, getLight, m_110945_

float (BlockGetter, BlockPos, Fluid): a, getWaterHeight, method_3346, getNorthWestCornerFluidHeight, func_217640_a

float (BlockGetter, BlockPos, Fluid): a, getWaterHeight, method_3346, getNorthWestCornerFluidHeight, m_110964_

boolean (BlockAndTintGetter, BlockPos, VertexConsumer, FluidState): a, tesselate, method_3347, render, func_228796_a_

boolean (BlockAndTintGetter, BlockPos, VertexConsumer, FluidState): a, tesselate, method_3347, render, m_110954_

void (VertexConsumer, double, double, double, float, float, float, float, float, int): a, vertex, method_23072, vertex, func_228797_a_

void (VertexConsumer, double, double, double, float, float, float, float, float, int): a, vertex, method_23072, vertex, m_110984_

boolean (BlockGetter, Direction, float, BlockPos, BlockState): a, isFaceOccludedByState, method_29710, method_29710, func_239284_a_

boolean (BlockGetter, Direction, float, BlockPos, BlockState): a, isFaceOccludedByState, method_29710, isSideCovered, m_110978_

boolean (BlockGetter, BlockPos, BlockState, Direction): a, isFaceOccludedBySelf, method_29709, method_29709, func_239282_a_

boolean (BlockGetter, BlockPos, BlockState, Direction): a, isFaceOccludedBySelf, method_29709, isOppositeSideCovered, m_110959_

boolean (BlockAndTintGetter, BlockPos, FluidState, BlockState, Direction): a, shouldRenderFace, method_29708, method_29708, func_239281_a_

boolean (BlockAndTintGetter, BlockPos, FluidState, BlockState, Direction): a, shouldRenderFace, method_29708, method_29708, m_110948_

1.16.5

名称

字段

构造函数

方法

1.16.4

名称

eaq

eay

字段

构造函数

方法

1.16.3

名称

字段

构造函数

方法

1.16.2

名称

ecr

eaq

字段

构造函数

方法

1.16.1

名称

drl

ecr

字段

构造函数

方法

boolean (BlockGetter, BlockPos, Direction, float): a, isFaceOccluded, method_3344, isSideCovered, func_209556_a

boolean (BlockGetter, BlockPos, Direction, float): a, isFaceOccludedByNeighbor, method_3344, isSideCovered, func_239283_a_

boolean (BlockGetter, Direction, float, BlockPos, BlockState): a, isFaceOccludedByState, method_29710, method_29710, func_239284_a_

boolean (BlockGetter, BlockPos, BlockState, Direction): a, isFaceOccludedBySelf, method_29709, method_29709, func_239282_a_

boolean (BlockAndTintGetter, BlockPos, FluidState, BlockState, Direction): a, shouldRenderFace, method_29708, method_29708, func_239281_a_

1.15.2

名称

dri

drl

字段

构造函数

方法

1.15.1

名称

字段

构造函数

方法

1.15

名称

dnx

dri

字段

构造函数

方法

boolean (BlockGetter, BlockPos, Direction, float): a, isFaceOccluded, method_3344, func_209556_a

boolean (BlockGetter, BlockPos, Direction, float): a, isFaceOccluded, method_3344, isSideCovered, func_209556_a

boolean (BlockAndBiomeGetter, BlockPos, BufferBuilder, FluidState): a, tesselate, method_3347, tesselate, func_217638_a

int (BlockAndBiomeGetter, BlockPos): a, getLightColor, method_3343, func_217639_a

int (BlockAndTintGetter, BlockPos): a, getLightColor, method_3343, getLight, func_228795_a_

boolean (BlockAndTintGetter, BlockPos, VertexConsumer, FluidState): a, tesselate, method_3347, render, func_228796_a_

void (VertexConsumer, double, double, double, float, float, float, float, float, int): a, vertex, method_23072, vertex, func_228797_a_

1.14.4

名称

dlj

dnx

net.minecraft.client.renderer.block.LiquidBlockRenderer

字段

Sprite[]: a, field_4165, lavaSprites, field_178272_a

TextureAtlasSprite[]: a, lavaIcons, field_4165, lavaSprites, field_178272_a

Sprite[]: b, field_4166, waterSprites, field_178271_b

TextureAtlasSprite[]: b, waterIcons, field_4166, waterSprites, field_178271_b

Sprite: c, field_4164, waterOverlaySprite, field_187501_d

TextureAtlasSprite: c, waterOverlay, field_4164, waterOverlaySprite, field_187501_d

构造函数

方法

void (): a, method_3345, onResourceReload, func_178268_a

void (): a, setupSprites, method_3345, onResourceReload, func_178268_a

boolean (IBlockAccess, BlockPosition, EnumDirection, Fluid): a, method_3348, isSameFluid, func_209557_a

boolean (BlockGetter, BlockPos, Direction, FluidState): a, isNeighborSameFluid, method_3348, isSameFluid, func_209557_a

boolean (IBlockAccess, BlockPosition, EnumDirection, float): a, method_3344, method_3344, func_209556_a

boolean (BlockGetter, BlockPos, Direction, float): a, isFaceOccluded, method_3344, func_209556_a

boolean (IIBlockAccess, BlockPosition, BufferBuilder, Fluid): a, method_3347, tesselate, func_217638_a

boolean (BlockAndBiomeGetter, BlockPos, BufferBuilder, FluidState): a, tesselate, method_3347, tesselate, func_217638_a

int (IIBlockAccess, BlockPosition): a, method_3343, method_3343, func_217639_a

int (BlockAndBiomeGetter, BlockPos): a, getLightColor, method_3343, func_217639_a

float (IBlockAccess, BlockPosition, FluidType): a, method_3346, getNorthWestCornerFluidHeight, func_217640_a

float (BlockGetter, BlockPos, Fluid): a, getWaterHeight, method_3346, getNorthWestCornerFluidHeight, func_217640_a

1.14.3

名称

dlf

dlj

net.minecraft.client.render.block.FluidRenderer

字段

TextureAtlasSprite[]: a, field_4165, field_178272_a

Sprite[]: a, field_4165, lavaSprites, field_178272_a

TextureAtlasSprite[]: b, field_4166, field_178271_b

Sprite[]: b, field_4166, waterSprites, field_178271_b

TextureAtlasSprite: c, field_4164, field_187501_d

Sprite: c, field_4164, waterOverlaySprite, field_187501_d

构造函数

方法

void (): a, method_3345, func_178268_a

void (): a, method_3345, onResourceReload, func_178268_a

boolean (IBlockAccess, BlockPosition, EnumDirection, Fluid): a, method_3348, func_209557_a

boolean (IBlockAccess, BlockPosition, EnumDirection, Fluid): a, method_3348, isSameFluid, func_209557_a

boolean (IBlockAccess, BlockPosition, EnumDirection, float): a, method_3344, func_209556_a

boolean (IBlockAccess, BlockPosition, EnumDirection, float): a, method_3344, method_3344, func_209556_a

boolean (IIBlockAccess, BlockPosition, BufferBuilder, Fluid): a, method_3347, func_217638_a

boolean (IIBlockAccess, BlockPosition, BufferBuilder, Fluid): a, method_3347, tesselate, func_217638_a

int (IIBlockAccess, BlockPosition): a, method_3343, func_217639_a

int (IIBlockAccess, BlockPosition): a, method_3343, method_3343, func_217639_a

float (IBlockAccess, BlockPosition, FluidType): a, method_3346, func_217640_a

float (IBlockAccess, BlockPosition, FluidType): a, method_3346, getNorthWestCornerFluidHeight, func_217640_a

1.14.2

名称

字段

构造函数

方法

1.14.1

名称

dld

dlf

字段

构造函数

方法

1.14

名称

dld

net.minecraft.class_775

net.minecraft.client.renderer.FluidBlockRenderer

字段

TextureAtlasSprite[]: a, field_4165, field_178272_a

TextureAtlasSprite[]: b, field_4166, field_178271_b

TextureAtlasSprite: c, field_4164, field_187501_d

构造函数

()

方法

void (): a, method_3345, func_178268_a

boolean (IBlockAccess, BlockPosition, EnumDirection, Fluid): a, method_3348, func_209557_a

boolean (IBlockAccess, BlockPosition, EnumDirection, float): a, method_3344, func_209556_a

boolean (IIBlockAccess, BlockPosition, BufferBuilder, Fluid): a, method_3347, func_217638_a

int (IIBlockAccess, BlockPosition): a, method_3343, func_217639_a

float (IBlockAccess, BlockPosition, FluidType): a, method_3346, func_217640_a