历史 - net.minecraft.client.renderer.block.LiquidBlockRenderer
1.21.11
名称
hhh
hpx
字段
TextureAtlasSprite[]: b, lavaIcons, field_4165, lavaSprites, f_110940_
TextureAtlasSprite[]: c, waterIcons, field_4166, waterSprites, f_110941_
TextureAtlasSprite: d, waterOverlay, field_4164, waterOverlaySprite, f_110942_
TextureAtlasSprite: f, waterOverlay, field_4164, waterOverlaySprite, f_110942_
TextureAtlasSprite: b, lavaStill, field_64568, field_64568, f_433705_
TextureAtlasSprite: c, lavaFlowing, field_64569, field_64569, f_436162_
TextureAtlasSprite: d, waterStill, field_64570, field_64570, f_434016_
TextureAtlasSprite: e, waterFlowing, field_64571, field_64571, f_436015_
构造函数
()
方法
void (BlockModelShaper, MaterialSet): a, setupSprites, method_3345, onResourceReload, m_110944_
1.21.10
名称
字段
构造函数
方法
1.21.9
名称
gyt
hhh
字段
构造函数
方法
void (): a, setupSprites, method_3345, onResourceReload, m_110944_
void (BlockModelShaper, MaterialSet): a, setupSprites, method_3345, onResourceReload, m_110944_
1.21.8
名称
gys
gyt
字段
构造函数
方法
1.21.7
名称
字段
构造函数
方法
1.21.6
名称
gsr
gys
字段
float: a, MAX_FLUID_HEIGHT, field_32781, field_32781, f_173402_
float: a, MAX_FLUID_HEIGHT, field_32781, FLUID_HEIGHT, f_173402_
构造函数
方法
1.21.5
名称
gne
gsr
字段
构造函数
方法
boolean (Direction, float, BlockState): b, isFaceOccludedByNeighbor, method_3344, method_3344, m_203179_
boolean (Direction, float, BlockState): b, isFaceOccludedByNeighbor, method_3344, shouldSkipRendering, m_203179_
1.21.4
名称
gmp
gne
字段
构造函数
方法
1.21.3
名称
gfu
gmp
字段
构造函数
方法
boolean (BlockGetter, Direction, float, BlockPos, BlockState): a, isFaceOccludedByState, method_29710, isSideCovered, m_110978_
boolean (BlockGetter, BlockPos, BlockState, Direction): a, isFaceOccludedBySelf, method_29709, isOppositeSideCovered, m_110959_
boolean (BlockGetter, BlockPos, Direction, float, BlockState): a, isFaceOccludedByNeighbor, method_3344, isSideCovered, m_203179_
boolean (BlockAndTintGetter, BlockPos, FluidState, BlockState, Direction, FluidState): a, shouldRenderFace, method_29708, shouldRenderSide, m_203166_
boolean (Direction, float, BlockState): a, isFaceOccludedByState, method_29710, isSideCovered, m_110978_
boolean (Direction, float, BlockState): b, isFaceOccludedByNeighbor, method_3344, method_3344, m_203179_
boolean (BlockState, Direction): a, isFaceOccludedBySelf, method_29709, isOppositeSideCovered, m_110959_
boolean (FluidState, BlockState, Direction, FluidState): a, shouldRenderFace, method_29708, shouldRenderSide, m_203166_
1.21.1
名称
字段
构造函数
方法
1.21
名称
gel
gfu
字段
构造函数
方法
void (VertexConsumer, double, double, double, float, float, float, float, float, int): a, vertex, method_23072, vertex, m_110984_
void (VertexConsumer, float, float, float, float, float, float, float, float, int): a, vertex, method_23072, vertex, m_110984_
1.20.6
名称
fuc
gel
字段
构造函数
方法
1.20.4
名称
foz
fuc
字段
构造函数
方法
1.20.2
名称
fkp
foz
字段
构造函数
方法
1.20.1
名称
fiy
fkp
字段
构造函数
方法
1.19.4
名称
fen
fiy
字段
构造函数
方法
1.19.3
名称
fak
fen
字段
构造函数
方法
1.19.2
名称
字段
构造函数
方法
1.19.1
名称
eym
fak
字段
构造函数
方法
1.19
名称
erk
eym
字段
构造函数
方法
boolean (BlockAndTintGetter, BlockPos, VertexConsumer, BlockState, FluidState): a, tesselate, method_3347, render, m_203173_
float (BlockAndTintGetter, Fluid, float, float, float, BlockPos): a, calculateAverageHeight, method_40077, method_40077, m_203149_
float (BlockAndTintGetter, Fluid, float, float, float, BlockPos): a, calculateAverageHeight, method_40077, calculateFluidHeight, m_203149_
void (float[], float): a, addWeightedHeight, method_40080, method_40080, m_203188_
void (float[], float): a, addWeightedHeight, method_40080, addHeight, m_203188_
float (BlockAndTintGetter, Fluid, BlockPos): a, getHeight, method_40078, method_40078, m_203156_
float (BlockAndTintGetter, Fluid, BlockPos): a, getHeight, method_40078, getFluidHeight, m_203156_
float (BlockAndTintGetter, Fluid, BlockPos, BlockState, FluidState): a, getHeight, method_40079, method_40079, m_203160_
float (BlockAndTintGetter, Fluid, BlockPos, BlockState, FluidState): a, getHeight, method_40079, getFluidHeight, m_203160_
void (BlockAndTintGetter, BlockPos, VertexConsumer, BlockState, FluidState): a, tesselate, method_3347, render, m_234369_
1.18.2
名称
eqd
erk
字段
构造函数
方法
boolean (BlockGetter, BlockPos, Direction, FluidState): a, isNeighborSameFluid, method_3348, isSameFluid, m_110973_
boolean (BlockGetter, BlockPos, Direction, float): a, isFaceOccludedByNeighbor, method_3344, isSideCovered, m_110968_
float (BlockGetter, BlockPos, Fluid): a, getWaterHeight, method_3346, getNorthWestCornerFluidHeight, m_110964_
boolean (BlockAndTintGetter, BlockPos, VertexConsumer, FluidState): a, tesselate, method_3347, render, m_110954_
boolean (BlockAndTintGetter, BlockPos, FluidState, BlockState, Direction): a, shouldRenderFace, method_29708, shouldRenderSide, m_110948_
boolean (FluidState, FluidState): a, isNeighborSameFluid, method_3348, isSameFluid, m_203185_
boolean (BlockGetter, BlockPos, Direction, float, BlockState): a, isFaceOccludedByNeighbor, method_3344, isSideCovered, m_203179_
boolean (BlockAndTintGetter, BlockPos, FluidState, BlockState, Direction, FluidState): a, shouldRenderFace, method_29708, shouldRenderSide, m_203166_
boolean (BlockAndTintGetter, BlockPos, VertexConsumer, BlockState, FluidState): a, tesselate, method_3347, render, m_203173_
float (BlockAndTintGetter, Fluid, float, float, float, BlockPos): a, calculateAverageHeight, method_40077, method_40077, m_203149_
void (float[], float): a, addWeightedHeight, method_40080, method_40080, m_203188_
float (BlockAndTintGetter, Fluid, BlockPos): a, getHeight, method_40078, method_40078, m_203156_
float (BlockAndTintGetter, Fluid, BlockPos, BlockState, FluidState): a, getHeight, method_40079, method_40079, m_203160_
1.18.1
名称
字段
构造函数
方法
1.18
名称
eoa
eqd
字段
构造函数
方法
boolean (BlockAndTintGetter, BlockPos, FluidState, BlockState, Direction): a, shouldRenderFace, method_29708, method_29708, m_110948_
boolean (BlockAndTintGetter, BlockPos, FluidState, BlockState, Direction): a, shouldRenderFace, method_29708, shouldRenderSide, m_110948_
1.17.1
名称
enz
eoa
字段
构造函数
方法
1.17
名称
eay
enz
net.minecraft.client.renderer.FluidBlockRenderer
net.minecraft.src.C_4185_
字段
TextureAtlasSprite[]: a, lavaIcons, field_4165, lavaSprites, field_178272_a
TextureAtlasSprite[]: b, lavaIcons, field_4165, lavaSprites, f_110940_
TextureAtlasSprite[]: b, waterIcons, field_4166, waterSprites, field_178271_b
TextureAtlasSprite[]: c, waterIcons, field_4166, waterSprites, f_110941_
TextureAtlasSprite: c, waterOverlay, field_4164, waterOverlaySprite, field_187501_d
TextureAtlasSprite: d, waterOverlay, field_4164, waterOverlaySprite, f_110942_
float: a, MAX_FLUID_HEIGHT, field_32781, field_32781, f_173402_
构造函数
方法
void (): a, setupSprites, method_3345, onResourceReload, func_178268_a
void (): a, setupSprites, method_3345, onResourceReload, m_110944_
boolean (BlockGetter, BlockPos, Direction, FluidState): a, isNeighborSameFluid, method_3348, isSameFluid, func_209557_a
boolean (BlockGetter, BlockPos, Direction, FluidState): a, isNeighborSameFluid, method_3348, isSameFluid, m_110973_
boolean (BlockGetter, BlockPos, Direction, float): a, isFaceOccludedByNeighbor, method_3344, isSideCovered, func_239283_a_
boolean (BlockGetter, BlockPos, Direction, float): a, isFaceOccludedByNeighbor, method_3344, isSideCovered, m_110968_
int (BlockAndTintGetter, BlockPos): a, getLightColor, method_3343, getLight, func_228795_a_
int (BlockAndTintGetter, BlockPos): a, getLightColor, method_3343, getLight, m_110945_
float (BlockGetter, BlockPos, Fluid): a, getWaterHeight, method_3346, getNorthWestCornerFluidHeight, func_217640_a
float (BlockGetter, BlockPos, Fluid): a, getWaterHeight, method_3346, getNorthWestCornerFluidHeight, m_110964_
boolean (BlockAndTintGetter, BlockPos, VertexConsumer, FluidState): a, tesselate, method_3347, render, func_228796_a_
boolean (BlockAndTintGetter, BlockPos, VertexConsumer, FluidState): a, tesselate, method_3347, render, m_110954_
void (VertexConsumer, double, double, double, float, float, float, float, float, int): a, vertex, method_23072, vertex, func_228797_a_
void (VertexConsumer, double, double, double, float, float, float, float, float, int): a, vertex, method_23072, vertex, m_110984_
boolean (BlockGetter, Direction, float, BlockPos, BlockState): a, isFaceOccludedByState, method_29710, method_29710, func_239284_a_
boolean (BlockGetter, Direction, float, BlockPos, BlockState): a, isFaceOccludedByState, method_29710, isSideCovered, m_110978_
boolean (BlockGetter, BlockPos, BlockState, Direction): a, isFaceOccludedBySelf, method_29709, method_29709, func_239282_a_
boolean (BlockGetter, BlockPos, BlockState, Direction): a, isFaceOccludedBySelf, method_29709, isOppositeSideCovered, m_110959_
boolean (BlockAndTintGetter, BlockPos, FluidState, BlockState, Direction): a, shouldRenderFace, method_29708, method_29708, func_239281_a_
boolean (BlockAndTintGetter, BlockPos, FluidState, BlockState, Direction): a, shouldRenderFace, method_29708, method_29708, m_110948_
1.16.5
名称
字段
构造函数
方法
1.16.4
名称
eaq
eay
字段
构造函数
方法
1.16.3
名称
字段
构造函数
方法
1.16.2
名称
ecr
eaq
字段
构造函数
方法
1.16.1
名称
drl
ecr
字段
构造函数
方法
boolean (BlockGetter, BlockPos, Direction, float): a, isFaceOccluded, method_3344, isSideCovered, func_209556_a
boolean (BlockGetter, BlockPos, Direction, float): a, isFaceOccludedByNeighbor, method_3344, isSideCovered, func_239283_a_
boolean (BlockGetter, Direction, float, BlockPos, BlockState): a, isFaceOccludedByState, method_29710, method_29710, func_239284_a_
boolean (BlockGetter, BlockPos, BlockState, Direction): a, isFaceOccludedBySelf, method_29709, method_29709, func_239282_a_
boolean (BlockAndTintGetter, BlockPos, FluidState, BlockState, Direction): a, shouldRenderFace, method_29708, method_29708, func_239281_a_
1.15.2
名称
dri
drl
字段
构造函数
方法
1.15.1
名称
字段
构造函数
方法
1.15
名称
dnx
dri
字段
构造函数
方法
boolean (BlockGetter, BlockPos, Direction, float): a, isFaceOccluded, method_3344, func_209556_a
boolean (BlockGetter, BlockPos, Direction, float): a, isFaceOccluded, method_3344, isSideCovered, func_209556_a
boolean (BlockAndBiomeGetter, BlockPos, BufferBuilder, FluidState): a, tesselate, method_3347, tesselate, func_217638_a
int (BlockAndBiomeGetter, BlockPos): a, getLightColor, method_3343, func_217639_a
int (BlockAndTintGetter, BlockPos): a, getLightColor, method_3343, getLight, func_228795_a_
boolean (BlockAndTintGetter, BlockPos, VertexConsumer, FluidState): a, tesselate, method_3347, render, func_228796_a_
void (VertexConsumer, double, double, double, float, float, float, float, float, int): a, vertex, method_23072, vertex, func_228797_a_
1.14.4
名称
dlj
dnx
net.minecraft.client.renderer.block.LiquidBlockRenderer
字段
Sprite[]: a, field_4165, lavaSprites, field_178272_a
TextureAtlasSprite[]: a, lavaIcons, field_4165, lavaSprites, field_178272_a
Sprite[]: b, field_4166, waterSprites, field_178271_b
TextureAtlasSprite[]: b, waterIcons, field_4166, waterSprites, field_178271_b
Sprite: c, field_4164, waterOverlaySprite, field_187501_d
TextureAtlasSprite: c, waterOverlay, field_4164, waterOverlaySprite, field_187501_d
构造函数
方法
void (): a, method_3345, onResourceReload, func_178268_a
void (): a, setupSprites, method_3345, onResourceReload, func_178268_a
boolean (IBlockAccess, BlockPosition, EnumDirection, Fluid): a, method_3348, isSameFluid, func_209557_a
boolean (BlockGetter, BlockPos, Direction, FluidState): a, isNeighborSameFluid, method_3348, isSameFluid, func_209557_a
boolean (IBlockAccess, BlockPosition, EnumDirection, float): a, method_3344, method_3344, func_209556_a
boolean (BlockGetter, BlockPos, Direction, float): a, isFaceOccluded, method_3344, func_209556_a
boolean (IIBlockAccess, BlockPosition, BufferBuilder, Fluid): a, method_3347, tesselate, func_217638_a
boolean (BlockAndBiomeGetter, BlockPos, BufferBuilder, FluidState): a, tesselate, method_3347, tesselate, func_217638_a
int (IIBlockAccess, BlockPosition): a, method_3343, method_3343, func_217639_a
int (BlockAndBiomeGetter, BlockPos): a, getLightColor, method_3343, func_217639_a
float (IBlockAccess, BlockPosition, FluidType): a, method_3346, getNorthWestCornerFluidHeight, func_217640_a
float (BlockGetter, BlockPos, Fluid): a, getWaterHeight, method_3346, getNorthWestCornerFluidHeight, func_217640_a
1.14.3
名称
dlf
dlj
net.minecraft.client.render.block.FluidRenderer
字段
TextureAtlasSprite[]: a, field_4165, field_178272_a
Sprite[]: a, field_4165, lavaSprites, field_178272_a
TextureAtlasSprite[]: b, field_4166, field_178271_b
Sprite[]: b, field_4166, waterSprites, field_178271_b
TextureAtlasSprite: c, field_4164, field_187501_d
Sprite: c, field_4164, waterOverlaySprite, field_187501_d
构造函数
方法
void (): a, method_3345, func_178268_a
void (): a, method_3345, onResourceReload, func_178268_a
boolean (IBlockAccess, BlockPosition, EnumDirection, Fluid): a, method_3348, func_209557_a
boolean (IBlockAccess, BlockPosition, EnumDirection, Fluid): a, method_3348, isSameFluid, func_209557_a
boolean (IBlockAccess, BlockPosition, EnumDirection, float): a, method_3344, func_209556_a
boolean (IBlockAccess, BlockPosition, EnumDirection, float): a, method_3344, method_3344, func_209556_a
boolean (IIBlockAccess, BlockPosition, BufferBuilder, Fluid): a, method_3347, func_217638_a
boolean (IIBlockAccess, BlockPosition, BufferBuilder, Fluid): a, method_3347, tesselate, func_217638_a
int (IIBlockAccess, BlockPosition): a, method_3343, func_217639_a
int (IIBlockAccess, BlockPosition): a, method_3343, method_3343, func_217639_a
float (IBlockAccess, BlockPosition, FluidType): a, method_3346, func_217640_a
float (IBlockAccess, BlockPosition, FluidType): a, method_3346, getNorthWestCornerFluidHeight, func_217640_a
1.14.2
名称
字段
构造函数
方法
1.14.1
名称
dld
dlf
字段
构造函数
方法
1.14
名称
dld
net.minecraft.class_775
net.minecraft.client.renderer.FluidBlockRenderer
字段
TextureAtlasSprite[]: a, field_4165, field_178272_a
TextureAtlasSprite[]: b, field_4166, field_178271_b
TextureAtlasSprite: c, field_4164, field_187501_d
构造函数
()
方法
void (): a, method_3345, func_178268_a
boolean (IBlockAccess, BlockPosition, EnumDirection, Fluid): a, method_3348, func_209557_a
boolean (IBlockAccess, BlockPosition, EnumDirection, float): a, method_3344, func_209556_a
boolean (IIBlockAccess, BlockPosition, BufferBuilder, Fluid): a, method_3347, func_217638_a
int (IIBlockAccess, BlockPosition): a, method_3343, func_217639_a
float (IBlockAccess, BlockPosition, FluidType): a, method_3346, func_217640_a