net.minecraft.client.renderer.blockentity

public class ConduitRenderer

implements BlockEntityRenderer<ConduitBlockEntity, CondiutRenderState>

hrq
net.minecraft.client.renderer.blockentity.ConduitRenderer
net.minecraft.class_829
net.minecraft.client.render.block.entity.ConduitBlockEntityRenderer
net.minecraft.src.C_4248_

字段概要

修饰符与类型字段
public static final MaterialMapper
a
MAPPER
field_56365
SPRITE_MAPPER
f_381116_
public static final Material
b
SHELL_TEXTURE
field_4377
BASE_TEXTURE
f_112378_
public static final Material
c
ACTIVE_SHELL_TEXTURE
field_4378
CAGE_TEXTURE
f_112379_
public static final Material
d
WIND_TEXTURE
field_4373
WIND_TEXTURE
f_112380_
public static final Material
e
VERTICAL_WIND_TEXTURE
field_4371
WIND_VERTICAL_TEXTURE
f_112381_
public static final Material
f
OPEN_EYE_TEXTURE
field_4379
OPEN_EYE_TEXTURE
f_112382_
public static final Material
g
CLOSED_EYE_TEXTURE
field_4380
CLOSED_EYE_TEXTURE
f_112383_
private final MaterialSet
h
materials
field_61785
materials
f_413175_
private final ModelPart
i
eye
field_20823
conduitEye
f_112384_
private final ModelPart
j
wind
field_20824
conduitWind
f_112385_
private final ModelPart
k
shell
field_20825
conduitShell
f_112386_
private final ModelPart
l
cage
field_20826
conduit
f_112387_

构造函数概要

修饰符构造函数
public (BlockEntityRendererProvider$Context ctx)

方法概要

修饰符与类型方法
public static LayerDefinition
a()
createEyeLayer()
method_32150()
getEyeTexturedModelData()
m_173614_()
public static LayerDefinition
d()
createWindLayer()
method_32151()
getWindTexturedModelData()
m_173615_()
public static LayerDefinition
f()
createShellLayer()
method_32152()
getShellTexturedModelData()
m_173616_()
public static LayerDefinition
g()
createCageLayer()
method_32153()
getPlainTexturedModelData()
m_173617_()
public CondiutRenderState
h()
createRenderState()
method_74370()
createRenderState()
m_414927_()
public void
a(elo arg0, hsr arg1, float arg2, ftm arg3, igi$a arg4)
extractRenderState(ConduitBlockEntity arg0, CondiutRenderState arg1, float arg2, Vec3 arg3, ModelFeatureRenderer$CrumblingOverlay arg4)
method_74369(class_2597 arg0, class_11961 arg1, float arg2, class_243 arg3, class_11683$class_11792 arg4)
updateRenderState(ConduitBlockEntity arg0, ConduitBlockEntityRenderState arg1, float arg2, Vec3d arg3, ModelCommandRenderer$CrumblingOverlayCommand arg4)
m_414963_(C_2002_ p_430149_, C_411278_ p_423055_, float p_429121_, C_3046_ p_425754_, C_410996_$C_411281_ arg4)
public void
a(hsr arg0, fzm arg1, hpo arg2, ikp arg3)
submit(CondiutRenderState arg0, PoseStack arg1, SubmitNodeCollector arg2, CameraRenderState arg3)
method_22750(class_11961 arg0, class_4587 arg1, class_11659 arg2, class_12075 arg3)
render(ConduitBlockEntityRenderState arg0, MatrixStack arg1, OrderedRenderCommandQueue arg2, CameraRenderState arg3)
m_6922_(C_411278_ p_422450_, C_3181_ p_422910_, C_411150_ p_424749_, C_411395_ arg3)