历史 - net.minecraft.client.renderer.blockentity.ConduitRenderer
1.21.11
名称
hja
hrq
字段
构造函数
方法
1.21.10
名称
字段
构造函数
方法
1.21.9
名称
hak
hja
字段
ModelPart: h, eye, field_20823, conduitEye, f_112384_
ModelPart: i, eye, field_20823, conduitEye, f_112384_
ModelPart: i, wind, field_20824, conduitWind, f_112385_
ModelPart: j, wind, field_20824, conduitWind, f_112385_
ModelPart: j, shell, field_20825, conduitShell, f_112386_
ModelPart: k, shell, field_20825, conduitShell, f_112386_
ModelPart: k, cage, field_20826, conduit, f_112387_
ModelPart: l, cage, field_20826, conduit, f_112387_
BlockEntityRenderDispatcher: l, renderer, field_27753, dispatcher, f_173611_
MaterialSet: h, materials, field_61785, materials, f_413175_
构造函数
方法
LayerDefinition (): c, createEyeLayer, method_32150, getEyeTexturedModelData, m_173614_
LayerDefinition (): a, createEyeLayer, method_32150, getEyeTexturedModelData, m_173614_
LayerDefinition (): e, createShellLayer, method_32152, getShellTexturedModelData, m_173616_
LayerDefinition (): f, createShellLayer, method_32152, getShellTexturedModelData, m_173616_
LayerDefinition (): f, createCageLayer, method_32153, getPlainTexturedModelData, m_173617_
LayerDefinition (): g, createCageLayer, method_32153, getPlainTexturedModelData, m_173617_
void (ConduitBlockEntity, float, PoseStack, MultiBufferSource, int, int, Vec3): a, render, method_22750, render, m_6922_
CondiutRenderState (): h, createRenderState, method_74370, createRenderState, m_414927_
void (ConduitBlockEntity, CondiutRenderState, float, Vec3, ModelFeatureRenderer$CrumblingOverlay): a, extractRenderState, method_74369, updateRenderState, m_414963_
void (CondiutRenderState, PoseStack, SubmitNodeCollector, CameraRenderState): a, submit, method_22750, render, m_6922_
1.21.8
名称
haj
hak
字段
构造函数
方法
1.21.7
名称
字段
构造函数
方法
1.21.6
名称
gui
haj
字段
构造函数
方法
LayerDefinition (): b, createEyeLayer, method_32150, getEyeTexturedModelData, m_173614_
LayerDefinition (): c, createEyeLayer, method_32150, getEyeTexturedModelData, m_173614_
LayerDefinition (): c, createWindLayer, method_32151, getWindTexturedModelData, m_173615_
LayerDefinition (): d, createWindLayer, method_32151, getWindTexturedModelData, m_173615_
LayerDefinition (): d, createShellLayer, method_32152, getShellTexturedModelData, m_173616_
LayerDefinition (): e, createShellLayer, method_32152, getShellTexturedModelData, m_173616_
LayerDefinition (): e, createCageLayer, method_32153, getPlainTexturedModelData, m_173617_
LayerDefinition (): f, createCageLayer, method_32153, getPlainTexturedModelData, m_173617_
1.21.5
名称
gos
gui
字段
Material: a, SHELL_TEXTURE, field_4377, BASE_TEXTURE, f_112378_
Material: b, SHELL_TEXTURE, field_4377, BASE_TEXTURE, f_112378_
Material: b, ACTIVE_SHELL_TEXTURE, field_4378, CAGE_TEXTURE, f_112379_
Material: c, ACTIVE_SHELL_TEXTURE, field_4378, CAGE_TEXTURE, f_112379_
Material: c, WIND_TEXTURE, field_4373, WIND_TEXTURE, f_112380_
Material: d, WIND_TEXTURE, field_4373, WIND_TEXTURE, f_112380_
Material: d, VERTICAL_WIND_TEXTURE, field_4371, WIND_VERTICAL_TEXTURE, f_112381_
Material: e, VERTICAL_WIND_TEXTURE, field_4371, WIND_VERTICAL_TEXTURE, f_112381_
Material: e, OPEN_EYE_TEXTURE, field_4379, OPEN_EYE_TEXTURE, f_112382_
Material: f, OPEN_EYE_TEXTURE, field_4379, OPEN_EYE_TEXTURE, f_112382_
Material: f, CLOSED_EYE_TEXTURE, field_4380, CLOSED_EYE_TEXTURE, f_112383_
Material: g, CLOSED_EYE_TEXTURE, field_4380, CLOSED_EYE_TEXTURE, f_112383_
ModelPart: g, eye, field_20823, conduitEye, f_112384_
ModelPart: h, eye, field_20823, conduitEye, f_112384_
ModelPart: h, wind, field_20824, conduitWind, f_112385_
ModelPart: i, wind, field_20824, conduitWind, f_112385_
ModelPart: i, shell, field_20825, conduitShell, f_112386_
ModelPart: j, shell, field_20825, conduitShell, f_112386_
ModelPart: j, cage, field_20826, conduit, f_112387_
ModelPart: k, cage, field_20826, conduit, f_112387_
BlockEntityRenderDispatcher: k, renderer, field_27753, dispatcher, f_173611_
BlockEntityRenderDispatcher: l, renderer, field_27753, dispatcher, f_173611_
MaterialMapper: a, MAPPER, field_56365, SPRITE_MAPPER, f_381116_
构造函数
方法
void (ConduitBlockEntity, float, PoseStack, MultiBufferSource, int, int): a, render, method_22750, render, m_6922_
void (ConduitBlockEntity, float, PoseStack, MultiBufferSource, int, int, Vec3): a, render, method_22750, render, m_6922_
1.21.4
名称
god
gos
字段
构造函数
方法
1.21.3
名称
ghg
god
字段
构造函数
方法
1.21.1
名称
字段
构造函数
方法
1.21
名称
gfx
ghg
字段
构造函数
方法
1.20.6
名称
fvo
gfx
字段
构造函数
方法
1.20.4
名称
fql
fvo
字段
构造函数
方法
1.20.2
名称
fmb
fql
字段
构造函数
方法
1.20.1
名称
fkj
fmb
字段
构造函数
方法
1.19.4
名称
ffy
fkj
字段
构造函数
方法
1.19.3
名称
fbv
ffy
字段
构造函数
方法
1.19.2
名称
字段
构造函数
方法
1.19.1
名称
ezx
fbv
字段
构造函数
方法
1.19
名称
esv
ezx
字段
构造函数
方法
1.18.2
名称
ero
esv
字段
构造函数
方法
1.18.1
名称
字段
构造函数
方法
1.18
名称
epl
ero
字段
构造函数
方法
1.17.1
名称
epk
epl
字段
构造函数
方法
1.17
名称
eci
epk
net.minecraft.client.renderer.tileentity.ConduitTileEntityRenderer
net.minecraft.src.C_4248_
字段
Material: a, SHELL_TEXTURE, field_4377, BASE_TEXTURE, field_205118_a
Material: a, SHELL_TEXTURE, field_4377, BASE_TEXTURE, f_112378_
Material: c, ACTIVE_SHELL_TEXTURE, field_4378, CAGE_TEXTURE, field_205119_d
Material: b, ACTIVE_SHELL_TEXTURE, field_4378, CAGE_TEXTURE, f_112379_
Material: d, WIND_TEXTURE, field_4373, WIND_TEXTURE, field_205120_e
Material: c, WIND_TEXTURE, field_4373, WIND_TEXTURE, f_112380_
Material: e, VERTICAL_WIND_TEXTURE, field_4371, WIND_VERTICAL_TEXTURE, field_205121_f
Material: d, VERTICAL_WIND_TEXTURE, field_4371, WIND_VERTICAL_TEXTURE, f_112381_
Material: f, OPEN_EYE_TEXTURE, field_4379, OPEN_EYE_TEXTURE, field_207746_g
Material: e, OPEN_EYE_TEXTURE, field_4379, OPEN_EYE_TEXTURE, f_112382_
Material: g, CLOSED_EYE_TEXTURE, field_4380, CLOSED_EYE_TEXTURE, field_207747_h
Material: f, CLOSED_EYE_TEXTURE, field_4380, CLOSED_EYE_TEXTURE, f_112383_
ModelPart: h, eye, field_20823, field_20823, field_228872_h_
ModelPart: g, eye, field_20823, conduitEye, f_112384_
ModelPart: i, wind, field_20824, field_20824, field_228873_i_
ModelPart: h, wind, field_20824, conduitWind, f_112385_
ModelPart: j, shell, field_20825, field_20825, field_228874_j_
ModelPart: i, shell, field_20825, conduitShell, f_112386_
ModelPart: k, cage, field_20826, field_20826, field_228875_k_
ModelPart: j, cage, field_20826, conduit, f_112387_
BlockEntityRenderDispatcher: k, renderer, field_27753, dispatcher, f_173611_
构造函数
(BlockEntityRendererProvider$Context)
方法
void (ConduitBlockEntity, float, PoseStack, MultiBufferSource, int, int): a, render, method_22750, render, func_225616_a_
void (ConduitBlockEntity, float, PoseStack, MultiBufferSource, int, int): a, render, method_22750, render, m_6922_
LayerDefinition (): b, createEyeLayer, method_32150, getEyeTexturedModelData, m_173614_
LayerDefinition (): c, createWindLayer, method_32151, getWindTexturedModelData, m_173615_
LayerDefinition (): d, createShellLayer, method_32152, getShellTexturedModelData, m_173616_
LayerDefinition (): e, createCageLayer, method_32153, getPlainTexturedModelData, m_173617_
1.16.5
名称
字段
构造函数
方法
1.16.4
名称
eca
eci
字段
构造函数
方法
1.16.3
名称
字段
构造函数
方法
1.16.2
名称
eeb
eca
字段
构造函数
方法
1.16.1
名称
dsv
eeb
字段
Material: a, SHELL_TEXTURE, field_4377, BASE_TEX, field_205118_a
Material: a, SHELL_TEXTURE, field_4377, BASE_TEXTURE, field_205118_a
Material: c, ACTIVE_SHELL_TEXTURE, field_4378, CAGE_TEX, field_205119_d
Material: c, ACTIVE_SHELL_TEXTURE, field_4378, CAGE_TEXTURE, field_205119_d
Material: d, WIND_TEXTURE, field_4373, WIND_TEX, field_205120_e
Material: d, WIND_TEXTURE, field_4373, WIND_TEXTURE, field_205120_e
Material: e, VERTICAL_WIND_TEXTURE, field_4371, WIND_VERTICAL_TEX, field_205121_f
Material: e, VERTICAL_WIND_TEXTURE, field_4371, WIND_VERTICAL_TEXTURE, field_205121_f
Material: f, OPEN_EYE_TEXTURE, field_4379, OPEN_EYE_TEX, field_207746_g
Material: f, OPEN_EYE_TEXTURE, field_4379, OPEN_EYE_TEXTURE, field_207746_g
Material: g, CLOSED_EYE_TEXTURE, field_4380, CLOSED_EYE_TEX, field_207747_h
Material: g, CLOSED_EYE_TEXTURE, field_4380, CLOSED_EYE_TEXTURE, field_207747_h
ModelPart: h, eye, field_20823, field_228872_h_
ModelPart: h, eye, field_20823, field_20823, field_228872_h_
ModelPart: i, wind, field_20824, field_228873_i_
ModelPart: i, wind, field_20824, field_20824, field_228873_i_
ModelPart: j, shell, field_20825, field_228874_j_
ModelPart: j, shell, field_20825, field_20825, field_228874_j_
ModelPart: k, cage, field_20826, field_228875_k_
ModelPart: k, cage, field_20826, field_20826, field_228875_k_
构造函数
方法
1.15.2
名称
dss
dsv
字段
构造函数
方法
1.15.1
名称
字段
构造函数
方法
1.15
名称
dph
dss
字段
ResourceLocation: c, SHELL_TEXTURE, field_4377, BASE_TEX, field_205118_a
ResourceLocation: d, ACTIVE_SHELL_TEXTURE, field_4378, CAGE_TEX, field_205119_d
ResourceLocation: e, WIND_TEXTURE, field_4373, WIND_TEX, field_205120_e
ResourceLocation: f, VERTICAL_WIND_TEXTURE, field_4371, WIND_VERTICAL_TEX, field_205121_f
ResourceLocation: g, OPEN_EYE_TEXTURE, field_4379, OPEN_EYE_TEX, field_207746_g
ResourceLocation: h, CLOSED_EYE_TEXTURE, field_4380, CLOSED_EYE_TEX, field_207747_h
ConduitRenderer$ShellModel: i, shellModel, field_4372, baseModel, field_205122_g
ConduitRenderer$CageModel: j, cageModel, field_4375, cageModel, field_205123_h
ConduitRenderer$WindModel: k, windModel, field_4374, windModel, field_205124_i
ConduitRenderer$EyeModel: l, eyeModel, field_4376, eyeModel, field_207748_l
Material: a, SHELL_TEXTURE, field_4377, BASE_TEX, field_205118_a
Material: c, ACTIVE_SHELL_TEXTURE, field_4378, CAGE_TEX, field_205119_d
Material: d, WIND_TEXTURE, field_4373, WIND_TEX, field_205120_e
Material: e, VERTICAL_WIND_TEXTURE, field_4371, WIND_VERTICAL_TEX, field_205121_f
Material: f, OPEN_EYE_TEXTURE, field_4379, OPEN_EYE_TEX, field_207746_g
Material: g, CLOSED_EYE_TEXTURE, field_4380, CLOSED_EYE_TEX, field_207747_h
ModelPart: h, eye, field_20823, field_228872_h_
ModelPart: i, wind, field_20824, field_228873_i_
ModelPart: j, shell, field_20825, field_228874_j_
ModelPart: k, cage, field_20826, field_228875_k_
构造函数
()
方法
void (ConduitBlockEntity, double, double, double, float, int): a, render, method_3572, render, func_199341_a
void (ConduitBlockEntity, float, PoseStack, MultiBufferSource, int, int): a, render, method_22750, render, func_225616_a_
1.14.4
名称
dmt
dph
net.minecraft.client.renderer.blockentity.ConduitRenderer
字段
MinecraftKey: c, field_4377, BASE_TEX, field_205118_a
ResourceLocation: c, SHELL_TEXTURE, field_4377, BASE_TEX, field_205118_a
MinecraftKey: d, field_4378, CAGE_TEX, field_205119_d
ResourceLocation: d, ACTIVE_SHELL_TEXTURE, field_4378, CAGE_TEX, field_205119_d
MinecraftKey: e, field_4373, WIND_TEX, field_205120_e
ResourceLocation: e, WIND_TEXTURE, field_4373, WIND_TEX, field_205120_e
MinecraftKey: f, field_4371, WIND_VERTICAL_TEX, field_205121_f
ResourceLocation: f, VERTICAL_WIND_TEXTURE, field_4371, WIND_VERTICAL_TEX, field_205121_f
MinecraftKey: g, field_4379, OPEN_EYE_TEX, field_207746_g
ResourceLocation: g, OPEN_EYE_TEXTURE, field_4379, OPEN_EYE_TEX, field_207746_g
MinecraftKey: h, field_4380, CLOSED_EYE_TEX, field_207747_h
ResourceLocation: h, CLOSED_EYE_TEXTURE, field_4380, CLOSED_EYE_TEX, field_207747_h
ConduitBlockEntityRenderer$BaseModel: i, field_4372, baseModel, field_205122_g
ConduitRenderer$ShellModel: i, shellModel, field_4372, baseModel, field_205122_g
ConduitBlockEntityRenderer$CageModel: j, field_4375, cageModel, field_205123_h
ConduitRenderer$CageModel: j, cageModel, field_4375, cageModel, field_205123_h
ConduitBlockEntityRenderer$WindModel: k, field_4374, windModel, field_205124_i
ConduitRenderer$WindModel: k, windModel, field_4374, windModel, field_205124_i
ConduitBlockEntityRenderer$EyeModel: l, field_4376, eyeModel, field_207748_l
ConduitRenderer$EyeModel: l, eyeModel, field_4376, eyeModel, field_207748_l
构造函数
方法
void (TileEntityConduit, double, double, double, float, int): a, method_3572, method_3572, func_199341_a
void (ConduitBlockEntity, double, double, double, float, int): a, render, method_3572, render, func_199341_a
1.14.3
名称
dmp
dmt
net.minecraft.client.render.block.entity.ConduitBlockEntityRenderer
字段
MinecraftKey: c, field_4377, field_205118_a
MinecraftKey: c, field_4377, BASE_TEX, field_205118_a
MinecraftKey: d, field_4378, field_205119_d
MinecraftKey: d, field_4378, CAGE_TEX, field_205119_d
MinecraftKey: e, field_4373, field_205120_e
MinecraftKey: e, field_4373, WIND_TEX, field_205120_e
MinecraftKey: f, field_4371, field_205121_f
MinecraftKey: f, field_4371, WIND_VERTICAL_TEX, field_205121_f
MinecraftKey: g, field_4379, field_207746_g
MinecraftKey: g, field_4379, OPEN_EYE_TEX, field_207746_g
MinecraftKey: h, field_4380, field_207747_h
MinecraftKey: h, field_4380, CLOSED_EYE_TEX, field_207747_h
ConduitTileEntityRenderer$ShellModel: i, field_4372, field_205122_g
ConduitBlockEntityRenderer$BaseModel: i, field_4372, baseModel, field_205122_g
ConduitTileEntityRenderer$CageModel: j, field_4375, field_205123_h
ConduitBlockEntityRenderer$CageModel: j, field_4375, cageModel, field_205123_h
ConduitTileEntityRenderer$WindModel: k, field_4374, field_205124_i
ConduitBlockEntityRenderer$WindModel: k, field_4374, windModel, field_205124_i
ConduitTileEntityRenderer$EyeModel: l, field_4376, field_207748_l
ConduitBlockEntityRenderer$EyeModel: l, field_4376, eyeModel, field_207748_l
构造函数
方法
void (TileEntityConduit, double, double, double, float, int): a, method_3572, func_199341_a
void (TileEntityConduit, double, double, double, float, int): a, method_3572, method_3572, func_199341_a
1.14.2
名称
字段
构造函数
方法
1.14.1
名称
dmn
dmp
字段
构造函数
方法
1.14
名称
dmn
net.minecraft.class_829
net.minecraft.client.renderer.tileentity.ConduitTileEntityRenderer
字段
MinecraftKey: c, field_4377, field_205118_a
MinecraftKey: d, field_4378, field_205119_d
MinecraftKey: e, field_4373, field_205120_e
MinecraftKey: f, field_4371, field_205121_f
MinecraftKey: g, field_4379, field_207746_g
MinecraftKey: h, field_4380, field_207747_h
ConduitTileEntityRenderer$ShellModel: i, field_4372, field_205122_g
ConduitTileEntityRenderer$CageModel: j, field_4375, field_205123_h
ConduitTileEntityRenderer$WindModel: k, field_4374, field_205124_i
ConduitTileEntityRenderer$EyeModel: l, field_4376, field_207748_l
构造函数
()
方法
void (TileEntityConduit, double, double, double, float, int): a, method_3572, func_199341_a