历史 - net.minecraft.client.renderer.blockentity.ConduitRenderer

1.21.11

名称

hja

hrq

字段

构造函数

方法

1.21.10

名称

字段

构造函数

方法

1.21.9

名称

hak

hja

字段

ModelPart: h, eye, field_20823, conduitEye, f_112384_

ModelPart: i, eye, field_20823, conduitEye, f_112384_

ModelPart: i, wind, field_20824, conduitWind, f_112385_

ModelPart: j, wind, field_20824, conduitWind, f_112385_

ModelPart: j, shell, field_20825, conduitShell, f_112386_

ModelPart: k, shell, field_20825, conduitShell, f_112386_

ModelPart: k, cage, field_20826, conduit, f_112387_

ModelPart: l, cage, field_20826, conduit, f_112387_

BlockEntityRenderDispatcher: l, renderer, field_27753, dispatcher, f_173611_

MaterialSet: h, materials, field_61785, materials, f_413175_

构造函数

方法

LayerDefinition (): c, createEyeLayer, method_32150, getEyeTexturedModelData, m_173614_

LayerDefinition (): a, createEyeLayer, method_32150, getEyeTexturedModelData, m_173614_

LayerDefinition (): e, createShellLayer, method_32152, getShellTexturedModelData, m_173616_

LayerDefinition (): f, createShellLayer, method_32152, getShellTexturedModelData, m_173616_

LayerDefinition (): f, createCageLayer, method_32153, getPlainTexturedModelData, m_173617_

LayerDefinition (): g, createCageLayer, method_32153, getPlainTexturedModelData, m_173617_

void (ConduitBlockEntity, float, PoseStack, MultiBufferSource, int, int, Vec3): a, render, method_22750, render, m_6922_

CondiutRenderState (): h, createRenderState, method_74370, createRenderState, m_414927_

void (ConduitBlockEntity, CondiutRenderState, float, Vec3, ModelFeatureRenderer$CrumblingOverlay): a, extractRenderState, method_74369, updateRenderState, m_414963_

void (CondiutRenderState, PoseStack, SubmitNodeCollector, CameraRenderState): a, submit, method_22750, render, m_6922_

1.21.8

名称

haj

hak

字段

构造函数

方法

1.21.7

名称

字段

构造函数

方法

1.21.6

名称

gui

haj

字段

构造函数

方法

LayerDefinition (): b, createEyeLayer, method_32150, getEyeTexturedModelData, m_173614_

LayerDefinition (): c, createEyeLayer, method_32150, getEyeTexturedModelData, m_173614_

LayerDefinition (): c, createWindLayer, method_32151, getWindTexturedModelData, m_173615_

LayerDefinition (): d, createWindLayer, method_32151, getWindTexturedModelData, m_173615_

LayerDefinition (): d, createShellLayer, method_32152, getShellTexturedModelData, m_173616_

LayerDefinition (): e, createShellLayer, method_32152, getShellTexturedModelData, m_173616_

LayerDefinition (): e, createCageLayer, method_32153, getPlainTexturedModelData, m_173617_

LayerDefinition (): f, createCageLayer, method_32153, getPlainTexturedModelData, m_173617_

1.21.5

名称

gos

gui

字段

Material: a, SHELL_TEXTURE, field_4377, BASE_TEXTURE, f_112378_

Material: b, SHELL_TEXTURE, field_4377, BASE_TEXTURE, f_112378_

Material: b, ACTIVE_SHELL_TEXTURE, field_4378, CAGE_TEXTURE, f_112379_

Material: c, ACTIVE_SHELL_TEXTURE, field_4378, CAGE_TEXTURE, f_112379_

Material: c, WIND_TEXTURE, field_4373, WIND_TEXTURE, f_112380_

Material: d, WIND_TEXTURE, field_4373, WIND_TEXTURE, f_112380_

Material: d, VERTICAL_WIND_TEXTURE, field_4371, WIND_VERTICAL_TEXTURE, f_112381_

Material: e, VERTICAL_WIND_TEXTURE, field_4371, WIND_VERTICAL_TEXTURE, f_112381_

Material: e, OPEN_EYE_TEXTURE, field_4379, OPEN_EYE_TEXTURE, f_112382_

Material: f, OPEN_EYE_TEXTURE, field_4379, OPEN_EYE_TEXTURE, f_112382_

Material: f, CLOSED_EYE_TEXTURE, field_4380, CLOSED_EYE_TEXTURE, f_112383_

Material: g, CLOSED_EYE_TEXTURE, field_4380, CLOSED_EYE_TEXTURE, f_112383_

ModelPart: g, eye, field_20823, conduitEye, f_112384_

ModelPart: h, eye, field_20823, conduitEye, f_112384_

ModelPart: h, wind, field_20824, conduitWind, f_112385_

ModelPart: i, wind, field_20824, conduitWind, f_112385_

ModelPart: i, shell, field_20825, conduitShell, f_112386_

ModelPart: j, shell, field_20825, conduitShell, f_112386_

ModelPart: j, cage, field_20826, conduit, f_112387_

ModelPart: k, cage, field_20826, conduit, f_112387_

BlockEntityRenderDispatcher: k, renderer, field_27753, dispatcher, f_173611_

BlockEntityRenderDispatcher: l, renderer, field_27753, dispatcher, f_173611_

MaterialMapper: a, MAPPER, field_56365, SPRITE_MAPPER, f_381116_

构造函数

方法

void (ConduitBlockEntity, float, PoseStack, MultiBufferSource, int, int): a, render, method_22750, render, m_6922_

void (ConduitBlockEntity, float, PoseStack, MultiBufferSource, int, int, Vec3): a, render, method_22750, render, m_6922_

1.21.4

名称

god

gos

字段

构造函数

方法

1.21.3

名称

ghg

god

字段

构造函数

方法

1.21.1

名称

字段

构造函数

方法

1.21

名称

gfx

ghg

字段

构造函数

方法

1.20.6

名称

fvo

gfx

字段

构造函数

方法

1.20.4

名称

fql

fvo

字段

构造函数

方法

1.20.2

名称

fmb

fql

字段

构造函数

方法

1.20.1

名称

fkj

fmb

字段

构造函数

方法

1.19.4

名称

ffy

fkj

字段

构造函数

方法

1.19.3

名称

fbv

ffy

字段

构造函数

方法

1.19.2

名称

字段

构造函数

方法

1.19.1

名称

ezx

fbv

字段

构造函数

方法

1.19

名称

esv

ezx

字段

构造函数

方法

1.18.2

名称

ero

esv

字段

构造函数

方法

1.18.1

名称

字段

构造函数

方法

1.18

名称

epl

ero

字段

构造函数

方法

1.17.1

名称

epk

epl

字段

构造函数

方法

1.17

名称

eci

epk

net.minecraft.client.renderer.tileentity.ConduitTileEntityRenderer

net.minecraft.src.C_4248_

字段

Material: a, SHELL_TEXTURE, field_4377, BASE_TEXTURE, field_205118_a

Material: a, SHELL_TEXTURE, field_4377, BASE_TEXTURE, f_112378_

Material: c, ACTIVE_SHELL_TEXTURE, field_4378, CAGE_TEXTURE, field_205119_d

Material: b, ACTIVE_SHELL_TEXTURE, field_4378, CAGE_TEXTURE, f_112379_

Material: d, WIND_TEXTURE, field_4373, WIND_TEXTURE, field_205120_e

Material: c, WIND_TEXTURE, field_4373, WIND_TEXTURE, f_112380_

Material: e, VERTICAL_WIND_TEXTURE, field_4371, WIND_VERTICAL_TEXTURE, field_205121_f

Material: d, VERTICAL_WIND_TEXTURE, field_4371, WIND_VERTICAL_TEXTURE, f_112381_

Material: f, OPEN_EYE_TEXTURE, field_4379, OPEN_EYE_TEXTURE, field_207746_g

Material: e, OPEN_EYE_TEXTURE, field_4379, OPEN_EYE_TEXTURE, f_112382_

Material: g, CLOSED_EYE_TEXTURE, field_4380, CLOSED_EYE_TEXTURE, field_207747_h

Material: f, CLOSED_EYE_TEXTURE, field_4380, CLOSED_EYE_TEXTURE, f_112383_

ModelPart: h, eye, field_20823, field_20823, field_228872_h_

ModelPart: g, eye, field_20823, conduitEye, f_112384_

ModelPart: i, wind, field_20824, field_20824, field_228873_i_

ModelPart: h, wind, field_20824, conduitWind, f_112385_

ModelPart: j, shell, field_20825, field_20825, field_228874_j_

ModelPart: i, shell, field_20825, conduitShell, f_112386_

ModelPart: k, cage, field_20826, field_20826, field_228875_k_

ModelPart: j, cage, field_20826, conduit, f_112387_

BlockEntityRenderDispatcher: k, renderer, field_27753, dispatcher, f_173611_

构造函数

(BlockEntityRenderDispatcher)

(BlockEntityRendererProvider$Context)

方法

void (ConduitBlockEntity, float, PoseStack, MultiBufferSource, int, int): a, render, method_22750, render, func_225616_a_

void (ConduitBlockEntity, float, PoseStack, MultiBufferSource, int, int): a, render, method_22750, render, m_6922_

LayerDefinition (): b, createEyeLayer, method_32150, getEyeTexturedModelData, m_173614_

LayerDefinition (): c, createWindLayer, method_32151, getWindTexturedModelData, m_173615_

LayerDefinition (): d, createShellLayer, method_32152, getShellTexturedModelData, m_173616_

LayerDefinition (): e, createCageLayer, method_32153, getPlainTexturedModelData, m_173617_

1.16.5

名称

字段

构造函数

方法

1.16.4

名称

eca

eci

字段

构造函数

方法

1.16.3

名称

字段

构造函数

方法

1.16.2

名称

eeb

eca

字段

构造函数

方法

1.16.1

名称

dsv

eeb

字段

Material: a, SHELL_TEXTURE, field_4377, BASE_TEX, field_205118_a

Material: a, SHELL_TEXTURE, field_4377, BASE_TEXTURE, field_205118_a

Material: c, ACTIVE_SHELL_TEXTURE, field_4378, CAGE_TEX, field_205119_d

Material: c, ACTIVE_SHELL_TEXTURE, field_4378, CAGE_TEXTURE, field_205119_d

Material: d, WIND_TEXTURE, field_4373, WIND_TEX, field_205120_e

Material: d, WIND_TEXTURE, field_4373, WIND_TEXTURE, field_205120_e

Material: e, VERTICAL_WIND_TEXTURE, field_4371, WIND_VERTICAL_TEX, field_205121_f

Material: e, VERTICAL_WIND_TEXTURE, field_4371, WIND_VERTICAL_TEXTURE, field_205121_f

Material: f, OPEN_EYE_TEXTURE, field_4379, OPEN_EYE_TEX, field_207746_g

Material: f, OPEN_EYE_TEXTURE, field_4379, OPEN_EYE_TEXTURE, field_207746_g

Material: g, CLOSED_EYE_TEXTURE, field_4380, CLOSED_EYE_TEX, field_207747_h

Material: g, CLOSED_EYE_TEXTURE, field_4380, CLOSED_EYE_TEXTURE, field_207747_h

ModelPart: h, eye, field_20823, field_228872_h_

ModelPart: h, eye, field_20823, field_20823, field_228872_h_

ModelPart: i, wind, field_20824, field_228873_i_

ModelPart: i, wind, field_20824, field_20824, field_228873_i_

ModelPart: j, shell, field_20825, field_228874_j_

ModelPart: j, shell, field_20825, field_20825, field_228874_j_

ModelPart: k, cage, field_20826, field_228875_k_

ModelPart: k, cage, field_20826, field_20826, field_228875_k_

构造函数

方法

1.15.2

名称

dss

dsv

字段

构造函数

方法

1.15.1

名称

字段

构造函数

方法

1.15

名称

dph

dss

字段

ResourceLocation: c, SHELL_TEXTURE, field_4377, BASE_TEX, field_205118_a

ResourceLocation: d, ACTIVE_SHELL_TEXTURE, field_4378, CAGE_TEX, field_205119_d

ResourceLocation: e, WIND_TEXTURE, field_4373, WIND_TEX, field_205120_e

ResourceLocation: f, VERTICAL_WIND_TEXTURE, field_4371, WIND_VERTICAL_TEX, field_205121_f

ResourceLocation: g, OPEN_EYE_TEXTURE, field_4379, OPEN_EYE_TEX, field_207746_g

ResourceLocation: h, CLOSED_EYE_TEXTURE, field_4380, CLOSED_EYE_TEX, field_207747_h

ConduitRenderer$ShellModel: i, shellModel, field_4372, baseModel, field_205122_g

ConduitRenderer$CageModel: j, cageModel, field_4375, cageModel, field_205123_h

ConduitRenderer$WindModel: k, windModel, field_4374, windModel, field_205124_i

ConduitRenderer$EyeModel: l, eyeModel, field_4376, eyeModel, field_207748_l

Material: a, SHELL_TEXTURE, field_4377, BASE_TEX, field_205118_a

Material: c, ACTIVE_SHELL_TEXTURE, field_4378, CAGE_TEX, field_205119_d

Material: d, WIND_TEXTURE, field_4373, WIND_TEX, field_205120_e

Material: e, VERTICAL_WIND_TEXTURE, field_4371, WIND_VERTICAL_TEX, field_205121_f

Material: f, OPEN_EYE_TEXTURE, field_4379, OPEN_EYE_TEX, field_207746_g

Material: g, CLOSED_EYE_TEXTURE, field_4380, CLOSED_EYE_TEX, field_207747_h

ModelPart: h, eye, field_20823, field_228872_h_

ModelPart: i, wind, field_20824, field_228873_i_

ModelPart: j, shell, field_20825, field_228874_j_

ModelPart: k, cage, field_20826, field_228875_k_

构造函数

()

(BlockEntityRenderDispatcher)

方法

void (ConduitBlockEntity, double, double, double, float, int): a, render, method_3572, render, func_199341_a

void (ConduitBlockEntity, float, PoseStack, MultiBufferSource, int, int): a, render, method_22750, render, func_225616_a_

1.14.4

名称

dmt

dph

net.minecraft.client.renderer.blockentity.ConduitRenderer

字段

MinecraftKey: c, field_4377, BASE_TEX, field_205118_a

ResourceLocation: c, SHELL_TEXTURE, field_4377, BASE_TEX, field_205118_a

MinecraftKey: d, field_4378, CAGE_TEX, field_205119_d

ResourceLocation: d, ACTIVE_SHELL_TEXTURE, field_4378, CAGE_TEX, field_205119_d

MinecraftKey: e, field_4373, WIND_TEX, field_205120_e

ResourceLocation: e, WIND_TEXTURE, field_4373, WIND_TEX, field_205120_e

MinecraftKey: f, field_4371, WIND_VERTICAL_TEX, field_205121_f

ResourceLocation: f, VERTICAL_WIND_TEXTURE, field_4371, WIND_VERTICAL_TEX, field_205121_f

MinecraftKey: g, field_4379, OPEN_EYE_TEX, field_207746_g

ResourceLocation: g, OPEN_EYE_TEXTURE, field_4379, OPEN_EYE_TEX, field_207746_g

MinecraftKey: h, field_4380, CLOSED_EYE_TEX, field_207747_h

ResourceLocation: h, CLOSED_EYE_TEXTURE, field_4380, CLOSED_EYE_TEX, field_207747_h

ConduitBlockEntityRenderer$BaseModel: i, field_4372, baseModel, field_205122_g

ConduitRenderer$ShellModel: i, shellModel, field_4372, baseModel, field_205122_g

ConduitBlockEntityRenderer$CageModel: j, field_4375, cageModel, field_205123_h

ConduitRenderer$CageModel: j, cageModel, field_4375, cageModel, field_205123_h

ConduitBlockEntityRenderer$WindModel: k, field_4374, windModel, field_205124_i

ConduitRenderer$WindModel: k, windModel, field_4374, windModel, field_205124_i

ConduitBlockEntityRenderer$EyeModel: l, field_4376, eyeModel, field_207748_l

ConduitRenderer$EyeModel: l, eyeModel, field_4376, eyeModel, field_207748_l

构造函数

方法

void (TileEntityConduit, double, double, double, float, int): a, method_3572, method_3572, func_199341_a

void (ConduitBlockEntity, double, double, double, float, int): a, render, method_3572, render, func_199341_a

1.14.3

名称

dmp

dmt

net.minecraft.client.render.block.entity.ConduitBlockEntityRenderer

字段

MinecraftKey: c, field_4377, field_205118_a

MinecraftKey: c, field_4377, BASE_TEX, field_205118_a

MinecraftKey: d, field_4378, field_205119_d

MinecraftKey: d, field_4378, CAGE_TEX, field_205119_d

MinecraftKey: e, field_4373, field_205120_e

MinecraftKey: e, field_4373, WIND_TEX, field_205120_e

MinecraftKey: f, field_4371, field_205121_f

MinecraftKey: f, field_4371, WIND_VERTICAL_TEX, field_205121_f

MinecraftKey: g, field_4379, field_207746_g

MinecraftKey: g, field_4379, OPEN_EYE_TEX, field_207746_g

MinecraftKey: h, field_4380, field_207747_h

MinecraftKey: h, field_4380, CLOSED_EYE_TEX, field_207747_h

ConduitTileEntityRenderer$ShellModel: i, field_4372, field_205122_g

ConduitBlockEntityRenderer$BaseModel: i, field_4372, baseModel, field_205122_g

ConduitTileEntityRenderer$CageModel: j, field_4375, field_205123_h

ConduitBlockEntityRenderer$CageModel: j, field_4375, cageModel, field_205123_h

ConduitTileEntityRenderer$WindModel: k, field_4374, field_205124_i

ConduitBlockEntityRenderer$WindModel: k, field_4374, windModel, field_205124_i

ConduitTileEntityRenderer$EyeModel: l, field_4376, field_207748_l

ConduitBlockEntityRenderer$EyeModel: l, field_4376, eyeModel, field_207748_l

构造函数

方法

void (TileEntityConduit, double, double, double, float, int): a, method_3572, func_199341_a

void (TileEntityConduit, double, double, double, float, int): a, method_3572, method_3572, func_199341_a

1.14.2

名称

字段

构造函数

方法

1.14.1

名称

dmn

dmp

字段

构造函数

方法

1.14

名称

dmn

net.minecraft.class_829

net.minecraft.client.renderer.tileentity.ConduitTileEntityRenderer

字段

MinecraftKey: c, field_4377, field_205118_a

MinecraftKey: d, field_4378, field_205119_d

MinecraftKey: e, field_4373, field_205120_e

MinecraftKey: f, field_4371, field_205121_f

MinecraftKey: g, field_4379, field_207746_g

MinecraftKey: h, field_4380, field_207747_h

ConduitTileEntityRenderer$ShellModel: i, field_4372, field_205122_g

ConduitTileEntityRenderer$CageModel: j, field_4375, field_205123_h

ConduitTileEntityRenderer$WindModel: k, field_4374, field_205124_i

ConduitTileEntityRenderer$EyeModel: l, field_4376, field_207748_l

构造函数

()

方法

void (TileEntityConduit, double, double, double, float, int): a, method_3572, func_199341_a