net.minecraft.client.renderer.entity

public class GuardianRenderer

extends MobRenderer<Guardian, GuardianRenderState, GuardianModel>

All mapped superinterfaces:

RenderLayerParent

hxe
net.minecraft.client.renderer.entity.GuardianRenderer
net.minecraft.class_907
net.minecraft.client.render.entity.GuardianEntityRenderer
net.minecraft.src.C_4343_

字段概要

修饰符与类型字段
private static final Identifier
a
GUARDIAN_LOCATION
field_4708
TEXTURE
f_114778_
private static final Identifier
i
GUARDIAN_BEAM_LOCATION
field_4709
EXPLOSION_BEAM_TEXTURE
f_114779_
private static final RenderType
j
BEAM_RENDER_TYPE
field_21743
LAYER
f_114780_

构造函数概要

修饰符构造函数
public (EntityRendererProvider$Context arg0)
protected (EntityRendererProvider$Context ctx, float shadowRadius, ModelLayerLocation layer)

方法概要

修饰符与类型方法
public boolean
a(czx arg0, htx arg1, double arg2, double arg3, double arg4)
shouldRender(Guardian arg0, Frustum arg1, double arg2, double arg3, double arg4)
method_3978(class_1577 arg0, class_4604 arg1, double arg2, double arg3, double arg4)
shouldRender(GuardianEntity arg0, Frustum arg1, double arg2, double arg3, double arg4)
m_5523_(C_1017_ p_114837_, C_4273_ p_114838_, double p_114839_, double arg3, double arg4)
private Vec3
a(chl arg0, double arg1, float arg2)
getPosition(LivingEntity arg0, double arg1, float arg2)
method_3979(class_1309 arg0, double arg1, float arg2)
fromLerpedPosition(LivingEntity entity, double yOffset, float delta)
m_114802_(C_524_ p_114804_, double p_114805_, float arg2)
public void
a(ids arg0, fzm arg1, hpo arg2, ikp arg3)
submit(GuardianRenderState arg0, PoseStack arg1, SubmitNodeCollector arg2, CameraRenderState arg3)
method_3977(class_10031 arg0, class_4587 arg1, class_11659 arg2, class_12075 arg3)
render(GuardianEntityRenderState arg0, MatrixStack arg1, OrderedRenderCommandQueue arg2, CameraRenderState arg3)
m_324479_(C_345751_ p_426620_, C_3181_ p_430505_, C_411150_ p_424293_, C_411395_ arg3)
private static void
a(fzm arg0, hpo arg1, ftm arg2, float arg3, float arg4, float arg5)
renderBeam(PoseStack arg0, SubmitNodeCollector arg1, Vec3 arg2, float arg3, float arg4, float arg5)
method_62456(class_4587 arg0, class_11659 arg1, class_243 arg2, float arg3, float arg4, float arg5)
renderBeam(MatrixStack arg0, OrderedRenderCommandQueue arg1, Vec3d arg2, float beamTicks, float arg4, float arg5)
m_353006_(C_3181_ p_362984_, C_411150_ p_426389_, C_3046_ p_364612_, float p_368702_, float p_364900_, float p_363883_)
private static void
a(fzp arg0, fzm$a arg1, float arg2, float arg3, float arg4, int arg5, int arg6, int arg7, float arg8, float arg9)
vertex(VertexConsumer arg0, PoseStack$Pose arg1, float arg2, float arg3, float arg4, int arg5, int arg6, int arg7, float arg8, float arg9)
method_23173(class_4588 arg0, class_4587$class_4665 arg1, float arg2, float arg3, float arg4, int arg5, int arg6, int arg7, float arg8, float arg9)
vertex(VertexConsumer vertexConsumer, MatrixStack$Entry matrix, float x, float y, float z, int red, int green, int blue, float u, float v)
m_252738_(C_3187_ p_253637_, C_3181_$C_3183_ p_334069_, float p_253994_, float p_254492_, float p_254474_, int p_254080_, int p_253655_, int p_254133_, float p_254233_, float p_253939_)
public Identifier
a(ids arg0)
getTextureLocation(GuardianRenderState arg0)
method_3976(class_10031 arg0)
getTexture(GuardianEntityRenderState arg0)
m_113764_(C_345751_ arg0)
public GuardianRenderState
b()
createRenderState()
method_62457()
createRenderState()
m_5478_()
public void
a(czx arg0, ids arg1, float arg2)
extractRenderState(Guardian arg0, GuardianRenderState arg1, float arg2)
method_62455(class_1577 arg0, class_10031 arg1, float arg2)
updateRenderState(GuardianEntity arg0, GuardianEntityRenderState arg1, float arg2)
m_351578_(C_1017_ p_365304_, C_345751_ p_367592_, float arg2)
private static Entity
a(czx arg0)
getEntityToLookAt(Guardian arg0)
method_62454(class_1577 arg0)
getBeamTarget(GuardianEntity guardian)
m_352171_(C_1017_ p_369397_)