历史 - net.minecraft.client.renderer.entity.GuardianRenderer
1.21.11
名称
hom
hxe
字段
构造函数
方法
1.21.10
名称
字段
构造函数
方法
1.21.9
名称
hes
hom
字段
ResourceLocation: k, GUARDIAN_BEAM_LOCATION, field_4709, EXPLOSION_BEAM_TEXTURE, f_114779_
ResourceLocation: i, GUARDIAN_BEAM_LOCATION, field_4709, EXPLOSION_BEAM_TEXTURE, f_114779_
RenderType: l, BEAM_RENDER_TYPE, field_21743, LAYER, f_114780_
RenderType: j, BEAM_RENDER_TYPE, field_21743, LAYER, f_114780_
构造函数
方法
void (GuardianRenderState, PoseStack, MultiBufferSource, int): a, render, method_3977, render, m_7392_
void (PoseStack, VertexConsumer, Vec3, float, float, float): a, renderBeam, method_62456, renderBeam, m_353006_
void (GuardianRenderState, PoseStack, SubmitNodeCollector, CameraRenderState): a, submit, method_3977, render, m_324479_
void (PoseStack, SubmitNodeCollector, Vec3, float, float, float): a, renderBeam, method_62456, renderBeam, m_353006_
1.21.8
名称
her
hes
字段
构造函数
方法
1.21.7
名称
字段
构造函数
方法
1.21.6
名称
gyj
her
字段
ResourceLocation: j, GUARDIAN_BEAM_LOCATION, field_4709, EXPLOSION_BEAM_TEXTURE, f_114779_
ResourceLocation: k, GUARDIAN_BEAM_LOCATION, field_4709, EXPLOSION_BEAM_TEXTURE, f_114779_
RenderType: k, BEAM_RENDER_TYPE, field_21743, LAYER, f_114780_
RenderType: l, BEAM_RENDER_TYPE, field_21743, LAYER, f_114780_
构造函数
方法
1.21.5
名称
gst
gyj
字段
ResourceLocation: b, GUARDIAN_BEAM_LOCATION, field_4709, EXPLOSION_BEAM_TEXTURE, f_114779_
ResourceLocation: j, GUARDIAN_BEAM_LOCATION, field_4709, EXPLOSION_BEAM_TEXTURE, f_114779_
构造函数
方法
1.21.4
名称
gse
gst
字段
构造函数
方法
1.21.3
名称
gkx
gse
字段
ResourceLocation: i, GUARDIAN_BEAM_LOCATION, field_4709, EXPLOSION_BEAM_TEXTURE, f_114779_
ResourceLocation: b, GUARDIAN_BEAM_LOCATION, field_4709, EXPLOSION_BEAM_TEXTURE, f_114779_
RenderType: j, BEAM_RENDER_TYPE, field_21743, LAYER, f_114780_
RenderType: k, BEAM_RENDER_TYPE, field_21743, LAYER, f_114780_
构造函数
方法
ResourceLocation (Guardian): a, getTextureLocation, method_3976, getTexture, m_5478_
void (Guardian, float, float, PoseStack, MultiBufferSource, int): a, render, method_3977, render, m_7392_
void (GuardianRenderState, PoseStack, MultiBufferSource, int): a, render, method_3977, render, m_7392_
void (PoseStack, VertexConsumer, Vec3, float, float, float): a, renderBeam, method_62456, renderBeam, m_353006_
ResourceLocation (GuardianRenderState): a, getTextureLocation, method_3976, getTexture, m_113764_
GuardianRenderState (): b, createRenderState, method_62457, createRenderState, m_5478_
void (Guardian, GuardianRenderState, float): a, extractRenderState, method_62455, updateRenderState, m_351578_
Entity (Guardian): a, getEntityToLookAt, method_62454, getBeamTarget, m_352171_
1.21.1
名称
字段
构造函数
方法
1.21
名称
gjn
gkx
字段
构造函数
方法
1.20.6
名称
fzb
gjn
字段
构造函数
方法
void (VertexConsumer, org.joml.Matrix4f, org.joml.Matrix3f, float, float, float, int, int, int, float, float): a, vertex, method_23173, vertex, m_252738_
void (VertexConsumer, PoseStack$Pose, float, float, float, int, int, int, float, float): a, vertex, method_23173, vertex, m_252738_
1.20.4
名称
ftv
fzb
字段
构造函数
方法
1.20.2
名称
fpm
ftv
字段
构造函数
方法
1.20.1
名称
fns
fpm
字段
构造函数
方法
1.19.4
名称
fje
fns
字段
构造函数
方法
1.19.3
名称
fez
fje
字段
构造函数
方法
void (VertexConsumer, Matrix4f, Matrix3f, float, float, float, int, int, int, float, float): a, vertex, method_23173, vertex, m_114841_
void (VertexConsumer, org.joml.Matrix4f, org.joml.Matrix3f, float, float, float, int, int, int, float, float): a, vertex, method_23173, vertex, m_252738_
1.19.2
名称
字段
构造函数
方法
1.19.1
名称
fdb
fez
字段
构造函数
方法
1.19
名称
evx
fdb
字段
构造函数
方法
1.18.2
名称
euq
evx
字段
构造函数
方法
1.18.1
名称
字段
构造函数
方法
1.18
名称
esl
euq
字段
构造函数
方法
void (VertexConsumer, Matrix4f, Matrix3f, float, float, float, int, int, int, float, float): a, vertex, method_23173, method_23173, m_114841_
void (VertexConsumer, Matrix4f, Matrix3f, float, float, float, int, int, int, float, float): a, vertex, method_23173, vertex, m_114841_
1.17.1
名称
esk
esl
字段
构造函数
方法
1.17
名称
efe
esk
net.minecraft.client.renderer.entity.GuardianRenderer
net.minecraft.src.C_4343_
字段
ResourceLocation: a, GUARDIAN_LOCATION, field_4708, TEXTURE, field_177114_e
ResourceLocation: a, GUARDIAN_LOCATION, field_4708, TEXTURE, f_114778_
ResourceLocation: g, GUARDIAN_BEAM_LOCATION, field_4709, EXPLOSION_BEAM_TEXTURE, field_177117_k
ResourceLocation: i, GUARDIAN_BEAM_LOCATION, field_4709, EXPLOSION_BEAM_TEXTURE, f_114779_
RenderType: h, BEAM_RENDER_TYPE, field_21743, LAYER, field_229107_h_
RenderType: j, BEAM_RENDER_TYPE, field_21743, LAYER, f_114780_
构造函数
(EntityRenderDispatcher, float)
(EntityRendererProvider$Context)
(EntityRendererProvider$Context, float, ModelLayerLocation)
方法
Vec3 (LivingEntity, double, float): a, getPosition, method_3979, fromLerpedPosition, func_177110_a
Vec3 (LivingEntity, double, float): a, getPosition, method_3979, fromLerpedPosition, m_114802_
ResourceLocation (Guardian): a, getTextureLocation, method_3976, getTexture, func_110775_a
ResourceLocation (Guardian): a, getTextureLocation, method_3976, getTexture, m_5478_
boolean (Guardian, Frustum, double, double, double): a, shouldRender, method_3978, shouldRender, func_225626_a_
boolean (Guardian, Frustum, double, double, double): a, shouldRender, method_3978, shouldRender, m_5523_
void (Guardian, float, float, PoseStack, MultiBufferSource, int): a, render, method_3977, render, func_225623_a_
void (Guardian, float, float, PoseStack, MultiBufferSource, int): a, render, method_3977, render, m_7392_
void (VertexConsumer, Matrix4f, Matrix3f, float, float, float, int, int, int, float, float): a, vertex, method_23173, method_23173, func_229108_a_
void (VertexConsumer, Matrix4f, Matrix3f, float, float, float, int, int, int, float, float): a, vertex, method_23173, method_23173, m_114841_
1.16.5
名称
字段
构造函数
方法
1.16.4
名称
eew
efe
字段
构造函数
方法
1.16.3
名称
字段
构造函数
方法
1.16.2
名称
egx
eew
字段
构造函数
方法
1.16.1
名称
dvq
egx
字段
ResourceLocation: a, GUARDIAN_LOCATION, field_4708, SKIN, field_177114_e
ResourceLocation: a, GUARDIAN_LOCATION, field_4708, TEXTURE, field_177114_e
ResourceLocation: g, GUARDIAN_BEAM_LOCATION, field_4709, EXPLOSION_BEAM_TEX, field_177117_k
ResourceLocation: g, GUARDIAN_BEAM_LOCATION, field_4709, EXPLOSION_BEAM_TEXTURE, field_177117_k
RenderType: h, BEAM_RENDER_TYPE, field_21743, field_229107_h_
RenderType: h, BEAM_RENDER_TYPE, field_21743, LAYER, field_229107_h_
构造函数
方法
void (VertexConsumer, Matrix4f, Matrix3f, float, float, float, int, int, int, float, float): a, vertex, method_23173, func_229108_a_
void (VertexConsumer, Matrix4f, Matrix3f, float, float, float, int, int, int, float, float): a, vertex, method_23173, method_23173, func_229108_a_
1.15.2
名称
dvn
dvq
字段
构造函数
方法
1.15.1
名称
字段
构造函数
方法
1.15
名称
dsl
dvn
字段
ResourceLocation: j, GUARDIAN_BEAM_LOCATION, field_4709, EXPLOSION_BEAM_TEX, field_177117_k
ResourceLocation: g, GUARDIAN_BEAM_LOCATION, field_4709, EXPLOSION_BEAM_TEX, field_177117_k
RenderType: h, BEAM_RENDER_TYPE, field_21743, field_229107_h_
构造函数
方法
boolean (Guardian, Culler, double, double, double): a, shouldRender, method_3978, isVisible, func_177071_a
void (Guardian, double, double, double, float, float): a, render, method_3977, render, func_76986_a
boolean (Guardian, Frustum, double, double, double): a, shouldRender, method_3978, shouldRender, func_225626_a_
void (Guardian, float, float, PoseStack, MultiBufferSource, int): a, render, method_3977, render, func_225623_a_
void (VertexConsumer, Matrix4f, Matrix3f, float, float, float, int, int, int, float, float): a, vertex, method_23173, func_229108_a_
1.14.4
名称
dpx
dsl
net.minecraft.client.renderer.entity.GuardianRenderer
字段
MinecraftKey: a, field_4708, SKIN, field_177114_e
ResourceLocation: a, GUARDIAN_LOCATION, field_4708, SKIN, field_177114_e
MinecraftKey: j, field_4709, EXPLOSION_BEAM_TEX, field_177117_k
ResourceLocation: j, GUARDIAN_BEAM_LOCATION, field_4709, EXPLOSION_BEAM_TEX, field_177117_k
构造函数
方法
boolean (EntityGuardian, VisibleRegion, double, double, double): a, method_3978, method_3978, func_177071_a
boolean (Guardian, Culler, double, double, double): a, shouldRender, method_3978, isVisible, func_177071_a
Vec3D (EntityLiving, double, float): a, method_3979, fromLerpedPosition, func_177110_a
Vec3 (LivingEntity, double, float): a, getPosition, method_3979, fromLerpedPosition, func_177110_a
void (EntityGuardian, double, double, double, float, float): a, method_3977, method_3977, func_76986_a
void (Guardian, double, double, double, float, float): a, render, method_3977, render, func_76986_a
MinecraftKey (EntityGuardian): a, method_3976, method_3976, func_110775_a
ResourceLocation (Guardian): a, getTextureLocation, method_3976, getTexture, func_110775_a
1.14.3
名称
dpt
dpx
net.minecraft.client.render.entity.GuardianEntityRenderer
字段
MinecraftKey: a, field_4708, field_177114_e
MinecraftKey: a, field_4708, SKIN, field_177114_e
MinecraftKey: j, field_4709, field_177117_k
MinecraftKey: j, field_4709, EXPLOSION_BEAM_TEX, field_177117_k
构造函数
方法
boolean (EntityGuardian, ICamera, double, double, double): a, method_3978, func_177071_a
boolean (EntityGuardian, VisibleRegion, double, double, double): a, method_3978, method_3978, func_177071_a
Vec3D (EntityLiving, double, float): a, method_3979, func_177110_a
Vec3D (EntityLiving, double, float): a, method_3979, fromLerpedPosition, func_177110_a
void (EntityGuardian, double, double, double, float, float): a, method_3977, func_76986_a
void (EntityGuardian, double, double, double, float, float): a, method_3977, method_3977, func_76986_a
MinecraftKey (EntityGuardian): a, method_3976, func_110775_a
MinecraftKey (EntityGuardian): a, method_3976, method_3976, func_110775_a
1.14.2
名称
字段
构造函数
方法
1.14.1
名称
dpq
dpt
字段
构造函数
方法
1.14
名称
dpq
net.minecraft.class_907
net.minecraft.client.renderer.entity.GuardianRenderer
字段
MinecraftKey: a, field_4708, field_177114_e
MinecraftKey: j, field_4709, field_177117_k
构造函数
(EntityRendererManager, float)
方法
boolean (EntityGuardian, ICamera, double, double, double): a, method_3978, func_177071_a
Vec3D (EntityLiving, double, float): a, method_3979, func_177110_a
void (EntityGuardian, double, double, double, float, float): a, method_3977, func_76986_a
MinecraftKey (EntityGuardian): a, method_3976, func_110775_a