历史 - net.minecraft.client.renderer.entity.GuardianRenderer

1.21.11

名称

hom

hxe

字段

构造函数

方法

1.21.10

名称

字段

构造函数

方法

1.21.9

名称

hes

hom

字段

ResourceLocation: k, GUARDIAN_BEAM_LOCATION, field_4709, EXPLOSION_BEAM_TEXTURE, f_114779_

ResourceLocation: i, GUARDIAN_BEAM_LOCATION, field_4709, EXPLOSION_BEAM_TEXTURE, f_114779_

RenderType: l, BEAM_RENDER_TYPE, field_21743, LAYER, f_114780_

RenderType: j, BEAM_RENDER_TYPE, field_21743, LAYER, f_114780_

构造函数

方法

void (GuardianRenderState, PoseStack, MultiBufferSource, int): a, render, method_3977, render, m_7392_

void (PoseStack, VertexConsumer, Vec3, float, float, float): a, renderBeam, method_62456, renderBeam, m_353006_

void (GuardianRenderState, PoseStack, SubmitNodeCollector, CameraRenderState): a, submit, method_3977, render, m_324479_

void (PoseStack, SubmitNodeCollector, Vec3, float, float, float): a, renderBeam, method_62456, renderBeam, m_353006_

1.21.8

名称

her

hes

字段

构造函数

方法

1.21.7

名称

字段

构造函数

方法

1.21.6

名称

gyj

her

字段

ResourceLocation: j, GUARDIAN_BEAM_LOCATION, field_4709, EXPLOSION_BEAM_TEXTURE, f_114779_

ResourceLocation: k, GUARDIAN_BEAM_LOCATION, field_4709, EXPLOSION_BEAM_TEXTURE, f_114779_

RenderType: k, BEAM_RENDER_TYPE, field_21743, LAYER, f_114780_

RenderType: l, BEAM_RENDER_TYPE, field_21743, LAYER, f_114780_

构造函数

方法

1.21.5

名称

gst

gyj

字段

ResourceLocation: b, GUARDIAN_BEAM_LOCATION, field_4709, EXPLOSION_BEAM_TEXTURE, f_114779_

ResourceLocation: j, GUARDIAN_BEAM_LOCATION, field_4709, EXPLOSION_BEAM_TEXTURE, f_114779_

构造函数

方法

1.21.4

名称

gse

gst

字段

构造函数

方法

1.21.3

名称

gkx

gse

字段

ResourceLocation: i, GUARDIAN_BEAM_LOCATION, field_4709, EXPLOSION_BEAM_TEXTURE, f_114779_

ResourceLocation: b, GUARDIAN_BEAM_LOCATION, field_4709, EXPLOSION_BEAM_TEXTURE, f_114779_

RenderType: j, BEAM_RENDER_TYPE, field_21743, LAYER, f_114780_

RenderType: k, BEAM_RENDER_TYPE, field_21743, LAYER, f_114780_

构造函数

方法

ResourceLocation (Guardian): a, getTextureLocation, method_3976, getTexture, m_5478_

void (Guardian, float, float, PoseStack, MultiBufferSource, int): a, render, method_3977, render, m_7392_

void (GuardianRenderState, PoseStack, MultiBufferSource, int): a, render, method_3977, render, m_7392_

void (PoseStack, VertexConsumer, Vec3, float, float, float): a, renderBeam, method_62456, renderBeam, m_353006_

ResourceLocation (GuardianRenderState): a, getTextureLocation, method_3976, getTexture, m_113764_

GuardianRenderState (): b, createRenderState, method_62457, createRenderState, m_5478_

void (Guardian, GuardianRenderState, float): a, extractRenderState, method_62455, updateRenderState, m_351578_

Entity (Guardian): a, getEntityToLookAt, method_62454, getBeamTarget, m_352171_

1.21.1

名称

字段

构造函数

方法

1.21

名称

gjn

gkx

字段

构造函数

方法

1.20.6

名称

fzb

gjn

字段

构造函数

方法

void (VertexConsumer, org.joml.Matrix4f, org.joml.Matrix3f, float, float, float, int, int, int, float, float): a, vertex, method_23173, vertex, m_252738_

void (VertexConsumer, PoseStack$Pose, float, float, float, int, int, int, float, float): a, vertex, method_23173, vertex, m_252738_

1.20.4

名称

ftv

fzb

字段

构造函数

方法

1.20.2

名称

fpm

ftv

字段

构造函数

方法

1.20.1

名称

fns

fpm

字段

构造函数

方法

1.19.4

名称

fje

fns

字段

构造函数

方法

1.19.3

名称

fez

fje

字段

构造函数

方法

void (VertexConsumer, Matrix4f, Matrix3f, float, float, float, int, int, int, float, float): a, vertex, method_23173, vertex, m_114841_

void (VertexConsumer, org.joml.Matrix4f, org.joml.Matrix3f, float, float, float, int, int, int, float, float): a, vertex, method_23173, vertex, m_252738_

1.19.2

名称

字段

构造函数

方法

1.19.1

名称

fdb

fez

字段

构造函数

方法

1.19

名称

evx

fdb

字段

构造函数

方法

1.18.2

名称

euq

evx

字段

构造函数

方法

1.18.1

名称

字段

构造函数

方法

1.18

名称

esl

euq

字段

构造函数

方法

void (VertexConsumer, Matrix4f, Matrix3f, float, float, float, int, int, int, float, float): a, vertex, method_23173, method_23173, m_114841_

void (VertexConsumer, Matrix4f, Matrix3f, float, float, float, int, int, int, float, float): a, vertex, method_23173, vertex, m_114841_

1.17.1

名称

esk

esl

字段

构造函数

方法

1.17

名称

efe

esk

net.minecraft.client.renderer.entity.GuardianRenderer

net.minecraft.src.C_4343_

字段

ResourceLocation: a, GUARDIAN_LOCATION, field_4708, TEXTURE, field_177114_e

ResourceLocation: a, GUARDIAN_LOCATION, field_4708, TEXTURE, f_114778_

ResourceLocation: g, GUARDIAN_BEAM_LOCATION, field_4709, EXPLOSION_BEAM_TEXTURE, field_177117_k

ResourceLocation: i, GUARDIAN_BEAM_LOCATION, field_4709, EXPLOSION_BEAM_TEXTURE, f_114779_

RenderType: h, BEAM_RENDER_TYPE, field_21743, LAYER, field_229107_h_

RenderType: j, BEAM_RENDER_TYPE, field_21743, LAYER, f_114780_

构造函数

(EntityRenderDispatcher)

(EntityRenderDispatcher, float)

(EntityRendererProvider$Context)

(EntityRendererProvider$Context, float, ModelLayerLocation)

方法

Vec3 (LivingEntity, double, float): a, getPosition, method_3979, fromLerpedPosition, func_177110_a

Vec3 (LivingEntity, double, float): a, getPosition, method_3979, fromLerpedPosition, m_114802_

ResourceLocation (Guardian): a, getTextureLocation, method_3976, getTexture, func_110775_a

ResourceLocation (Guardian): a, getTextureLocation, method_3976, getTexture, m_5478_

boolean (Guardian, Frustum, double, double, double): a, shouldRender, method_3978, shouldRender, func_225626_a_

boolean (Guardian, Frustum, double, double, double): a, shouldRender, method_3978, shouldRender, m_5523_

void (Guardian, float, float, PoseStack, MultiBufferSource, int): a, render, method_3977, render, func_225623_a_

void (Guardian, float, float, PoseStack, MultiBufferSource, int): a, render, method_3977, render, m_7392_

void (VertexConsumer, Matrix4f, Matrix3f, float, float, float, int, int, int, float, float): a, vertex, method_23173, method_23173, func_229108_a_

void (VertexConsumer, Matrix4f, Matrix3f, float, float, float, int, int, int, float, float): a, vertex, method_23173, method_23173, m_114841_

1.16.5

名称

字段

构造函数

方法

1.16.4

名称

eew

efe

字段

构造函数

方法

1.16.3

名称

字段

构造函数

方法

1.16.2

名称

egx

eew

字段

构造函数

方法

1.16.1

名称

dvq

egx

字段

ResourceLocation: a, GUARDIAN_LOCATION, field_4708, SKIN, field_177114_e

ResourceLocation: a, GUARDIAN_LOCATION, field_4708, TEXTURE, field_177114_e

ResourceLocation: g, GUARDIAN_BEAM_LOCATION, field_4709, EXPLOSION_BEAM_TEX, field_177117_k

ResourceLocation: g, GUARDIAN_BEAM_LOCATION, field_4709, EXPLOSION_BEAM_TEXTURE, field_177117_k

RenderType: h, BEAM_RENDER_TYPE, field_21743, field_229107_h_

RenderType: h, BEAM_RENDER_TYPE, field_21743, LAYER, field_229107_h_

构造函数

方法

void (VertexConsumer, Matrix4f, Matrix3f, float, float, float, int, int, int, float, float): a, vertex, method_23173, func_229108_a_

void (VertexConsumer, Matrix4f, Matrix3f, float, float, float, int, int, int, float, float): a, vertex, method_23173, method_23173, func_229108_a_

1.15.2

名称

dvn

dvq

字段

构造函数

方法

1.15.1

名称

字段

构造函数

方法

1.15

名称

dsl

dvn

字段

ResourceLocation: j, GUARDIAN_BEAM_LOCATION, field_4709, EXPLOSION_BEAM_TEX, field_177117_k

ResourceLocation: g, GUARDIAN_BEAM_LOCATION, field_4709, EXPLOSION_BEAM_TEX, field_177117_k

RenderType: h, BEAM_RENDER_TYPE, field_21743, field_229107_h_

构造函数

方法

boolean (Guardian, Culler, double, double, double): a, shouldRender, method_3978, isVisible, func_177071_a

void (Guardian, double, double, double, float, float): a, render, method_3977, render, func_76986_a

boolean (Guardian, Frustum, double, double, double): a, shouldRender, method_3978, shouldRender, func_225626_a_

void (Guardian, float, float, PoseStack, MultiBufferSource, int): a, render, method_3977, render, func_225623_a_

void (VertexConsumer, Matrix4f, Matrix3f, float, float, float, int, int, int, float, float): a, vertex, method_23173, func_229108_a_

1.14.4

名称

dpx

dsl

net.minecraft.client.renderer.entity.GuardianRenderer

字段

MinecraftKey: a, field_4708, SKIN, field_177114_e

ResourceLocation: a, GUARDIAN_LOCATION, field_4708, SKIN, field_177114_e

MinecraftKey: j, field_4709, EXPLOSION_BEAM_TEX, field_177117_k

ResourceLocation: j, GUARDIAN_BEAM_LOCATION, field_4709, EXPLOSION_BEAM_TEX, field_177117_k

构造函数

方法

boolean (EntityGuardian, VisibleRegion, double, double, double): a, method_3978, method_3978, func_177071_a

boolean (Guardian, Culler, double, double, double): a, shouldRender, method_3978, isVisible, func_177071_a

Vec3D (EntityLiving, double, float): a, method_3979, fromLerpedPosition, func_177110_a

Vec3 (LivingEntity, double, float): a, getPosition, method_3979, fromLerpedPosition, func_177110_a

void (EntityGuardian, double, double, double, float, float): a, method_3977, method_3977, func_76986_a

void (Guardian, double, double, double, float, float): a, render, method_3977, render, func_76986_a

MinecraftKey (EntityGuardian): a, method_3976, method_3976, func_110775_a

ResourceLocation (Guardian): a, getTextureLocation, method_3976, getTexture, func_110775_a

1.14.3

名称

dpt

dpx

net.minecraft.client.render.entity.GuardianEntityRenderer

字段

MinecraftKey: a, field_4708, field_177114_e

MinecraftKey: a, field_4708, SKIN, field_177114_e

MinecraftKey: j, field_4709, field_177117_k

MinecraftKey: j, field_4709, EXPLOSION_BEAM_TEX, field_177117_k

构造函数

方法

boolean (EntityGuardian, ICamera, double, double, double): a, method_3978, func_177071_a

boolean (EntityGuardian, VisibleRegion, double, double, double): a, method_3978, method_3978, func_177071_a

Vec3D (EntityLiving, double, float): a, method_3979, func_177110_a

Vec3D (EntityLiving, double, float): a, method_3979, fromLerpedPosition, func_177110_a

void (EntityGuardian, double, double, double, float, float): a, method_3977, func_76986_a

void (EntityGuardian, double, double, double, float, float): a, method_3977, method_3977, func_76986_a

MinecraftKey (EntityGuardian): a, method_3976, func_110775_a

MinecraftKey (EntityGuardian): a, method_3976, method_3976, func_110775_a

1.14.2

名称

字段

构造函数

方法

1.14.1

名称

dpq

dpt

字段

构造函数

方法

1.14

名称

dpq

net.minecraft.class_907

net.minecraft.client.renderer.entity.GuardianRenderer

字段

MinecraftKey: a, field_4708, field_177114_e

MinecraftKey: j, field_4709, field_177117_k

构造函数

(EntityRendererManager)

(EntityRendererManager, float)

方法

boolean (EntityGuardian, ICamera, double, double, double): a, method_3978, func_177071_a

Vec3D (EntityLiving, double, float): a, method_3979, func_177110_a

void (EntityGuardian, double, double, double, float, float): a, method_3977, func_76986_a

MinecraftKey (EntityGuardian): a, method_3976, func_110775_a