net.minecraft.client.renderer.entity

public class ShulkerBulletRenderer

extends EntityRenderer<ShulkerBullet, ShulkerBulletRenderState>

hyt
net.minecraft.client.renderer.entity.ShulkerBulletRenderer
net.minecraft.class_940
net.minecraft.client.render.entity.ShulkerBulletEntityRenderer
net.minecraft.src.C_4385_

字段概要

修饰符与类型字段
private static final Identifier
a
TEXTURE_LOCATION
field_4776
TEXTURE
f_115841_
private static final RenderType
f
RENDER_TYPE
field_21744
LAYER
f_115842_
private final ShulkerBulletModel
g
model
field_4777
model
f_115843_

构造函数概要

修饰符构造函数
public (EntityRendererProvider$Context arg0)

方法概要

修饰符与类型方法
protected int
a(def arg0, is arg1)
getBlockLightLevel(ShulkerBullet arg0, BlockPos arg1)
method_24091(class_1678 arg0, class_2338 arg1)
getBlockLight(ShulkerBulletEntity arg0, BlockPos arg1)
m_6086_(C_1169_ p_115870_, C_4675_ arg1)
public void
a(ifa arg0, fzm arg1, hpo arg2, ikp arg3)
submit(ShulkerBulletRenderState arg0, PoseStack arg1, SubmitNodeCollector arg2, CameraRenderState arg3)
method_4103(class_10064 arg0, class_4587 arg1, class_11659 arg2, class_12075 arg3)
render(ShulkerBulletEntityRenderState arg0, MatrixStack arg1, OrderedRenderCommandQueue arg2, CameraRenderState arg3)
m_324479_(C_345816_ p_423475_, C_3181_ p_429069_, C_411150_ p_426591_, C_411395_ arg3)
public ShulkerBulletRenderState
a()
createRenderState()
method_62524()
createRenderState()
m_5478_()
public void
a(def arg0, ifa arg1, float arg2)
extractRenderState(ShulkerBullet arg0, ShulkerBulletRenderState arg1, float arg2)
method_62525(class_1678 arg0, class_10064 arg1, float arg2)
updateRenderState(ShulkerBulletEntity arg0, ShulkerBulletEntityRenderState arg1, float arg2)
m_351578_(C_1169_ p_364377_, C_345816_ p_361828_, float arg2)