net.minecraft.client.renderer.entity

public class WindChargeRenderer

extends EntityRenderer<AbstractWindCharge, EntityRenderState>

hzt
net.minecraft.client.renderer.entity.WindChargeRenderer
net.minecraft.class_8987
net.minecraft.client.render.entity.WindChargeEntityRenderer
net.minecraft.src.C_301983_

字段概要

修饰符与类型字段
private static final Identifier
a
TEXTURE_LOCATION
field_47477
TEXTURE
f_303353_
private final WindChargeModel
f
model
field_47478
model
f_302630_

构造函数概要

修饰符构造函数
public (EntityRendererProvider$Context arg0)

方法概要

修饰符与类型方法
public void
a(idf arg0, fzm arg1, hpo arg2, ikp arg3)
submit(EntityRenderState arg0, PoseStack arg1, SubmitNodeCollector arg2, CameraRenderState arg3)
method_3936(class_10017 arg0, class_4587 arg1, class_11659 arg2, class_12075 arg3)
render(EntityRenderState arg0, MatrixStack arg1, OrderedRenderCommandQueue arg2, CameraRenderState arg3)
m_324479_(C_345678_ p_422608_, C_3181_ p_430959_, C_411150_ p_429339_, C_411395_ arg3)
protected float
a(float arg0)
xOffset(float arg0)
method_55268(float arg0)
getXOffset(float tickProgress)
m_307386_(float arg0)
public EntityRenderState
d()
createRenderState()
method_55269()
createRenderState()
m_5478_()