历史 - net.minecraft.client.renderer.entity.WindChargeRenderer

1.21.11

名称

hqz

hzt

字段

构造函数

方法

1.21.10

名称

字段

构造函数

方法

1.21.9

名称

hhf

hqz

字段

WindChargeModel: h, model, field_47478, model, f_302630_

WindChargeModel: f, model, field_47478, model, f_302630_

构造函数

方法

void (EntityRenderState, PoseStack, MultiBufferSource, int): a, render, method_3936, render, m_7392_

void (EntityRenderState, PoseStack, SubmitNodeCollector, CameraRenderState): a, submit, method_3936, render, m_324479_

1.21.8

名称

hhe

hhf

字段

构造函数

方法

1.21.7

名称

字段

构造函数

方法

1.21.6

名称

hav

hhe

字段

WindChargeModel: g, model, field_47478, model, f_302630_

WindChargeModel: h, model, field_47478, model, f_302630_

构造函数

方法

1.21.5

名称

gvf

hav

字段

WindChargeModel: b, model, field_47478, model, f_302630_

WindChargeModel: g, model, field_47478, model, f_302630_

构造函数

方法

1.21.4

名称

guq

gvf

字段

构造函数

方法

1.21.3

名称

gni

guq

字段

ResourceLocation: g, TEXTURE_LOCATION, field_47477, TEXTURE, f_303353_

ResourceLocation: a, TEXTURE_LOCATION, field_47477, TEXTURE, f_303353_

WindChargeModel: h, model, field_47478, model, f_302630_

WindChargeModel: b, model, field_47478, model, f_302630_

float: a, MIN_CAMERA_DISTANCE_SQUARED, field_52258, field_52258, f_336842_

构造函数

方法

void (AbstractWindCharge, float, float, PoseStack, MultiBufferSource, int): a, render, method_55270, render, m_7392_

ResourceLocation (AbstractWindCharge): a, getTextureLocation, method_55269, getTexture, m_5478_

void (EntityRenderState, PoseStack, MultiBufferSource, int): a, render, method_3936, render, m_7392_

EntityRenderState (): d, createRenderState, method_55269, createRenderState, m_5478_

1.21.1

名称

字段

构造函数

方法

1.21

名称

gly

gni

字段

ResourceLocation: a, TEXTURE_LOCATION, field_47477, TEXTURE, f_303353_

ResourceLocation: g, TEXTURE_LOCATION, field_47477, TEXTURE, f_303353_

WindChargeModel: f, model, field_47478, model, f_302630_

WindChargeModel: h, model, field_47478, model, f_302630_

float: a, MIN_CAMERA_DISTANCE_SQUARED, field_52258, field_52258, f_336842_

构造函数

方法

1.20.6

名称

gbl

gly

字段

构造函数

方法

void (WindCharge, float, float, PoseStack, MultiBufferSource, int): a, render, method_55270, render, m_7392_

ResourceLocation (WindCharge): a, getTextureLocation, method_55269, getTexture, m_5478_

void (AbstractWindCharge, float, float, PoseStack, MultiBufferSource, int): a, render, method_55270, render, m_7392_

ResourceLocation (AbstractWindCharge): a, getTextureLocation, method_55269, getTexture, m_5478_

1.20.4

名称

gbl

net.minecraft.client.renderer.entity.WindChargeRenderer

net.minecraft.class_8987

net.minecraft.client.render.entity.WindChargeEntityRenderer

net.minecraft.src.C_301983_

字段

ResourceLocation: a, TEXTURE_LOCATION, field_47477, TEXTURE, f_303353_

WindChargeModel: f, model, field_47478, model, f_302630_

构造函数

(EntityRendererProvider$Context)

方法

void (WindCharge, float, float, PoseStack, MultiBufferSource, int): a, render, method_55270, render, m_7392_

float (float): a, xOffset, method_55268, getXOffset, m_307386_

ResourceLocation (WindCharge): a, getTextureLocation, method_55269, getTexture, m_5478_