历史 - net.minecraft.client.renderer.entity.WindChargeRenderer
1.21.11
名称
hqz
hzt
字段
构造函数
方法
1.21.10
名称
字段
构造函数
方法
1.21.9
名称
hhf
hqz
字段
WindChargeModel: h, model, field_47478, model, f_302630_
WindChargeModel: f, model, field_47478, model, f_302630_
构造函数
方法
void (EntityRenderState, PoseStack, MultiBufferSource, int): a, render, method_3936, render, m_7392_
void (EntityRenderState, PoseStack, SubmitNodeCollector, CameraRenderState): a, submit, method_3936, render, m_324479_
1.21.8
名称
hhe
hhf
字段
构造函数
方法
1.21.7
名称
字段
构造函数
方法
1.21.6
名称
hav
hhe
字段
WindChargeModel: g, model, field_47478, model, f_302630_
WindChargeModel: h, model, field_47478, model, f_302630_
构造函数
方法
1.21.5
名称
gvf
hav
字段
WindChargeModel: b, model, field_47478, model, f_302630_
WindChargeModel: g, model, field_47478, model, f_302630_
构造函数
方法
1.21.4
名称
guq
gvf
字段
构造函数
方法
1.21.3
名称
gni
guq
字段
ResourceLocation: g, TEXTURE_LOCATION, field_47477, TEXTURE, f_303353_
ResourceLocation: a, TEXTURE_LOCATION, field_47477, TEXTURE, f_303353_
WindChargeModel: h, model, field_47478, model, f_302630_
WindChargeModel: b, model, field_47478, model, f_302630_
float: a, MIN_CAMERA_DISTANCE_SQUARED, field_52258, field_52258, f_336842_
构造函数
方法
void (AbstractWindCharge, float, float, PoseStack, MultiBufferSource, int): a, render, method_55270, render, m_7392_
ResourceLocation (AbstractWindCharge): a, getTextureLocation, method_55269, getTexture, m_5478_
void (EntityRenderState, PoseStack, MultiBufferSource, int): a, render, method_3936, render, m_7392_
EntityRenderState (): d, createRenderState, method_55269, createRenderState, m_5478_
1.21.1
名称
字段
构造函数
方法
1.21
名称
gly
gni
字段
ResourceLocation: a, TEXTURE_LOCATION, field_47477, TEXTURE, f_303353_
ResourceLocation: g, TEXTURE_LOCATION, field_47477, TEXTURE, f_303353_
WindChargeModel: f, model, field_47478, model, f_302630_
WindChargeModel: h, model, field_47478, model, f_302630_
float: a, MIN_CAMERA_DISTANCE_SQUARED, field_52258, field_52258, f_336842_
构造函数
方法
1.20.6
名称
gbl
gly
字段
构造函数
方法
void (WindCharge, float, float, PoseStack, MultiBufferSource, int): a, render, method_55270, render, m_7392_
ResourceLocation (WindCharge): a, getTextureLocation, method_55269, getTexture, m_5478_
void (AbstractWindCharge, float, float, PoseStack, MultiBufferSource, int): a, render, method_55270, render, m_7392_
ResourceLocation (AbstractWindCharge): a, getTextureLocation, method_55269, getTexture, m_5478_
1.20.4
名称
gbl
net.minecraft.client.renderer.entity.WindChargeRenderer
net.minecraft.class_8987
net.minecraft.client.render.entity.WindChargeEntityRenderer
net.minecraft.src.C_301983_
字段
ResourceLocation: a, TEXTURE_LOCATION, field_47477, TEXTURE, f_303353_
WindChargeModel: f, model, field_47478, model, f_302630_
构造函数
(EntityRendererProvider$Context)
方法
void (WindCharge, float, float, PoseStack, MultiBufferSource, int): a, render, method_55270, render, m_7392_
float (float): a, xOffset, method_55268, getXOffset, m_307386_
ResourceLocation (WindCharge): a, getTextureLocation, method_55269, getTexture, m_5478_