net.minecraft.client.renderer.entity

public class WitherSkullRenderer

extends EntityRenderer<WitherSkull, WitherSkullRenderState>

hzx
net.minecraft.client.renderer.entity.WitherSkullRenderer
net.minecraft.class_966
net.minecraft.client.render.entity.WitherSkullEntityRenderer
net.minecraft.src.C_4413_

字段概要

修饰符与类型字段
private static final Identifier
a
WITHER_INVULNERABLE_LOCATION
field_4817
INVULNERABLE_TEXTURE
f_116463_
private static final Identifier
f
WITHER_LOCATION
field_4815
TEXTURE
f_116464_
private final SkullModel
g
model
field_4816
model
f_116465_

构造函数概要

修饰符构造函数
public (EntityRendererProvider$Context arg0)

方法概要

修饰符与类型方法
public static LayerDefinition
a()
createSkullLayer()
method_32199()
getTexturedModelData()
m_174450_()
protected int
a(der arg0, is arg1)
getBlockLightLevel(WitherSkull arg0, BlockPos arg1)
method_24094(class_1687 arg0, class_2338 arg1)
getBlockLight(WitherSkullEntity arg0, BlockPos arg1)
m_6086_(C_432728_ p_116492_, C_4675_ arg1)
public void
a(ifw arg0, fzm arg1, hpo arg2, ikp arg3)
submit(WitherSkullRenderState arg0, PoseStack arg1, SubmitNodeCollector arg2, CameraRenderState arg3)
method_4159(class_10084 arg0, class_4587 arg1, class_11659 arg2, class_12075 arg3)
render(WitherSkullEntityRenderState arg0, MatrixStack arg1, OrderedRenderCommandQueue arg2, CameraRenderState arg3)
m_324479_(C_345580_ p_431637_, C_3181_ p_430989_, C_411150_ p_428328_, C_411395_ arg3)
private Identifier
a(ifw arg0)
getTextureLocation(WitherSkullRenderState arg0)
method_4160(class_10084 arg0)
getTexture(WitherSkullEntityRenderState state)
m_116481_(C_345580_ arg0)
public WitherSkullRenderState
b()
createRenderState()
method_62580()
createRenderState()
m_5478_()
public void
a(der arg0, ifw arg1, float arg2)
extractRenderState(WitherSkull arg0, WitherSkullRenderState arg1, float arg2)
method_62579(class_1687 arg0, class_10084 arg1, float arg2)
updateRenderState(WitherSkullEntity arg0, WitherSkullEntityRenderState arg1, float arg2)
m_351578_(C_432728_ p_363928_, C_345580_ p_365976_, float arg2)