历史 - net.minecraft.client.renderer.entity.WitherSkullRenderer
1.21.11
名称
hrd
hzx
字段
构造函数
方法
1.21.10
名称
字段
构造函数
方法
1.21.9
名称
hhj
hrd
字段
ResourceLocation: h, WITHER_LOCATION, field_4815, TEXTURE, f_116464_
ResourceLocation: f, WITHER_LOCATION, field_4815, TEXTURE, f_116464_
SkullModel: i, model, field_4816, model, f_116465_
SkullModel: g, model, field_4816, model, f_116465_
构造函数
方法
void (WitherSkullRenderState, PoseStack, MultiBufferSource, int): a, render, method_4159, render, m_7392_
void (WitherSkullRenderState, PoseStack, SubmitNodeCollector, CameraRenderState): a, submit, method_4159, render, m_324479_
1.21.8
名称
hhi
hhj
字段
构造函数
方法
1.21.7
名称
字段
构造函数
方法
1.21.6
名称
haz
hhi
字段
ResourceLocation: g, WITHER_LOCATION, field_4815, TEXTURE, f_116464_
ResourceLocation: h, WITHER_LOCATION, field_4815, TEXTURE, f_116464_
SkullModel: h, model, field_4816, model, f_116465_
SkullModel: i, model, field_4816, model, f_116465_
构造函数
方法
1.21.5
名称
gvj
haz
字段
ResourceLocation: b, WITHER_LOCATION, field_4815, TEXTURE, f_116464_
ResourceLocation: g, WITHER_LOCATION, field_4815, TEXTURE, f_116464_
构造函数
方法
1.21.4
名称
guu
gvj
字段
构造函数
方法
1.21.3
名称
gnm
guu
字段
ResourceLocation: g, WITHER_LOCATION, field_4815, TEXTURE, f_116464_
ResourceLocation: b, WITHER_LOCATION, field_4815, TEXTURE, f_116464_
构造函数
方法
ResourceLocation (WitherSkull): a, getTextureLocation, method_4160, getTexture, m_5478_
void (WitherSkull, float, float, PoseStack, MultiBufferSource, int): a, render, method_4159, render, m_7392_
void (WitherSkullRenderState, PoseStack, MultiBufferSource, int): a, render, method_4159, render, m_7392_
ResourceLocation (WitherSkullRenderState): a, getTextureLocation, method_4160, getTexture, m_116481_
WitherSkullRenderState (): b, createRenderState, method_62580, createRenderState, m_5478_
void (WitherSkull, WitherSkullRenderState, float): a, extractRenderState, method_62579, updateRenderState, m_351578_
1.21.1
名称
字段
构造函数
方法
1.21
名称
gmc
gnm
字段
ResourceLocation: f, WITHER_LOCATION, field_4815, TEXTURE, f_116464_
ResourceLocation: g, WITHER_LOCATION, field_4815, TEXTURE, f_116464_
SkullModel: g, model, field_4816, model, f_116465_
SkullModel: h, model, field_4816, model, f_116465_
构造函数
方法
1.20.6
名称
gbp
gmc
字段
构造函数
方法
1.20.4
名称
fwi
gbp
字段
构造函数
方法
1.20.2
名称
frz
fwi
字段
构造函数
方法
1.20.1
名称
fqg
frz
字段
构造函数
方法
1.19.4
名称
flq
fqg
字段
构造函数
方法
1.19.3
名称
fhl
flq
字段
构造函数
方法
1.19.2
名称
字段
构造函数
方法
1.19.1
名称
ffn
fhl
字段
构造函数
方法
1.19
名称
eyh
ffn
字段
构造函数
方法
1.18.2
名称
exa
eyh
字段
构造函数
方法
1.18.1
名称
字段
构造函数
方法
1.18
名称
euv
exa
字段
构造函数
方法
1.17.1
名称
euu
euv
字段
构造函数
方法
1.17
名称
ehn
euu
net.minecraft.client.renderer.entity.WitherSkullRenderer
net.minecraft.src.C_4413_
字段
ResourceLocation: a, WITHER_INVULNERABLE_LOCATION, field_4817, INVULNERABLE_TEXTURE, field_110811_a
ResourceLocation: a, WITHER_INVULNERABLE_LOCATION, field_4817, INVULNERABLE_TEXTURE, f_116463_
ResourceLocation: e, WITHER_LOCATION, field_4815, TEXTURE, field_110810_f
ResourceLocation: f, WITHER_LOCATION, field_4815, TEXTURE, f_116464_
SkullModel: f, model, field_4816, model, field_82401_a
SkullModel: g, model, field_4816, model, f_116465_
构造函数
(EntityRendererProvider$Context)
方法
ResourceLocation (WitherSkull): a, getTextureLocation, method_4160, getTexture, func_110775_a
ResourceLocation (WitherSkull): a, getTextureLocation, method_4160, getTexture, m_5478_
void (WitherSkull, float, float, PoseStack, MultiBufferSource, int): a, render, method_4159, render, func_225623_a_
void (WitherSkull, float, float, PoseStack, MultiBufferSource, int): a, render, method_4159, render, m_7392_
int (WitherSkull, BlockPos): a, getBlockLightLevel, method_24094, getBlockLight, func_225624_a_
int (WitherSkull, BlockPos): a, getBlockLightLevel, method_24094, getBlockLight, m_6086_
LayerDefinition (): a, createSkullLayer, method_32199, getTexturedModelData, m_174450_
1.16.5
名称
字段
构造函数
方法
1.16.4
名称
ehf
ehn
字段
构造函数
方法
1.16.3
名称
字段
构造函数
方法
1.16.2
名称
ejg
ehf
字段
构造函数
方法
1.16.1
名称
dxx
ejg
字段
ResourceLocation: a, WITHER_INVULNERABLE_LOCATION, field_4817, INVINCIBLE_SKIN, field_110811_a
ResourceLocation: a, WITHER_INVULNERABLE_LOCATION, field_4817, INVULNERABLE_TEXTURE, field_110811_a
ResourceLocation: e, WITHER_LOCATION, field_4815, SKIN, field_110810_f
ResourceLocation: e, WITHER_LOCATION, field_4815, TEXTURE, field_110810_f
构造函数
方法
int (WitherSkull, float): a, getBlockLightLevel, method_24094, getBlockLight, func_225624_a_
int (WitherSkull, BlockPos): a, getBlockLightLevel, method_24094, getBlockLight, func_225624_a_
1.15.2
名称
dxu
dxx
字段
构造函数
方法
1.15.1
名称
字段
构造函数
方法
1.15
名称
duv
dxu
字段
ResourceLocation: f, WITHER_LOCATION, field_4815, SKIN, field_110810_f
ResourceLocation: e, WITHER_LOCATION, field_4815, SKIN, field_110810_f
SkullModel: g, model, field_4816, model, field_82401_a
SkullModel: f, model, field_4816, model, field_82401_a
构造函数
方法
float (float, float, float): a, rotlerp, method_4158, func_82400_a
void (WitherSkull, double, double, double, float, float): a, render, method_4159, render, func_76986_a
int (WitherSkull, float): a, getBlockLightLevel, method_24094, getBlockLight, func_225624_a_
void (WitherSkull, float, float, PoseStack, MultiBufferSource, int): a, render, method_4159, render, func_225623_a_
1.14.4
名称
dsh
duv
net.minecraft.client.renderer.entity.WitherSkullRenderer
字段
MinecraftKey: a, field_4817, INVINCIBLE_SKIN, field_110811_a
ResourceLocation: a, WITHER_INVULNERABLE_LOCATION, field_4817, INVINCIBLE_SKIN, field_110811_a
MinecraftKey: f, field_4815, SKIN, field_110810_f
ResourceLocation: f, WITHER_LOCATION, field_4815, SKIN, field_110810_f
SkullEntityModel: g, field_4816, model, field_82401_a
SkullModel: g, model, field_4816, model, field_82401_a
构造函数
方法
float (float, float, float): a, method_4158, method_4158, func_82400_a
float (float, float, float): a, rotlerp, method_4158, func_82400_a
void (EntityWitherSkull, double, double, double, float, float): a, method_4159, method_4159, func_76986_a
void (WitherSkull, double, double, double, float, float): a, render, method_4159, render, func_76986_a
MinecraftKey (EntityWitherSkull): a, method_4160, method_4160, func_110775_a
ResourceLocation (WitherSkull): a, getTextureLocation, method_4160, getTexture, func_110775_a
1.14.3
名称
dsd
dsh
net.minecraft.client.render.entity.WitherSkullEntityRenderer
字段
MinecraftKey: a, field_4817, field_110811_a
MinecraftKey: a, field_4817, INVINCIBLE_SKIN, field_110811_a
MinecraftKey: f, field_4815, field_110810_f
MinecraftKey: f, field_4815, SKIN, field_110810_f
GenericHeadModel: g, field_4816, field_82401_a
SkullEntityModel: g, field_4816, model, field_82401_a
构造函数
方法
float (float, float, float): a, method_4158, func_82400_a
float (float, float, float): a, method_4158, method_4158, func_82400_a
void (EntityWitherSkull, double, double, double, float, float): a, method_4159, func_76986_a
void (EntityWitherSkull, double, double, double, float, float): a, method_4159, method_4159, func_76986_a
MinecraftKey (EntityWitherSkull): a, method_4160, func_110775_a
MinecraftKey (EntityWitherSkull): a, method_4160, method_4160, func_110775_a
1.14.2
名称
字段
构造函数
方法
1.14.1
名称
dsa
dsd
字段
构造函数
方法
1.14
名称
dsa
net.minecraft.class_966
net.minecraft.client.renderer.entity.WitherSkullRenderer
字段
MinecraftKey: a, field_4817, field_110811_a
MinecraftKey: f, field_4815, field_110810_f
GenericHeadModel: g, field_4816, field_82401_a
构造函数
方法
float (float, float, float): a, method_4158, func_82400_a
void (EntityWitherSkull, double, double, double, float, float): a, method_4159, func_76986_a
MinecraftKey (EntityWitherSkull): a, method_4160, func_110775_a