历史 - net.minecraft.client.renderer.entity.WitherSkullRenderer

1.21.11

名称

hrd

hzx

字段

构造函数

方法

1.21.10

名称

字段

构造函数

方法

1.21.9

名称

hhj

hrd

字段

ResourceLocation: h, WITHER_LOCATION, field_4815, TEXTURE, f_116464_

ResourceLocation: f, WITHER_LOCATION, field_4815, TEXTURE, f_116464_

SkullModel: i, model, field_4816, model, f_116465_

SkullModel: g, model, field_4816, model, f_116465_

构造函数

方法

void (WitherSkullRenderState, PoseStack, MultiBufferSource, int): a, render, method_4159, render, m_7392_

void (WitherSkullRenderState, PoseStack, SubmitNodeCollector, CameraRenderState): a, submit, method_4159, render, m_324479_

1.21.8

名称

hhi

hhj

字段

构造函数

方法

1.21.7

名称

字段

构造函数

方法

1.21.6

名称

haz

hhi

字段

ResourceLocation: g, WITHER_LOCATION, field_4815, TEXTURE, f_116464_

ResourceLocation: h, WITHER_LOCATION, field_4815, TEXTURE, f_116464_

SkullModel: h, model, field_4816, model, f_116465_

SkullModel: i, model, field_4816, model, f_116465_

构造函数

方法

1.21.5

名称

gvj

haz

字段

ResourceLocation: b, WITHER_LOCATION, field_4815, TEXTURE, f_116464_

ResourceLocation: g, WITHER_LOCATION, field_4815, TEXTURE, f_116464_

构造函数

方法

1.21.4

名称

guu

gvj

字段

构造函数

方法

1.21.3

名称

gnm

guu

字段

ResourceLocation: g, WITHER_LOCATION, field_4815, TEXTURE, f_116464_

ResourceLocation: b, WITHER_LOCATION, field_4815, TEXTURE, f_116464_

构造函数

方法

ResourceLocation (WitherSkull): a, getTextureLocation, method_4160, getTexture, m_5478_

void (WitherSkull, float, float, PoseStack, MultiBufferSource, int): a, render, method_4159, render, m_7392_

void (WitherSkullRenderState, PoseStack, MultiBufferSource, int): a, render, method_4159, render, m_7392_

ResourceLocation (WitherSkullRenderState): a, getTextureLocation, method_4160, getTexture, m_116481_

WitherSkullRenderState (): b, createRenderState, method_62580, createRenderState, m_5478_

void (WitherSkull, WitherSkullRenderState, float): a, extractRenderState, method_62579, updateRenderState, m_351578_

1.21.1

名称

字段

构造函数

方法

1.21

名称

gmc

gnm

字段

ResourceLocation: f, WITHER_LOCATION, field_4815, TEXTURE, f_116464_

ResourceLocation: g, WITHER_LOCATION, field_4815, TEXTURE, f_116464_

SkullModel: g, model, field_4816, model, f_116465_

SkullModel: h, model, field_4816, model, f_116465_

构造函数

方法

1.20.6

名称

gbp

gmc

字段

构造函数

方法

1.20.4

名称

fwi

gbp

字段

构造函数

方法

1.20.2

名称

frz

fwi

字段

构造函数

方法

1.20.1

名称

fqg

frz

字段

构造函数

方法

1.19.4

名称

flq

fqg

字段

构造函数

方法

1.19.3

名称

fhl

flq

字段

构造函数

方法

1.19.2

名称

字段

构造函数

方法

1.19.1

名称

ffn

fhl

字段

构造函数

方法

1.19

名称

eyh

ffn

字段

构造函数

方法

1.18.2

名称

exa

eyh

字段

构造函数

方法

1.18.1

名称

字段

构造函数

方法

1.18

名称

euv

exa

字段

构造函数

方法

1.17.1

名称

euu

euv

字段

构造函数

方法

1.17

名称

ehn

euu

net.minecraft.client.renderer.entity.WitherSkullRenderer

net.minecraft.src.C_4413_

字段

ResourceLocation: a, WITHER_INVULNERABLE_LOCATION, field_4817, INVULNERABLE_TEXTURE, field_110811_a

ResourceLocation: a, WITHER_INVULNERABLE_LOCATION, field_4817, INVULNERABLE_TEXTURE, f_116463_

ResourceLocation: e, WITHER_LOCATION, field_4815, TEXTURE, field_110810_f

ResourceLocation: f, WITHER_LOCATION, field_4815, TEXTURE, f_116464_

SkullModel: f, model, field_4816, model, field_82401_a

SkullModel: g, model, field_4816, model, f_116465_

构造函数

(EntityRenderDispatcher)

(EntityRendererProvider$Context)

方法

ResourceLocation (WitherSkull): a, getTextureLocation, method_4160, getTexture, func_110775_a

ResourceLocation (WitherSkull): a, getTextureLocation, method_4160, getTexture, m_5478_

void (WitherSkull, float, float, PoseStack, MultiBufferSource, int): a, render, method_4159, render, func_225623_a_

void (WitherSkull, float, float, PoseStack, MultiBufferSource, int): a, render, method_4159, render, m_7392_

int (WitherSkull, BlockPos): a, getBlockLightLevel, method_24094, getBlockLight, func_225624_a_

int (WitherSkull, BlockPos): a, getBlockLightLevel, method_24094, getBlockLight, m_6086_

LayerDefinition (): a, createSkullLayer, method_32199, getTexturedModelData, m_174450_

1.16.5

名称

字段

构造函数

方法

1.16.4

名称

ehf

ehn

字段

构造函数

方法

1.16.3

名称

字段

构造函数

方法

1.16.2

名称

ejg

ehf

字段

构造函数

方法

1.16.1

名称

dxx

ejg

字段

ResourceLocation: a, WITHER_INVULNERABLE_LOCATION, field_4817, INVINCIBLE_SKIN, field_110811_a

ResourceLocation: a, WITHER_INVULNERABLE_LOCATION, field_4817, INVULNERABLE_TEXTURE, field_110811_a

ResourceLocation: e, WITHER_LOCATION, field_4815, SKIN, field_110810_f

ResourceLocation: e, WITHER_LOCATION, field_4815, TEXTURE, field_110810_f

构造函数

方法

int (WitherSkull, float): a, getBlockLightLevel, method_24094, getBlockLight, func_225624_a_

int (WitherSkull, BlockPos): a, getBlockLightLevel, method_24094, getBlockLight, func_225624_a_

1.15.2

名称

dxu

dxx

字段

构造函数

方法

1.15.1

名称

字段

构造函数

方法

1.15

名称

duv

dxu

字段

ResourceLocation: f, WITHER_LOCATION, field_4815, SKIN, field_110810_f

ResourceLocation: e, WITHER_LOCATION, field_4815, SKIN, field_110810_f

SkullModel: g, model, field_4816, model, field_82401_a

SkullModel: f, model, field_4816, model, field_82401_a

构造函数

方法

float (float, float, float): a, rotlerp, method_4158, func_82400_a

void (WitherSkull, double, double, double, float, float): a, render, method_4159, render, func_76986_a

int (WitherSkull, float): a, getBlockLightLevel, method_24094, getBlockLight, func_225624_a_

void (WitherSkull, float, float, PoseStack, MultiBufferSource, int): a, render, method_4159, render, func_225623_a_

1.14.4

名称

dsh

duv

net.minecraft.client.renderer.entity.WitherSkullRenderer

字段

MinecraftKey: a, field_4817, INVINCIBLE_SKIN, field_110811_a

ResourceLocation: a, WITHER_INVULNERABLE_LOCATION, field_4817, INVINCIBLE_SKIN, field_110811_a

MinecraftKey: f, field_4815, SKIN, field_110810_f

ResourceLocation: f, WITHER_LOCATION, field_4815, SKIN, field_110810_f

SkullEntityModel: g, field_4816, model, field_82401_a

SkullModel: g, model, field_4816, model, field_82401_a

构造函数

方法

float (float, float, float): a, method_4158, method_4158, func_82400_a

float (float, float, float): a, rotlerp, method_4158, func_82400_a

void (EntityWitherSkull, double, double, double, float, float): a, method_4159, method_4159, func_76986_a

void (WitherSkull, double, double, double, float, float): a, render, method_4159, render, func_76986_a

MinecraftKey (EntityWitherSkull): a, method_4160, method_4160, func_110775_a

ResourceLocation (WitherSkull): a, getTextureLocation, method_4160, getTexture, func_110775_a

1.14.3

名称

dsd

dsh

net.minecraft.client.render.entity.WitherSkullEntityRenderer

字段

MinecraftKey: a, field_4817, field_110811_a

MinecraftKey: a, field_4817, INVINCIBLE_SKIN, field_110811_a

MinecraftKey: f, field_4815, field_110810_f

MinecraftKey: f, field_4815, SKIN, field_110810_f

GenericHeadModel: g, field_4816, field_82401_a

SkullEntityModel: g, field_4816, model, field_82401_a

构造函数

方法

float (float, float, float): a, method_4158, func_82400_a

float (float, float, float): a, method_4158, method_4158, func_82400_a

void (EntityWitherSkull, double, double, double, float, float): a, method_4159, func_76986_a

void (EntityWitherSkull, double, double, double, float, float): a, method_4159, method_4159, func_76986_a

MinecraftKey (EntityWitherSkull): a, method_4160, func_110775_a

MinecraftKey (EntityWitherSkull): a, method_4160, method_4160, func_110775_a

1.14.2

名称

字段

构造函数

方法

1.14.1

名称

dsa

dsd

字段

构造函数

方法

1.14

名称

dsa

net.minecraft.class_966

net.minecraft.client.renderer.entity.WitherSkullRenderer

字段

MinecraftKey: a, field_4817, field_110811_a

MinecraftKey: f, field_4815, field_110810_f

GenericHeadModel: g, field_4816, field_82401_a

构造函数

(EntityRendererManager)

方法

float (float, float, float): a, method_4158, func_82400_a

void (EntityWitherSkull, double, double, double, float, float): a, method_4159, func_76986_a

MinecraftKey (EntityWitherSkull): a, method_4160, func_110775_a