net.minecraft.client.renderer.entity.layers

public class ItemInHandLayer<S extends ArmedEntityRenderState, M extends EntityModel<S> extends ArmedModel>

extends RenderLayer<S, M>

ibb
net.minecraft.client.renderer.entity.layers.ItemInHandLayer
net.minecraft.class_989
net.minecraft.client.render.entity.feature.HeldItemFeatureRenderer
net.minecraft.src.C_4441_

构造函数概要

修饰符构造函数
public (RenderLayerParent<S, M> arg0)

方法概要

修饰符与类型方法
public void
a(fzm arg0, hpo arg1, int arg2, S arg3, float arg4, float arg5)
submit(PoseStack arg0, SubmitNodeCollector arg1, int arg2, S arg3, float arg4, float arg5)
method_17162(class_4587 arg0, class_11659 arg1, int arg2, S arg3, float arg4, float arg5)
render(MatrixStack arg0, OrderedRenderCommandQueue arg1, int arg2, S arg3, float arg4, float arg5)
m_6494_(C_3181_ p_428286_, C_411150_ p_429291_, int p_425988_, S p_428592_, float p_430361_, float arg5)
protected void
a(S arg0, ihm arg1, dlt arg2, chb arg3, fzm arg4, hpo arg5, int arg6)
submitArmWithItem(S arg0, ItemStackRenderState arg1, ItemStack arg2, HumanoidArm arg3, PoseStack arg4, SubmitNodeCollector arg5, int arg6)
method_4192(S arg0, class_10444 arg1, class_1799 arg2, class_1306 arg3, class_4587 arg4, class_11659 arg5, int arg6)
renderItem(S entityState, ItemRenderState arg1, ItemStack arg2, Arm arg3, MatrixStack arg4, OrderedRenderCommandQueue arg5, int arg6)
m_415014_(S p_422416_, C_370416_ p_457275_, C_1391_ p_425716_, C_520_ p_428646_, C_3181_ p_423707_, C_411150_ p_424346_, int arg6)