net.minecraft.client.renderer.texture

class SpriteContents$AnimatedTexture

ilk$a
net.minecraft.client.renderer.texture.SpriteContents$AnimatedTexture
net.minecraft.class_7764$class_5790
net.minecraft.client.texture.SpriteContents$Animation
net.minecraft.src.C_243582_$C_243458_

字段概要

修饰符与类型字段
final List<SpriteContents$FrameInfo>
b
frames
field_28472
frames
f_243714_
private final int
c
frameRowSize
field_28473
frameCount
f_244229_
final boolean
d
interpolateFrames
field_40542
interpolated
f_244317_

构造函数概要

修饰符构造函数
(List<SpriteContents$FrameInfo> p_250968_, int frames, boolean frameCount)

方法概要

修饰符与类型方法
int
a(int arg0)
getFrameX(int arg0)
method_33446(int arg0)
getFrameX(int frame)
m_245080_(int arg0)
int
b(int arg0)
getFrameY(int arg0)
method_33451(int arg0)
getFrameY(int frame)
m_246436_(int arg0)
public SpriteContents$AnimationState
a(GpuBufferSlice arg0, int arg1)
createAnimationState(GpuBufferSlice arg0, int arg1)
method_76305(GpuBufferSlice arg0, int arg1)
createAnimator(GpuBufferSlice bufferSlice, int animationInfoSize)
m_443447_(GpuBufferSlice p_460446_, int arg1)
public IntStream
a()
getUniqueFrames()
method_33450()
getDistinctFrameCount()
m_246130_()