net.minecraft.client.resources.sounds

public class BiomeAmbientSoundsHandler

implements AmbientSoundHandler

ioy
net.minecraft.client.resources.sounds.BiomeAmbientSoundsHandler
net.minecraft.class_4897
net.minecraft.client.sound.BiomeEffectSoundPlayer
net.minecraft.src.C_4553_

字段概要

修饰符与类型字段
private static final int
a
LOOP_SOUND_CROSS_FADE_TIME
field_32994
MAX_STRENGTH
f_174920_
private static final float
b
SKY_MOOD_RECOVERY_RATE
field_32995
field_32995
f_174921_
private final LocalPlayer
c
player
field_22796
player
f_119629_
private final SoundManager
d
soundManager
field_22797
soundManager
f_119630_
private final RandomSource
e
random
field_22799
random
f_119632_
private final it.unimi.dsi.fastutil.objects.Object2ObjectArrayMap<Holder<SoundEvent>, BiomeAmbientSoundsHandler$LoopSoundInstance>
f
loopSounds
field_22800
soundLoops
f_119633_
private float
g
moodiness
field_23189
moodPercentage
f_119636_
private Holder<SoundEvent>
h
previousLoopSound
field_63919
field_63919
f_434717_

构造函数概要

修饰符构造函数
public (LocalPlayer player, SoundManager soundManager)

方法概要

修饰符与类型方法
public float
b()
getMoodiness()
method_26272()
getMoodPercentage()
m_119654_()
public void
a()
tick()
method_4756()
tick()
m_7551_()