net.minecraft.world.entity.monster.zombie

public class Drowned

extends Zombie implements RangedAttackMob

All mapped superinterfaces:

SyncedDataHolder, DebugValueSource, Nameable, ItemOwner, SlotProvider, EntityAccess, UniquelyIdentifyable, ScoreHolder, DataComponentGetter, Attackable, WaypointTransmitter, Waypoint, EquipmentUser, Leashable, Targeting, Enemy, RangedAttackMob

dcl
net.minecraft.world.entity.monster.zombie.Drowned
net.minecraft.class_1551
net.minecraft.entity.mob.DrownedEntity
net.minecraft.src.C_432598_
net.minecraft.world.entity.monster.zombie.EntityDrowned

字段概要

修饰符与类型字段
public static final float
a
NAUTILUS_SHELL_CHANCE
field_30460
field_30460
f_436098_
private static final float
f
ZOMBIE_NAUTILUS_JOCKEY_CHANCE
field_63376
field_63376
f_434533_
boolean
cv
searchingForLand
field_7233
targetingUnderwater
f_436144_

构造函数概要

修饰符构造函数
public (EntityType<? extends Drowned> p_461002_, Level arg1)

方法概要

修饰符与类型方法
public static AttributeSupplier$Builder
k()
createAttributes()
method_55746()
createDrownedAttributes()
m_443822_()
protected PathNavigation
b(dwo arg0)
createNavigation(Level arg0)
method_5965(class_1937 arg0)
createNavigation(World arg0)
m_6037_(C_1596_ arg0)
protected void
p()
addBehaviourGoals()
method_7208()
initCustomGoals()
m_439390_()
public SpawnGroupData
a(dxf arg0, cda arg1, cgt arg2, cie arg3)
finalizeSpawn(ServerLevelAccessor arg0, DifficultyInstance arg1, EntitySpawnReason arg2, SpawnGroupData arg3)
method_5943(class_5425 arg0, class_1266 arg1, class_3730 arg2, class_1315 arg3)
initialize(ServerWorldAccess arg0, LocalDifficulty arg1, SpawnReason arg2, EntityData arg3)
m_6518_(C_1618_ p_452906_, C_469_ p_457606_, C_345845_ p_450440_, C_542_ arg3)
public static boolean
c(cgu<dcl> arg0, dxf arg1, cgt arg2, is arg3, bgr arg4)
checkDrownedSpawnRules(EntityType<Drowned> arg0, ServerLevelAccessor arg1, EntitySpawnReason arg2, BlockPos arg3, RandomSource arg4)
method_20673(class_1299<class_1551> arg0, class_5425 arg1, class_3730 arg2, class_2338 arg3, class_5819 arg4)
canSpawn(EntityType<DrownedEntity> type, ServerWorldAccess world, SpawnReason spawnReason, BlockPos pos, Random random)
m_443469_(C_513_<C_432598_> p_455235_, C_1618_ p_452918_, C_345845_ p_456173_, C_4675_ p_456238_, C_212974_ p_455425_)
private static boolean
a(dwp arg0, is arg1)
isDeepEnoughToSpawn(LevelAccessor arg0, BlockPos arg1)
method_20672(class_1936 arg0, class_2338 arg1)
isValidSpawnDepth(WorldAccess world, BlockPos pos)
m_445402_(C_1598_ p_454021_, C_4675_ p_453512_)
protected SoundEvent
W()
getAmbientSound()
method_5994()
getAmbientSound()
m_7515_()
protected SoundEvent
h(cex arg0)
getHurtSound(DamageSource arg0)
method_6011(class_1282 arg0)
getHurtSound(DamageSource arg0)
m_7975_(C_489_ arg0)
protected SoundEvent
fd()
getDeathSound()
method_6002()
getDeathSound()
m_5592_()
protected SoundEvent
gP()
getStepSound()
method_7207()
getStepSound()
m_439669_()
protected SoundEvent
bk()
getSwimSound()
method_5737()
getSwimSound()
m_5501_()
protected boolean
gQ()
canSpawnInLiquids()
method_64462()
canSpawnAsReinforcementInFluid()
m_439905_()
protected void
a(bgr arg0, cda arg1)
populateDefaultEquipmentSlots(RandomSource arg0, DifficultyInstance arg1)
method_5964(class_5819 arg0, class_1266 arg1)
initEquipment(Random arg0, LocalDifficulty arg1)
m_213945_(C_212974_ p_459614_, C_469_ arg1)
protected boolean
a(dlt arg0, dlt arg1, cgv arg2)
canReplaceCurrentItem(ItemStack arg0, ItemStack arg1, EquipmentSlot arg2)
method_5955(class_1799 arg0, class_1799 arg1, class_1304 arg2)
prefersNewEquipment(ItemStack arg0, ItemStack arg1, EquipmentSlot arg2)
m_7808_(C_1391_ p_453436_, C_1391_ p_459236_, C_516_ arg2)
protected boolean
gR()
convertsInWater()
method_7209()
canConvertInWater()
m_440089_()
public boolean
a(dwr arg0)
checkSpawnObstruction(LevelReader arg0)
method_5957(class_4538 arg0)
canSpawn(WorldView arg0)
m_6914_(C_1599_ arg0)
public boolean
i(chl arg0)
okTarget(LivingEntity arg0)
method_7012(class_1309 arg0)
canDrownedAttackTarget(LivingEntity target)
m_443992_(C_524_ arg0)
public boolean
db()
isPushedByFluid()
method_5675()
isPushedByFluids()
m_6063_()
boolean
gZ()
wantsToSwim()
method_7018()
isTargetingUnderwater()
m_442316_()
protected void
a(ftm arg0, double arg1, boolean arg2, double arg3)
travelInWater(Vec3 arg0, double arg1, boolean arg2, double arg3)
method_76087(class_243 arg0, double arg1, boolean arg2, double arg3)
travelInWater(Vec3d arg0, double arg1, boolean arg2, double arg3)
m_439081_(C_3046_ p_451610_, double p_458225_, boolean arg2, double arg3)
public void
bF()
updateSwimming()
method_5790()
updateSwimming()
m_5844_()
public boolean
cC()
isVisuallySwimming()
method_20232()
isInSwimmingPose()
m_6067_()
protected boolean
gS()
closeToNextPos()
method_7016()
hasFinishedCurrentPath()
m_441110_()
public void
a(chl arg0, float arg1)
performRangedAttack(LivingEntity arg0, float arg1)
method_7105(class_1309 arg0, float arg1)
shootAt(LivingEntity arg0, float arg1)
m_6504_(C_524_ p_451036_, float arg1)
public TagKey<Item>
aa()
getPreferredWeaponType()
method_65345()
getPreferredWeapons()
m_373602_()
public void
x(boolean arg0)
setSearchingForLand(boolean arg0)
method_7013(boolean arg0)
setTargetingUnderwater(boolean targetingUnderwater)
m_442759_(boolean arg0)
public void
t()
rideTick()
method_5842()
tickRiding()
m_6083_()
public boolean
c(axf arg0, dlt arg1)
wantsToPickUp(ServerLevel arg0, ItemStack arg1)
method_20820(class_3218 arg0, class_1799 arg1)
canGather(ServerWorld arg0, ItemStack arg1)
m_7243_(C_12_ p_460612_, C_1391_ arg1)