com.mojang.blaze3d.opengl

public record Uniform$Utb

implements Uniform

fml$c
com.mojang.blaze3d.opengl.Uniform$Utb
net.minecraft.class_284$class_11273
net.minecraft.client.gl.GlUniform$TexelBuffer
net.minecraft.src.C_379095_$C_398618_

字段概要

修饰符与类型字段
private final int
a
location
comp_4151
location
f_400507_
private final int
b
samplerIndex
comp_4152
samplerIndex
f_400467_
private final TextureFormat
c
format
comp_4153
format
f_399139_
private final int
d
texture
comp_4154
texture
f_399237_

构造函数概要

修饰符构造函数
public (int location, int samplerIndex, TextureFormat format)
public (int samplerIndex, int format, TextureFormat texture, int arg3)

方法概要

修饰符与类型方法
public void
close()
close()
close()
public int
a()
location()
comp_4151()
location()
f_400507_()
public int
b()
samplerIndex()
comp_4152()
samplerIndex()
f_400467_()
public TextureFormat
c()
format()
comp_4153()
format()
f_399139_()
public int
d()
texture()
comp_4154()
texture()
f_399237_()