| com.mojang.blaze3d.systems.RenderPass$a | |
| com.mojang.blaze3d.systems.RenderPass$Draw | |
| com.mojang.blaze3d.systems.RenderPass$class_10884 | |
| com.mojang.blaze3d.systems.RenderPass$RenderObject | |
| com.mojang.blaze3d.systems.RenderPass$C_379053_ |
字段概要
| 修饰符与类型 | 字段 | ||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| private final int |
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| private final GpuBuffer |
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| private final GpuBuffer |
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| private final VertexFormat$IndexType |
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| private final int |
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| private final int |
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| private final BiConsumer<T, RenderPass$UniformUploader> |
|
构造函数概要
| 修饰符 | 构造函数 |
|---|---|
| public | (int slot, GpuBuffer vertexBuffer, GpuBuffer indexBuffer, VertexFormat$IndexType indexType, int firstIndex, int indexCount) |
| public | (int vertexBuffer, GpuBuffer indexBuffer, GpuBuffer indexType, VertexFormat$IndexType firstIndex, int indexCount, int uniformUploaderConsumer, BiConsumer<T, RenderPass$UniformUploader> arg6) |
方法概要
| 修饰符与类型 | 方法 | ||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| public int |
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| public GpuBuffer |
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| public GpuBuffer |
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| public VertexFormat$IndexType |
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| public int |
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| public int |
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| public BiConsumer<T, RenderPass$UniformUploader> |
|