net.minecraft.client.renderer.entity.layers

public class BreezeWindLayer

extends RenderLayer<BreezeRenderState, BreezeModel>

hhr
net.minecraft.client.renderer.entity.layers.BreezeWindLayer
net.minecraft.class_8989
net.minecraft.client.render.entity.feature.BreezeWindFeatureRenderer
net.minecraft.src.C_302064_

字段概要

修饰符与类型字段
private static final ResourceLocation
a
TEXTURE_LOCATION
field_47484
TEXTURE
f_315155_
private final BreezeModel
b
model
field_47485
model
f_336859_

构造函数概要

修饰符构造函数
public (EntityRendererProvider$Context entityRendererContext, RenderLayerParent<BreezeRenderState, BreezeModel> featureContext)

方法概要

修饰符与类型方法
public void
a(foc arg0, gxm arg1, int arg2, hjz arg3, float arg4, float arg5)
render(PoseStack arg0, MultiBufferSource arg1, int arg2, BreezeRenderState arg3, float arg4, float arg5)
method_55275(class_4587 arg0, class_4597 arg1, int arg2, class_10006 arg3, float arg4, float arg5)
render(MatrixStack arg0, VertexConsumerProvider arg1, int arg2, BreezeEntityRenderState arg3, float arg4, float arg5)
m_6494_(C_3181_ p_310855_, C_4139_ p_312784_, int p_362639_, C_346073_ p_311307_, float p_312259_, float arg5)
private float
a(float arg0)
xOffset(float arg0)
method_55273(float arg0)
getXOffset(float tickProgress)
m_306824_(float arg0)