net.minecraft.client.renderer.entity.layers

public class PlayerItemInHandLayer<S extends PlayerRenderState, M extends EntityModel<S> extends ArmedModel, HeadedModel>

extends ItemInHandLayer<S, M>

hir
net.minecraft.client.renderer.entity.layers.PlayerItemInHandLayer
net.minecraft.class_5697
net.minecraft.client.render.entity.feature.PlayerHeldItemFeatureRenderer
net.minecraft.src.C_141749_

字段概要

修饰符与类型字段
private static final float
a
X_ROT_MIN
field_32944
HEAD_YAW
f_174513_
private static final float
b
X_ROT_MAX
field_32945
HEAD_ROLL
f_174514_

构造函数概要

修饰符构造函数
public (RenderLayerParent<S, M> arg0)

方法概要

修饰符与类型方法
protected void
a(S arg0, hog arg1, cad arg2, foc arg3, gxm arg4, int arg5)
renderArmWithItem(S arg0, ItemStackRenderState arg1, HumanoidArm arg2, PoseStack arg3, MultiBufferSource arg4, int arg5)
method_62594(S arg0, class_10444 arg1, class_1306 arg2, class_4587 arg3, class_4597 arg4, int arg5)
renderItem(S arg0, ItemRenderState arg1, Arm arg2, MatrixStack arg3, VertexConsumerProvider arg4, int arg5)
m_117184_(S p_377241_, C_370416_ p_364119_, C_520_ p_364225_, C_3181_ p_364963_, C_4139_ p_366853_, int arg5)
private void
a(hog arg0, cad arg1, foc arg2, gxm arg3, int arg4)
renderItemHeldToEye(ItemStackRenderState arg0, HumanoidArm arg1, PoseStack arg2, MultiBufferSource arg3, int arg4)
method_65576(class_10444 arg0, class_1306 arg1, class_4587 arg2, class_4597 arg3, int arg4)
renderSpyglass(ItemRenderState spyglassState, Arm arm, MatrixStack matrices, VertexConsumerProvider vertexConsumers, int light)
m_372981_(C_370416_ p_378038_, C_520_ p_376706_, C_3181_ p_376578_, C_4139_ p_376343_, int arg4)