net.minecraft.server.v1_8_R3

public class BlockTallPlant

extends BlockPlant implements IBlockFragilePlantElement

All mapped superinterfaces:

IBlockFragilePlantElement

agi
net.minecraft.block.BlockDoublePlant
net.minecraft.server.v1_8_R3.BlockTallPlant

字段概要

修饰符与类型字段
public static final BlockStateEnum<BlockTallPlant$EnumTallFlowerVariants>
a
field_176493_a
VARIANT
public static final BlockStateEnum<BlockTallPlant$EnumTallPlantHalf>
b
field_176492_b
HALF
public static final BlockStateEnum<EnumDirection>
N
field_181084_N

构造函数概要

修饰符构造函数
public ()

方法概要

修饰符与类型方法
public void
a(adq arg0, cj arg1)
func_180654_a(IBlockAccess arg0, BlockPos arg1)
updateShape(IBlockAccess arg0, BlockPosition arg1)
public BlockTallPlant$EnumTallFlowerVariants
e(adq arg0, cj arg1)
func_176490_e(IBlockAccess arg0, BlockPos arg1)
public boolean
d(adm arg0, cj arg1)
func_176196_c(World arg0, BlockPos arg1)
canPlace(World arg0, BlockPosition arg1)
public boolean
a(adm arg0, cj arg1)
func_176200_f(World arg0, BlockPos arg1)
protected void
e(adm arg0, cj arg1, alz arg2)
func_176475_e(World arg0, BlockPos arg1, IBlockState arg2)
public boolean
f(adm arg0, cj arg1, alz arg2)
func_180671_f(World arg0, BlockPos arg1, IBlockState arg2)
public Item
a(alz arg0, Random arg1, int arg2)
func_180660_a(IBlockState arg0, Random arg1, int arg2)
getDropType(IBlockData arg0, Random arg1, int arg2)
public int
a(alz arg0)
func_180651_a(IBlockState arg0)
getDropData(IBlockData arg0)
public void
a(adm arg0, cj arg1, agi$b arg2, int arg3)
func_176491_a(World arg0, BlockPos arg1, BlockDoublePlant$EnumPlantType arg2, int arg3)
public void
a(adm arg0, cj arg1, alz arg2, pr arg3, zx arg4)
func_180633_a(World arg0, BlockPos arg1, IBlockState arg2, EntityLivingBase arg3, ItemStack arg4)
postPlace(World arg0, BlockPosition arg1, IBlockData arg2, EntityLiving arg3, ItemStack arg4)
public void
a(adm arg0, wn arg1, cj arg2, alz arg3, akw arg4)
func_180657_a(World arg0, EntityPlayer arg1, BlockPos arg2, IBlockState arg3, TileEntity arg4)
public void
a(adm arg0, cj arg1, alz arg2, wn arg3)
func_176208_a(World arg0, BlockPos arg1, IBlockState arg2, EntityPlayer arg3)
private boolean
b(adm arg0, cj arg1, alz arg2, wn arg3)
func_176489_b(World arg0, BlockPos arg1, IBlockState arg2, EntityPlayer arg3)
public int
j(adm arg0, cj arg1)
func_176222_j(World arg0, BlockPos arg1)
getDropData(World arg0, BlockPosition arg1)
public boolean
a(adm arg0, cj arg1, alz arg2, boolean arg3)
func_176473_a(World arg0, BlockPos arg1, IBlockState arg2, boolean arg3)
public boolean
a(adm arg0, Random arg1, cj arg2, alz arg3)
func_180670_a(World arg0, Random arg1, BlockPos arg2, IBlockState arg3)
public void
b(adm arg0, Random arg1, cj arg2, alz arg3)
func_176474_b(World arg0, Random arg1, BlockPos arg2, IBlockState arg3)
public IBlockData
a(int arg0)
func_176203_a(int arg0)
fromLegacyData(int arg0)
public IBlockData
a(alz arg0, adq arg1, cj arg2)
func_176221_a(IBlockState arg0, IBlockAccess arg1, BlockPos arg2)
updateState(IBlockData arg0, IBlockAccess arg1, BlockPosition arg2)
public int
c(alz arg0)
func_176201_c(IBlockState arg0)
toLegacyData(IBlockData arg0)
protected BlockStateList
e()
func_180661_e()
getStateList()
public int
a(adq arg0, cj arg1, int arg2)
func_180662_a(IBlockAccess arg0, BlockPos arg1, int arg2)
public void
a(zw arg0, yz arg1, List<zx> arg2)
func_149666_a(Item arg0, CreativeTabs arg1, List<ItemStack> arg2)
public Block$a
R()
func_176218_Q()