历史 - net.minecraft.world.level.block.DoublePlantBlock
1.21.11
名称
dxg
ecb
字段
构造函数
方法
1.21.10
名称
字段
构造函数
方法
1.21.9
名称
dsi
dxg
字段
构造函数
方法
1.21.8
名称
字段
构造函数
方法
1.21.7
名称
字段
构造函数
方法
1.21.6
名称
dpx
dsi
字段
构造函数
方法
1.21.5
名称
dlw
dpx
字段
构造函数
方法
1.21.4
名称
dmw
dlw
字段
构造函数
方法
BlockState (LevelReader, BlockPos, BlockState): c, copyWaterloggedFrom, method_37458, withWaterloggedState, m_182453_
BlockState (LevelReader, BlockPos, BlockState): b, copyWaterloggedFrom, method_37458, withWaterloggedState, m_182453_
1.21.3
名称
dig
dmw
字段
构造函数
方法
BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_
BlockState (BlockState, LevelReader, ScheduledTickAccess, BlockPos, Direction, BlockPos, BlockState, RandomSource): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_
1.21.1
名称
字段
构造函数
方法
1.21
名称
dhj
dig
字段
构造函数
方法
1.20.6
名称
cyy
dhj
字段
构造函数
方法
1.20.4
名称
cuz
cyy
字段
EnumProperty<DoubleBlockHalf>: a, HALF, field_10929, HALF, f_52858_
EnumProperty<DoubleBlockHalf>: b, HALF, field_10929, HALF, f_52858_
com.mojang.serialization.MapCodec<DoublePlantBlock>: a, CODEC, field_46338, CODEC, f_303857_
构造函数
方法
void (Level, BlockPos, BlockState, Player): a, playerWillDestroy, method_9576, onBreak, m_5707_
void (Level, BlockPos, BlockState, Player): b, preventCreativeDropFromBottomPart, method_30036, onBreakInCreative, m_52903_
void (Level, BlockPos, BlockState, Player): b, preventDropFromBottomPart, method_30036, onBreakInCreative, m_52903_
BlockState (LevelReader, BlockPos, BlockState): b, copyWaterloggedFrom, method_37458, withWaterloggedState, m_182453_
BlockState (LevelReader, BlockPos, BlockState): c, copyWaterloggedFrom, method_37458, withWaterloggedState, m_182453_
com.mojang.serialization.MapCodec<? extends DoublePlantBlock> (): a, codec, method_53969, getCodec, m_304657_
BlockState (Level, BlockPos, BlockState, Player): a, playerWillDestroy, method_9576, onBreak, m_5707_
1.20.2
名称
crr
cuz
字段
构造函数
方法
BlockState (LevelReader, BlockPos, BlockState): a, copyWaterloggedFrom, method_37458, withWaterloggedState, m_182453_
BlockState (LevelReader, BlockPos, BlockState): b, copyWaterloggedFrom, method_37458, withWaterloggedState, m_182453_
1.20.1
名称
crk
crr
字段
构造函数
方法
1.19.4
名称
cou
crk
字段
构造函数
方法
1.19.3
名称
clr
cou
字段
构造函数
方法
1.19.2
名称
字段
构造函数
方法
1.19.1
名称
cku
clr
net.minecraft.world.level.block.BlockTallPlant
字段
构造函数
方法
1.19
名称
cfo
cku
net.minecraft.world.level.block.BlockTallPlant
字段
构造函数
方法
BlockBehaviour$OffsetType (): U_, getOffsetType, method_16841, getOffsetType, m_5858_
1.18.2
名称
cew
cfo
字段
构造函数
方法
BlockBehaviour$OffsetType (): T_, getOffsetType, method_16841, getOffsetType, m_5858_
BlockBehaviour$OffsetType (): U_, getOffsetType, method_16841, getOffsetType, m_5858_
1.18.1
名称
字段
构造函数
方法
1.18
名称
cbn
cew
字段
构造函数
方法
void (Level, BlockPos, BlockState, LivingEntity, ItemStack): a, setPlacedBy, method_9567, onPlaced, m_6402_, postPlace
void (Level, BlockPos, BlockState, LivingEntity, ItemStack): a, setPlacedBy, method_9567, onPlaced, m_6402_
BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_, updateState
BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_
BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, m_5573_, getPlacedState
BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, m_5573_
boolean (BlockState, LevelReader, BlockPos): a, canSurvive, method_9558, canPlaceAt, m_7898_, canPlace
boolean (BlockState, LevelReader, BlockPos): a, canSurvive, method_9558, canPlaceAt, m_7898_
BlockBehaviour$OffsetType (): S_, getOffsetType, method_16841, getOffsetType, m_5858_
BlockBehaviour$OffsetType (): T_, getOffsetType, method_16841, getOffsetType, m_5858_
1.17.1
名称
cbm
cbn
字段
构造函数
方法
BlockState (LevelReader, BlockPos, BlockState): a, copyWaterloggedFrom, method_37458, withWaterloggedState, m_182453_
1.17
名称
bwd
cbm
net.minecraft.block.DoublePlantBlock
net.minecraft.src.C_1772_
net.minecraft.server.v1_16_R3.BlockTallPlant
net.minecraft.world.level.block.BlockTallPlant
字段
EnumProperty<DoubleBlockHalf>: a, HALF, field_10929, HALF, field_176492_b, HALF
EnumProperty<DoubleBlockHalf>: a, HALF, field_10929, HALF, f_52858_
构造函数
方法
void (Level, BlockPos, BlockState, LivingEntity, ItemStack): a, setPlacedBy, method_9567, onPlaced, func_180633_a, postPlace
void (Level, BlockPos, BlockState, LivingEntity, ItemStack): a, setPlacedBy, method_9567, onPlaced, m_6402_, postPlace
void (Level, BlockPos, BlockState, Player): a, playerWillDestroy, method_9576, onBreak, func_176208_a
void (Level, BlockPos, BlockState, Player): a, playerWillDestroy, method_9576, onBreak, m_5707_
void (Level, Player, BlockPos, BlockState, BlockEntity, ItemStack): a, playerDestroy, method_9556, afterBreak, func_180657_a
void (Level, Player, BlockPos, BlockState, BlockEntity, ItemStack): a, playerDestroy, method_9556, afterBreak, m_6240_
BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, func_196271_a, updateState
BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_, updateState
BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, func_196258_a, getPlacedState
BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, m_5573_, getPlacedState
boolean (BlockState, LevelReader, BlockPos): a, canSurvive, method_9558, canPlaceAt, func_196260_a, canPlace
boolean (BlockState, LevelReader, BlockPos): a, canSurvive, method_9558, canPlaceAt, m_7898_, canPlace
void (LevelAccessor, BlockPos, int): a, placeAt, method_10021, placeAt, func_196390_a
void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, func_206840_a
void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, m_7926_
long (BlockState, BlockPos): a, getSeed, method_9535, getRenderingSeed, func_209900_a
long (BlockState, BlockPos): a, getSeed, method_9535, getRenderingSeed, m_7799_
void (Level, BlockPos, BlockState, Player): b, preventCreativeDropFromBottomPart, method_30036, onBreakInCreative, func_241471_b_
void (Level, BlockPos, BlockState, Player): b, preventCreativeDropFromBottomPart, method_30036, onBreakInCreative, m_52903_
BlockBehaviour$OffsetType (): ah_, getOffsetType, method_16841, getOffsetType, func_176218_Q
BlockBehaviour$OffsetType (): S_, getOffsetType, method_16841, getOffsetType, m_5858_
void (LevelAccessor, BlockState, BlockPos, int): a, placeAt, method_10021, placeAt, m_153173_
1.16.5
名称
字段
构造函数
方法
1.16.4
名称
bwa
bwd
net.minecraft.server.v1_16_R2.BlockTallPlant
net.minecraft.server.v1_16_R3.BlockTallPlant
字段
构造函数
方法
1.16.3
名称
字段
构造函数
方法
void (Level, BlockPos, BlockState, Player): b, preventCreativeDropFromBottomPart, method_30036, method_30036, func_241471_b_
void (Level, BlockPos, BlockState, Player): b, preventCreativeDropFromBottomPart, method_30036, onBreakInCreative, func_241471_b_
1.16.2
名称
bxg
bwa
net.minecraft.server.v1_16_R1.BlockTallPlant
net.minecraft.server.v1_16_R2.BlockTallPlant
字段
构造函数
方法
BlockBehaviour$OffsetType (): aj_, getOffsetType, method_16841, getOffsetType, func_176218_Q
BlockBehaviour$OffsetType (): ah_, getOffsetType, method_16841, getOffsetType, func_176218_Q
1.16.1
名称
bqu
bxg
net.minecraft.server.v1_15_R1.BlockTallPlant
net.minecraft.server.v1_16_R1.BlockTallPlant
字段
构造函数
方法
Block$OffsetType (): X_, getOffsetType, method_16841, getOffsetType, func_176218_Q
void (Level, BlockPos, BlockState, Player): b, preventCreativeDropFromBottomPart, method_30036, method_30036, func_241471_b_
BlockBehaviour$OffsetType (): aj_, getOffsetType, method_16841, getOffsetType, func_176218_Q
1.15.2
名称
bqr
bqu
字段
构造函数
方法
1.15.1
名称
字段
构造函数
方法
1.15
名称
boh
bqr
net.minecraft.server.v1_14_R1.BlockTallPlant
net.minecraft.server.v1_15_R1.BlockTallPlant
字段
构造函数
方法
Block$OffsetType (): R_, getOffsetType, method_16841, getOffsetType, func_176218_Q
Block$OffsetType (): X_, getOffsetType, method_16841, getOffsetType, func_176218_Q
1.14.4
名称
boc
boh
net.minecraft.world.level.block.DoublePlantBlock
字段
BlockStateEnum<BlockPropertyDoubleBlockHalf>: a, field_10929, HALF, field_176492_b, HALF
EnumProperty<DoubleBlockHalf>: a, HALF, field_10929, HALF, field_176492_b, HALF
构造函数
方法
void (World, BlockPosition, IBlockData, EntityLiving, ItemStack): a, method_9567, onPlaced, func_180633_a, postPlace
void (Level, BlockPos, BlockState, LivingEntity, ItemStack): a, setPlacedBy, method_9567, onPlaced, func_180633_a, postPlace
void (World, BlockPosition, IBlockData, EntityHuman): a, method_9576, onBreak, func_176208_a
void (Level, BlockPos, BlockState, Player): a, playerWillDestroy, method_9576, onBreak, func_176208_a
Block$EnumRandomOffset (): R_, method_16841, getOffsetType, func_176218_Q
Block$OffsetType (): R_, getOffsetType, method_16841, getOffsetType, func_176218_Q
void (World, EntityHuman, BlockPosition, IBlockData, TileEntity, ItemStack): a, method_9556, afterBreak, func_180657_a
void (Level, Player, BlockPos, BlockState, BlockEntity, ItemStack): a, playerDestroy, method_9556, afterBreak, func_180657_a
IBlockData (IBlockData, EnumDirection, IBlockData, GeneratorAccess, BlockPosition, BlockPosition): a, method_9559, getStateForNeighborUpdate, func_196271_a, updateState
BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, func_196271_a, updateState
IBlockData (BlockActionContext): a, method_9605, getPlacementState, func_196258_a, getPlacedState
BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, func_196258_a, getPlacedState
boolean (IBlockData, IWorldReader, BlockPosition): a, method_9558, canPlaceAt, func_196260_a, canPlace
boolean (BlockState, LevelReader, BlockPos): a, canSurvive, method_9558, canPlaceAt, func_196260_a, canPlace
void (GeneratorAccess, BlockPosition, int): a, method_10021, placeAt, func_196390_a
void (LevelAccessor, BlockPos, int): a, placeAt, method_10021, placeAt, func_196390_a
void (BlockStateList$a<Block, IBlockData>): a, method_9515, appendProperties, func_206840_a
void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, func_206840_a
long (IBlockData, BlockPosition): a, method_9535, getRenderingSeed, func_209900_a
long (BlockState, BlockPos): a, getSeed, method_9535, getRenderingSeed, func_209900_a
1.14.3
名称
bny
boc
net.minecraft.block.TallPlantBlock
字段
BlockStateEnum<BlockPropertyDoubleBlockHalf>: a, field_10929, field_176492_b, HALF
BlockStateEnum<BlockPropertyDoubleBlockHalf>: a, field_10929, HALF, field_176492_b, HALF
构造函数
方法
void (World, BlockPosition, IBlockData, EntityLiving, ItemStack): a, method_9567, func_180633_a, postPlace
void (World, BlockPosition, IBlockData, EntityLiving, ItemStack): a, method_9567, onPlaced, func_180633_a, postPlace
void (World, BlockPosition, IBlockData, EntityHuman): a, method_9576, func_176208_a
void (World, BlockPosition, IBlockData, EntityHuman): a, method_9576, onBreak, func_176208_a
Block$EnumRandomOffset (): S_, method_16841, func_176218_Q
Block$EnumRandomOffset (): R_, method_16841, getOffsetType, func_176218_Q
void (World, EntityHuman, BlockPosition, IBlockData, TileEntity, ItemStack): a, method_9556, func_180657_a
void (World, EntityHuman, BlockPosition, IBlockData, TileEntity, ItemStack): a, method_9556, afterBreak, func_180657_a
IBlockData (IBlockData, EnumDirection, IBlockData, GeneratorAccess, BlockPosition, BlockPosition): a, method_9559, func_196271_a, updateState
IBlockData (IBlockData, EnumDirection, IBlockData, GeneratorAccess, BlockPosition, BlockPosition): a, method_9559, getStateForNeighborUpdate, func_196271_a, updateState
IBlockData (BlockActionContext): a, method_9605, func_196258_a, getPlacedState
IBlockData (BlockActionContext): a, method_9605, getPlacementState, func_196258_a, getPlacedState
boolean (IBlockData, IWorldReader, BlockPosition): a, method_9558, func_196260_a, canPlace
boolean (IBlockData, IWorldReader, BlockPosition): a, method_9558, canPlaceAt, func_196260_a, canPlace
void (GeneratorAccess, BlockPosition, int): a, method_10021, func_196390_a
void (GeneratorAccess, BlockPosition, int): a, method_10021, placeAt, func_196390_a
void (BlockStateList$a<Block, IBlockData>): a, method_9515, func_206840_a
void (BlockStateList$a<Block, IBlockData>): a, method_9515, appendProperties, func_206840_a
long (IBlockData, BlockPosition): a, method_9535, func_209900_a
long (IBlockData, BlockPosition): a, method_9535, getRenderingSeed, func_209900_a
1.14.2
名称
字段
构造函数
方法
1.14.1
名称
bnx
bny
字段
构造函数
方法
1.14
名称
bee
bnx
net.minecraft.class_2320
net.minecraft.block.BlockDoublePlant
net.minecraft.block.DoublePlantBlock
net.minecraft.server.v1_13_R2.BlockTallPlant
net.minecraft.server.v1_14_R1.BlockTallPlant
字段
BlockStateEnum<BlockPropertyDoubleBlockHalf>: a, field_176492_b, HALF
BlockStateEnum<BlockPropertyDoubleBlockHalf>: a, field_10929, field_176492_b, HALF
构造函数
方法
void (World, BlockPosition, IBlockData, EntityLiving, ItemStack): a, func_180633_a, postPlace
void (World, BlockPosition, IBlockData, EntityLiving, ItemStack): a, method_9567, func_180633_a, postPlace
void (World, BlockPosition, IBlockData, EntityHuman): a, func_176208_a
void (World, BlockPosition, IBlockData, EntityHuman): a, method_9576, func_176208_a
Block$EnumRandomOffset (): q, func_176218_Q
Block$EnumRandomOffset (): S_, method_16841, func_176218_Q
void (World, EntityHuman, BlockPosition, IBlockData, TileEntity, ItemStack): a, func_180657_a
void (World, EntityHuman, BlockPosition, IBlockData, TileEntity, ItemStack): a, method_9556, func_180657_a
IBlockData (IBlockData, EnumDirection, IBlockData, GeneratorAccess, BlockPosition, BlockPosition): a, func_196271_a, updateState
IBlockData (IBlockData, EnumDirection, IBlockData, GeneratorAccess, BlockPosition, BlockPosition): a, method_9559, func_196271_a, updateState
IBlockData (BlockActionContext): a, func_196258_a, getPlacedState
IBlockData (BlockActionContext): a, method_9605, func_196258_a, getPlacedState
boolean (IBlockData, IWorldReader, BlockPosition): a, func_196260_a, canPlace
boolean (IBlockData, IWorldReader, BlockPosition): a, method_9558, func_196260_a, canPlace
void (GeneratorAccess, BlockPosition, int): a, func_196390_a
void (GeneratorAccess, BlockPosition, int): a, method_10021, func_196390_a
void (IBlockData, World, BlockPosition, ItemStack): a, func_196391_a
IMaterial (IBlockData, World, BlockPosition, int): a, func_199769_a, getDropType
void (BlockStateList$a<Block, IBlockData>): a, func_206840_a
void (BlockStateList$a<Block, IBlockData>): a, method_9515, func_206840_a
long (IBlockData, BlockPosition): a, func_209900_a
long (IBlockData, BlockPosition): a, method_9535, func_209900_a
1.13.2
名称
bed
bee
字段
构造函数
方法
1.13.1
名称
bdv
bed
net.minecraft.server.v1_13_R1.BlockTallPlant
net.minecraft.server.v1_13_R2.BlockTallPlant
字段
构造函数
方法
1.13
名称
aqb
bdv
net.minecraft.server.v1_12_R1.BlockTallPlant
net.minecraft.server.v1_13_R1.BlockTallPlant
字段
BlockStateEnum<BlockTallPlant$EnumTallFlowerVariants>: a, field_176493_a, VARIANT
BlockStateEnum<BlockTallPlant$EnumTallPlantHalf>: c, field_176492_b, HALF
BlockStateEnum<BlockPropertyDoubleBlockHalf>: a, field_176492_b, HALF
BlockStateEnum<EnumDirection>: d, field_181084_N
构造函数
()
方法
boolean (World, BlockPosition): a, func_176196_c, canPlace
void (World, BlockPosition, IBlockData): e, func_176475_e
boolean (World, BlockPosition, IBlockData): f, func_180671_f
Item (IBlockData, Random, int): a, func_180660_a, getDropType
int (IBlockData): d, func_180651_a, getDropData
void (World, BlockPosition, BlockTallPlant$EnumTallFlowerVariants, int): a, func_176491_a
boolean (World, BlockPosition, IBlockData, EntityHuman): b, func_176489_b
boolean (World, BlockPosition, IBlockData, boolean): a, func_176473_a
boolean (World, Random, BlockPosition, IBlockData): a, func_180670_a
void (World, Random, BlockPosition, IBlockData): b, func_176474_b
IBlockData (int): a, func_176203_a, fromLegacyData
IBlockData (IBlockData, IBlockAccess, BlockPosition): d, func_176221_a, updateState
int (IBlockData): e, func_176201_c, toLegacyData
BlockStateList (): b, func_180661_e, getStateList
Block$EnumRandomOffset (): u, func_176218_Q
Block$EnumRandomOffset (): q, func_176218_Q
AxisAlignedBB (IBlockData, IBlockAccess, BlockPosition): b, func_185496_a
BlockTallPlant$EnumTallFlowerVariants (IBlockAccess, BlockPosition, IBlockData): a, func_185517_a
boolean (IBlockAccess, BlockPosition): a, func_176200_f
ItemStack (World, BlockPosition, IBlockData): a, func_185473_a
void (CreativeModeTab, NonNullList<ItemStack>): a, func_149666_a
IBlockData (IBlockData, EnumDirection, IBlockData, GeneratorAccess, BlockPosition, BlockPosition): a, func_196271_a, updateState
IBlockData (BlockActionContext): a, func_196258_a, getPlacedState
boolean (IBlockData, IWorldReader, BlockPosition): a, func_196260_a, canPlace
void (GeneratorAccess, BlockPosition, int): a, func_196390_a
void (IBlockData, World, BlockPosition, ItemStack): a, func_196391_a
IMaterial (IBlockData, World, BlockPosition, int): a, func_199769_a, getDropType
void (BlockStateList$a<Block, IBlockData>): a, func_206840_a
long (IBlockData, BlockPosition): a, func_209900_a
1.12.2
名称
字段
构造函数
方法
1.12.1
名称
apz
aqb
字段
构造函数
方法
1.12
名称
amy
apz
net.minecraft.server.v1_11_R1.BlockTallPlant
net.minecraft.server.v1_12_R1.BlockTallPlant
字段
构造函数
方法
IBlockData (IBlockData, IBlockAccess, BlockPosition): c, func_176221_a, updateState
IBlockData (IBlockData, IBlockAccess, BlockPosition): d, func_176221_a, updateState
void (Item, CreativeModeTab, NonNullList<ItemStack>): a, func_149666_a
void (CreativeModeTab, NonNullList<ItemStack>): a, func_149666_a
1.11.2
名称
字段
构造函数
方法
1.11.1
名称
amw
amy
字段
构造函数
方法
1.11
名称
alj
amw
net.minecraft.server.v1_10_R1.BlockTallPlant
net.minecraft.server.v1_11_R1.BlockTallPlant
字段
构造函数
方法
IBlockData (IBlockData, IBlockAccess, BlockPosition): b, func_176221_a, updateState
IBlockData (IBlockData, IBlockAccess, BlockPosition): c, func_176221_a, updateState
void (Item, CreativeModeTab, List<ItemStack>): a, func_149666_a
Block$a (): v, func_176218_Q
Block$EnumRandomOffset (): u, func_176218_Q
AxisAlignedBB (IBlockData, IBlockAccess, BlockPosition): a, func_185496_a
AxisAlignedBB (IBlockData, IBlockAccess, BlockPosition): b, func_185496_a
void (Item, CreativeModeTab, NonNullList<ItemStack>): a, func_149666_a
1.10.2
名称
字段
构造函数
方法
1.10
名称
akw
alj
net.minecraft.server.v1_9_R2.BlockTallPlant
net.minecraft.server.v1_10_R1.BlockTallPlant
字段
构造函数
方法
1.9.4
名称
net.minecraft.server.v1_9_R1.BlockTallPlant
net.minecraft.server.v1_9_R2.BlockTallPlant
字段
构造函数
方法
1.9.2
名称
字段
构造函数
方法
1.9
名称
agi
akw
net.minecraft.server.v1_8_R3.BlockTallPlant
net.minecraft.server.v1_9_R1.BlockTallPlant
字段
BlockStateEnum<BlockTallPlant$EnumTallPlantHalf>: b, field_176492_b, HALF
BlockStateEnum<BlockTallPlant$EnumTallPlantHalf>: c, field_176492_b, HALF
BlockStateEnum<EnumDirection>: N, field_181084_N
BlockStateEnum<EnumDirection>: d, field_181084_N
构造函数
方法
void (IBlockAccess, BlockPosition): a, func_180654_a, updateShape
BlockTallPlant$EnumTallFlowerVariants (IBlockAccess, BlockPosition): e, func_176490_e
boolean (World, BlockPosition): d, func_176196_c, canPlace
boolean (World, BlockPosition): a, func_176196_c, canPlace
boolean (World, BlockPosition): a, func_176200_f
int (IBlockData): a, func_180651_a, getDropData
int (IBlockData): d, func_180651_a, getDropData
void (World, EntityHuman, BlockPosition, IBlockData, TileEntity): a, func_180657_a
int (World, BlockPosition): j, func_176222_j, getDropData
IBlockData (IBlockData, IBlockAccess, BlockPosition): a, func_176221_a, updateState
IBlockData (IBlockData, IBlockAccess, BlockPosition): b, func_176221_a, updateState
int (IBlockData): c, func_176201_c, toLegacyData
int (IBlockData): e, func_176201_c, toLegacyData
BlockStateList (): e, func_180661_e, getStateList
BlockStateList (): b, func_180661_e, getStateList
int (IBlockAccess, BlockPosition, int): a, func_180662_a
Block$a (): R, func_176218_Q
Block$a (): v, func_176218_Q
AxisAlignedBB (IBlockData, IBlockAccess, BlockPosition): a, func_185496_a
BlockTallPlant$EnumTallFlowerVariants (IBlockAccess, BlockPosition, IBlockData): a, func_185517_a
boolean (IBlockAccess, BlockPosition): a, func_176200_f
void (World, EntityHuman, BlockPosition, IBlockData, TileEntity, ItemStack): a, func_180657_a
ItemStack (World, BlockPosition, IBlockData): a, func_185473_a
1.8.8
名称
agi
net.minecraft.block.BlockDoublePlant
net.minecraft.server.v1_8_R3.BlockTallPlant
字段
BlockStateEnum<BlockTallPlant$EnumTallFlowerVariants>: a, field_176493_a, VARIANT
BlockStateEnum<BlockTallPlant$EnumTallPlantHalf>: b, field_176492_b, HALF
BlockStateEnum<EnumDirection>: N, field_181084_N
构造函数
()
方法
void (IBlockAccess, BlockPosition): a, func_180654_a, updateShape
BlockTallPlant$EnumTallFlowerVariants (IBlockAccess, BlockPosition): e, func_176490_e
boolean (World, BlockPosition): d, func_176196_c, canPlace
boolean (World, BlockPosition): a, func_176200_f
void (World, BlockPosition, IBlockData): e, func_176475_e
boolean (World, BlockPosition, IBlockData): f, func_180671_f
Item (IBlockData, Random, int): a, func_180660_a, getDropType
int (IBlockData): a, func_180651_a, getDropData
void (World, BlockPosition, BlockTallPlant$EnumTallFlowerVariants, int): a, func_176491_a
void (World, BlockPosition, IBlockData, EntityLiving, ItemStack): a, func_180633_a, postPlace
void (World, EntityHuman, BlockPosition, IBlockData, TileEntity): a, func_180657_a
void (World, BlockPosition, IBlockData, EntityHuman): a, func_176208_a
boolean (World, BlockPosition, IBlockData, EntityHuman): b, func_176489_b
int (World, BlockPosition): j, func_176222_j, getDropData
boolean (World, BlockPosition, IBlockData, boolean): a, func_176473_a
boolean (World, Random, BlockPosition, IBlockData): a, func_180670_a
void (World, Random, BlockPosition, IBlockData): b, func_176474_b
IBlockData (int): a, func_176203_a, fromLegacyData
IBlockData (IBlockData, IBlockAccess, BlockPosition): a, func_176221_a, updateState
int (IBlockData): c, func_176201_c, toLegacyData
BlockStateList (): e, func_180661_e, getStateList
int (IBlockAccess, BlockPosition, int): a, func_180662_a
void (Item, CreativeModeTab, List<ItemStack>): a, func_149666_a
Block$a (): R, func_176218_Q