历史 - net.minecraft.client.renderer.debug.PathfindingRenderer

1.21.11

名称

hma

hur

字段

构造函数

方法

void (Path, float, boolean, boolean, double, double, double): a, renderPath, method_23118, drawPath, m_418755_

void (Path, double, double, double): a, renderPathLine, method_23117, drawPathLines, m_269170_

void (PoseStack, MultiBufferSource, Path, float, boolean, boolean, double, double, double): a, renderPath, method_23118, drawPath, m_269027_

void (PoseStack, VertexConsumer, Path, double, double, double): a, renderPathLine, method_23117, drawPathLines, m_269170_

void (PoseStack, MultiBufferSource, double, double, double, DebugValueAccess, Frustum): a, render, method_23109, render, m_7790_

void (PoseStack, MultiBufferSource, double, double, double, Path, float): a, renderPath, method_74798, render, m_418755_

void (double, double, double, DebugValueAccess, Frustum, float): a, emitGizmos, method_23109, render, m_7790_

void (double, double, double, Path, float): a, renderPath, method_74798, render, m_269027_

1.21.10

名称

字段

构造函数

方法

1.21.9

名称

hci

hma

字段

Map<Integer, Path>: a, pathMap, field_4616, paths, f_113607_

Map<Integer, Float>: b, pathMaxDist, field_4617, nodeSizes, f_113608_

Map<Integer, Long>: c, creationMap, field_4615, pathTimes, f_113609_

long: d, TIMEOUT, field_32906, MAX_PATH_AGE, f_173893_

float: e, MAX_RENDER_DIST, field_32907, RANGE, f_173894_

float: a, MAX_RENDER_DIST, field_32907, RANGE, f_173894_

boolean: f, SHOW_OPEN_CLOSED, field_32908, field_32908, f_173895_

boolean: d, SHOW_OPEN_CLOSED, field_32908, field_32908, f_173895_

boolean: g, SHOW_OPEN_CLOSED_COST_MALUS, field_32909, field_32909, f_173896_

boolean: e, SHOW_OPEN_CLOSED_COST_MALUS, field_32909, field_32909, f_173896_

boolean: h, SHOW_OPEN_CLOSED_NODE_TYPE_WITH_TEXT, field_32910, field_32910, f_173897_

boolean: f, SHOW_OPEN_CLOSED_NODE_TYPE_WITH_TEXT, field_32910, field_32910, f_173897_

boolean: i, SHOW_OPEN_CLOSED_NODE_TYPE_WITH_BOX, field_32911, field_32911, f_173898_

boolean: g, SHOW_OPEN_CLOSED_NODE_TYPE_WITH_BOX, field_32911, field_32911, f_173898_

boolean: j, SHOW_GROUND_LABELS, field_32912, field_32912, f_173899_

boolean: h, SHOW_GROUND_LABELS, field_32912, field_32912, f_173899_

float: k, TEXT_SCALE, field_32913, DRAWN_STRING_SIZE, f_173900_

float: i, TEXT_SCALE, field_32913, DRAWN_STRING_SIZE, f_173900_

int: b, MAX_TARGETING_DIST, field_62974, field_62974, f_411793_

boolean: c, SHOW_ONLY_SELECTED, field_62975, field_62975, f_413357_

构造函数

方法

void (int, Path, float): a, addPath, method_3869, addPath, m_113611_

void (PoseStack, MultiBufferSource, double, double, double): a, render, method_23109, render, m_7790_

void (PoseStack, MultiBufferSource, double, double, double, DebugValueAccess, Frustum): a, render, method_23109, render, m_7790_

void (PoseStack, MultiBufferSource, double, double, double, Path, float): a, renderPath, method_74798, render, m_418755_

1.21.8

名称

hch

hci

字段

构造函数

方法

1.21.7

名称

字段

构造函数

方法

1.21.6

名称

gvz

hch

字段

构造函数

方法

1.21.5

名称

gqj

gvz

字段

构造函数

方法

1.21.4

名称

gpu

gqj

字段

构造函数

方法

1.21.3

名称

giu

gpu

字段

构造函数

方法

1.21.1

名称

字段

构造函数

方法

1.21

名称

ghk

giu

字段

构造函数

方法

1.20.6

名称

fxa

ghk

字段

构造函数

方法

1.20.4

名称

frv

fxa

字段

构造函数

方法

1.20.2

名称

fnl

frv

字段

构造函数

方法

1.20.1

名称

flt

fnl

字段

构造函数

方法

1.19.4

名称

fhg

flt

字段

构造函数

方法

void (Path, float, boolean, boolean, double, double, double): a, renderPath, method_23118, drawPath, m_113620_

void (Path, float, boolean, boolean, double, double, double): b, doRenderPath, method_23121, drawPathInternal, m_113639_

void (Path, double, double, double): a, renderPathLine, method_23117, drawPathLines, m_113615_

void (PoseStack, MultiBufferSource, Path, float, boolean, boolean, double, double, double): a, renderPath, method_23118, drawPath, m_269027_

void (PoseStack, VertexConsumer, Path, double, double, double): a, renderPathLine, method_23117, drawPathLines, m_269170_

1.19.3

名称

fdc

fhg

字段

构造函数

方法

1.19.2

名称

字段

构造函数

方法

1.19.1

名称

fbe

fdc

字段

构造函数

方法

1.19

名称

euc

fbe

字段

构造函数

方法

1.18.2

名称

esv

euc

字段

构造函数

方法

1.18.1

名称

字段

构造函数

方法

1.18

名称

eqq

esv

字段

构造函数

方法

1.17.1

名称

eqp

eqq

字段

Map<Integer, Float>: b, pathMaxDist, field_4617, field_4617, f_113608_

Map<Integer, Float>: b, pathMaxDist, field_4617, nodeSizes, f_113608_

long: d, TIMEOUT, field_32906, field_32906, f_173893_

long: d, TIMEOUT, field_32906, MAX_PATH_AGE, f_173893_

float: e, MAX_RENDER_DIST, field_32907, field_32907, f_173894_

float: e, MAX_RENDER_DIST, field_32907, RANGE, f_173894_

float: k, TEXT_SCALE, field_32913, field_32913, f_173900_

float: k, TEXT_SCALE, field_32913, DRAWN_STRING_SIZE, f_173900_

构造函数

方法

1.17

名称

edn

eqp

net.minecraft.client.renderer.debug.PathfindingDebugRenderer

net.minecraft.src.C_4297_

字段

Map<Integer, Path>: a, pathMap, field_4616, paths, field_188291_b

Map<Integer, Path>: a, pathMap, field_4616, paths, f_113607_

Map<Integer, Float>: b, pathMaxDist, field_4617, field_4617, field_188292_c

Map<Integer, Float>: b, pathMaxDist, field_4617, field_4617, f_113608_

Map<Integer, Long>: c, creationMap, field_4615, pathTimes, field_188293_d

Map<Integer, Long>: c, creationMap, field_4615, pathTimes, f_113609_

long: d, TIMEOUT, field_32906, field_32906, f_173893_

float: e, MAX_RENDER_DIST, field_32907, field_32907, f_173894_

boolean: f, SHOW_OPEN_CLOSED, field_32908, field_32908, f_173895_

boolean: g, SHOW_OPEN_CLOSED_COST_MALUS, field_32909, field_32909, f_173896_

boolean: h, SHOW_OPEN_CLOSED_NODE_TYPE_WITH_TEXT, field_32910, field_32910, f_173897_

boolean: i, SHOW_OPEN_CLOSED_NODE_TYPE_WITH_BOX, field_32911, field_32911, f_173898_

boolean: j, SHOW_GROUND_LABELS, field_32912, field_32912, f_173899_

float: k, TEXT_SCALE, field_32913, field_32913, f_173900_

构造函数

方法

void (int, Path, float): a, addPath, method_3869, addPath, func_188289_a

void (int, Path, float): a, addPath, method_3869, addPath, m_113611_

void (PoseStack, MultiBufferSource, double, double, double): a, render, method_23109, render, func_225619_a_

void (PoseStack, MultiBufferSource, double, double, double): a, render, method_23109, render, m_7790_

void (Path, float, boolean, boolean, double, double, double): a, renderPath, method_23118, drawPath, func_229032_a_

void (Path, float, boolean, boolean, double, double, double): a, renderPath, method_23118, drawPath, m_113620_

void (Path, float, boolean, boolean, double, double, double): b, doRenderPath, method_23121, drawPathInternal, func_229034_b_

void (Path, float, boolean, boolean, double, double, double): b, doRenderPath, method_23121, drawPathInternal, m_113639_

void (Path, double, double, double): a, renderPathLine, method_23117, drawPathLines, func_229031_a_

void (Path, double, double, double): a, renderPathLine, method_23117, drawPathLines, m_113615_

float (BlockPos, double, double, double): a, distanceToCamera, method_23119, getManhattanDistance, func_229033_a_

float (BlockPos, double, double, double): a, distanceToCamera, method_23119, getManhattanDistance, m_113634_

1.16.5

名称

字段

构造函数

方法

1.16.4

名称

edf

edn

字段

构造函数

方法

1.16.3

名称

字段

构造函数

方法

1.16.2

名称

efg

edf

字段

构造函数

方法

1.16.1

名称

dtz

efg

字段

Map<Integer, Float>: b, pathMaxDist, field_4617, field_188292_c

Map<Integer, Float>: b, pathMaxDist, field_4617, field_4617, field_188292_c

构造函数

方法

1.15.2

名称

dtw

dtz

字段

构造函数

方法

1.15.1

名称

字段

构造函数

方法

1.15

名称

dqs

dtw

字段

Minecraft: a, minecraft, field_4614, client, field_188290_a

Map<Integer, Path>: b, pathMap, field_4616, paths, field_188291_b

Map<Integer, Path>: a, pathMap, field_4616, paths, field_188291_b

Map<Integer, Float>: c, pathMaxDist, field_4617, field_188292_c

Map<Integer, Float>: b, pathMaxDist, field_4617, field_188292_c

Map<Integer, Long>: d, creationMap, field_4615, pathTimes, field_188293_d

Map<Integer, Long>: c, creationMap, field_4615, pathTimes, field_188293_d

构造函数

(Minecraft)

()

方法

void (long): a, render, method_3715, render, func_217676_a

void (Camera, Path, float, boolean, boolean): a, renderPath, method_20556, func_222911_a

void (Camera, Path, float, boolean, boolean): b, doRenderPath, method_20558, func_222910_b

void (Camera, Path): a, renderPathLine, method_20555, func_222912_a

Camera (): b, getCamera, method_20557, func_222914_b

float (Camera, BlockPos): a, distanceToCamera, method_20554, func_225330_a

void (PoseStack, MultiBufferSource, double, double, double): a, render, method_23109, render, func_225619_a_

void (Path, float, boolean, boolean, double, double, double): a, renderPath, method_23118, drawPath, func_229032_a_

void (Path, float, boolean, boolean, double, double, double): b, doRenderPath, method_23121, drawPathInternal, func_229034_b_

void (Path, double, double, double): a, renderPathLine, method_23117, drawPathLines, func_229031_a_

float (BlockPos, double, double, double): a, distanceToCamera, method_23119, getManhattanDistance, func_229033_a_

1.14.4

名称

doe

dqs

net.minecraft.client.renderer.debug.PathfindingRenderer

字段

MinecraftClient: a, field_4614, client, field_188290_a

Minecraft: a, minecraft, field_4614, client, field_188290_a

Map<Integer, PathEntity>: b, field_4616, paths, field_188291_b

Map<Integer, Path>: b, pathMap, field_4616, paths, field_188291_b

Map<Integer, Float>: c, field_4617, field_4617, field_188292_c

Map<Integer, Float>: c, pathMaxDist, field_4617, field_188292_c

Map<Integer, Long>: d, field_4615, pathTimes, field_188293_d

Map<Integer, Long>: d, creationMap, field_4615, pathTimes, field_188293_d

构造函数

方法

void (int, PathEntity, float): a, method_3869, addPath, func_188289_a

void (int, Path, float): a, addPath, method_3869, addPath, func_188289_a

void (long): a, method_3715, render, func_217676_a

void (long): a, render, method_3715, render, func_217676_a

void (Camera, PathEntity, float, boolean, boolean): a, method_20556, method_20556, func_222911_a

void (Camera, Path, float, boolean, boolean): a, renderPath, method_20556, func_222911_a

void (Camera, PathEntity, float, boolean, boolean): b, method_20558, method_20558, func_222910_b

void (Camera, Path, float, boolean, boolean): b, doRenderPath, method_20558, func_222910_b

void (Camera, PathEntity): a, method_20555, method_20555, func_222912_a

void (Camera, Path): a, renderPathLine, method_20555, func_222912_a

float (Camera, PathPoint): a, method_20554, method_20554, func_222913_a

Camera (): b, method_20557, method_20557, func_222914_b

Camera (): b, getCamera, method_20557, func_222914_b

float (Camera, BlockPos): a, distanceToCamera, method_20554, func_225330_a

1.14.3

名称

doa

doe

net.minecraft.client.render.debug.PathfindingDebugRenderer

字段

Minecraft: a, field_4614, field_188290_a

MinecraftClient: a, field_4614, client, field_188290_a

Map<Integer, PathEntity>: b, field_4616, field_188291_b

Map<Integer, PathEntity>: b, field_4616, paths, field_188291_b

Map<Integer, Float>: c, field_4617, field_188292_c

Map<Integer, Float>: c, field_4617, field_4617, field_188292_c

Map<Integer, Long>: d, field_4615, field_188293_d

Map<Integer, Long>: d, field_4615, pathTimes, field_188293_d

构造函数

方法

void (int, PathEntity, float): a, method_3869, func_188289_a

void (int, PathEntity, float): a, method_3869, addPath, func_188289_a

void (long): a, method_3715, func_217676_a

void (long): a, method_3715, render, func_217676_a

void (ActiveRenderInfo, PathEntity, float, boolean, boolean): a, method_20556, func_222911_a

void (Camera, PathEntity, float, boolean, boolean): a, method_20556, method_20556, func_222911_a

void (ActiveRenderInfo, PathEntity, float, boolean, boolean): b, method_20558, func_222910_b

void (Camera, PathEntity, float, boolean, boolean): b, method_20558, method_20558, func_222910_b

void (ActiveRenderInfo, PathEntity): a, method_20555, func_222912_a

void (Camera, PathEntity): a, method_20555, method_20555, func_222912_a

float (ActiveRenderInfo, PathPoint): a, method_20554, func_222913_a

float (Camera, PathPoint): a, method_20554, method_20554, func_222913_a

ActiveRenderInfo (): b, method_20557, func_222914_b

Camera (): b, method_20557, method_20557, func_222914_b

1.14.2

名称

字段

构造函数

方法

1.14.1

名称

dny

doa

字段

ActiveRenderInfo: e, field_4618, field_190068_e

double: f, field_4621, field_190069_f

double: g, field_4620, field_190070_g

double: h, field_4619, field_190071_h

构造函数

方法

void (): b, method_19698, func_217688_b

void (PathEntity): a, method_3868, func_217687_a

float (PathPoint): a, method_3867, func_190066_a

void (ActiveRenderInfo, PathEntity, float, boolean, boolean): a, method_20556, func_222911_a

void (ActiveRenderInfo, PathEntity, float, boolean, boolean): b, method_20558, func_222910_b

void (ActiveRenderInfo, PathEntity): a, method_20555, func_222912_a

float (ActiveRenderInfo, PathPoint): a, method_20554, func_222913_a

ActiveRenderInfo (): b, method_20557, func_222914_b

1.14

名称

dny

net.minecraft.class_868

net.minecraft.client.renderer.debug.PathfindingDebugRenderer

字段

Minecraft: a, field_4614, field_188290_a

Map<Integer, PathEntity>: b, field_4616, field_188291_b

Map<Integer, Float>: c, field_4617, field_188292_c

Map<Integer, Long>: d, field_4615, field_188293_d

ActiveRenderInfo: e, field_4618, field_190068_e

double: f, field_4621, field_190069_f

double: g, field_4620, field_190070_g

double: h, field_4619, field_190071_h

构造函数

(Minecraft)

方法

void (int, PathEntity, float): a, method_3869, func_188289_a

void (long): a, method_3715, func_217676_a

void (): b, method_19698, func_217688_b

void (PathEntity): a, method_3868, func_217687_a

float (PathPoint): a, method_3867, func_190066_a