历史 - net.minecraft.client.renderer.debug.PathfindingRenderer
1.21.11
名称
hma
hur
字段
构造函数
方法
void (Path, float, boolean, boolean, double, double, double): a, renderPath, method_23118, drawPath, m_418755_
void (Path, double, double, double): a, renderPathLine, method_23117, drawPathLines, m_269170_
void (PoseStack, MultiBufferSource, Path, float, boolean, boolean, double, double, double): a, renderPath, method_23118, drawPath, m_269027_
void (PoseStack, VertexConsumer, Path, double, double, double): a, renderPathLine, method_23117, drawPathLines, m_269170_
void (PoseStack, MultiBufferSource, double, double, double, DebugValueAccess, Frustum): a, render, method_23109, render, m_7790_
void (PoseStack, MultiBufferSource, double, double, double, Path, float): a, renderPath, method_74798, render, m_418755_
void (double, double, double, DebugValueAccess, Frustum, float): a, emitGizmos, method_23109, render, m_7790_
void (double, double, double, Path, float): a, renderPath, method_74798, render, m_269027_
1.21.10
名称
字段
构造函数
方法
1.21.9
名称
hci
hma
字段
Map<Integer, Path>: a, pathMap, field_4616, paths, f_113607_
Map<Integer, Float>: b, pathMaxDist, field_4617, nodeSizes, f_113608_
Map<Integer, Long>: c, creationMap, field_4615, pathTimes, f_113609_
long: d, TIMEOUT, field_32906, MAX_PATH_AGE, f_173893_
float: e, MAX_RENDER_DIST, field_32907, RANGE, f_173894_
float: a, MAX_RENDER_DIST, field_32907, RANGE, f_173894_
boolean: f, SHOW_OPEN_CLOSED, field_32908, field_32908, f_173895_
boolean: d, SHOW_OPEN_CLOSED, field_32908, field_32908, f_173895_
boolean: g, SHOW_OPEN_CLOSED_COST_MALUS, field_32909, field_32909, f_173896_
boolean: e, SHOW_OPEN_CLOSED_COST_MALUS, field_32909, field_32909, f_173896_
boolean: h, SHOW_OPEN_CLOSED_NODE_TYPE_WITH_TEXT, field_32910, field_32910, f_173897_
boolean: f, SHOW_OPEN_CLOSED_NODE_TYPE_WITH_TEXT, field_32910, field_32910, f_173897_
boolean: i, SHOW_OPEN_CLOSED_NODE_TYPE_WITH_BOX, field_32911, field_32911, f_173898_
boolean: g, SHOW_OPEN_CLOSED_NODE_TYPE_WITH_BOX, field_32911, field_32911, f_173898_
boolean: j, SHOW_GROUND_LABELS, field_32912, field_32912, f_173899_
boolean: h, SHOW_GROUND_LABELS, field_32912, field_32912, f_173899_
float: k, TEXT_SCALE, field_32913, DRAWN_STRING_SIZE, f_173900_
float: i, TEXT_SCALE, field_32913, DRAWN_STRING_SIZE, f_173900_
int: b, MAX_TARGETING_DIST, field_62974, field_62974, f_411793_
boolean: c, SHOW_ONLY_SELECTED, field_62975, field_62975, f_413357_
构造函数
方法
void (int, Path, float): a, addPath, method_3869, addPath, m_113611_
void (PoseStack, MultiBufferSource, double, double, double): a, render, method_23109, render, m_7790_
void (PoseStack, MultiBufferSource, double, double, double, DebugValueAccess, Frustum): a, render, method_23109, render, m_7790_
void (PoseStack, MultiBufferSource, double, double, double, Path, float): a, renderPath, method_74798, render, m_418755_
1.21.8
名称
hch
hci
字段
构造函数
方法
1.21.7
名称
字段
构造函数
方法
1.21.6
名称
gvz
hch
字段
构造函数
方法
1.21.5
名称
gqj
gvz
字段
构造函数
方法
1.21.4
名称
gpu
gqj
字段
构造函数
方法
1.21.3
名称
giu
gpu
字段
构造函数
方法
1.21.1
名称
字段
构造函数
方法
1.21
名称
ghk
giu
字段
构造函数
方法
1.20.6
名称
fxa
ghk
字段
构造函数
方法
1.20.4
名称
frv
fxa
字段
构造函数
方法
1.20.2
名称
fnl
frv
字段
构造函数
方法
1.20.1
名称
flt
fnl
字段
构造函数
方法
1.19.4
名称
fhg
flt
字段
构造函数
方法
void (Path, float, boolean, boolean, double, double, double): a, renderPath, method_23118, drawPath, m_113620_
void (Path, float, boolean, boolean, double, double, double): b, doRenderPath, method_23121, drawPathInternal, m_113639_
void (Path, double, double, double): a, renderPathLine, method_23117, drawPathLines, m_113615_
void (PoseStack, MultiBufferSource, Path, float, boolean, boolean, double, double, double): a, renderPath, method_23118, drawPath, m_269027_
void (PoseStack, VertexConsumer, Path, double, double, double): a, renderPathLine, method_23117, drawPathLines, m_269170_
1.19.3
名称
fdc
fhg
字段
构造函数
方法
1.19.2
名称
字段
构造函数
方法
1.19.1
名称
fbe
fdc
字段
构造函数
方法
1.19
名称
euc
fbe
字段
构造函数
方法
1.18.2
名称
esv
euc
字段
构造函数
方法
1.18.1
名称
字段
构造函数
方法
1.18
名称
eqq
esv
字段
构造函数
方法
1.17.1
名称
eqp
eqq
字段
Map<Integer, Float>: b, pathMaxDist, field_4617, field_4617, f_113608_
Map<Integer, Float>: b, pathMaxDist, field_4617, nodeSizes, f_113608_
long: d, TIMEOUT, field_32906, field_32906, f_173893_
long: d, TIMEOUT, field_32906, MAX_PATH_AGE, f_173893_
float: e, MAX_RENDER_DIST, field_32907, field_32907, f_173894_
float: e, MAX_RENDER_DIST, field_32907, RANGE, f_173894_
float: k, TEXT_SCALE, field_32913, field_32913, f_173900_
float: k, TEXT_SCALE, field_32913, DRAWN_STRING_SIZE, f_173900_
构造函数
方法
1.17
名称
edn
eqp
net.minecraft.client.renderer.debug.PathfindingDebugRenderer
net.minecraft.src.C_4297_
字段
Map<Integer, Path>: a, pathMap, field_4616, paths, field_188291_b
Map<Integer, Path>: a, pathMap, field_4616, paths, f_113607_
Map<Integer, Float>: b, pathMaxDist, field_4617, field_4617, field_188292_c
Map<Integer, Float>: b, pathMaxDist, field_4617, field_4617, f_113608_
Map<Integer, Long>: c, creationMap, field_4615, pathTimes, field_188293_d
Map<Integer, Long>: c, creationMap, field_4615, pathTimes, f_113609_
long: d, TIMEOUT, field_32906, field_32906, f_173893_
float: e, MAX_RENDER_DIST, field_32907, field_32907, f_173894_
boolean: f, SHOW_OPEN_CLOSED, field_32908, field_32908, f_173895_
boolean: g, SHOW_OPEN_CLOSED_COST_MALUS, field_32909, field_32909, f_173896_
boolean: h, SHOW_OPEN_CLOSED_NODE_TYPE_WITH_TEXT, field_32910, field_32910, f_173897_
boolean: i, SHOW_OPEN_CLOSED_NODE_TYPE_WITH_BOX, field_32911, field_32911, f_173898_
boolean: j, SHOW_GROUND_LABELS, field_32912, field_32912, f_173899_
float: k, TEXT_SCALE, field_32913, field_32913, f_173900_
构造函数
方法
void (int, Path, float): a, addPath, method_3869, addPath, func_188289_a
void (int, Path, float): a, addPath, method_3869, addPath, m_113611_
void (PoseStack, MultiBufferSource, double, double, double): a, render, method_23109, render, func_225619_a_
void (PoseStack, MultiBufferSource, double, double, double): a, render, method_23109, render, m_7790_
void (Path, float, boolean, boolean, double, double, double): a, renderPath, method_23118, drawPath, func_229032_a_
void (Path, float, boolean, boolean, double, double, double): a, renderPath, method_23118, drawPath, m_113620_
void (Path, float, boolean, boolean, double, double, double): b, doRenderPath, method_23121, drawPathInternal, func_229034_b_
void (Path, float, boolean, boolean, double, double, double): b, doRenderPath, method_23121, drawPathInternal, m_113639_
void (Path, double, double, double): a, renderPathLine, method_23117, drawPathLines, func_229031_a_
void (Path, double, double, double): a, renderPathLine, method_23117, drawPathLines, m_113615_
float (BlockPos, double, double, double): a, distanceToCamera, method_23119, getManhattanDistance, func_229033_a_
float (BlockPos, double, double, double): a, distanceToCamera, method_23119, getManhattanDistance, m_113634_
1.16.5
名称
字段
构造函数
方法
1.16.4
名称
edf
edn
字段
构造函数
方法
1.16.3
名称
字段
构造函数
方法
1.16.2
名称
efg
edf
字段
构造函数
方法
1.16.1
名称
dtz
efg
字段
Map<Integer, Float>: b, pathMaxDist, field_4617, field_188292_c
Map<Integer, Float>: b, pathMaxDist, field_4617, field_4617, field_188292_c
构造函数
方法
1.15.2
名称
dtw
dtz
字段
构造函数
方法
1.15.1
名称
字段
构造函数
方法
1.15
名称
dqs
dtw
字段
Minecraft: a, minecraft, field_4614, client, field_188290_a
Map<Integer, Path>: b, pathMap, field_4616, paths, field_188291_b
Map<Integer, Path>: a, pathMap, field_4616, paths, field_188291_b
Map<Integer, Float>: c, pathMaxDist, field_4617, field_188292_c
Map<Integer, Float>: b, pathMaxDist, field_4617, field_188292_c
Map<Integer, Long>: d, creationMap, field_4615, pathTimes, field_188293_d
Map<Integer, Long>: c, creationMap, field_4615, pathTimes, field_188293_d
构造函数
()
方法
void (long): a, render, method_3715, render, func_217676_a
void (Camera, Path, float, boolean, boolean): a, renderPath, method_20556, func_222911_a
void (Camera, Path, float, boolean, boolean): b, doRenderPath, method_20558, func_222910_b
void (Camera, Path): a, renderPathLine, method_20555, func_222912_a
Camera (): b, getCamera, method_20557, func_222914_b
float (Camera, BlockPos): a, distanceToCamera, method_20554, func_225330_a
void (PoseStack, MultiBufferSource, double, double, double): a, render, method_23109, render, func_225619_a_
void (Path, float, boolean, boolean, double, double, double): a, renderPath, method_23118, drawPath, func_229032_a_
void (Path, float, boolean, boolean, double, double, double): b, doRenderPath, method_23121, drawPathInternal, func_229034_b_
void (Path, double, double, double): a, renderPathLine, method_23117, drawPathLines, func_229031_a_
float (BlockPos, double, double, double): a, distanceToCamera, method_23119, getManhattanDistance, func_229033_a_
1.14.4
名称
doe
dqs
net.minecraft.client.renderer.debug.PathfindingRenderer
字段
MinecraftClient: a, field_4614, client, field_188290_a
Minecraft: a, minecraft, field_4614, client, field_188290_a
Map<Integer, PathEntity>: b, field_4616, paths, field_188291_b
Map<Integer, Path>: b, pathMap, field_4616, paths, field_188291_b
Map<Integer, Float>: c, field_4617, field_4617, field_188292_c
Map<Integer, Float>: c, pathMaxDist, field_4617, field_188292_c
Map<Integer, Long>: d, field_4615, pathTimes, field_188293_d
Map<Integer, Long>: d, creationMap, field_4615, pathTimes, field_188293_d
构造函数
方法
void (int, PathEntity, float): a, method_3869, addPath, func_188289_a
void (int, Path, float): a, addPath, method_3869, addPath, func_188289_a
void (long): a, method_3715, render, func_217676_a
void (long): a, render, method_3715, render, func_217676_a
void (Camera, PathEntity, float, boolean, boolean): a, method_20556, method_20556, func_222911_a
void (Camera, Path, float, boolean, boolean): a, renderPath, method_20556, func_222911_a
void (Camera, PathEntity, float, boolean, boolean): b, method_20558, method_20558, func_222910_b
void (Camera, Path, float, boolean, boolean): b, doRenderPath, method_20558, func_222910_b
void (Camera, PathEntity): a, method_20555, method_20555, func_222912_a
void (Camera, Path): a, renderPathLine, method_20555, func_222912_a
float (Camera, PathPoint): a, method_20554, method_20554, func_222913_a
Camera (): b, method_20557, method_20557, func_222914_b
Camera (): b, getCamera, method_20557, func_222914_b
float (Camera, BlockPos): a, distanceToCamera, method_20554, func_225330_a
1.14.3
名称
doa
doe
net.minecraft.client.render.debug.PathfindingDebugRenderer
字段
Minecraft: a, field_4614, field_188290_a
MinecraftClient: a, field_4614, client, field_188290_a
Map<Integer, PathEntity>: b, field_4616, field_188291_b
Map<Integer, PathEntity>: b, field_4616, paths, field_188291_b
Map<Integer, Float>: c, field_4617, field_188292_c
Map<Integer, Float>: c, field_4617, field_4617, field_188292_c
Map<Integer, Long>: d, field_4615, field_188293_d
Map<Integer, Long>: d, field_4615, pathTimes, field_188293_d
构造函数
方法
void (int, PathEntity, float): a, method_3869, func_188289_a
void (int, PathEntity, float): a, method_3869, addPath, func_188289_a
void (long): a, method_3715, func_217676_a
void (long): a, method_3715, render, func_217676_a
void (ActiveRenderInfo, PathEntity, float, boolean, boolean): a, method_20556, func_222911_a
void (Camera, PathEntity, float, boolean, boolean): a, method_20556, method_20556, func_222911_a
void (ActiveRenderInfo, PathEntity, float, boolean, boolean): b, method_20558, func_222910_b
void (Camera, PathEntity, float, boolean, boolean): b, method_20558, method_20558, func_222910_b
void (ActiveRenderInfo, PathEntity): a, method_20555, func_222912_a
void (Camera, PathEntity): a, method_20555, method_20555, func_222912_a
float (ActiveRenderInfo, PathPoint): a, method_20554, func_222913_a
float (Camera, PathPoint): a, method_20554, method_20554, func_222913_a
ActiveRenderInfo (): b, method_20557, func_222914_b
Camera (): b, method_20557, method_20557, func_222914_b
1.14.2
名称
字段
构造函数
方法
1.14.1
名称
dny
doa
字段
ActiveRenderInfo: e, field_4618, field_190068_e
double: f, field_4621, field_190069_f
double: g, field_4620, field_190070_g
double: h, field_4619, field_190071_h
构造函数
方法
void (): b, method_19698, func_217688_b
void (PathEntity): a, method_3868, func_217687_a
float (PathPoint): a, method_3867, func_190066_a
void (ActiveRenderInfo, PathEntity, float, boolean, boolean): a, method_20556, func_222911_a
void (ActiveRenderInfo, PathEntity, float, boolean, boolean): b, method_20558, func_222910_b
void (ActiveRenderInfo, PathEntity): a, method_20555, func_222912_a
float (ActiveRenderInfo, PathPoint): a, method_20554, func_222913_a
ActiveRenderInfo (): b, method_20557, func_222914_b
1.14
名称
dny
net.minecraft.class_868
net.minecraft.client.renderer.debug.PathfindingDebugRenderer
字段
Minecraft: a, field_4614, field_188290_a
Map<Integer, PathEntity>: b, field_4616, field_188291_b
Map<Integer, Float>: c, field_4617, field_188292_c
Map<Integer, Long>: d, field_4615, field_188293_d
ActiveRenderInfo: e, field_4618, field_190068_e
double: f, field_4621, field_190069_f
double: g, field_4620, field_190070_g
double: h, field_4619, field_190071_h
构造函数
方法
void (int, PathEntity, float): a, method_3869, func_188289_a
void (long): a, method_3715, func_217676_a
void (): b, method_19698, func_217688_b
void (PathEntity): a, method_3868, func_217687_a
float (PathPoint): a, method_3867, func_190066_a