历史 - net.minecraft.advancements.criterion.PlayerPredicate$Builder
1.21.11
名称
de$d
cx$d
net.minecraft.advancements.critereon.PlayerPredicate$Builder
net.minecraft.advancements.criterion.PlayerPredicate$Builder
net.minecraft.src.C_2120_$C_2125_
net.minecraft.src.C_432095_$C_432835_
net.minecraft.advancements.critereon.CriterionConditionPlayer$d
net.minecraft.advancements.criterion.CriterionConditionPlayer$d
字段
MinMaxBounds$Ints: a, level, field_20730, experienceLevel, f_62307_
MinMaxBounds$Ints: a, level, field_20730, experienceLevel, f_436728_
it.unimi.dsi.fastutil.objects.Object2BooleanMap<ResourceKey<Recipe<?>>>: d, recipes, field_20733, recipes, f_62310_
it.unimi.dsi.fastutil.objects.Object2BooleanMap<ResourceKey<Recipe<?>>>: d, recipes, field_20733, recipes, f_435127_
Map<ResourceLocation, PlayerPredicate$AdvancementPredicate>: e, advancements, field_20734, advancements, f_62311_
Map<Identifier, PlayerPredicate$AdvancementPredicate>: e, advancements, field_20734, advancements, f_433823_
com.google.common.collect.ImmutableList$Builder<PlayerPredicate$StatMatcher<?>>: c, stats, field_20732, stats, f_62309_
com.google.common.collect.ImmutableList$Builder<PlayerPredicate$StatMatcher<?>>: c, stats, field_20732, stats, f_436407_
Optional<EntityPredicate>: f, lookingAt, field_33930, lookingAt, f_156766_
Optional<EntityPredicate>: f, lookingAt, field_33930, lookingAt, f_437212_
GameTypePredicate: b, gameType, field_20731, gameMode, f_62308_
GameTypePredicate: b, gameType, field_20731, gameMode, f_433182_
Optional<InputPredicate>: g, input, field_54148, input, f_347678_
Optional<InputPredicate>: g, input, field_54148, input, f_436672_
构造函数
方法
PlayerPredicate (): b, build, method_22507, build, m_62313_
PlayerPredicate (): b, build, method_22507, build, m_444886_
PlayerPredicate$Builder (): a, player, method_35310, create, m_156767_
PlayerPredicate$Builder (): a, player, method_35310, create, m_442325_
PlayerPredicate$Builder (MinMaxBounds$Ints): a, setLevel, method_35313, experienceLevel, m_156775_
PlayerPredicate$Builder (MinMaxBounds$Ints): a, setLevel, method_35313, experienceLevel, m_441108_
PlayerPredicate$Builder (ResourceLocation, boolean): a, checkAdvancementDone, method_35316, advancement, m_156783_
PlayerPredicate$Builder (Identifier, boolean): a, checkAdvancementDone, method_35316, advancement, m_446919_
PlayerPredicate$Builder (ResourceLocation, Map<String, Boolean>): a, checkAdvancementCriterions, method_35314, advancement, m_156777_
PlayerPredicate$Builder (Identifier, Map<String, Boolean>): a, checkAdvancementCriterions, method_35314, advancement, m_444797_
<T> PlayerPredicate$Builder (StatType<T>, Holder$Reference<T>, MinMaxBounds$Ints): a, addStat, method_35311, stat, m_156768_
<T> PlayerPredicate$Builder (StatType<T>, Holder$Reference<T>, MinMaxBounds$Ints): a, addStat, method_35311, stat, m_442525_
PlayerPredicate$Builder (EntityPredicate$Builder): a, setLookingAt, method_37251, lookingAt, m_156771_
PlayerPredicate$Builder (EntityPredicate$Builder): a, setLookingAt, method_37251, lookingAt, m_439870_
PlayerPredicate$Builder (GameTypePredicate): a, setGameType, method_35312, gameMode, m_156773_
PlayerPredicate$Builder (GameTypePredicate): a, setGameType, method_35312, gameMode, m_445128_
PlayerPredicate$Builder (ResourceKey<Recipe<?>>, boolean): a, addRecipe, method_35315, recipe, m_156780_
PlayerPredicate$Builder (ResourceKey<Recipe<?>>, boolean): a, addRecipe, method_35315, recipe, m_441446_
PlayerPredicate$Builder (InputPredicate): a, hasInput, method_64023, input, m_355629_
PlayerPredicate$Builder (InputPredicate): a, hasInput, method_64023, input, m_445820_
1.21.10
名称
字段
构造函数
方法
1.21.9
名称
字段
构造函数
方法
1.21.8
名称
字段
构造函数
方法
1.21.7
名称
字段
构造函数
方法
1.21.6
名称
字段
构造函数
方法
1.21.5
名称
ds$d
de$d
字段
构造函数
方法
1.21.4
名称
dr$d
ds$d
字段
构造函数
方法
1.21.3
名称
dp$d
dr$d
字段
Optional<InputPredicate>: g, input, field_54148, input, f_347678_
构造函数
方法
PlayerPredicate$Builder (ResourceLocation, boolean): a, addRecipe, method_35315, recipe, m_156780_
PlayerPredicate$Builder (ResourceLocation, boolean): b, checkAdvancementDone, method_35316, advancement, m_156783_
PlayerPredicate$Builder (ResourceLocation, boolean): a, checkAdvancementDone, method_35316, advancement, m_156783_
PlayerPredicate$Builder (ResourceKey<Recipe<?>>, boolean): a, addRecipe, method_35315, recipe, m_156780_
PlayerPredicate$Builder (InputPredicate): a, hasInput, method_64023, input, m_355629_
1.21.1
名称
字段
构造函数
方法
1.21
名称
dk$d
dp$d
字段
Optional<GameType>: b, gameType, field_20731, gameMode, f_62308_
GameTypePredicate: b, gameType, field_20731, gameMode, f_62308_
构造函数
方法
PlayerPredicate$Builder (GameType): a, setGameType, method_35312, gameMode, m_156773_
PlayerPredicate$Builder (GameTypePredicate): a, setGameType, method_35312, gameMode, m_156773_
1.20.6
名称
cq$d
dk$d
字段
构造函数
方法
1.20.4
名称
cr$d
cq$d
字段
构造函数
方法
1.20.2
名称
cp$d
cr$d
字段
GameType: b, gameType, field_20731, gameMode, f_62308_
Map<Stat<?>, MinMaxBounds$Ints>: c, stats, field_20732, stats, f_62309_
EntityPredicate: f, lookingAt, field_33930, lookingAt, f_156766_
Optional<GameType>: b, gameType, field_20731, gameMode, f_62308_
com.google.common.collect.ImmutableList$Builder<PlayerPredicate$StatMatcher<?>>: c, stats, field_20732, stats, f_62309_
Optional<EntityPredicate>: f, lookingAt, field_33930, lookingAt, f_156766_
构造函数
方法
PlayerPredicate$Builder (Stat<?>, MinMaxBounds$Ints): a, addStat, method_35311, stat, m_156768_
PlayerPredicate$Builder (EntityPredicate): a, setLookingAt, method_37251, lookingAt, m_156771_
<T> PlayerPredicate$Builder (StatType<T>, Holder$Reference<T>, MinMaxBounds$Ints): a, addStat, method_35311, stat, m_156768_
PlayerPredicate$Builder (EntityPredicate$Builder): a, setLookingAt, method_37251, lookingAt, m_156771_
1.20.1
名称
字段
构造函数
方法
1.19.4
名称
cn$d
cp$d
字段
构造函数
方法
1.19.3
名称
cq$d
cn$d
字段
构造函数
方法
1.19.2
名称
net.minecraft.src.C_2125_
net.minecraft.src.C_2120_$C_2125_
字段
构造函数
方法
1.19.1
名称
net.minecraft.advancements.critereon.CriterionConditionPlayer$d
字段
构造函数
方法
1.19
名称
cp$d
cq$d
net.minecraft.predicate.PlayerPredicate$Builder
net.minecraft.predicate.entity.PlayerPredicate$Builder
net.minecraft.src.C_2120_$C_2125_
net.minecraft.src.C_2125_
net.minecraft.advancements.critereon.CriterionConditionPlayer$d
字段
构造函数
方法
1.18.2
名称
字段
构造函数
方法
1.18.1
名称
字段
构造函数
方法
1.18
名称
co$d
cp$d
字段
构造函数
方法
1.17.1
名称
字段
构造函数
方法
1.17
名称
cg$d
co$d
net.minecraft.advancements.criterion.PlayerPredicate$Default
net.minecraft.src.C_2120_$C_2125_
net.minecraft.server.v1_16_R3.CriterionConditionPlayer$d
net.minecraft.advancements.critereon.CriterionConditionPlayer$d
字段
MinMaxBounds$Ints: a, level, field_20730, experienceLevel, field_227007_a_
MinMaxBounds$Ints: a, level, field_20730, experienceLevel, f_62307_
GameType: b, gameType, field_20731, gamemode, field_227008_b_
GameType: b, gameType, field_20731, gameMode, f_62308_
Map<Stat<?>, MinMaxBounds$Ints>: c, stats, field_20732, stats, field_227009_c_
Map<Stat<?>, MinMaxBounds$Ints>: c, stats, field_20732, stats, f_62309_
it.unimi.dsi.fastutil.objects.Object2BooleanMap<ResourceLocation>: d, recipes, field_20733, recipes, field_227010_d_
it.unimi.dsi.fastutil.objects.Object2BooleanMap<ResourceLocation>: d, recipes, field_20733, recipes, f_62310_
Map<ResourceLocation, PlayerPredicate$AdvancementPredicate>: e, advancements, field_20734, advancements, field_227011_e_
Map<ResourceLocation, PlayerPredicate$AdvancementPredicate>: e, advancements, field_20734, advancements, f_62311_
EntityPredicate: f, lookingAt, field_33930, lookingAt, f_156766_
构造函数
方法
PlayerPredicate (): b, build, method_22507, build, func_227012_b_
PlayerPredicate (): b, build, method_22507, build, m_62313_
PlayerPredicate$Builder (): a, player, method_35310, create, m_156767_
PlayerPredicate$Builder (MinMaxBounds$Ints): a, setLevel, method_35313, experienceLevel, m_156775_
PlayerPredicate$Builder (Stat<?>, MinMaxBounds$Ints): a, addStat, method_35311, stat, m_156768_
PlayerPredicate$Builder (ResourceLocation, boolean): a, addRecipe, method_35315, recipe, m_156780_
PlayerPredicate$Builder (GameType): a, setGameType, method_35312, gameMode, m_156773_
PlayerPredicate$Builder (EntityPredicate): a, setLookingAt, method_37251, lookingAt, m_156771_
PlayerPredicate$Builder (ResourceLocation, boolean): b, checkAdvancementDone, method_35316, advancement, m_156783_
PlayerPredicate$Builder (ResourceLocation, Map<String, Boolean>): a, checkAdvancementCriterions, method_35314, advancement, m_156777_
1.16.5
名称
字段
构造函数
方法
1.16.4
名称
net.minecraft.server.v1_16_R2.CriterionConditionPlayer$d
net.minecraft.server.v1_16_R3.CriterionConditionPlayer$d
字段
构造函数
方法
1.16.3
名称
字段
构造函数
方法
1.16.2
名称
ce$d
cg$d
net.minecraft.server.v1_16_R1.CriterionConditionPlayer$d
net.minecraft.server.v1_16_R2.CriterionConditionPlayer$d
字段
构造函数
方法
1.16.1
名称
bx$d
ce$d
net.minecraft.server.v1_15_R1.CriterionConditionPlayer$d
net.minecraft.server.v1_16_R1.CriterionConditionPlayer$d
字段
构造函数
方法
1.15.2
名称
字段
构造函数
方法
1.15.1
名称
字段
构造函数
方法
1.15
名称
bx$d
net.minecraft.advancements.critereon.PlayerPredicate$Builder
net.minecraft.class_4553$class_4557
net.minecraft.predicate.PlayerPredicate$Builder
net.minecraft.advancements.criterion.PlayerPredicate$Default
net.minecraft.server.v1_15_R1.CriterionConditionPlayer$d
字段
MinMaxBounds$Ints: a, level, field_20730, experienceLevel, field_227007_a_
GameType: b, gameType, field_20731, gamemode, field_227008_b_
Map<Stat<?>, MinMaxBounds$Ints>: c, stats, field_20732, stats, field_227009_c_
it.unimi.dsi.fastutil.objects.Object2BooleanMap<ResourceLocation>: d, recipes, field_20733, recipes, field_227010_d_
Map<ResourceLocation, PlayerPredicate$AdvancementPredicate>: e, advancements, field_20734, advancements, field_227011_e_
构造函数
()
方法
PlayerPredicate (): b, build, method_22507, build, func_227012_b_