历史 - net.minecraft.advancements.criterion.PlayerPredicate$Builder

1.21.11

名称

de$d

cx$d

net.minecraft.advancements.critereon.PlayerPredicate$Builder

net.minecraft.advancements.criterion.PlayerPredicate$Builder

net.minecraft.src.C_2120_$C_2125_

net.minecraft.src.C_432095_$C_432835_

net.minecraft.advancements.critereon.CriterionConditionPlayer$d

net.minecraft.advancements.criterion.CriterionConditionPlayer$d

字段

MinMaxBounds$Ints: a, level, field_20730, experienceLevel, f_62307_

MinMaxBounds$Ints: a, level, field_20730, experienceLevel, f_436728_

it.unimi.dsi.fastutil.objects.Object2BooleanMap<ResourceKey<Recipe<?>>>: d, recipes, field_20733, recipes, f_62310_

it.unimi.dsi.fastutil.objects.Object2BooleanMap<ResourceKey<Recipe<?>>>: d, recipes, field_20733, recipes, f_435127_

Map<ResourceLocation, PlayerPredicate$AdvancementPredicate>: e, advancements, field_20734, advancements, f_62311_

Map<Identifier, PlayerPredicate$AdvancementPredicate>: e, advancements, field_20734, advancements, f_433823_

com.google.common.collect.ImmutableList$Builder<PlayerPredicate$StatMatcher<?>>: c, stats, field_20732, stats, f_62309_

com.google.common.collect.ImmutableList$Builder<PlayerPredicate$StatMatcher<?>>: c, stats, field_20732, stats, f_436407_

Optional<EntityPredicate>: f, lookingAt, field_33930, lookingAt, f_156766_

Optional<EntityPredicate>: f, lookingAt, field_33930, lookingAt, f_437212_

GameTypePredicate: b, gameType, field_20731, gameMode, f_62308_

GameTypePredicate: b, gameType, field_20731, gameMode, f_433182_

Optional<InputPredicate>: g, input, field_54148, input, f_347678_

Optional<InputPredicate>: g, input, field_54148, input, f_436672_

构造函数

方法

PlayerPredicate (): b, build, method_22507, build, m_62313_

PlayerPredicate (): b, build, method_22507, build, m_444886_

PlayerPredicate$Builder (): a, player, method_35310, create, m_156767_

PlayerPredicate$Builder (): a, player, method_35310, create, m_442325_

PlayerPredicate$Builder (MinMaxBounds$Ints): a, setLevel, method_35313, experienceLevel, m_156775_

PlayerPredicate$Builder (MinMaxBounds$Ints): a, setLevel, method_35313, experienceLevel, m_441108_

PlayerPredicate$Builder (ResourceLocation, boolean): a, checkAdvancementDone, method_35316, advancement, m_156783_

PlayerPredicate$Builder (Identifier, boolean): a, checkAdvancementDone, method_35316, advancement, m_446919_

PlayerPredicate$Builder (ResourceLocation, Map<String, Boolean>): a, checkAdvancementCriterions, method_35314, advancement, m_156777_

PlayerPredicate$Builder (Identifier, Map<String, Boolean>): a, checkAdvancementCriterions, method_35314, advancement, m_444797_

<T> PlayerPredicate$Builder (StatType<T>, Holder$Reference<T>, MinMaxBounds$Ints): a, addStat, method_35311, stat, m_156768_

<T> PlayerPredicate$Builder (StatType<T>, Holder$Reference<T>, MinMaxBounds$Ints): a, addStat, method_35311, stat, m_442525_

PlayerPredicate$Builder (EntityPredicate$Builder): a, setLookingAt, method_37251, lookingAt, m_156771_

PlayerPredicate$Builder (EntityPredicate$Builder): a, setLookingAt, method_37251, lookingAt, m_439870_

PlayerPredicate$Builder (GameTypePredicate): a, setGameType, method_35312, gameMode, m_156773_

PlayerPredicate$Builder (GameTypePredicate): a, setGameType, method_35312, gameMode, m_445128_

PlayerPredicate$Builder (ResourceKey<Recipe<?>>, boolean): a, addRecipe, method_35315, recipe, m_156780_

PlayerPredicate$Builder (ResourceKey<Recipe<?>>, boolean): a, addRecipe, method_35315, recipe, m_441446_

PlayerPredicate$Builder (InputPredicate): a, hasInput, method_64023, input, m_355629_

PlayerPredicate$Builder (InputPredicate): a, hasInput, method_64023, input, m_445820_

1.21.10

名称

字段

构造函数

方法

1.21.9

名称

字段

构造函数

方法

1.21.8

名称

字段

构造函数

方法

1.21.7

名称

字段

构造函数

方法

1.21.6

名称

字段

构造函数

方法

1.21.5

名称

ds$d

de$d

字段

构造函数

方法

1.21.4

名称

dr$d

ds$d

字段

构造函数

方法

1.21.3

名称

dp$d

dr$d

字段

Optional<InputPredicate>: g, input, field_54148, input, f_347678_

构造函数

方法

PlayerPredicate$Builder (ResourceLocation, boolean): a, addRecipe, method_35315, recipe, m_156780_

PlayerPredicate$Builder (ResourceLocation, boolean): b, checkAdvancementDone, method_35316, advancement, m_156783_

PlayerPredicate$Builder (ResourceLocation, boolean): a, checkAdvancementDone, method_35316, advancement, m_156783_

PlayerPredicate$Builder (ResourceKey<Recipe<?>>, boolean): a, addRecipe, method_35315, recipe, m_156780_

PlayerPredicate$Builder (InputPredicate): a, hasInput, method_64023, input, m_355629_

1.21.1

名称

字段

构造函数

方法

1.21

名称

dk$d

dp$d

字段

Optional<GameType>: b, gameType, field_20731, gameMode, f_62308_

GameTypePredicate: b, gameType, field_20731, gameMode, f_62308_

构造函数

方法

PlayerPredicate$Builder (GameType): a, setGameType, method_35312, gameMode, m_156773_

PlayerPredicate$Builder (GameTypePredicate): a, setGameType, method_35312, gameMode, m_156773_

1.20.6

名称

cq$d

dk$d

字段

构造函数

方法

1.20.4

名称

cr$d

cq$d

字段

构造函数

方法

1.20.2

名称

cp$d

cr$d

字段

GameType: b, gameType, field_20731, gameMode, f_62308_

Map<Stat<?>, MinMaxBounds$Ints>: c, stats, field_20732, stats, f_62309_

EntityPredicate: f, lookingAt, field_33930, lookingAt, f_156766_

Optional<GameType>: b, gameType, field_20731, gameMode, f_62308_

com.google.common.collect.ImmutableList$Builder<PlayerPredicate$StatMatcher<?>>: c, stats, field_20732, stats, f_62309_

Optional<EntityPredicate>: f, lookingAt, field_33930, lookingAt, f_156766_

构造函数

方法

PlayerPredicate$Builder (Stat<?>, MinMaxBounds$Ints): a, addStat, method_35311, stat, m_156768_

PlayerPredicate$Builder (EntityPredicate): a, setLookingAt, method_37251, lookingAt, m_156771_

<T> PlayerPredicate$Builder (StatType<T>, Holder$Reference<T>, MinMaxBounds$Ints): a, addStat, method_35311, stat, m_156768_

PlayerPredicate$Builder (EntityPredicate$Builder): a, setLookingAt, method_37251, lookingAt, m_156771_

1.20.1

名称

字段

构造函数

方法

1.19.4

名称

cn$d

cp$d

字段

构造函数

方法

1.19.3

名称

cq$d

cn$d

字段

构造函数

方法

1.19.2

名称

net.minecraft.src.C_2125_

net.minecraft.src.C_2120_$C_2125_

字段

构造函数

方法

1.19.1

名称

net.minecraft.advancements.critereon.CriterionConditionPlayer$d

字段

构造函数

方法

1.19

名称

cp$d

cq$d

net.minecraft.predicate.PlayerPredicate$Builder

net.minecraft.predicate.entity.PlayerPredicate$Builder

net.minecraft.src.C_2120_$C_2125_

net.minecraft.src.C_2125_

net.minecraft.advancements.critereon.CriterionConditionPlayer$d

字段

构造函数

方法

1.18.2

名称

字段

构造函数

方法

1.18.1

名称

字段

构造函数

方法

1.18

名称

co$d

cp$d

字段

构造函数

方法

1.17.1

名称

字段

构造函数

方法

1.17

名称

cg$d

co$d

net.minecraft.advancements.criterion.PlayerPredicate$Default

net.minecraft.src.C_2120_$C_2125_

net.minecraft.server.v1_16_R3.CriterionConditionPlayer$d

net.minecraft.advancements.critereon.CriterionConditionPlayer$d

字段

MinMaxBounds$Ints: a, level, field_20730, experienceLevel, field_227007_a_

MinMaxBounds$Ints: a, level, field_20730, experienceLevel, f_62307_

GameType: b, gameType, field_20731, gamemode, field_227008_b_

GameType: b, gameType, field_20731, gameMode, f_62308_

Map<Stat<?>, MinMaxBounds$Ints>: c, stats, field_20732, stats, field_227009_c_

Map<Stat<?>, MinMaxBounds$Ints>: c, stats, field_20732, stats, f_62309_

it.unimi.dsi.fastutil.objects.Object2BooleanMap<ResourceLocation>: d, recipes, field_20733, recipes, field_227010_d_

it.unimi.dsi.fastutil.objects.Object2BooleanMap<ResourceLocation>: d, recipes, field_20733, recipes, f_62310_

Map<ResourceLocation, PlayerPredicate$AdvancementPredicate>: e, advancements, field_20734, advancements, field_227011_e_

Map<ResourceLocation, PlayerPredicate$AdvancementPredicate>: e, advancements, field_20734, advancements, f_62311_

EntityPredicate: f, lookingAt, field_33930, lookingAt, f_156766_

构造函数

方法

PlayerPredicate (): b, build, method_22507, build, func_227012_b_

PlayerPredicate (): b, build, method_22507, build, m_62313_

PlayerPredicate$Builder (): a, player, method_35310, create, m_156767_

PlayerPredicate$Builder (MinMaxBounds$Ints): a, setLevel, method_35313, experienceLevel, m_156775_

PlayerPredicate$Builder (Stat<?>, MinMaxBounds$Ints): a, addStat, method_35311, stat, m_156768_

PlayerPredicate$Builder (ResourceLocation, boolean): a, addRecipe, method_35315, recipe, m_156780_

PlayerPredicate$Builder (GameType): a, setGameType, method_35312, gameMode, m_156773_

PlayerPredicate$Builder (EntityPredicate): a, setLookingAt, method_37251, lookingAt, m_156771_

PlayerPredicate$Builder (ResourceLocation, boolean): b, checkAdvancementDone, method_35316, advancement, m_156783_

PlayerPredicate$Builder (ResourceLocation, Map<String, Boolean>): a, checkAdvancementCriterions, method_35314, advancement, m_156777_

1.16.5

名称

字段

构造函数

方法

1.16.4

名称

net.minecraft.server.v1_16_R2.CriterionConditionPlayer$d

net.minecraft.server.v1_16_R3.CriterionConditionPlayer$d

字段

构造函数

方法

1.16.3

名称

字段

构造函数

方法

1.16.2

名称

ce$d

cg$d

net.minecraft.server.v1_16_R1.CriterionConditionPlayer$d

net.minecraft.server.v1_16_R2.CriterionConditionPlayer$d

字段

构造函数

方法

1.16.1

名称

bx$d

ce$d

net.minecraft.server.v1_15_R1.CriterionConditionPlayer$d

net.minecraft.server.v1_16_R1.CriterionConditionPlayer$d

字段

构造函数

方法

1.15.2

名称

字段

构造函数

方法

1.15.1

名称

字段

构造函数

方法

1.15

名称

bx$d

net.minecraft.advancements.critereon.PlayerPredicate$Builder

net.minecraft.class_4553$class_4557

net.minecraft.predicate.PlayerPredicate$Builder

net.minecraft.advancements.criterion.PlayerPredicate$Default

net.minecraft.server.v1_15_R1.CriterionConditionPlayer$d

字段

MinMaxBounds$Ints: a, level, field_20730, experienceLevel, field_227007_a_

GameType: b, gameType, field_20731, gamemode, field_227008_b_

Map<Stat<?>, MinMaxBounds$Ints>: c, stats, field_20732, stats, field_227009_c_

it.unimi.dsi.fastutil.objects.Object2BooleanMap<ResourceLocation>: d, recipes, field_20733, recipes, field_227010_d_

Map<ResourceLocation, PlayerPredicate$AdvancementPredicate>: e, advancements, field_20734, advancements, field_227011_e_

构造函数

()

方法

PlayerPredicate (): b, build, method_22507, build, func_227012_b_