历史 - net.minecraft.client.renderer.ItemInHandRenderer
1.21.11
名称
hfo
hof
字段
ItemRenderer: aD, itemRenderer, field_4044, itemRenderer, f_109307_
ItemModelResolver: aE, itemModelResolver, field_55548, itemModelManager, f_370824_
ItemModelResolver: aD, itemModelResolver, field_55548, itemModelManager, f_370824_
构造函数
(Minecraft, EntityRenderDispatcher, ItemRenderer, ItemModelResolver)
(Minecraft, EntityRenderDispatcher, ItemModelResolver)
方法
void (PoseStack, float, HumanoidArm, ItemStack, Player, float): a, applyBrushTransform, method_49340, applyBrushTransformation, m_271982_
void (float, float, PoseStack, int, HumanoidArm): a, swingArm, method_65816, swingArm, m_374255_
void (PoseStack, float, HumanoidArm, Player): a, applyBrushTransform, method_49340, applyBrushTransformation, m_271982_
void (float, PoseStack, int, HumanoidArm): a, swingArm, method_65816, swingArm, m_374255_
1.21.10
名称
字段
构造函数
方法
1.21.9
名称
gxf
hfo
字段
构造函数
方法
void (PoseStack, MultiBufferSource, int, HumanoidArm): a, renderMapHand, method_3216, renderArm, m_109361_
void (PoseStack, MultiBufferSource, int, float, HumanoidArm, float, ItemStack): a, renderOneHandedMap, method_3222, renderMapInOneHand, m_109353_
void (PoseStack, MultiBufferSource, int, float, float, float): a, renderTwoHandedMap, method_3231, renderMapInBothHands, m_109339_
void (PoseStack, MultiBufferSource, int, ItemStack): a, renderMap, method_3223, renderFirstPersonMap, m_109366_
void (PoseStack, MultiBufferSource, int, float, float, HumanoidArm): a, renderPlayerArm, method_3219, renderArmHoldingItem, m_109346_
void (float, PoseStack, MultiBufferSource$BufferSource, LocalPlayer, int): a, renderHandsWithItems, method_22976, renderItem, m_109314_
void (AbstractClientPlayer, float, float, InteractionHand, float, ItemStack, float, PoseStack, MultiBufferSource, int): a, renderArmWithItem, method_3228, renderFirstPersonItem, m_109371_
void (LivingEntity, ItemStack, ItemDisplayContext, PoseStack, MultiBufferSource, int): a, renderItem, method_3233, renderItem, m_269530_
void (LivingEntity, ItemStack, ItemDisplayContext, PoseStack, SubmitNodeCollector, int): a, renderItem, method_3233, renderItem, m_269530_
void (PoseStack, SubmitNodeCollector, int, HumanoidArm): a, renderMapHand, method_3216, renderArm, m_109361_
void (PoseStack, SubmitNodeCollector, int, float, HumanoidArm, float, ItemStack): a, renderOneHandedMap, method_3222, renderMapInOneHand, m_109353_
void (PoseStack, SubmitNodeCollector, int, float, float, float): a, renderTwoHandedMap, method_3231, renderMapInBothHands, m_109339_
void (PoseStack, SubmitNodeCollector, int, ItemStack): a, renderMap, method_3223, renderFirstPersonMap, m_109366_
void (PoseStack, SubmitNodeCollector, int, float, float, HumanoidArm): a, renderPlayerArm, method_3219, renderArmHoldingItem, m_109346_
void (float, PoseStack, SubmitNodeCollector, LocalPlayer, int): a, renderHandsWithItems, method_22976, renderItem, m_109314_
void (AbstractClientPlayer, float, float, InteractionHand, float, ItemStack, float, PoseStack, SubmitNodeCollector, int): a, renderArmWithItem, method_3228, renderFirstPersonItem, m_109371_
1.21.8
名称
gxe
gxf
字段
构造函数
方法
1.21.7
名称
字段
构造函数
方法
1.21.6
名称
grg
gxe
字段
构造函数
方法
1.21.5
名称
glt
grg
字段
float: az, oMainHandHeight, field_4053, prevEquipProgressMainHand, f_109303_
float: az, oMainHandHeight, field_4053, lastEquipProgressMainHand, f_109303_
float: aB, oOffHandHeight, field_4051, prevEquipProgressOffHand, f_109305_
float: aB, oOffHandHeight, field_4051, lastEquipProgressOffHand, f_109305_
构造函数
方法
void (LivingEntity, ItemStack, ItemDisplayContext, boolean, PoseStack, MultiBufferSource, int): a, renderItem, method_3233, renderItem, m_269530_
void (LivingEntity, ItemStack, ItemDisplayContext, PoseStack, MultiBufferSource, int): a, renderItem, method_3233, renderItem, m_269530_
1.21.4
名称
gle
glt
字段
MapRenderState: av, mapRenderState, field_53067, field_53067, f_348049_
MapRenderState: av, mapRenderState, field_53067, mapRenderState, f_348049_
ItemModelResolver: aE, itemModelResolver, field_55548, itemModelManager, f_370824_
构造函数
(Minecraft, EntityRenderDispatcher, ItemRenderer)
(Minecraft, EntityRenderDispatcher, ItemRenderer, ItemModelResolver)
方法
void (float, float, PoseStack, int, HumanoidArm): a, swingArm, method_65816, swingArm, m_374255_
boolean (ItemStack, ItemStack): a, shouldInstantlyReplaceVisibleItem, method_65910, shouldSkipHandAnimationOnSwap, m_372387_
1.21.3
名称
gev
gle
字段
ItemStack: av, mainHandItem, field_4047, mainHand, f_109300_
ItemStack: aw, mainHandItem, field_4047, mainHand, f_109300_
ItemStack: aw, offHandItem, field_4048, offHand, f_109301_
ItemStack: ax, offHandItem, field_4048, offHand, f_109301_
float: ax, mainHandHeight, field_4043, equipProgressMainHand, f_109302_
float: ay, mainHandHeight, field_4043, equipProgressMainHand, f_109302_
float: ay, oMainHandHeight, field_4053, prevEquipProgressMainHand, f_109303_
float: az, oMainHandHeight, field_4053, prevEquipProgressMainHand, f_109303_
float: az, offHandHeight, field_4052, equipProgressOffHand, f_109304_
float: aA, offHandHeight, field_4052, equipProgressOffHand, f_109304_
float: aA, oOffHandHeight, field_4051, prevEquipProgressOffHand, f_109305_
float: aB, oOffHandHeight, field_4051, prevEquipProgressOffHand, f_109305_
ItemRenderer: aC, itemRenderer, field_4044, itemRenderer, f_109307_
ItemRenderer: aD, itemRenderer, field_4044, itemRenderer, f_109307_
EntityRenderDispatcher: aB, entityRenderDispatcher, field_4046, entityRenderDispatcher, f_109306_
EntityRenderDispatcher: aC, entityRenderDispatcher, field_4046, entityRenderDispatcher, f_109306_
MapRenderState: av, mapRenderState, field_53067, field_53067, f_348049_
构造函数
方法
1.21.1
名称
字段
构造函数
方法
1.21
名称
gdm
gev
字段
构造函数
方法
void (PoseStack, float, HumanoidArm, ItemStack): a, applyEatTransform, method_3218, applyEatOrDrinkTransformation, m_109330_
void (PoseStack, float, HumanoidArm, ItemStack, float): a, applyBrushTransform, method_49340, applyBrushTransformation, m_271982_
void (PoseStack, float, HumanoidArm, ItemStack, Player): a, applyEatTransform, method_3218, applyEatOrDrinkTransformation, m_109330_
void (PoseStack, float, HumanoidArm, ItemStack, Player, float): a, applyBrushTransform, method_49340, applyBrushTransformation, m_271982_
1.20.6
名称
ftd
gdm
字段
构造函数
方法
1.20.4
名称
foa
ftd
字段
构造函数
方法
1.20.2
名称
fjt
foa
字段
构造函数
方法
1.20.1
名称
fic
fjt
字段
构造函数
方法
1.19.4
名称
fdr
fic
字段
构造函数
方法
void (LivingEntity, ItemStack, ItemTransforms$TransformType, boolean, PoseStack, MultiBufferSource, int): a, renderItem, method_3233, renderItem, m_109322_
void (LivingEntity, ItemStack, ItemDisplayContext, boolean, PoseStack, MultiBufferSource, int): a, renderItem, method_3233, renderItem, m_269530_
void (PoseStack, float, HumanoidArm, ItemStack, float): a, applyBrushTransform, method_49340, applyBrushTransformation, m_271982_
1.19.3
名称
ezo
fdr
字段
构造函数
方法
1.19.2
名称
字段
构造函数
方法
1.19.1
名称
exq
ezo
字段
构造函数
方法
1.19
名称
eqo
exq
字段
EntityRenderDispatcher: aB, entityRenderDispatcher, field_4046, renderManager, f_109306_
EntityRenderDispatcher: aB, entityRenderDispatcher, field_4046, entityRenderDispatcher, f_109306_
构造函数
(Minecraft, EntityRenderDispatcher, ItemRenderer)
方法
1.18.2
名称
eph
eqo
字段
构造函数
方法
1.18.1
名称
字段
构造函数
方法
1.18
名称
ene
eph
字段
构造函数
方法
1.17.1
名称
end
ene
字段
float: g, ITEM_POS_X, field_32739, field_32739, f_172892_
float: g, ITEM_POS_X, field_32739, EQUIP_OFFSET_TRANSLATE_X, f_172892_
float: h, ITEM_POS_Y, field_32740, field_32740, f_172893_
float: h, ITEM_POS_Y, field_32740, EQUIP_OFFSET_TRANSLATE_Y, f_172893_
float: i, ITEM_POS_Z, field_32741, field_32741, f_172894_
float: i, ITEM_POS_Z, field_32741, EQUIP_OFFSET_TRANSLATE_Z, f_172894_
float: n, EAT_JIGGLE_X_ROT_AMOUNT, field_32746, field_32746, f_172899_
float: n, EAT_JIGGLE_X_ROT_AMOUNT, field_32746, EAT_OR_DRINK_X_ANGLE_MULTIPLIER, f_172899_
float: o, EAT_JIGGLE_Y_ROT_AMOUNT, field_32747, field_32747, f_172900_
float: o, EAT_JIGGLE_Y_ROT_AMOUNT, field_32747, EAT_OR_DRINK_Y_ANGLE_MULTIPLIER, f_172900_
float: p, EAT_JIGGLE_Z_ROT_AMOUNT, field_32748, field_32748, f_172901_
float: p, EAT_JIGGLE_Z_ROT_AMOUNT, field_32748, EAT_OR_DRINK_Z_ANGLE_MULTIPLIER, f_172901_
float: z, ARM_SWING_Y_ROT_AMOUNT, field_32758, field_32758, f_172911_
float: z, ARM_SWING_Y_ROT_AMOUNT, field_32758, ARM_HOLDING_ITEM_SECOND_Y_ANGLE_MULTIPLIER, f_172911_
float: A, ARM_SWING_Z_ROT_AMOUNT, field_32689, field_32689, f_172842_
float: A, ARM_SWING_Z_ROT_AMOUNT, field_32689, ARM_HOLDING_ITEM_FIRST_Z_ANGLE_MULTIPLIER, f_172842_
float: K, ARM_POSTROTATION_X_OFFSET, field_32699, field_32699, f_172852_
float: K, ARM_POSTROTATION_X_OFFSET, field_32699, ARM_HOLDING_ITEM_TRANSLATE_X, f_172852_
int: L, ARM_ROT_X, field_32700, field_32700, f_172853_
int: L, ARM_ROT_X, field_32700, ARM_HOLDING_ITEM_X_ANGLE_MULTIPLIER, f_172853_
int: M, ARM_ROT_Y, field_32701, field_32701, f_172854_
int: M, ARM_ROT_Y, field_32701, ARM_HOLDING_ITEM_THIRD_Y_ANGLE_MULTIPLIER, f_172854_
int: N, ARM_ROT_Z, field_32702, field_32702, f_172855_
int: N, ARM_ROT_Z, field_32702, ARM_HOLDING_ITEM_SECOND_Z_ANGLE_MULTIPLIER, f_172855_
float: X, MAPHAND_X_ROT_AMOUNT, field_32712, field_32712, f_172865_
float: X, MAPHAND_X_ROT_AMOUNT, field_32712, ARM_X_ANGLE_MULTIPLIER, f_172865_
float: Y, MAPHAND_Y_ROT_AMOUNT, field_32713, field_32713, f_172866_
float: Y, MAPHAND_Y_ROT_AMOUNT, field_32713, ARM_Y_ANGLE_MULTIPLIER, f_172866_
float: Z, MAPHAND_Z_ROT_AMOUNT, field_32714, field_32714, f_172867_
float: Z, MAPHAND_Z_ROT_AMOUNT, field_32714, ARM_Z_ANGLE_MULTIPLIER, f_172867_
float: aa, MAP_HAND_X_POS, field_32715, field_32715, f_172868_
float: aa, MAP_HAND_X_POS, field_32715, ARM_TRANSLATE_X, f_172868_
float: ab, MAP_HAND_Y_POS, field_32716, field_32716, f_172869_
float: ab, MAP_HAND_Y_POS, field_32716, ARM_TRANSLATE_Y, f_172869_
float: ac, MAP_HAND_Z_POS, field_32717, field_32717, f_172870_
float: ac, MAP_HAND_Z_POS, field_32717, ARM_TRANSLATE_Z, f_172870_
float: ae, MAP_PRE_ROT_SCALE, field_32719, field_32719, f_172872_
float: ae, MAP_PRE_ROT_SCALE, field_32719, FIRST_PERSON_MAP_FIRST_SCALE, f_172872_
float: af, MAP_GLOBAL_X_POS, field_32720, field_32720, f_172873_
float: af, MAP_GLOBAL_X_POS, field_32720, FIRST_PERSON_MAP_TRANSLATE_X, f_172873_
float: ag, MAP_GLOBAL_Y_POS, field_32721, field_32721, f_172874_
float: ag, MAP_GLOBAL_Y_POS, field_32721, FIRST_PERSON_MAP_TRANSLATE_Y, f_172874_
float: ah, MAP_GLOBAL_Z_POS, field_32722, field_32722, f_172875_
float: ah, MAP_GLOBAL_Z_POS, field_32722, FIRST_PERSON_MAP_TRANSLATE_Z, f_172875_
float: ai, MAP_FINAL_SCALE, field_32723, field_32723, f_172876_
float: ai, MAP_FINAL_SCALE, field_32723, FIRST_PERSON_MAP_SECOND_SCALE, f_172876_
构造函数
方法
1.17
名称
eac
end
net.minecraft.client.renderer.FirstPersonRenderer
net.minecraft.src.C_4131_
字段
Minecraft: c, minecraft, field_4050, client, field_78455_a
Minecraft: au, minecraft, field_4050, client, f_109299_
ItemStack: d, mainHandItem, field_4047, mainHand, field_187467_d
ItemStack: av, mainHandItem, field_4047, mainHand, f_109300_
ItemStack: e, offHandItem, field_4048, offHand, field_187468_e
ItemStack: aw, offHandItem, field_4048, offHand, f_109301_
float: f, mainHandHeight, field_4043, equipProgressMainHand, field_187469_f
float: ax, mainHandHeight, field_4043, equipProgressMainHand, f_109302_
float: g, oMainHandHeight, field_4053, prevEquipProgressMainHand, field_187470_g
float: ay, oMainHandHeight, field_4053, prevEquipProgressMainHand, f_109303_
float: h, offHandHeight, field_4052, equipProgressOffHand, field_187471_h
float: az, offHandHeight, field_4052, equipProgressOffHand, f_109304_
float: i, oOffHandHeight, field_4051, prevEquipProgressOffHand, field_187472_i
float: aA, oOffHandHeight, field_4051, prevEquipProgressOffHand, f_109305_
ItemRenderer: k, itemRenderer, field_4044, itemRenderer, field_178112_h
ItemRenderer: aC, itemRenderer, field_4044, itemRenderer, f_109307_
EntityRenderDispatcher: j, entityRenderDispatcher, field_4046, renderManager, field_178111_g
EntityRenderDispatcher: aB, entityRenderDispatcher, field_4046, renderManager, f_109306_
RenderType: a, MAP_BACKGROUND, field_21807, MAP_BACKGROUND, field_230010_a_
RenderType: a, MAP_BACKGROUND, field_21807, MAP_BACKGROUND, f_109297_
RenderType: b, MAP_BACKGROUND_CHECKERBOARD, field_21808, MAP_BACKGROUND_CHECKERBOARD, field_230011_b_
RenderType: b, MAP_BACKGROUND_CHECKERBOARD, field_21808, MAP_BACKGROUND_CHECKERBOARD, f_109298_
float: c, ITEM_SWING_X_POS_SCALE, field_32735, field_32735, f_172888_
float: d, ITEM_SWING_Y_POS_SCALE, field_32736, field_32736, f_172889_
float: e, ITEM_SWING_Z_POS_SCALE, field_32737, field_32737, f_172890_
float: f, ITEM_HEIGHT_SCALE, field_32738, field_32738, f_172891_
float: g, ITEM_POS_X, field_32739, field_32739, f_172892_
float: h, ITEM_POS_Y, field_32740, field_32740, f_172893_
float: i, ITEM_POS_Z, field_32741, field_32741, f_172894_
float: j, ITEM_PRESWING_ROT_Y, field_32742, field_32742, f_172895_
float: k, ITEM_SWING_X_ROT_AMOUNT, field_32743, field_32743, f_172896_
float: l, ITEM_SWING_Y_ROT_AMOUNT, field_32744, field_32744, f_172897_
float: m, ITEM_SWING_Z_ROT_AMOUNT, field_32745, field_32745, f_172898_
float: n, EAT_JIGGLE_X_ROT_AMOUNT, field_32746, field_32746, f_172899_
float: o, EAT_JIGGLE_Y_ROT_AMOUNT, field_32747, field_32747, f_172900_
float: p, EAT_JIGGLE_Z_ROT_AMOUNT, field_32748, field_32748, f_172901_
float: q, EAT_JIGGLE_X_POS_SCALE, field_32749, field_32749, f_172902_
float: r, EAT_JIGGLE_Y_POS_SCALE, field_32750, field_32750, f_172903_
float: s, EAT_JIGGLE_Z_POS_SCALE, field_32751, field_32751, f_172904_
double: t, EAT_JIGGLE_EXPONENT, field_32752, field_32752, f_172905_
float: u, EAT_EXTRA_JIGGLE_CUTOFF, field_32753, field_32753, f_172906_
float: v, EAT_EXTRA_JIGGLE_SCALE, field_32754, field_32754, f_172907_
float: w, ARM_SWING_X_POS_SCALE, field_32755, field_32755, f_172908_
float: x, ARM_SWING_Y_POS_SCALE, field_32756, field_32756, f_172909_
float: y, ARM_SWING_Z_POS_SCALE, field_32757, field_32757, f_172910_
float: z, ARM_SWING_Y_ROT_AMOUNT, field_32758, field_32758, f_172911_
float: A, ARM_SWING_Z_ROT_AMOUNT, field_32689, field_32689, f_172842_
float: B, ARM_HEIGHT_SCALE, field_32690, field_32690, f_172843_
float: C, ARM_POS_SCALE, field_32691, field_32691, f_172844_
float: D, ARM_POS_X, field_32692, field_32692, f_172845_
float: E, ARM_POS_Y, field_32693, field_32693, f_172846_
float: F, ARM_POS_Z, field_32694, field_32694, f_172847_
float: G, ARM_PRESWING_ROT_Y, field_32695, field_32695, f_172848_
float: H, ARM_PREROTATION_X_OFFSET, field_32696, field_32696, f_172849_
float: I, ARM_PREROTATION_Y_OFFSET, field_32697, field_32697, f_172850_
float: J, ARM_PREROTATION_Z_OFFSET, field_32698, field_32698, f_172851_
float: K, ARM_POSTROTATION_X_OFFSET, field_32699, field_32699, f_172852_
int: L, ARM_ROT_X, field_32700, field_32700, f_172853_
int: M, ARM_ROT_Y, field_32701, field_32701, f_172854_
int: N, ARM_ROT_Z, field_32702, field_32702, f_172855_
float: O, MAP_SWING_X_POS_SCALE, field_32703, field_32703, f_172856_
float: P, MAP_SWING_Z_POS_SCALE, field_32704, field_32704, f_172857_
float: Q, MAP_HANDS_POS_X, field_32705, field_32705, f_172858_
float: R, MAP_HANDS_POS_Y, field_32706, field_32706, f_172859_
float: S, MAP_HANDS_POS_Z, field_32707, field_32707, f_172860_
float: T, MAP_HANDS_HEIGHT_SCALE, field_32708, field_32708, f_172861_
float: U, MAP_HANDS_TILT_SCALE, field_32709, field_32709, f_172862_
float: V, MAP_PLAYER_PITCH_SCALE, field_32710, field_32710, f_172863_
float: W, MAP_HANDS_Z_ROT_AMOUNT, field_32711, field_32711, f_172864_
float: X, MAPHAND_X_ROT_AMOUNT, field_32712, field_32712, f_172865_
float: Y, MAPHAND_Y_ROT_AMOUNT, field_32713, field_32713, f_172866_
float: Z, MAPHAND_Z_ROT_AMOUNT, field_32714, field_32714, f_172867_
float: aa, MAP_HAND_X_POS, field_32715, field_32715, f_172868_
float: ab, MAP_HAND_Y_POS, field_32716, field_32716, f_172869_
float: ac, MAP_HAND_Z_POS, field_32717, field_32717, f_172870_
float: ad, MAP_SWING_X_ROT_AMOUNT, field_32718, field_32718, f_172871_
float: ae, MAP_PRE_ROT_SCALE, field_32719, field_32719, f_172872_
float: af, MAP_GLOBAL_X_POS, field_32720, field_32720, f_172873_
float: ag, MAP_GLOBAL_Y_POS, field_32721, field_32721, f_172874_
float: ah, MAP_GLOBAL_Z_POS, field_32722, field_32722, f_172875_
float: ai, MAP_FINAL_SCALE, field_32723, field_32723, f_172876_
int: aj, MAP_BORDER, field_32724, field_32724, f_172877_
int: ak, MAP_HEIGHT, field_32725, field_32725, f_172878_
int: al, MAP_WIDTH, field_32726, field_32726, f_172879_
float: am, BOW_CHARGE_X_POS_SCALE, field_32727, field_32727, f_172880_
float: an, BOW_CHARGE_Y_POS_SCALE, field_32728, field_32728, f_172881_
float: ao, BOW_CHARGE_Z_POS_SCALE, field_32729, field_32729, f_172882_
float: ap, BOW_CHARGE_SHAKE_X_SCALE, field_32730, field_32730, f_172883_
float: aq, BOW_CHARGE_SHAKE_Y_SCALE, field_32731, field_32731, f_172884_
float: ar, BOW_CHARGE_SHAKE_Z_SCALE, field_32732, field_32732, f_172885_
float: as, BOW_CHARGE_Z_SCALE, field_32733, field_32733, f_172886_
float: at, BOW_MIN_SHAKE_CHARGE, field_32734, field_32734, f_172887_
构造函数
方法
float (float): a, calculateMapTilt, method_3227, getMapAngle, func_178100_c
float (float): a, calculateMapTilt, method_3227, getMapAngle, m_109312_
void (): a, tick, method_3220, updateHeldItems, func_78441_a
void (): a, tick, method_3220, updateHeldItems, m_109311_
void (InteractionHand): a, itemUsed, method_3215, resetEquipProgress, func_187460_a
void (InteractionHand): a, itemUsed, method_3215, resetEquipProgress, m_109320_
void (LivingEntity, ItemStack, ItemTransforms$TransformType, boolean, PoseStack, MultiBufferSource, int): a, renderItem, method_3233, renderItem, func_228397_a_
void (LivingEntity, ItemStack, ItemTransforms$TransformType, boolean, PoseStack, MultiBufferSource, int): a, renderItem, method_3233, renderItem, m_109322_
void (PoseStack, MultiBufferSource, int, HumanoidArm): a, renderMapHand, method_3216, renderArm, func_228403_a_
void (PoseStack, MultiBufferSource, int, HumanoidArm): a, renderMapHand, method_3216, renderArm, m_109361_
void (PoseStack, MultiBufferSource, int, float, HumanoidArm, float, ItemStack): a, renderOneHandedMap, method_3222, renderMapInOneHand, func_228402_a_
void (PoseStack, MultiBufferSource, int, float, HumanoidArm, float, ItemStack): a, renderOneHandedMap, method_3222, renderMapInOneHand, m_109353_
void (PoseStack, MultiBufferSource, int, float, float, float): a, renderTwoHandedMap, method_3231, renderMapInBothHands, func_228400_a_
void (PoseStack, MultiBufferSource, int, float, float, float): a, renderTwoHandedMap, method_3231, renderMapInBothHands, m_109339_
void (PoseStack, MultiBufferSource, int, ItemStack): a, renderMap, method_3223, renderFirstPersonMap, func_228404_a_
void (PoseStack, MultiBufferSource, int, ItemStack): a, renderMap, method_3223, renderFirstPersonMap, m_109366_
void (PoseStack, MultiBufferSource, int, float, float, HumanoidArm): a, renderPlayerArm, method_3219, renderArmHoldingItem, func_228401_a_
void (PoseStack, MultiBufferSource, int, float, float, HumanoidArm): a, renderPlayerArm, method_3219, renderArmHoldingItem, m_109346_
void (PoseStack, float, HumanoidArm, ItemStack): a, applyEatTransform, method_3218, applyEatOrDrinkTransformation, func_228398_a_
void (PoseStack, float, HumanoidArm, ItemStack): a, applyEatTransform, method_3218, applyEatOrDrinkTransformation, m_109330_
void (PoseStack, HumanoidArm, float): a, applyItemArmAttackTransform, method_3217, applySwingOffset, func_228399_a_
void (PoseStack, HumanoidArm, float): a, applyItemArmAttackTransform, method_3217, applySwingOffset, m_109335_
void (PoseStack, HumanoidArm, float): b, applyItemArmTransform, method_3224, applyEquipOffset, func_228406_b_
void (PoseStack, HumanoidArm, float): b, applyItemArmTransform, method_3224, applyEquipOffset, m_109382_
void (float, PoseStack, MultiBufferSource$BufferSource, LocalPlayer, int): a, renderHandsWithItems, method_22976, renderItem, func_228396_a_
void (float, PoseStack, MultiBufferSource$BufferSource, LocalPlayer, int): a, renderHandsWithItems, method_22976, renderItem, m_109314_
void (AbstractClientPlayer, float, float, InteractionHand, float, ItemStack, float, PoseStack, MultiBufferSource, int): a, renderArmWithItem, method_3228, renderFirstPersonItem, func_228405_a_
void (AbstractClientPlayer, float, float, InteractionHand, float, ItemStack, float, PoseStack, MultiBufferSource, int): a, renderArmWithItem, method_3228, renderFirstPersonItem, m_109371_
ItemInHandRenderer$HandRenderSelection (LocalPlayer): a, evaluateWhichHandsToRender, method_33303, getHandRenderType, m_172914_
ItemInHandRenderer$HandRenderSelection (LocalPlayer): b, selectionUsingItemWhileHoldingBowLike, method_33304, getUsingItemHandRenderType, m_172916_
boolean (ItemStack): a, isChargedCrossbow, method_33302, isChargedCrossbow, m_172912_
1.16.5
名称
字段
构造函数
方法
1.16.4
名称
dzu
eac
字段
构造函数
方法
1.16.3
名称
字段
构造函数
方法
1.16.2
名称
ebv
dzu
字段
构造函数
方法
1.16.1
名称
dqp
ebv
字段
构造函数
方法
1.15.2
名称
dqm
dqp
字段
构造函数
方法
1.15.1
名称
字段
RenderType: a, MAP_BACKGROUND, field_21807, field_230010_a_
RenderType: a, MAP_BACKGROUND, field_21807, MAP_BACKGROUND, field_230010_a_
RenderType: b, MAP_BACKGROUND_CHECKERBOARD, field_21808, field_230011_b_
RenderType: b, MAP_BACKGROUND_CHECKERBOARD, field_21808, MAP_BACKGROUND_CHECKERBOARD, field_230011_b_
构造函数
方法
1.15
名称
dne
dqm
字段
ResourceLocation: a, MAP_BACKGROUND_LOCATION, field_4049, MAP_BACKGROUND_TEX, field_110931_c
ResourceLocation: b, UNDERWATER_LOCATION, field_4045, UNDERWATER_TEX, field_110929_d
RenderType: a, MAP_BACKGROUND, field_21807, field_230010_a_
RenderType: b, MAP_BACKGROUND_CHECKERBOARD, field_21808, field_230011_b_
构造函数
方法
void (float, float): a, enableLight, method_3229, rotate, func_178101_a
void (): b, setLightValue, method_3235, applyLightmap, func_187464_b
void (float): c, setPlayerBob, method_3214, applyCameraAngles, func_187458_c
float (float): d, calculateMapTilt, method_3227, getMapAngle, func_178100_c
float (float): a, calculateMapTilt, method_3227, getMapAngle, func_178100_c
void (): c, renderMapHands, method_3221, renderArms, func_187466_c
void (HumanoidArm): a, renderMapHand, method_3216, renderArm, func_187455_a
void (float, HumanoidArm, float, ItemStack): a, renderOneHandedMap, method_3222, renderMapInOneHand, func_187465_a
void (float, float, float): a, renderTwoHandedMap, method_3231, renderMapInBothHands, func_187463_a
void (ItemStack): a, renderMap, method_3223, renderFirstPersonMap, func_187461_a
void (float, float, HumanoidArm): a, renderPlayerArm, method_3219, renderArmHoldingItem, func_187456_a
void (float, HumanoidArm, ItemStack): a, applyEatTransform, method_3218, applyEatOrDrinkTransformation, func_187454_a
void (HumanoidArm, float): a, applyItemArmAttackTransform, method_3217, func_187453_a
void (HumanoidArm, float): b, applyItemArmTransform, method_3224, applyHandOffset, func_187459_b
void (float): a, render, method_3225, renderFirstPersonItem, func_78440_a
void (float): b, renderScreenEffect, method_3232, renderOverlays, func_78447_b
void (TextureAtlasSprite): a, renderTex, method_3226, renderBlock, func_178108_a
void (float): e, renderWater, method_3230, renderWaterOverlay, func_78448_c
void (): d, renderFire, method_3236, renderFireOverlay, func_78442_d
void (LivingEntity, ItemStack, ItemTransforms$TransformType): a, renderItem, method_3233, renderItem, func_178099_a
void (LivingEntity, ItemStack, ItemTransforms$TransformType, boolean): a, renderItem, method_3234, renderItemFromSide, func_187462_a
void (AbstractClientPlayer, float, float, InteractionHand, float, ItemStack, float): a, renderArmWithItem, method_3228, renderFirstPersonItem, func_187457_a
void (LivingEntity, ItemStack, ItemTransforms$TransformType, boolean, PoseStack, MultiBufferSource, int): a, renderItem, method_3233, renderItem, func_228397_a_
void (PoseStack, MultiBufferSource, int, HumanoidArm): a, renderMapHand, method_3216, renderArm, func_228403_a_
void (PoseStack, MultiBufferSource, int, float, HumanoidArm, float, ItemStack): a, renderOneHandedMap, method_3222, renderMapInOneHand, func_228402_a_
void (PoseStack, MultiBufferSource, int, float, float, float): a, renderTwoHandedMap, method_3231, renderMapInBothHands, func_228400_a_
void (PoseStack, MultiBufferSource, int, ItemStack): a, renderMap, method_3223, renderFirstPersonMap, func_228404_a_
void (PoseStack, MultiBufferSource, int, float, float, HumanoidArm): a, renderPlayerArm, method_3219, renderArmHoldingItem, func_228401_a_
void (PoseStack, float, HumanoidArm, ItemStack): a, applyEatTransform, method_3218, applyEatOrDrinkTransformation, func_228398_a_
void (PoseStack, HumanoidArm, float): a, applyItemArmAttackTransform, method_3217, applySwingOffset, func_228399_a_
void (PoseStack, HumanoidArm, float): b, applyItemArmTransform, method_3224, applyEquipOffset, func_228406_b_
void (float, PoseStack, MultiBufferSource$BufferSource, LocalPlayer, int): a, renderHandsWithItems, method_22976, renderItem, func_228396_a_
void (AbstractClientPlayer, float, float, InteractionHand, float, ItemStack, float, PoseStack, MultiBufferSource, int): a, renderArmWithItem, method_3228, renderFirstPersonItem, func_228405_a_
1.14.4
名称
dkq
dne
net.minecraft.client.renderer.ItemInHandRenderer
net.minecraft.client.render.FirstPersonRenderer
net.minecraft.client.render.item.HeldItemRenderer
字段
MinecraftKey: a, field_4049, MAP_BACKGROUND_TEX, field_110931_c
ResourceLocation: a, MAP_BACKGROUND_LOCATION, field_4049, MAP_BACKGROUND_TEX, field_110931_c
MinecraftKey: b, field_4045, UNDERWATER_TEX, field_110929_d
ResourceLocation: b, UNDERWATER_LOCATION, field_4045, UNDERWATER_TEX, field_110929_d
MinecraftClient: c, field_4050, client, field_78455_a
Minecraft: c, minecraft, field_4050, client, field_78455_a
ItemStack: d, field_4047, mainHand, field_187467_d
ItemStack: d, mainHandItem, field_4047, mainHand, field_187467_d
ItemStack: e, field_4048, offHand, field_187468_e
ItemStack: e, offHandItem, field_4048, offHand, field_187468_e
float: f, field_4043, equipProgressMainHand, field_187469_f
float: f, mainHandHeight, field_4043, equipProgressMainHand, field_187469_f
float: g, field_4053, prevEquipProgressMainHand, field_187470_g
float: g, oMainHandHeight, field_4053, prevEquipProgressMainHand, field_187470_g
float: h, field_4052, equipProgressOffHand, field_187471_h
float: h, offHandHeight, field_4052, equipProgressOffHand, field_187471_h
float: i, field_4051, prevEquipProgressOffHand, field_187472_i
float: i, oOffHandHeight, field_4051, prevEquipProgressOffHand, field_187472_i
ItemRenderer: k, field_4044, itemRenderer, field_178112_h
ItemRenderer: k, itemRenderer, field_4044, itemRenderer, field_178112_h
EntityRenderDispatcher: j, field_4046, renderManager, field_178111_g
EntityRenderDispatcher: j, entityRenderDispatcher, field_4046, renderManager, field_178111_g
构造函数
方法
void (float, float): a, method_3229, rotate, func_178101_a
void (float, float): a, enableLight, method_3229, rotate, func_178101_a
void (): b, method_3235, applyLightmap, func_187464_b
void (): b, setLightValue, method_3235, applyLightmap, func_187464_b
void (float): c, method_3214, applyCameraAngles, func_187458_c
void (float): c, setPlayerBob, method_3214, applyCameraAngles, func_187458_c
float (float): d, method_3227, getMapAngle, func_178100_c
float (float): d, calculateMapTilt, method_3227, getMapAngle, func_178100_c
void (): c, method_3221, renderArms, func_187466_c
void (): c, renderMapHands, method_3221, renderArms, func_187466_c
void (EnumMainHand): a, method_3216, renderArm, func_187455_a
void (HumanoidArm): a, renderMapHand, method_3216, renderArm, func_187455_a
void (float, EnumMainHand, float, ItemStack): a, method_3222, renderMapInOneHand, func_187465_a
void (float, HumanoidArm, float, ItemStack): a, renderOneHandedMap, method_3222, renderMapInOneHand, func_187465_a
void (float, float, float): a, method_3231, renderMapInBothHands, func_187463_a
void (float, float, float): a, renderTwoHandedMap, method_3231, renderMapInBothHands, func_187463_a
void (ItemStack): a, method_3223, renderFirstPersonMap, func_187461_a
void (ItemStack): a, renderMap, method_3223, renderFirstPersonMap, func_187461_a
void (float, float, EnumMainHand): a, method_3219, renderArmHoldingItem, func_187456_a
void (float, float, HumanoidArm): a, renderPlayerArm, method_3219, renderArmHoldingItem, func_187456_a
void (float, EnumMainHand, ItemStack): a, method_3218, applyEatOrDrinkTransformation, func_187454_a
void (float, HumanoidArm, ItemStack): a, applyEatTransform, method_3218, applyEatOrDrinkTransformation, func_187454_a
void (EnumMainHand, float): a, method_3217, method_3217, func_187453_a
void (HumanoidArm, float): a, applyItemArmAttackTransform, method_3217, func_187453_a
void (EnumMainHand, float): b, method_3224, applyHandOffset, func_187459_b
void (HumanoidArm, float): b, applyItemArmTransform, method_3224, applyHandOffset, func_187459_b
void (float): a, method_3225, renderFirstPersonItem, func_78440_a
void (float): a, render, method_3225, renderFirstPersonItem, func_78440_a
void (float): b, method_3232, renderOverlays, func_78447_b
void (float): b, renderScreenEffect, method_3232, renderOverlays, func_78447_b
void (Sprite): a, method_3226, renderBlock, func_178108_a
void (TextureAtlasSprite): a, renderTex, method_3226, renderBlock, func_178108_a
void (float): e, method_3230, renderWaterOverlay, func_78448_c
void (float): e, renderWater, method_3230, renderWaterOverlay, func_78448_c
void (): d, method_3236, renderFireOverlay, func_78442_d
void (): d, renderFire, method_3236, renderFireOverlay, func_78442_d
void (): a, method_3220, updateHeldItems, func_78441_a
void (): a, tick, method_3220, updateHeldItems, func_78441_a
void (EnumHand): a, method_3215, resetEquipProgress, func_187460_a
void (InteractionHand): a, itemUsed, method_3215, resetEquipProgress, func_187460_a
void (EntityLiving, ItemStack, ModelTransformation$Type): a, method_3233, renderItem, func_178099_a
void (LivingEntity, ItemStack, ItemTransforms$TransformType): a, renderItem, method_3233, renderItem, func_178099_a
void (EntityLiving, ItemStack, ModelTransformation$Type, boolean): a, method_3234, renderItemFromSide, func_187462_a
void (LivingEntity, ItemStack, ItemTransforms$TransformType, boolean): a, renderItem, method_3234, renderItemFromSide, func_187462_a
void (AbstractClientPlayerEntity, float, float, EnumHand, float, ItemStack, float): a, method_3228, renderFirstPersonItem, func_187457_a
void (AbstractClientPlayer, float, float, InteractionHand, float, ItemStack, float): a, renderArmWithItem, method_3228, renderFirstPersonItem, func_187457_a
1.14.3
名称
dkm
dkq
net.minecraft.client.render.FirstPersonRenderer
字段
MinecraftKey: a, field_4049, field_110931_c
MinecraftKey: a, field_4049, MAP_BACKGROUND_TEX, field_110931_c
MinecraftKey: b, field_4045, field_110929_d
MinecraftKey: b, field_4045, UNDERWATER_TEX, field_110929_d
Minecraft: c, field_4050, field_78455_a
MinecraftClient: c, field_4050, client, field_78455_a
ItemStack: d, field_4047, field_187467_d
ItemStack: d, field_4047, mainHand, field_187467_d
ItemStack: e, field_4048, field_187468_e
ItemStack: e, field_4048, offHand, field_187468_e
float: f, field_4043, field_187469_f
float: f, field_4043, equipProgressMainHand, field_187469_f
float: g, field_4053, field_187470_g
float: g, field_4053, prevEquipProgressMainHand, field_187470_g
float: h, field_4052, field_187471_h
float: h, field_4052, equipProgressOffHand, field_187471_h
float: i, field_4051, field_187472_i
float: i, field_4051, prevEquipProgressOffHand, field_187472_i
ItemRenderer: k, field_4044, field_178112_h
ItemRenderer: k, field_4044, itemRenderer, field_178112_h
EntityRendererManager: j, field_4046, field_178111_g
EntityRenderDispatcher: j, field_4046, renderManager, field_178111_g
构造函数
方法
void (float, float): a, method_3229, func_178101_a
void (float, float): a, method_3229, rotate, func_178101_a
void (): b, method_3235, func_187464_b
void (): b, method_3235, applyLightmap, func_187464_b
void (float): c, method_3214, func_187458_c
void (float): c, method_3214, applyCameraAngles, func_187458_c
float (float): d, method_3227, func_178100_c
float (float): d, method_3227, getMapAngle, func_178100_c
void (): c, method_3221, func_187466_c
void (): c, method_3221, renderArms, func_187466_c
void (EnumMainHand): a, method_3216, func_187455_a
void (EnumMainHand): a, method_3216, renderArm, func_187455_a
void (float, EnumMainHand, float, ItemStack): a, method_3222, func_187465_a
void (float, EnumMainHand, float, ItemStack): a, method_3222, renderMapInOneHand, func_187465_a
void (float, float, float): a, method_3231, func_187463_a
void (float, float, float): a, method_3231, renderMapInBothHands, func_187463_a
void (ItemStack): a, method_3223, func_187461_a
void (ItemStack): a, method_3223, renderFirstPersonMap, func_187461_a
void (float, float, EnumMainHand): a, method_3219, func_187456_a
void (float, float, EnumMainHand): a, method_3219, renderArmHoldingItem, func_187456_a
void (float, EnumMainHand, ItemStack): a, method_3218, func_187454_a
void (float, EnumMainHand, ItemStack): a, method_3218, applyEatOrDrinkTransformation, func_187454_a
void (EnumMainHand, float): a, method_3217, func_187453_a
void (EnumMainHand, float): a, method_3217, method_3217, func_187453_a
void (EnumMainHand, float): b, method_3224, func_187459_b
void (EnumMainHand, float): b, method_3224, applyHandOffset, func_187459_b
void (float): a, method_3225, func_78440_a
void (float): a, method_3225, renderFirstPersonItem, func_78440_a
void (float): b, method_3232, func_78447_b
void (float): b, method_3232, renderOverlays, func_78447_b
void (TextureAtlasSprite): a, method_3226, func_178108_a
void (Sprite): a, method_3226, renderBlock, func_178108_a
void (float): e, method_3230, func_78448_c
void (float): e, method_3230, renderWaterOverlay, func_78448_c
void (): d, method_3236, func_78442_d
void (): d, method_3236, renderFireOverlay, func_78442_d
void (): a, method_3220, func_78441_a
void (): a, method_3220, updateHeldItems, func_78441_a
void (EnumHand): a, method_3215, func_187460_a
void (EnumHand): a, method_3215, resetEquipProgress, func_187460_a
void (EntityLiving, ItemStack, ItemCameraTransforms$TransformType): a, method_3233, func_178099_a
void (EntityLiving, ItemStack, ModelTransformation$Type): a, method_3233, renderItem, func_178099_a
void (EntityLiving, ItemStack, ItemCameraTransforms$TransformType, boolean): a, method_3234, func_187462_a
void (EntityLiving, ItemStack, ModelTransformation$Type, boolean): a, method_3234, renderItemFromSide, func_187462_a
void (AbstractClientPlayerEntity, float, float, EnumHand, float, ItemStack, float): a, method_3228, func_187457_a
void (AbstractClientPlayerEntity, float, float, EnumHand, float, ItemStack, float): a, method_3228, renderFirstPersonItem, func_187457_a
1.14.2
名称
字段
构造函数
方法
1.14.1
名称
dkk
dkm
字段
构造函数
方法
1.14
名称
cuc
dkk
net.minecraft.class_759
字段
MinecraftKey: a, field_110931_c
MinecraftKey: a, field_4049, field_110931_c
MinecraftKey: b, field_110929_d
MinecraftKey: b, field_4045, field_110929_d
Minecraft: c, field_78455_a
Minecraft: c, field_4050, field_78455_a
ItemStack: d, field_187467_d
ItemStack: d, field_4047, field_187467_d
ItemStack: e, field_187468_e
ItemStack: e, field_4048, field_187468_e
float: f, field_187469_f
float: f, field_4043, field_187469_f
float: g, field_187470_g
float: g, field_4053, field_187470_g
float: h, field_187471_h
float: h, field_4052, field_187471_h
float: i, field_187472_i
float: i, field_4051, field_187472_i
RenderManager: j, field_178111_g
ItemRenderer: k, field_178112_h
ItemRenderer: k, field_4044, field_178112_h
EntityRendererManager: j, field_4046, field_178111_g
构造函数
方法
void (float, float): a, func_178101_a
void (float, float): a, method_3229, func_178101_a
void (): b, func_187464_b
void (): b, method_3235, func_187464_b
void (float): c, func_187458_c
void (float): c, method_3214, func_187458_c
float (float): d, func_178100_c
float (float): d, method_3227, func_178100_c
void (): c, func_187466_c
void (): c, method_3221, func_187466_c
void (EnumMainHand): a, func_187455_a
void (EnumMainHand): a, method_3216, func_187455_a
void (float, EnumMainHand, float, ItemStack): a, func_187465_a
void (float, EnumMainHand, float, ItemStack): a, method_3222, func_187465_a
void (float, float, float): a, func_187463_a
void (float, float, float): a, method_3231, func_187463_a
void (ItemStack): a, func_187461_a
void (ItemStack): a, method_3223, func_187461_a
void (float, float, EnumMainHand): a, func_187456_a
void (float, float, EnumMainHand): a, method_3219, func_187456_a
void (float, EnumMainHand, ItemStack): a, func_187454_a
void (float, EnumMainHand, ItemStack): a, method_3218, func_187454_a
void (EnumMainHand, float): a, func_187453_a
void (EnumMainHand, float): a, method_3217, func_187453_a
void (EnumMainHand, float): b, func_187459_b
void (EnumMainHand, float): b, method_3224, func_187459_b
void (float): a, func_78440_a
void (float): a, method_3225, func_78440_a
void (AbstractClientPlayer, float, float, EnumHand, float, ItemStack, float): a, func_187457_a
void (float): b, func_78447_b
void (float): b, method_3232, func_78447_b
void (TextureAtlasSprite): a, func_178108_a
void (TextureAtlasSprite): a, method_3226, func_178108_a
void (float): e, func_78448_c
void (float): e, method_3230, func_78448_c
void (): d, func_78442_d
void (): d, method_3236, func_78442_d
void (): a, func_78441_a
void (): a, method_3220, func_78441_a
void (EnumHand): a, func_187460_a
void (EnumHand): a, method_3215, func_187460_a
void (EntityLiving, ItemStack, ItemCameraTransforms$TransformType): a, func_178099_a
void (EntityLiving, ItemStack, ItemCameraTransforms$TransformType, boolean): a, func_187462_a
void (EntityLiving, ItemStack, ItemCameraTransforms$TransformType): a, method_3233, func_178099_a
void (EntityLiving, ItemStack, ItemCameraTransforms$TransformType, boolean): a, method_3234, func_187462_a
void (AbstractClientPlayerEntity, float, float, EnumHand, float, ItemStack, float): a, method_3228, func_187457_a
1.13.2
名称
cub
cuc
字段
构造函数
方法
1.13.1
名称
ctr
cub
字段
构造函数
方法
void (EntityLiving, ItemStack, ItemCameraTransforms$TransformType): a, func_178099_a
void (EntityLiving, ItemStack, ItemCameraTransforms$TransformType, boolean): a, func_187462_a
void (EntityLiving, ItemStack, ItemCameraTransforms$TransformType): a, func_178099_a
void (EntityLiving, ItemStack, ItemCameraTransforms$TransformType, boolean): a, func_187462_a
1.13
名称
ctr
net.minecraft.client.renderer.FirstPersonRenderer
字段
MinecraftKey: a, field_110931_c
MinecraftKey: b, field_110929_d
Minecraft: c, field_78455_a
ItemStack: d, field_187467_d
ItemStack: e, field_187468_e
float: f, field_187469_f
float: g, field_187470_g
float: h, field_187471_h
float: i, field_187472_i
RenderManager: j, field_178111_g
ItemRenderer: k, field_178112_h
构造函数
方法
void (EntityLiving, ItemStack, ItemCameraTransforms$TransformType): a, func_178099_a
void (EntityLiving, ItemStack, ItemCameraTransforms$TransformType, boolean): a, func_187462_a
void (float, float): a, func_178101_a
void (): b, func_187464_b
void (float): c, func_187458_c
float (float): d, func_178100_c
void (): c, func_187466_c
void (EnumMainHand): a, func_187455_a
void (float, EnumMainHand, float, ItemStack): a, func_187465_a
void (float, float, float): a, func_187463_a
void (ItemStack): a, func_187461_a
void (float, float, EnumMainHand): a, func_187456_a
void (float, EnumMainHand, ItemStack): a, func_187454_a
void (EnumMainHand, float): a, func_187453_a
void (EnumMainHand, float): b, func_187459_b
void (float): a, func_78440_a
void (AbstractClientPlayer, float, float, EnumHand, float, ItemStack, float): a, func_187457_a
void (float): b, func_78447_b
void (TextureAtlasSprite): a, func_178108_a
void (float): e, func_78448_c
void (): d, func_78442_d
void (): a, func_78441_a
void (EnumHand): a, func_187460_a