net.minecraft.client.renderer

public abstract class RenderType

extends RenderStateShard

dqy
net.minecraft.client.renderer.RenderType
net.minecraft.class_1921
net.minecraft.client.render.RenderLayer
net.minecraft.client.renderer.RenderType

字段概要

修饰符与类型字段
private static final RenderType
R
SOLID
field_9178
SOLID
field_228615_R_
private static final RenderType
S
CUTOUT_MIPPED
field_9175
CUTOUT_MIPPED
field_228616_S_
private static final RenderType
T
CUTOUT
field_9174
CUTOUT
field_228617_T_
private static final RenderType
U
TRANSLUCENT
field_9179
TRANSLUCENT
field_228618_U_
private static final RenderType
V
TRANSLUCENT_NO_CRUMBLING
field_20963
TRANSLUCENT_NO_CRUMBLING
field_228619_V_
private static final RenderType
W
LEASH
field_20964
LEASH
field_228620_W_
private static final RenderType
X
WATER_MASK
field_20965
WATER_MASK
field_228621_X_
private static final RenderType
Y
GLINT
field_20967
GLINT
field_228622_Y_
private static final RenderType
Z
ENTITY_GLINT
field_20968
ENTITY_GLINT
field_228623_Z_
private static final RenderType
aa
LIGHTNING
field_20970
LIGHTNING
field_228624_aa_
public static final RenderType$CompositeRenderType
Q
LINES
field_21695
LINES
field_228614_Q_
private final VertexFormat
ab
format
field_20972
vertexFormat
field_228625_ab_
private final int
ac
mode
field_20973
drawMode
field_228626_ac_
private final int
ad
bufferSize
field_20806
expectedBufferSize
field_228627_ad_
private final boolean
ae
affectsCrumbling
field_20975
hasCrumbling
field_228628_ae_
private final boolean
af
sortOnUpload
field_21402
translucent
field_228629_af_

构造函数概要

修饰符构造函数
public (String name, VertexFormat vertexFormat, int drawMode, int expectedBufferSize, boolean hasCrumbling, boolean translucent, Runnable startAction, Runnable endAction)

方法概要

修饰符与类型方法
public static RenderType
c()
solid()
method_23577()
getSolid()
func_228639_c_()
public static RenderType
d()
cutoutMipped()
method_23579()
getCutoutMipped()
func_228641_d_()
public static RenderType
e()
cutout()
method_23581()
getCutout()
func_228643_e_()
private static RenderType$CompositeState
t()
translucentState()
method_24051()
createTranslucentPhaseData()
func_228666_t_()
public static RenderType
f()
translucent()
method_23583()
getTranslucent()
func_228645_f_()
public static RenderType
g()
translucentNoCrumbling()
method_23585()
getTranslucentNoCrumbling()
func_228647_g_()
public static RenderType
a(sm arg0)
entitySolid(ResourceLocation arg0)
method_23572(class_2960 arg0)
getEntitySolid(Identifier texture)
func_228634_a_(ResourceLocation arg0)
public static RenderType
b(sm arg0)
entityCutout(ResourceLocation arg0)
method_23576(class_2960 arg0)
getEntityCutout(Identifier texture)
func_228638_b_(ResourceLocation arg0)
public static RenderType
c(sm arg0)
entityCutoutNoCull(ResourceLocation arg0)
method_23578(class_2960 arg0)
getEntityCutoutNoCull(Identifier texture)
func_228640_c_(ResourceLocation arg0)
public static RenderType
d(sm arg0)
entityTranslucentCull(ResourceLocation arg0)
method_23689(class_2960 arg0)
getEntityTranslucentCull(Identifier texture)
func_228642_d_(ResourceLocation arg0)
public static RenderType
e(sm arg0)
entityTranslucent(ResourceLocation arg0)
method_23580(class_2960 arg0)
getEntityTranslucent(Identifier texture)
func_228644_e_(ResourceLocation arg0)
public static RenderType
f(sm arg0)
entitySmoothCutout(ResourceLocation arg0)
method_23584(class_2960 arg0)
getEntitySmoothCutout(Identifier texture)
func_228646_f_(ResourceLocation arg0)
public static RenderType
a(sm arg0, boolean arg1)
beaconBeam(ResourceLocation arg0, boolean arg1)
method_23592(class_2960 arg0, boolean arg1)
getBeaconBeam(Identifier texture, boolean translucent)
func_228637_a_(ResourceLocation arg0, boolean arg1)
public static RenderType
g(sm arg0)
entityDecal(ResourceLocation arg0)
method_23586(class_2960 arg0)
getEntityDecal(Identifier texture)
func_228648_g_(ResourceLocation arg0)
public static RenderType
h(sm arg0)
entityNoOutline(ResourceLocation arg0)
method_23588(class_2960 arg0)
getEntityNoOutline(Identifier texture)
func_228650_h_(ResourceLocation arg0)
public static RenderType
a(sm arg0, float arg1)
entityAlpha(ResourceLocation arg0, float arg1)
method_23573(class_2960 arg0, float arg1)
getEntityAlpha(Identifier texture, float alpha)
func_228635_a_(ResourceLocation arg0, float arg1)
public static RenderType
i(sm arg0)
eyes(ResourceLocation arg0)
method_23026(class_2960 arg0)
getEyes(Identifier texture)
func_228652_i_(ResourceLocation arg0)
public static RenderType
a(sm arg0, float arg1, float arg2)
energySwirl(ResourceLocation arg0, float arg1, float arg2)
method_23018(class_2960 arg0, float arg1, float arg2)
getEnergySwirl(Identifier texture, float x, float y)
func_228636_a_(ResourceLocation arg0, float arg1, float arg2)
public static RenderType
h()
leash()
method_23587()
getLeash()
func_228649_h_()
public static RenderType
i()
waterMask()
method_23589()
getWaterMask()
func_228651_i_()
public static RenderType
j(sm arg0)
outline(ResourceLocation arg0)
method_23287(class_2960 arg0)
getOutline(Identifier texture)
func_228654_j_(ResourceLocation arg0)
public static RenderType
j()
glint()
method_23590()
getGlint()
func_228653_j_()
public static RenderType
k()
entityGlint()
method_23591()
getEntityGlint()
func_228655_k_()
public static RenderType
k(sm arg0)
crumbling(ResourceLocation arg0)
method_23570(class_2960 arg0)
getBlockBreaking(Identifier texture)
func_228656_k_(ResourceLocation arg0)
public static RenderType
l(sm arg0)
text(ResourceLocation arg0)
method_23028(class_2960 arg0)
getText(Identifier texture)
func_228658_l_(ResourceLocation arg0)
public static RenderType
m(sm arg0)
textSeeThrough(ResourceLocation arg0)
method_23030(class_2960 arg0)
getTextSeeThrough(Identifier texture)
func_228660_m_(ResourceLocation arg0)
public static RenderType
l()
lightning()
method_23593()
getLightning()
func_228657_l_()
public static RenderType
a(int arg0)
endPortal(int arg0)
method_23574(int arg0)
getEndPortal(int layer)
func_228630_a_(int arg0)
public static RenderType
m()
lines()
method_23594()
getLines()
func_228659_m_()
public static RenderType$CompositeRenderType
a(String arg0, cym arg1, int arg2, int arg3, dqy$b arg4)
create(String arg0, VertexFormat arg1, int arg2, int arg3, RenderType$CompositeState arg4)
method_24048(String arg0, class_293 arg1, int arg2, int arg3, class_1921$class_4688 arg4)
of(String name, VertexFormat vertexFormat, int drawMode, int expectedBufferSize, RenderLayer$MultiPhaseParameters phaseData)
func_228632_a_(String arg0, VertexFormat arg1, int arg2, int arg3, RenderType$State arg4)
public static RenderType$CompositeRenderType
a(String arg0, cym arg1, int arg2, int arg3, boolean arg4, boolean arg5, dqy$b arg6)
create(String arg0, VertexFormat arg1, int arg2, int arg3, boolean arg4, boolean arg5, RenderType$CompositeState arg6)
method_24049(String arg0, class_293 arg1, int arg2, int arg3, boolean arg4, boolean arg5, class_1921$class_4688 arg6)
of(String name, VertexFormat vertexFormat, int drawMode, int expectedBufferSize, boolean hasCrumbling, boolean translucent, RenderLayer$MultiPhaseParameters phases)
func_228633_a_(String arg0, VertexFormat arg1, int arg2, int arg3, boolean arg4, boolean arg5, RenderType$State arg6)
public void
a(cyd arg0, int arg1, int arg2, int arg3)
end(BufferBuilder arg0, int arg1, int arg2, int arg3)
method_23012(class_287 arg0, int arg1, int arg2, int arg3)
draw(BufferBuilder buffer, int cameraX, int cameraY, int cameraZ)
func_228631_a_(BufferBuilder arg0, int arg1, int arg2, int arg3)
public static List<RenderType>
n()
chunkBufferLayers()
method_22720()
getBlockLayers()
func_228661_n_()
public int
o()
bufferSize()
method_22722()
getExpectedBufferSize()
func_228662_o_()
public VertexFormat
p()
format()
method_23031()
getVertexFormat()
func_228663_p_()
public int
q()
mode()
method_23033()
getDrawMode()
func_228664_q_()
public Optional<RenderType>
r()
outline()
method_23289()
getTexture()
func_225612_r_()
public boolean
s()
affectsCrumbling()
method_23037()
func_228665_s_()