历史 - net.minecraft.world.level.block.RepeaterBlock

1.21.11

名称

ebl

egg

字段

构造函数

方法

1.21.10

名称

字段

构造函数

方法

1.21.9

名称

dwo

ebl

字段

构造函数

方法

1.21.8

名称

字段

构造函数

方法

1.21.7

名称

字段

构造函数

方法

1.21.6

名称

duc

dwo

字段

构造函数

方法

1.21.5

名称

dpz

duc

字段

IntegerProperty: e, DELAY, field_11451, DELAY, f_55798_

IntegerProperty: d, DELAY, field_11451, DELAY, f_55798_

构造函数

方法

1.21.4

名称

dqw

dpz

字段

构造函数

方法

boolean (LevelReader, BlockPos, BlockState): c, isLocked, method_9996, isLocked, m_7346_

boolean (LevelReader, BlockPos, BlockState): b, isLocked, method_9996, isLocked, m_7346_

1.21.3

名称

dmg

dqw

字段

构造函数

方法

int (BlockState): g, getDelay, method_9992, getUpdateDelayInternal, m_6112_

int (BlockState): h, getDelay, method_9992, getUpdateDelayInternal, m_6112_

BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_

BlockState (BlockState, LevelReader, ScheduledTickAccess, BlockPos, Direction, BlockPos, BlockState, RandomSource): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_

1.21.1

名称

字段

构造函数

方法

1.21

名称

dli

dmg

字段

构造函数

方法

1.20.6

名称

dcw

dli

字段

构造函数

方法

InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, m_6227_

InteractionResult (BlockState, Level, BlockPos, Player, BlockHitResult): a, useWithoutItem, method_55766, onUse, m_6227_

1.20.4

名称

czb

dcw

字段

BooleanProperty: a, LOCKED, field_11452, LOCKED, f_55797_

BooleanProperty: b, LOCKED, field_11452, LOCKED, f_55797_

IntegerProperty: d, DELAY, field_11451, DELAY, f_55798_

IntegerProperty: e, DELAY, field_11451, DELAY, f_55798_

com.mojang.serialization.MapCodec<RepeaterBlock>: a, CODEC, field_46426, CODEC, f_303301_

构造函数

方法

boolean (LevelReader, BlockPos, BlockState): b, isLocked, method_9996, isLocked, m_7346_

boolean (LevelReader, BlockPos, BlockState): c, isLocked, method_9996, isLocked, m_7346_

boolean (): a, sideInputDiodesOnly, method_49816, getSideInputFromGatesOnly, m_276978_

boolean (): b, sideInputDiodesOnly, method_49816, getSideInputFromGatesOnly, m_276978_

com.mojang.serialization.MapCodec<RepeaterBlock> (): a, codec, method_53969, getCodec, m_304657_

1.20.2

名称

cvt

czb

字段

构造函数

方法

boolean (LevelReader, BlockPos, BlockState): a, isLocked, method_9996, isLocked, m_7346_

boolean (LevelReader, BlockPos, BlockState): b, isLocked, method_9996, isLocked, m_7346_

1.20.1

名称

cvk

cvt

字段

构造函数

方法

boolean (BlockState): h, isAlternateInput, method_9989, isValidInput, m_6137_

boolean (): a, sideInputDiodesOnly, method_49816, getSideInputFromGatesOnly, m_276978_

1.19.4

名称

cst

cvk

字段

构造函数

方法

1.19.3

名称

cpq

cst

字段

构造函数

方法

1.19.2

名称

字段

构造函数

方法

1.19.1

名称

cot

cpq

net.minecraft.world.level.block.BlockRepeater

字段

构造函数

方法

1.19

名称

cjg

cot

net.minecraft.world.level.block.BlockRepeater

字段

构造函数

方法

void (BlockState, Level, BlockPos, Random): a, animateTick, method_9496, randomDisplayTick, m_7100_

void (BlockState, Level, BlockPos, RandomSource): a, animateTick, method_9496, randomDisplayTick, m_214162_

1.18.2

名称

cio

cjg

字段

构造函数

方法

1.18.1

名称

字段

构造函数

方法

1.18

名称

cff

cio

字段

构造函数

方法

BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, m_5573_, getPlacedState

BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, m_5573_

BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_, updateState

BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_

InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, m_6227_, interact

InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, m_6227_

1.17.1

名称

cfe

cff

字段

构造函数

方法

1.17

名称

bzi

cfe

net.minecraft.block.RepeaterBlock

net.minecraft.src.C_1880_

net.minecraft.server.v1_16_R3.BlockRepeater

net.minecraft.world.level.block.BlockRepeater

字段

BooleanProperty: a, LOCKED, field_11452, LOCKED, field_176411_a, LOCKED

BooleanProperty: a, LOCKED, field_11452, LOCKED, f_55797_

IntegerProperty: d, DELAY, field_11451, DELAY, field_176410_b, DELAY

IntegerProperty: d, DELAY, field_11451, DELAY, f_55798_

构造函数

方法

boolean (BlockState): h, isAlternateInput, method_9989, isValidInput, func_185545_A

boolean (BlockState): h, isAlternateInput, method_9989, isValidInput, m_6137_

void (BlockState, Level, BlockPos, Random): a, animateTick, method_9496, randomDisplayTick, func_180655_c

void (BlockState, Level, BlockPos, Random): a, animateTick, method_9496, randomDisplayTick, m_7100_

int (BlockState): g, getDelay, method_9992, getUpdateDelayInternal, func_196346_i

int (BlockState): g, getDelay, method_9992, getUpdateDelayInternal, m_6112_

BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, func_196258_a, getPlacedState

BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, m_5573_, getPlacedState

BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, func_196271_a, updateState

BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_, updateState

boolean (LevelReader, BlockPos, BlockState): a, isLocked, method_9996, isLocked, func_176405_b

boolean (LevelReader, BlockPos, BlockState): a, isLocked, method_9996, isLocked, m_7346_

void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, func_206840_a

void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, m_7926_

InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, func_225533_a_, interact

InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, m_6227_, interact

1.16.5

名称

字段

构造函数

方法

1.16.4

名称

bzf

bzi

net.minecraft.server.v1_16_R2.BlockRepeater

net.minecraft.server.v1_16_R3.BlockRepeater

字段

构造函数

方法

1.16.3

名称

字段

构造函数

方法

1.16.2

名称

cal

bzf

net.minecraft.server.v1_16_R1.BlockRepeater

net.minecraft.server.v1_16_R2.BlockRepeater

字段

构造函数

方法

1.16.1

名称

bts

cal

net.minecraft.server.v1_15_R1.BlockRepeater

net.minecraft.server.v1_16_R1.BlockRepeater

字段

构造函数

(Block$Properties)

(BlockBehaviour$Properties)

方法

boolean (BlockState): i, isAlternateInput, method_9989, isValidInput, func_185545_A

boolean (BlockState): h, isAlternateInput, method_9989, isValidInput, func_185545_A

int (BlockState): h, getDelay, method_9992, getUpdateDelayInternal, func_196346_i

int (BlockState): g, getDelay, method_9992, getUpdateDelayInternal, func_196346_i

1.15.2

名称

btp

bts

字段

构造函数

方法

1.15.1

名称

字段

构造函数

方法

1.15

名称

bre

btp

net.minecraft.server.v1_14_R1.BlockRepeater

net.minecraft.server.v1_15_R1.BlockRepeater

字段

构造函数

方法

boolean (BlockState): q, isAlternateInput, method_9989, isValidInput, func_185545_A

boolean (BlockState): i, isAlternateInput, method_9989, isValidInput, func_185545_A

int (BlockState): j, getDelay, method_9992, getUpdateDelayInternal, func_196346_i

int (BlockState): h, getDelay, method_9992, getUpdateDelayInternal, func_196346_i

boolean (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, activate, func_220051_a, interact

InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, func_225533_a_, interact

1.14.4

名称

bqz

bre

net.minecraft.world.level.block.RepeaterBlock

字段

BlockStateBoolean: a, field_11452, LOCKED, field_176411_a, LOCKED

BooleanProperty: a, LOCKED, field_11452, LOCKED, field_176411_a, LOCKED

BlockStateInteger: d, field_11451, DELAY, field_176410_b, DELAY

IntegerProperty: d, DELAY, field_11451, DELAY, field_176410_b, DELAY

构造函数

方法

boolean (IBlockData): q, method_9989, isValidInput, func_185545_A

boolean (BlockState): q, isAlternateInput, method_9989, isValidInput, func_185545_A

void (IBlockData, World, BlockPosition, Random): a, method_9496, randomDisplayTick, func_180655_c

void (BlockState, Level, BlockPos, Random): a, animateTick, method_9496, randomDisplayTick, func_180655_c

int (IBlockData): j, method_9992, getUpdateDelayInternal, func_196346_i

int (BlockState): j, getDelay, method_9992, getUpdateDelayInternal, func_196346_i

IBlockData (BlockActionContext): a, method_9605, getPlacementState, func_196258_a, getPlacedState

BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, func_196258_a, getPlacedState

IBlockData (IBlockData, EnumDirection, IBlockData, GeneratorAccess, BlockPosition, BlockPosition): a, method_9559, getStateForNeighborUpdate, func_196271_a, updateState

BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, func_196271_a, updateState

boolean (IWorldReader, BlockPosition, IBlockData): a, method_9996, isLocked, func_176405_b

boolean (LevelReader, BlockPos, BlockState): a, isLocked, method_9996, isLocked, func_176405_b

void (BlockStateList$a<Block, IBlockData>): a, method_9515, appendProperties, func_206840_a

void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, func_206840_a

boolean (IBlockData, World, BlockPosition, EntityHuman, EnumHand, MovingObjectPositionBlock): a, method_9534, activate, func_220051_a, interact

boolean (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, activate, func_220051_a, interact

1.14.3

名称

bqv

bqz

net.minecraft.block.RepeaterBlock

字段

BlockStateBoolean: a, field_11452, field_176411_a, LOCKED

BlockStateBoolean: a, field_11452, LOCKED, field_176411_a, LOCKED

BlockStateInteger: d, field_11451, field_176410_b, DELAY

BlockStateInteger: d, field_11451, DELAY, field_176410_b, DELAY

构造函数

方法

boolean (IBlockData): q, method_9989, func_185545_A

boolean (IBlockData): q, method_9989, isValidInput, func_185545_A

void (IBlockData, World, BlockPosition, Random): a, method_9496, func_180655_c

void (IBlockData, World, BlockPosition, Random): a, method_9496, randomDisplayTick, func_180655_c

int (IBlockData): j, method_9992, func_196346_i

int (IBlockData): j, method_9992, getUpdateDelayInternal, func_196346_i

IBlockData (BlockActionContext): a, method_9605, func_196258_a, getPlacedState

IBlockData (BlockActionContext): a, method_9605, getPlacementState, func_196258_a, getPlacedState

IBlockData (IBlockData, EnumDirection, IBlockData, GeneratorAccess, BlockPosition, BlockPosition): a, method_9559, func_196271_a, updateState

IBlockData (IBlockData, EnumDirection, IBlockData, GeneratorAccess, BlockPosition, BlockPosition): a, method_9559, getStateForNeighborUpdate, func_196271_a, updateState

boolean (IWorldReader, BlockPosition, IBlockData): a, method_9996, func_176405_b

boolean (IWorldReader, BlockPosition, IBlockData): a, method_9996, isLocked, func_176405_b

void (BlockStateList$a<Block, IBlockData>): a, method_9515, func_206840_a

void (BlockStateList$a<Block, IBlockData>): a, method_9515, appendProperties, func_206840_a

boolean (IBlockData, World, BlockPosition, EntityHuman, EnumHand, MovingObjectPositionBlock): a, method_9534, func_220051_a, interact

boolean (IBlockData, World, BlockPosition, EntityHuman, EnumHand, MovingObjectPositionBlock): a, method_9534, activate, func_220051_a, interact

1.14.2

名称

字段

构造函数

方法

1.14.1

名称

bqu

bqv

字段

构造函数

方法

1.14

名称

bgz

bqu

net.minecraft.class_2462

net.minecraft.block.BlockRedstoneRepeater

net.minecraft.block.RepeaterBlock

net.minecraft.server.v1_13_R2.BlockRepeater

net.minecraft.server.v1_14_R1.BlockRepeater

字段

BlockStateBoolean: a, field_176411_a, LOCKED

BlockStateBoolean: a, field_11452, field_176411_a, LOCKED

BlockStateInteger: o, field_176410_b, DELAY

BlockStateInteger: d, field_11451, field_176410_b, DELAY

构造函数

方法

boolean (IBlockData): w, func_185545_A

boolean (IBlockData): q, method_9989, func_185545_A

void (IBlockData, World, BlockPosition, Random): c, func_180655_c

void (IBlockData, World, BlockPosition, Random): a, method_9496, func_180655_c

boolean (IBlockData, World, BlockPosition, EntityHuman, EnumHand, EnumDirection, float, float, float): a, func_196250_a, interact

int (IBlockData): k, func_196346_i

int (IBlockData): j, method_9992, func_196346_i

IBlockData (BlockActionContext): a, func_196258_a, getPlacedState

IBlockData (BlockActionContext): a, method_9605, func_196258_a, getPlacedState

IBlockData (IBlockData, EnumDirection, IBlockData, GeneratorAccess, BlockPosition, BlockPosition): a, func_196271_a, updateState

IBlockData (IBlockData, EnumDirection, IBlockData, GeneratorAccess, BlockPosition, BlockPosition): a, method_9559, func_196271_a, updateState

boolean (IWorldReader, BlockPosition, IBlockData): a, func_176405_b

boolean (IWorldReader, BlockPosition, IBlockData): a, method_9996, func_176405_b

void (BlockStateList$a<Block, IBlockData>): a, func_206840_a

void (BlockStateList$a<Block, IBlockData>): a, method_9515, func_206840_a

boolean (IBlockData, World, BlockPosition, EntityHuman, EnumHand, MovingObjectPositionBlock): a, method_9534, func_220051_a, interact

1.13.2

名称

bgy

bgz

字段

构造函数

方法

1.13.1

名称

bgq

bgy

net.minecraft.server.v1_13_R1.BlockRepeater

net.minecraft.server.v1_13_R2.BlockRepeater

字段

BlockStateInteger: p, field_176410_b, DELAY

BlockStateInteger: o, field_176410_b, DELAY

构造函数

方法

1.13

名称

atk

bgq

net.minecraft.server.v1_12_R1.BlockRepeater

net.minecraft.server.v1_13_R1.BlockRepeater

字段

BlockStateInteger: b, field_176410_b, DELAY

BlockStateInteger: p, field_176410_b, DELAY

构造函数

(boolean)

(Block$Info)

方法

String (): c, func_149732_F, getName

IBlockData (IBlockData, IBlockAccess, BlockPosition): d, func_176221_a, updateState

int (IBlockData): x, func_176403_d

IBlockData (IBlockData): y, func_180674_e

IBlockData (IBlockData): z, func_180675_k

Item (IBlockData, Random, int): a, func_180660_a, getDropType

boolean (IBlockAccess, BlockPosition, IBlockData): b, func_176405_b

void (World, BlockPosition, IBlockData): b, func_180663_b, remove

IBlockData (int): a, func_176203_a, fromLegacyData

int (IBlockData): e, func_176201_c, toLegacyData

BlockStateList (): b, func_180661_e, getStateList

IBlockData (IBlockData, EnumBlockRotation): a, func_185499_a

IBlockData (IBlockData, EnumBlockMirror): a, func_185471_a

ItemStack (World, BlockPosition, IBlockData): a, func_185473_a

boolean (IBlockData): B, func_185545_A

boolean (IBlockData): w, func_185545_A

void (IBlockData, World, BlockPosition, Random): a, func_180655_c

void (IBlockData, World, BlockPosition, Random): c, func_180655_c

boolean (World, BlockPosition, IBlockData, EntityHuman, EnumHand, EnumDirection, float, float, float): a, func_180639_a, interact

boolean (IBlockData, World, BlockPosition, EntityHuman, EnumHand, EnumDirection, float, float, float): a, func_196250_a, interact

int (IBlockData): k, func_196346_i

IBlockData (BlockActionContext): a, func_196258_a, getPlacedState

IBlockData (IBlockData, EnumDirection, IBlockData, GeneratorAccess, BlockPosition, BlockPosition): a, func_196271_a, updateState

boolean (IWorldReader, BlockPosition, IBlockData): a, func_176405_b

void (BlockStateList$a<Block, IBlockData>): a, func_206840_a

1.12.2

名称

字段

构造函数

方法

1.12.1

名称

ati

atk

字段

构造函数

方法

1.12

名称

aqg

ati

net.minecraft.server.v1_11_R1.BlockRepeater

net.minecraft.server.v1_12_R1.BlockRepeater

字段

构造函数

方法

IBlockData (IBlockData, IBlockAccess, BlockPosition): c, func_176221_a, updateState

IBlockData (IBlockData, IBlockAccess, BlockPosition): d, func_176221_a, updateState

int (IBlockData): i, func_176403_d

int (IBlockData): x, func_176403_d

IBlockData (IBlockData): z, func_180674_e

IBlockData (IBlockData): y, func_180674_e

IBlockData (IBlockData): A, func_180675_k

IBlockData (IBlockData): z, func_180675_k

boolean (IBlockData): C, func_185545_A

boolean (IBlockData): B, func_185545_A

1.11.2

名称

字段

构造函数

方法

1.11.1

名称

aqe

aqg

字段

构造函数

方法

1.11

名称

aoq

aqe

net.minecraft.server.v1_10_R1.BlockRepeater

net.minecraft.server.v1_11_R1.BlockRepeater

字段

构造函数

方法

IBlockData (IBlockData, IBlockAccess, BlockPosition): b, func_176221_a, updateState

IBlockData (IBlockData, IBlockAccess, BlockPosition): c, func_176221_a, updateState

IBlockData (IBlockData): x, func_180674_e

IBlockData (IBlockData): z, func_180674_e

IBlockData (IBlockData): y, func_180675_k

IBlockData (IBlockData): A, func_180675_k

boolean (World, BlockPosition, IBlockData, EntityHuman, EnumHand, ItemStack, EnumDirection, float, float, float): a, func_180639_a, interact

boolean (IBlockData): A, func_185545_A

boolean (IBlockData): C, func_185545_A

boolean (World, BlockPosition, IBlockData, EntityHuman, EnumHand, EnumDirection, float, float, float): a, func_180639_a, interact

1.10.2

名称

字段

构造函数

方法

1.10

名称

aoc

aoq

net.minecraft.server.v1_9_R2.BlockRepeater

net.minecraft.server.v1_10_R1.BlockRepeater

字段

构造函数

方法

1.9.4

名称

net.minecraft.server.v1_9_R1.BlockRepeater

net.minecraft.server.v1_9_R2.BlockRepeater

字段

构造函数

方法

1.9.2

名称

字段

构造函数

方法

1.9

名称

ajf

aoc

net.minecraft.server.v1_8_R3.BlockRepeater

net.minecraft.server.v1_9_R1.BlockRepeater

字段

构造函数

方法

String (): f, func_149732_F, getName

String (): c, func_149732_F, getName

IBlockData (IBlockData, IBlockAccess, BlockPosition): a, func_176221_a, updateState

IBlockData (IBlockData, IBlockAccess, BlockPosition): b, func_176221_a, updateState

boolean (World, BlockPosition, IBlockData, EntityHuman, EnumDirection, float, float, float): a, func_180639_a, interact

int (IBlockData): d, func_176403_d

int (IBlockData): i, func_176403_d

IBlockData (IBlockData): e, func_180674_e

IBlockData (IBlockData): x, func_180674_e

IBlockData (IBlockData): k, func_180675_k

IBlockData (IBlockData): y, func_180675_k

boolean (Block): c, func_149908_a

int (IBlockData): c, func_176201_c, toLegacyData

int (IBlockData): e, func_176201_c, toLegacyData

BlockStateList (): e, func_180661_e, getStateList

BlockStateList (): b, func_180661_e, getStateList

Item (World, BlockPosition): c, func_180665_b

void (World, BlockPosition, IBlockData, Random): c, func_180655_c

IBlockData (IBlockData, EnumBlockRotation): a, func_185499_a

IBlockData (IBlockData, EnumBlockMirror): a, func_185471_a

boolean (World, BlockPosition, IBlockData, EntityHuman, EnumHand, ItemStack, EnumDirection, float, float, float): a, func_180639_a, interact

ItemStack (World, BlockPosition, IBlockData): a, func_185473_a

boolean (IBlockData): A, func_185545_A

void (IBlockData, World, BlockPosition, Random): a, func_180655_c

1.8.8

名称

ajf

net.minecraft.block.BlockRedstoneRepeater

net.minecraft.server.v1_8_R3.BlockRepeater

字段

BlockStateBoolean: a, field_176411_a, LOCKED

BlockStateInteger: b, field_176410_b, DELAY

构造函数

(boolean)

方法

String (): f, func_149732_F, getName

IBlockData (IBlockData, IBlockAccess, BlockPosition): a, func_176221_a, updateState

boolean (World, BlockPosition, IBlockData, EntityHuman, EnumDirection, float, float, float): a, func_180639_a, interact

int (IBlockData): d, func_176403_d

IBlockData (IBlockData): e, func_180674_e

IBlockData (IBlockData): k, func_180675_k

Item (IBlockData, Random, int): a, func_180660_a, getDropType

boolean (IBlockAccess, BlockPosition, IBlockData): b, func_176405_b

boolean (Block): c, func_149908_a

void (World, BlockPosition, IBlockData): b, func_180663_b, remove

IBlockData (int): a, func_176203_a, fromLegacyData

int (IBlockData): c, func_176201_c, toLegacyData

BlockStateList (): e, func_180661_e, getStateList

Item (World, BlockPosition): c, func_180665_b

void (World, BlockPosition, IBlockData, Random): c, func_180655_c