历史 - net.minecraft.world.level.block.RepeaterBlock
1.21.11
名称
ebl
egg
字段
构造函数
方法
1.21.10
名称
字段
构造函数
方法
1.21.9
名称
dwo
ebl
字段
构造函数
方法
1.21.8
名称
字段
构造函数
方法
1.21.7
名称
字段
构造函数
方法
1.21.6
名称
duc
dwo
字段
构造函数
方法
1.21.5
名称
dpz
duc
字段
IntegerProperty: e, DELAY, field_11451, DELAY, f_55798_
IntegerProperty: d, DELAY, field_11451, DELAY, f_55798_
构造函数
方法
1.21.4
名称
dqw
dpz
字段
构造函数
方法
boolean (LevelReader, BlockPos, BlockState): c, isLocked, method_9996, isLocked, m_7346_
boolean (LevelReader, BlockPos, BlockState): b, isLocked, method_9996, isLocked, m_7346_
1.21.3
名称
dmg
dqw
字段
构造函数
方法
int (BlockState): g, getDelay, method_9992, getUpdateDelayInternal, m_6112_
int (BlockState): h, getDelay, method_9992, getUpdateDelayInternal, m_6112_
BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_
BlockState (BlockState, LevelReader, ScheduledTickAccess, BlockPos, Direction, BlockPos, BlockState, RandomSource): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_
1.21.1
名称
字段
构造函数
方法
1.21
名称
dli
dmg
字段
构造函数
方法
1.20.6
名称
dcw
dli
字段
构造函数
方法
InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, m_6227_
InteractionResult (BlockState, Level, BlockPos, Player, BlockHitResult): a, useWithoutItem, method_55766, onUse, m_6227_
1.20.4
名称
czb
dcw
字段
BooleanProperty: a, LOCKED, field_11452, LOCKED, f_55797_
BooleanProperty: b, LOCKED, field_11452, LOCKED, f_55797_
IntegerProperty: d, DELAY, field_11451, DELAY, f_55798_
IntegerProperty: e, DELAY, field_11451, DELAY, f_55798_
com.mojang.serialization.MapCodec<RepeaterBlock>: a, CODEC, field_46426, CODEC, f_303301_
构造函数
方法
boolean (LevelReader, BlockPos, BlockState): b, isLocked, method_9996, isLocked, m_7346_
boolean (LevelReader, BlockPos, BlockState): c, isLocked, method_9996, isLocked, m_7346_
boolean (): a, sideInputDiodesOnly, method_49816, getSideInputFromGatesOnly, m_276978_
boolean (): b, sideInputDiodesOnly, method_49816, getSideInputFromGatesOnly, m_276978_
com.mojang.serialization.MapCodec<RepeaterBlock> (): a, codec, method_53969, getCodec, m_304657_
1.20.2
名称
cvt
czb
字段
构造函数
方法
boolean (LevelReader, BlockPos, BlockState): a, isLocked, method_9996, isLocked, m_7346_
boolean (LevelReader, BlockPos, BlockState): b, isLocked, method_9996, isLocked, m_7346_
1.20.1
名称
cvk
cvt
字段
构造函数
方法
boolean (BlockState): h, isAlternateInput, method_9989, isValidInput, m_6137_
boolean (): a, sideInputDiodesOnly, method_49816, getSideInputFromGatesOnly, m_276978_
1.19.4
名称
cst
cvk
字段
构造函数
方法
1.19.3
名称
cpq
cst
字段
构造函数
方法
1.19.2
名称
字段
构造函数
方法
1.19.1
名称
cot
cpq
net.minecraft.world.level.block.BlockRepeater
字段
构造函数
方法
1.19
名称
cjg
cot
net.minecraft.world.level.block.BlockRepeater
字段
构造函数
方法
void (BlockState, Level, BlockPos, Random): a, animateTick, method_9496, randomDisplayTick, m_7100_
void (BlockState, Level, BlockPos, RandomSource): a, animateTick, method_9496, randomDisplayTick, m_214162_
1.18.2
名称
cio
cjg
字段
构造函数
方法
1.18.1
名称
字段
构造函数
方法
1.18
名称
cff
cio
字段
构造函数
方法
BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, m_5573_, getPlacedState
BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, m_5573_
BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_, updateState
BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_
InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, m_6227_, interact
InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, m_6227_
1.17.1
名称
cfe
cff
字段
构造函数
方法
1.17
名称
bzi
cfe
net.minecraft.block.RepeaterBlock
net.minecraft.src.C_1880_
net.minecraft.server.v1_16_R3.BlockRepeater
net.minecraft.world.level.block.BlockRepeater
字段
BooleanProperty: a, LOCKED, field_11452, LOCKED, field_176411_a, LOCKED
BooleanProperty: a, LOCKED, field_11452, LOCKED, f_55797_
IntegerProperty: d, DELAY, field_11451, DELAY, field_176410_b, DELAY
IntegerProperty: d, DELAY, field_11451, DELAY, f_55798_
构造函数
方法
boolean (BlockState): h, isAlternateInput, method_9989, isValidInput, func_185545_A
boolean (BlockState): h, isAlternateInput, method_9989, isValidInput, m_6137_
void (BlockState, Level, BlockPos, Random): a, animateTick, method_9496, randomDisplayTick, func_180655_c
void (BlockState, Level, BlockPos, Random): a, animateTick, method_9496, randomDisplayTick, m_7100_
int (BlockState): g, getDelay, method_9992, getUpdateDelayInternal, func_196346_i
int (BlockState): g, getDelay, method_9992, getUpdateDelayInternal, m_6112_
BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, func_196258_a, getPlacedState
BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, m_5573_, getPlacedState
BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, func_196271_a, updateState
BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_, updateState
boolean (LevelReader, BlockPos, BlockState): a, isLocked, method_9996, isLocked, func_176405_b
boolean (LevelReader, BlockPos, BlockState): a, isLocked, method_9996, isLocked, m_7346_
void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, func_206840_a
void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, m_7926_
InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, func_225533_a_, interact
InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, m_6227_, interact
1.16.5
名称
字段
构造函数
方法
1.16.4
名称
bzf
bzi
net.minecraft.server.v1_16_R2.BlockRepeater
net.minecraft.server.v1_16_R3.BlockRepeater
字段
构造函数
方法
1.16.3
名称
字段
构造函数
方法
1.16.2
名称
cal
bzf
net.minecraft.server.v1_16_R1.BlockRepeater
net.minecraft.server.v1_16_R2.BlockRepeater
字段
构造函数
方法
1.16.1
名称
bts
cal
net.minecraft.server.v1_15_R1.BlockRepeater
net.minecraft.server.v1_16_R1.BlockRepeater
字段
构造函数
方法
boolean (BlockState): i, isAlternateInput, method_9989, isValidInput, func_185545_A
boolean (BlockState): h, isAlternateInput, method_9989, isValidInput, func_185545_A
int (BlockState): h, getDelay, method_9992, getUpdateDelayInternal, func_196346_i
int (BlockState): g, getDelay, method_9992, getUpdateDelayInternal, func_196346_i
1.15.2
名称
btp
bts
字段
构造函数
方法
1.15.1
名称
字段
构造函数
方法
1.15
名称
bre
btp
net.minecraft.server.v1_14_R1.BlockRepeater
net.minecraft.server.v1_15_R1.BlockRepeater
字段
构造函数
方法
boolean (BlockState): q, isAlternateInput, method_9989, isValidInput, func_185545_A
boolean (BlockState): i, isAlternateInput, method_9989, isValidInput, func_185545_A
int (BlockState): j, getDelay, method_9992, getUpdateDelayInternal, func_196346_i
int (BlockState): h, getDelay, method_9992, getUpdateDelayInternal, func_196346_i
boolean (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, activate, func_220051_a, interact
InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, func_225533_a_, interact
1.14.4
名称
bqz
bre
net.minecraft.world.level.block.RepeaterBlock
字段
BlockStateBoolean: a, field_11452, LOCKED, field_176411_a, LOCKED
BooleanProperty: a, LOCKED, field_11452, LOCKED, field_176411_a, LOCKED
BlockStateInteger: d, field_11451, DELAY, field_176410_b, DELAY
IntegerProperty: d, DELAY, field_11451, DELAY, field_176410_b, DELAY
构造函数
方法
boolean (IBlockData): q, method_9989, isValidInput, func_185545_A
boolean (BlockState): q, isAlternateInput, method_9989, isValidInput, func_185545_A
void (IBlockData, World, BlockPosition, Random): a, method_9496, randomDisplayTick, func_180655_c
void (BlockState, Level, BlockPos, Random): a, animateTick, method_9496, randomDisplayTick, func_180655_c
int (IBlockData): j, method_9992, getUpdateDelayInternal, func_196346_i
int (BlockState): j, getDelay, method_9992, getUpdateDelayInternal, func_196346_i
IBlockData (BlockActionContext): a, method_9605, getPlacementState, func_196258_a, getPlacedState
BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, func_196258_a, getPlacedState
IBlockData (IBlockData, EnumDirection, IBlockData, GeneratorAccess, BlockPosition, BlockPosition): a, method_9559, getStateForNeighborUpdate, func_196271_a, updateState
BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, func_196271_a, updateState
boolean (IWorldReader, BlockPosition, IBlockData): a, method_9996, isLocked, func_176405_b
boolean (LevelReader, BlockPos, BlockState): a, isLocked, method_9996, isLocked, func_176405_b
void (BlockStateList$a<Block, IBlockData>): a, method_9515, appendProperties, func_206840_a
void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, func_206840_a
boolean (IBlockData, World, BlockPosition, EntityHuman, EnumHand, MovingObjectPositionBlock): a, method_9534, activate, func_220051_a, interact
boolean (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, activate, func_220051_a, interact
1.14.3
名称
bqv
bqz
net.minecraft.block.RepeaterBlock
字段
BlockStateBoolean: a, field_11452, field_176411_a, LOCKED
BlockStateBoolean: a, field_11452, LOCKED, field_176411_a, LOCKED
BlockStateInteger: d, field_11451, field_176410_b, DELAY
BlockStateInteger: d, field_11451, DELAY, field_176410_b, DELAY
构造函数
方法
boolean (IBlockData): q, method_9989, func_185545_A
boolean (IBlockData): q, method_9989, isValidInput, func_185545_A
void (IBlockData, World, BlockPosition, Random): a, method_9496, func_180655_c
void (IBlockData, World, BlockPosition, Random): a, method_9496, randomDisplayTick, func_180655_c
int (IBlockData): j, method_9992, func_196346_i
int (IBlockData): j, method_9992, getUpdateDelayInternal, func_196346_i
IBlockData (BlockActionContext): a, method_9605, func_196258_a, getPlacedState
IBlockData (BlockActionContext): a, method_9605, getPlacementState, func_196258_a, getPlacedState
IBlockData (IBlockData, EnumDirection, IBlockData, GeneratorAccess, BlockPosition, BlockPosition): a, method_9559, func_196271_a, updateState
IBlockData (IBlockData, EnumDirection, IBlockData, GeneratorAccess, BlockPosition, BlockPosition): a, method_9559, getStateForNeighborUpdate, func_196271_a, updateState
boolean (IWorldReader, BlockPosition, IBlockData): a, method_9996, func_176405_b
boolean (IWorldReader, BlockPosition, IBlockData): a, method_9996, isLocked, func_176405_b
void (BlockStateList$a<Block, IBlockData>): a, method_9515, func_206840_a
void (BlockStateList$a<Block, IBlockData>): a, method_9515, appendProperties, func_206840_a
boolean (IBlockData, World, BlockPosition, EntityHuman, EnumHand, MovingObjectPositionBlock): a, method_9534, func_220051_a, interact
boolean (IBlockData, World, BlockPosition, EntityHuman, EnumHand, MovingObjectPositionBlock): a, method_9534, activate, func_220051_a, interact
1.14.2
名称
字段
构造函数
方法
1.14.1
名称
bqu
bqv
字段
构造函数
方法
1.14
名称
bgz
bqu
net.minecraft.class_2462
net.minecraft.block.BlockRedstoneRepeater
net.minecraft.block.RepeaterBlock
net.minecraft.server.v1_13_R2.BlockRepeater
net.minecraft.server.v1_14_R1.BlockRepeater
字段
BlockStateBoolean: a, field_176411_a, LOCKED
BlockStateBoolean: a, field_11452, field_176411_a, LOCKED
BlockStateInteger: o, field_176410_b, DELAY
BlockStateInteger: d, field_11451, field_176410_b, DELAY
构造函数
方法
boolean (IBlockData): w, func_185545_A
boolean (IBlockData): q, method_9989, func_185545_A
void (IBlockData, World, BlockPosition, Random): c, func_180655_c
void (IBlockData, World, BlockPosition, Random): a, method_9496, func_180655_c
boolean (IBlockData, World, BlockPosition, EntityHuman, EnumHand, EnumDirection, float, float, float): a, func_196250_a, interact
int (IBlockData): k, func_196346_i
int (IBlockData): j, method_9992, func_196346_i
IBlockData (BlockActionContext): a, func_196258_a, getPlacedState
IBlockData (BlockActionContext): a, method_9605, func_196258_a, getPlacedState
IBlockData (IBlockData, EnumDirection, IBlockData, GeneratorAccess, BlockPosition, BlockPosition): a, func_196271_a, updateState
IBlockData (IBlockData, EnumDirection, IBlockData, GeneratorAccess, BlockPosition, BlockPosition): a, method_9559, func_196271_a, updateState
boolean (IWorldReader, BlockPosition, IBlockData): a, func_176405_b
boolean (IWorldReader, BlockPosition, IBlockData): a, method_9996, func_176405_b
void (BlockStateList$a<Block, IBlockData>): a, func_206840_a
void (BlockStateList$a<Block, IBlockData>): a, method_9515, func_206840_a
boolean (IBlockData, World, BlockPosition, EntityHuman, EnumHand, MovingObjectPositionBlock): a, method_9534, func_220051_a, interact
1.13.2
名称
bgy
bgz
字段
构造函数
方法
1.13.1
名称
bgq
bgy
net.minecraft.server.v1_13_R1.BlockRepeater
net.minecraft.server.v1_13_R2.BlockRepeater
字段
BlockStateInteger: p, field_176410_b, DELAY
BlockStateInteger: o, field_176410_b, DELAY
构造函数
方法
1.13
名称
atk
bgq
net.minecraft.server.v1_12_R1.BlockRepeater
net.minecraft.server.v1_13_R1.BlockRepeater
字段
BlockStateInteger: b, field_176410_b, DELAY
BlockStateInteger: p, field_176410_b, DELAY
构造函数
(boolean)
方法
String (): c, func_149732_F, getName
IBlockData (IBlockData, IBlockAccess, BlockPosition): d, func_176221_a, updateState
int (IBlockData): x, func_176403_d
IBlockData (IBlockData): y, func_180674_e
IBlockData (IBlockData): z, func_180675_k
Item (IBlockData, Random, int): a, func_180660_a, getDropType
boolean (IBlockAccess, BlockPosition, IBlockData): b, func_176405_b
void (World, BlockPosition, IBlockData): b, func_180663_b, remove
IBlockData (int): a, func_176203_a, fromLegacyData
int (IBlockData): e, func_176201_c, toLegacyData
BlockStateList (): b, func_180661_e, getStateList
IBlockData (IBlockData, EnumBlockRotation): a, func_185499_a
IBlockData (IBlockData, EnumBlockMirror): a, func_185471_a
ItemStack (World, BlockPosition, IBlockData): a, func_185473_a
boolean (IBlockData): B, func_185545_A
boolean (IBlockData): w, func_185545_A
void (IBlockData, World, BlockPosition, Random): a, func_180655_c
void (IBlockData, World, BlockPosition, Random): c, func_180655_c
boolean (World, BlockPosition, IBlockData, EntityHuman, EnumHand, EnumDirection, float, float, float): a, func_180639_a, interact
boolean (IBlockData, World, BlockPosition, EntityHuman, EnumHand, EnumDirection, float, float, float): a, func_196250_a, interact
int (IBlockData): k, func_196346_i
IBlockData (BlockActionContext): a, func_196258_a, getPlacedState
IBlockData (IBlockData, EnumDirection, IBlockData, GeneratorAccess, BlockPosition, BlockPosition): a, func_196271_a, updateState
boolean (IWorldReader, BlockPosition, IBlockData): a, func_176405_b
void (BlockStateList$a<Block, IBlockData>): a, func_206840_a
1.12.2
名称
字段
构造函数
方法
1.12.1
名称
ati
atk
字段
构造函数
方法
1.12
名称
aqg
ati
net.minecraft.server.v1_11_R1.BlockRepeater
net.minecraft.server.v1_12_R1.BlockRepeater
字段
构造函数
方法
IBlockData (IBlockData, IBlockAccess, BlockPosition): c, func_176221_a, updateState
IBlockData (IBlockData, IBlockAccess, BlockPosition): d, func_176221_a, updateState
int (IBlockData): i, func_176403_d
int (IBlockData): x, func_176403_d
IBlockData (IBlockData): z, func_180674_e
IBlockData (IBlockData): y, func_180674_e
IBlockData (IBlockData): A, func_180675_k
IBlockData (IBlockData): z, func_180675_k
boolean (IBlockData): C, func_185545_A
boolean (IBlockData): B, func_185545_A
1.11.2
名称
字段
构造函数
方法
1.11.1
名称
aqe
aqg
字段
构造函数
方法
1.11
名称
aoq
aqe
net.minecraft.server.v1_10_R1.BlockRepeater
net.minecraft.server.v1_11_R1.BlockRepeater
字段
构造函数
方法
IBlockData (IBlockData, IBlockAccess, BlockPosition): b, func_176221_a, updateState
IBlockData (IBlockData, IBlockAccess, BlockPosition): c, func_176221_a, updateState
IBlockData (IBlockData): x, func_180674_e
IBlockData (IBlockData): z, func_180674_e
IBlockData (IBlockData): y, func_180675_k
IBlockData (IBlockData): A, func_180675_k
boolean (World, BlockPosition, IBlockData, EntityHuman, EnumHand, ItemStack, EnumDirection, float, float, float): a, func_180639_a, interact
boolean (IBlockData): A, func_185545_A
boolean (IBlockData): C, func_185545_A
boolean (World, BlockPosition, IBlockData, EntityHuman, EnumHand, EnumDirection, float, float, float): a, func_180639_a, interact
1.10.2
名称
字段
构造函数
方法
1.10
名称
aoc
aoq
net.minecraft.server.v1_9_R2.BlockRepeater
net.minecraft.server.v1_10_R1.BlockRepeater
字段
构造函数
方法
1.9.4
名称
net.minecraft.server.v1_9_R1.BlockRepeater
net.minecraft.server.v1_9_R2.BlockRepeater
字段
构造函数
方法
1.9.2
名称
字段
构造函数
方法
1.9
名称
ajf
aoc
net.minecraft.server.v1_8_R3.BlockRepeater
net.minecraft.server.v1_9_R1.BlockRepeater
字段
构造函数
方法
String (): f, func_149732_F, getName
String (): c, func_149732_F, getName
IBlockData (IBlockData, IBlockAccess, BlockPosition): a, func_176221_a, updateState
IBlockData (IBlockData, IBlockAccess, BlockPosition): b, func_176221_a, updateState
boolean (World, BlockPosition, IBlockData, EntityHuman, EnumDirection, float, float, float): a, func_180639_a, interact
int (IBlockData): d, func_176403_d
int (IBlockData): i, func_176403_d
IBlockData (IBlockData): e, func_180674_e
IBlockData (IBlockData): x, func_180674_e
IBlockData (IBlockData): k, func_180675_k
IBlockData (IBlockData): y, func_180675_k
boolean (Block): c, func_149908_a
int (IBlockData): c, func_176201_c, toLegacyData
int (IBlockData): e, func_176201_c, toLegacyData
BlockStateList (): e, func_180661_e, getStateList
BlockStateList (): b, func_180661_e, getStateList
Item (World, BlockPosition): c, func_180665_b
void (World, BlockPosition, IBlockData, Random): c, func_180655_c
IBlockData (IBlockData, EnumBlockRotation): a, func_185499_a
IBlockData (IBlockData, EnumBlockMirror): a, func_185471_a
boolean (World, BlockPosition, IBlockData, EntityHuman, EnumHand, ItemStack, EnumDirection, float, float, float): a, func_180639_a, interact
ItemStack (World, BlockPosition, IBlockData): a, func_185473_a
boolean (IBlockData): A, func_185545_A
void (IBlockData, World, BlockPosition, Random): a, func_180655_c
1.8.8
名称
ajf
net.minecraft.block.BlockRedstoneRepeater
net.minecraft.server.v1_8_R3.BlockRepeater
字段
BlockStateBoolean: a, field_176411_a, LOCKED
BlockStateInteger: b, field_176410_b, DELAY
构造函数
(boolean)
方法
String (): f, func_149732_F, getName
IBlockData (IBlockData, IBlockAccess, BlockPosition): a, func_176221_a, updateState
boolean (World, BlockPosition, IBlockData, EntityHuman, EnumDirection, float, float, float): a, func_180639_a, interact
int (IBlockData): d, func_176403_d
IBlockData (IBlockData): e, func_180674_e
IBlockData (IBlockData): k, func_180675_k
Item (IBlockData, Random, int): a, func_180660_a, getDropType
boolean (IBlockAccess, BlockPosition, IBlockData): b, func_176405_b
boolean (Block): c, func_149908_a
void (World, BlockPosition, IBlockData): b, func_180663_b, remove
IBlockData (int): a, func_176203_a, fromLegacyData
int (IBlockData): c, func_176201_c, toLegacyData
BlockStateList (): e, func_180661_e, getStateList
Item (World, BlockPosition): c, func_180665_b
void (World, BlockPosition, IBlockData, Random): c, func_180655_c