历史 - net.minecraft.client.renderer.entity.LivingEntityRenderer

1.21.11

名称

hpa

hxs

字段

构造函数

方法

void (T, com.google.common.collect.ImmutableList$Builder<HitboxRenderState>, float): a, extractAdditionalHitboxes, method_68838, appendHitboxes, m_384731_

1.21.10

名称

字段

构造函数

方法

1.21.9

名称

hfg

hpa

字段

M: h, model, field_4737, model, f_115290_

M: f, model, field_4737, model, f_115290_

List<RenderLayer<S, M>>: j, layers, field_4738, features, f_115291_

List<RenderLayer<S, M>>: h, layers, field_4738, features, f_115291_

ItemModelResolver: i, itemModelResolver, field_55298, itemModelResolver, f_371170_

ItemModelResolver: g, itemModelResolver, field_55298, itemModelResolver, f_371170_

构造函数

方法

void (S, PoseStack, MultiBufferSource, int): a, render, method_4054, render, m_7392_

float (): ba_, getFlipDegrees, method_3919, getLyingPositionRotationDegrees, m_6441_

float (): bm_, getFlipDegrees, method_3919, getLyingPositionRotationDegrees, m_6441_

void (S, PoseStack, SubmitNodeCollector, CameraRenderState): a, submit, method_4054, render, m_324479_

boolean (String): a, isUpsideDownName, method_74932, shouldFlipUpsideDown, m_415019_

1.21.8

名称

hff

hfg

字段

构造函数

方法

1.21.7

名称

字段

构造函数

方法

1.21.6

名称

gyw

hff

字段

M: g, model, field_4737, model, f_115290_

M: h, model, field_4737, model, f_115290_

List<RenderLayer<S, M>>: i, layers, field_4738, features, f_115291_

List<RenderLayer<S, M>>: j, layers, field_4738, features, f_115291_

ItemModelResolver: h, itemModelResolver, field_55298, itemModelResolver, f_371170_

ItemModelResolver: i, itemModelResolver, field_55298, itemModelResolver, f_371170_

构造函数

方法

float (): aS_, getFlipDegrees, method_3919, getLyingPositionRotationDegrees, m_6441_

float (): ba_, getFlipDegrees, method_3919, getLyingPositionRotationDegrees, m_6441_

1.21.5

名称

gtg

gyw

字段

M: h, model, field_4737, model, f_115290_

M: g, model, field_4737, model, f_115290_

List<RenderLayer<S, M>>: j, layers, field_4738, features, f_115291_

List<RenderLayer<S, M>>: i, layers, field_4738, features, f_115291_

ItemModelResolver: i, itemModelResolver, field_55298, itemModelResolver, f_371170_

ItemModelResolver: h, itemModelResolver, field_55298, itemModelResolver, f_371170_

构造函数

方法

float (): aV_, getFlipDegrees, method_3919, method_3919, m_6441_

float (): aS_, getFlipDegrees, method_3919, getLyingPositionRotationDegrees, m_6441_

void (T, com.google.common.collect.ImmutableList$Builder<HitboxRenderState>, float): a, extractAdditionalHitboxes, method_68838, appendHitboxes, m_384731_

1.21.4

名称

gsr

gtg

字段

ItemRenderer: i, itemRenderer, field_53193, itemRenderer, f_348708_

ItemModelResolver: i, itemModelResolver, field_55298, itemModelResolver, f_371170_

构造函数

方法

float (): aX_, getFlipDegrees, method_3919, method_3919, m_6441_

float (): aV_, getFlipDegrees, method_3919, method_3919, m_6441_

1.21.3

名称

glk

gsr

字段

M: g, model, field_4737, model, f_115290_

M: h, model, field_4737, model, f_115290_

List<RenderLayer<T, M>>: h, layers, field_4738, features, f_115291_

List<RenderLayer<S, M>>: j, layers, field_4738, features, f_115291_

float: i, EYE_BED_OFFSET, field_32939, field_32939, f_174287_

float: a, EYE_BED_OFFSET, field_32939, field_32939, f_174287_

org.slf4j.Logger: a, LOGGER, field_21011, LOGGER, f_115289_

ItemRenderer: i, itemRenderer, field_53193, itemRenderer, f_348708_

构造函数

方法

M (): a, getModel, method_4038, getModel, m_7200_

M (): c, getModel, method_4038, getModel, m_7200_

boolean (T): d, isBodyVisible, method_4056, isVisible, m_5933_

float (T, float): d, getAttackAnim, method_4044, getHandSwingProgress, m_115342_

float (T, float): a, getBob, method_4045, getAnimationProgress, m_6930_

float (T): c, getFlipDegrees, method_4039, getLyingAngle, m_6441_

boolean (T): b, shouldShowName, method_4055, hasLabel, m_6512_

void (T, float, float, PoseStack, MultiBufferSource, int): a, render, method_4054, render, m_7392_

int (LivingEntity, float): c, getOverlayCoords, method_23622, getOverlay, m_115338_

float (T, float): b, getWhiteOverlayProgress, method_23185, getAnimationCounter, m_6931_

void (T, PoseStack, float): a, scale, method_4042, scale, m_7546_

RenderType (T, boolean, boolean, boolean): a, getRenderType, method_24302, getRenderLayer, m_7225_

boolean (T): a, isShaking, method_25450, isShaking, m_5936_

boolean (LivingEntity): e, isEntityUpsideDown, method_38563, shouldFlipUpsideDown, m_194453_

boolean (LivingEntity): b, isEntityUpsideDown, method_38563, shouldFlipUpsideDown, m_194453_

void (T, PoseStack, float, float, float, float): a, setupRotations, method_4058, setupTransforms, m_7523_

float (T): f, getShadowRadius, method_55832, getShadowRadius, m_318622_

AABB (T): a, getBoundingBoxForCulling, method_62463, getBoundingBox, m_352235_

void (S, PoseStack, MultiBufferSource, int): a, render, method_4054, render, m_7392_

boolean (S): e, shouldRenderLayers, method_62483, shouldRenderFeatures, m_351571_

int (S): f, getModelTint, method_62484, getMixColor, m_352085_

ResourceLocation (S): b, getTextureLocation, method_3885, getTexture, m_113764_

RenderType (S, boolean, boolean, boolean): a, getRenderType, method_24302, getRenderLayer, m_7225_

int (LivingEntityRenderState, float): a, getOverlayCoords, method_23622, getOverlay, m_115338_

boolean (S): d, isBodyVisible, method_4056, isVisible, m_5933_

boolean (S): a, isShaking, method_25450, isShaking, m_5936_

void (S, PoseStack, float, float): a, setupRotations, method_4058, setupTransforms, m_7523_

float (): aX_, getFlipDegrees, method_3919, method_3919, m_6441_

float (S): c, getWhiteOverlayProgress, method_23185, getAnimationCounter, m_6931_

void (S, PoseStack): a, scale, method_4042, scale, m_7546_

boolean (T, double): a, shouldShowName, method_4055, hasLabel, m_6512_

float (S): g, getShadowRadius, method_55832, getShadowRadius, m_318622_

void (T, S, float): a, extractRenderState, method_62355, updateRenderState, m_351578_

float (LivingEntity, float, float): a, solveBodyRot, method_62482, clampBodyYaw, m_354794_

1.21.1

名称

字段

构造函数

方法

1.21

名称

gka

glk

字段

M: f, model, field_4737, model, f_115290_

M: g, model, field_4737, model, f_115290_

List<RenderLayer<T, M>>: g, layers, field_4738, features, f_115291_

List<RenderLayer<T, M>>: h, layers, field_4738, features, f_115291_

float: h, EYE_BED_OFFSET, field_32939, field_32939, f_174287_

float: i, EYE_BED_OFFSET, field_32939, field_32939, f_174287_

构造函数

方法

1.20.6

名称

fzo

gka

字段

构造函数

方法

void (T, PoseStack, float, float, float): a, setupRotations, method_4058, setupTransforms, m_7523_

void (T, PoseStack, float, float, float, float): a, setupRotations, method_4058, setupTransforms, m_7523_

float (T): f, getShadowRadius, method_55832, getShadowRadius, m_318622_

1.20.4

名称

fui

fzo

字段

构造函数

方法

1.20.2

名称

fpz

fui

字段

构造函数

方法

1.20.1

名称

fof

fpz

字段

构造函数

方法

1.19.4

名称

fjr

fof

字段

构造函数

方法

1.19.3

名称

ffm

fjr

字段

构造函数

方法

1.19.2

名称

字段

构造函数

方法

1.19.1

名称

fdo

ffm

字段

构造函数

方法

1.19

名称

ewk

fdo

字段

构造函数

方法

1.18.2

名称

evd

ewk

字段

org.apache.logging.log4j.Logger: a, LOGGER, field_21011, LOGGER, f_115289_

org.slf4j.Logger: a, LOGGER, field_21011, LOGGER, f_115289_

构造函数

方法

1.18.1

名称

字段

构造函数

方法

1.18

名称

esy

evd

字段

构造函数

方法

boolean (LivingEntity): e, isEntityUpsideDown, method_38563, shouldFlipUpsideDown, m_194453_

1.17.1

名称

esx

esy

字段

构造函数

方法

1.17

名称

efr

esx

net.minecraft.client.renderer.entity.LivingRenderer

net.minecraft.src.C_4357_

字段

org.apache.logging.log4j.Logger: a, LOGGER, field_21011, LOGGER, field_147923_a

org.apache.logging.log4j.Logger: a, LOGGER, field_21011, LOGGER, f_115289_

M: e, model, field_4737, model, field_77045_g

M: f, model, field_4737, model, f_115290_

List<RenderLayer<T, M>>: f, layers, field_4738, features, field_177097_h

List<RenderLayer<T, M>>: g, layers, field_4738, features, f_115291_

float: h, EYE_BED_OFFSET, field_32939, field_32939, f_174287_

构造函数

(EntityRenderDispatcher, M, float)

(EntityRendererProvider$Context, M, float)

方法

boolean (RenderLayer<T, M>): a, addLayer, method_4046, addFeature, func_177094_a

boolean (RenderLayer<T, M>): a, addLayer, method_4046, addFeature, m_115326_

M (): c, getModel, method_4038, getModel, func_217764_d

M (): a, getModel, method_4038, getModel, m_7200_

boolean (T): d, isBodyVisible, method_4056, isVisible, func_225622_a_

boolean (T): d, isBodyVisible, method_4056, isVisible, m_5933_

float (Direction): a, sleepDirectionToRotation, method_18656, getYaw, func_217765_a

float (Direction): a, sleepDirectionToRotation, method_18656, getYaw, m_115328_

float (T, float): d, getAttackAnim, method_4044, getHandSwingProgress, func_77040_d

float (T, float): d, getAttackAnim, method_4044, getHandSwingProgress, m_115342_

float (T, float): a, getBob, method_4045, getAnimationProgress, func_77044_a

float (T, float): a, getBob, method_4045, getAnimationProgress, m_6930_

float (T): c, getFlipDegrees, method_4039, getLyingAngle, func_77037_a

float (T): c, getFlipDegrees, method_4039, getLyingAngle, m_6441_

boolean (T): b, shouldShowName, method_4055, hasLabel, func_177070_b

boolean (T): b, shouldShowName, method_4055, hasLabel, m_6512_

void (T, float, float, PoseStack, MultiBufferSource, int): a, render, method_4054, render, func_225623_a_

void (T, float, float, PoseStack, MultiBufferSource, int): a, render, method_4054, render, m_7392_

int (LivingEntity, float): c, getOverlayCoords, method_23622, getOverlay, func_229117_c_

int (LivingEntity, float): c, getOverlayCoords, method_23622, getOverlay, m_115338_

void (T, PoseStack, float, float, float): a, setupRotations, method_4058, setupTransforms, func_225621_a_

void (T, PoseStack, float, float, float): a, setupRotations, method_4058, setupTransforms, m_7523_

float (T, float): b, getWhiteOverlayProgress, method_23185, getAnimationCounter, func_225625_b_

float (T, float): b, getWhiteOverlayProgress, method_23185, getAnimationCounter, m_6931_

void (T, PoseStack, float): a, scale, method_4042, scale, func_225620_a_

void (T, PoseStack, float): a, scale, method_4042, scale, m_7546_

RenderType (T, boolean, boolean, boolean): a, getRenderType, method_24302, getRenderLayer, func_230496_a_

RenderType (T, boolean, boolean, boolean): a, getRenderType, method_24302, getRenderLayer, m_7225_

boolean (T): a, isShaking, method_25450, isShaking, func_230495_a_

boolean (T): a, isShaking, method_25450, isShaking, m_5936_

1.16.5

名称

字段

构造函数

方法

1.16.4

名称

efj

efr

字段

构造函数

方法

1.16.3

名称

字段

构造函数

方法

1.16.2

名称

ehk

efj

字段

构造函数

方法

1.16.1

名称

dwc

ehk

字段

构造函数

方法

boolean (T): c, isBodyVisible, method_4056, isFullyVisible, func_225622_a_

boolean (T): d, isBodyVisible, method_4056, isVisible, func_225622_a_

float (T): b, getFlipDegrees, method_4039, getLyingAngle, func_77037_a

float (T): c, getFlipDegrees, method_4039, getLyingAngle, func_77037_a

boolean (T): a, shouldShowName, method_4055, hasLabel, func_177070_b

boolean (T): b, shouldShowName, method_4055, hasLabel, func_177070_b

float (T, float): b, getWhiteOverlayProgress, method_23185, getWhiteOverlayProgress, func_225625_b_

float (T, float): b, getWhiteOverlayProgress, method_23185, getAnimationCounter, func_225625_b_

RenderType (T, boolean, boolean): a, getRenderType, method_24302, getRenderLayer, func_230042_a_

RenderType (T, boolean, boolean, boolean): a, getRenderType, method_24302, getRenderLayer, func_230496_a_

boolean (T): a, isShaking, method_25450, isShaking, func_230495_a_

1.15.2

名称

dvz

dwc

字段

构造函数

方法

boolean (T): c, isBodyVisible, method_4056, isFullyVisible, func_225622_a_

float (T, float): a, getBob, method_4045, getCustomAngle, func_77044_a

float (T, float): a, getBob, method_4045, getAnimationProgress, func_77044_a

boolean (T, boolean): a, isVisible, method_4056, func_225622_a_

RenderType (T, boolean, boolean): a, getRenderType, method_24302, getRenderLayer, func_230042_a_

1.15.1

名称

字段

构造函数

方法

1.15

名称

dsz

dvz

字段

org.apache.logging.log4j.Logger: a, LOGGER, field_4741, LOGGER, field_147923_a

org.apache.logging.log4j.Logger: a, LOGGER, field_21011, LOGGER, field_147923_a

DynamicTexture: j, WHITE_TEXTURE, field_4742, colorOverlayTexture, field_177096_e

M: f, model, field_4737, model, field_77045_g

M: e, model, field_4737, model, field_77045_g

FloatBuffer: g, tintBuffer, field_4740, colorOverlayBuffer, field_177095_g

List<RenderLayer<T, M>>: h, layers, field_4738, features, field_177097_h

List<RenderLayer<T, M>>: f, layers, field_4738, features, field_177097_h

boolean: i, onlySolidLayers, field_4739, disableOutlineRender, field_188323_j

构造函数

方法

M (): d, getModel, method_4038, getModel, func_217764_d

M (): c, getModel, method_4038, getModel, func_217764_d

void (T, double, double, double, float, float): a, render, method_4054, render, func_76986_a

float (T, float): c, setupScale, method_4060, scaleAndTranslate, func_188322_c

boolean (T): d, setupSolidState, method_4057, beforeOutlineRender, func_177088_c

void (): e, tearDownSolidState, method_4050, afterOutlineRender, func_180565_e

void (T, float, float, float, float, float, float): a, renderModel, method_4052, render, func_77036_a

boolean (T): c, isVisible, method_4056, func_193115_c

boolean (T, float): d, setupOverlayColor, method_4059, applyOverlayColor, func_177090_c

boolean (T, float, boolean): a, setupOverlayColor, method_4047, applyOverlayColor, func_177092_a

void (): f, teardownOverlayColor, method_4040, disableOverlayColor, func_177091_f

void (T, double, double, double): a, setupPosition, method_4048, func_77039_a

float (Direction): a, sleepDirectionToRotation, method_18656, func_217765_a

float (Direction): a, sleepDirectionToRotation, method_18656, getYaw, func_217765_a

void (T, float, float, float): a, setupRotations, method_4058, setupTransforms, func_77043_a

float (T, float): e, getAttackAnim, method_4044, getHandSwingProgress, func_77040_d

float (T, float): d, getAttackAnim, method_4044, getHandSwingProgress, func_77040_d

float (T, float): b, getBob, method_4045, getAnimationProgress, func_77044_a

float (T, float): a, getBob, method_4045, getCustomAngle, func_77044_a

void (T, float, float, float, float, float, float, float): a, renderLayers, method_4051, renderFeatures, func_177093_a

int (T, float, float): a, getOverlayColor, method_4053, getOverlayColor, func_77030_a

void (T, float): a, scale, method_4042, scale, func_77041_b

void (T, double, double, double): b, renderName, method_4041, renderLabelIfPresent, func_177067_a

void (T, float, float, PoseStack, MultiBufferSource, int): a, render, method_4054, render, func_225623_a_

int (LivingEntity, float): c, getOverlayCoords, method_23622, getOverlay, func_229117_c_

boolean (T, boolean): a, isVisible, method_4056, func_225622_a_

void (T, PoseStack, float, float, float): a, setupRotations, method_4058, setupTransforms, func_225621_a_

float (T, float): b, getWhiteOverlayProgress, method_23185, getWhiteOverlayProgress, func_225625_b_

void (T, PoseStack, float): a, scale, method_4042, scale, func_225620_a_

1.14.4

名称

dql

dsz

net.minecraft.client.renderer.entity.LivingEntityRenderer

字段

org.apache.logging.log4j.Logger: a, field_4741, LOGGER, field_147923_a

org.apache.logging.log4j.Logger: a, LOGGER, field_4741, LOGGER, field_147923_a

NativeImageBackedTexture: j, field_4742, colorOverlayTexture, field_177096_e

DynamicTexture: j, WHITE_TEXTURE, field_4742, colorOverlayTexture, field_177096_e

M: f, field_4737, model, field_77045_g

M: f, model, field_4737, model, field_77045_g

FloatBuffer: g, field_4740, colorOverlayBuffer, field_177095_g

FloatBuffer: g, tintBuffer, field_4740, colorOverlayBuffer, field_177095_g

List<FeatureRenderer<T, M>>: h, field_4738, features, field_177097_h

List<RenderLayer<T, M>>: h, layers, field_4738, features, field_177097_h

boolean: i, field_4739, disableOutlineRender, field_188323_j

boolean: i, onlySolidLayers, field_4739, disableOutlineRender, field_188323_j

构造函数

方法

boolean (FeatureRenderer<T, M>): a, method_4046, addFeature, func_177094_a

boolean (RenderLayer<T, M>): a, addLayer, method_4046, addFeature, func_177094_a

M (): d, method_4038, getModel, func_217764_d

M (): d, getModel, method_4038, getModel, func_217764_d

void (T, double, double, double, float, float): a, method_4054, method_4054, func_76986_a

void (T, double, double, double, float, float): a, render, method_4054, render, func_76986_a

float (T, float): c, method_4060, scaleAndTranslate, func_188322_c

float (T, float): c, setupScale, method_4060, scaleAndTranslate, func_188322_c

boolean (T): d, method_4057, beforeOutlineRender, func_177088_c

boolean (T): d, setupSolidState, method_4057, beforeOutlineRender, func_177088_c

void (): e, method_4050, afterOutlineRender, func_180565_e

void (): e, tearDownSolidState, method_4050, afterOutlineRender, func_180565_e

void (T, float, float, float, float, float, float): a, method_4052, render, func_77036_a

void (T, float, float, float, float, float, float): a, renderModel, method_4052, render, func_77036_a

boolean (T): c, method_4056, method_4056, func_193115_c

boolean (T): c, isVisible, method_4056, func_193115_c

boolean (T, float): d, method_4059, applyOverlayColor, func_177090_c

boolean (T, float): d, setupOverlayColor, method_4059, applyOverlayColor, func_177090_c

boolean (T, float, boolean): a, method_4047, applyOverlayColor, func_177092_a

boolean (T, float, boolean): a, setupOverlayColor, method_4047, applyOverlayColor, func_177092_a

void (): f, method_4040, disableOverlayColor, func_177091_f

void (): f, teardownOverlayColor, method_4040, disableOverlayColor, func_177091_f

void (T, double, double, double): a, method_4048, method_4048, func_77039_a

void (T, double, double, double): a, setupPosition, method_4048, func_77039_a

float (EnumDirection): a, method_18656, method_18656, func_217765_a

float (Direction): a, sleepDirectionToRotation, method_18656, func_217765_a

void (T, float, float, float): a, method_4058, setupTransforms, func_77043_a

void (T, float, float, float): a, setupRotations, method_4058, setupTransforms, func_77043_a

float (T, float): e, method_4044, getHandSwingProgress, func_77040_d

float (T, float): e, getAttackAnim, method_4044, getHandSwingProgress, func_77040_d

float (T, float): b, method_4045, getAge, func_77044_a

float (T, float): b, getBob, method_4045, getAnimationProgress, func_77044_a

void (T, float, float, float, float, float, float, float): a, method_4051, renderFeatures, func_177093_a

void (T, float, float, float, float, float, float, float): a, renderLayers, method_4051, renderFeatures, func_177093_a

float (T): b, method_4039, getLyingAngle, func_77037_a

float (T): b, getFlipDegrees, method_4039, getLyingAngle, func_77037_a

int (T, float, float): a, method_4053, getOverlayColor, func_77030_a

int (T, float, float): a, getOverlayColor, method_4053, getOverlayColor, func_77030_a

void (T, float): a, method_4042, scale, func_77041_b

void (T, float): a, scale, method_4042, scale, func_77041_b

void (T, double, double, double): b, method_4041, method_4041, func_177067_a

void (T, double, double, double): b, renderName, method_4041, renderLabelIfPresent, func_177067_a

boolean (T): a, method_4055, method_4055, func_177070_b

boolean (T): a, shouldShowName, method_4055, hasLabel, func_177070_b

1.14.3

名称

dqh

dql

net.minecraft.client.render.entity.LivingEntityRenderer

字段

org.apache.logging.log4j.Logger: a, field_4741, field_147923_a

org.apache.logging.log4j.Logger: a, field_4741, LOGGER, field_147923_a

DynamicTexture: j, field_4742, field_177096_e

NativeImageBackedTexture: j, field_4742, colorOverlayTexture, field_177096_e

M: f, field_4737, field_77045_g

M: f, field_4737, model, field_77045_g

FloatBuffer: g, field_4740, field_177095_g

FloatBuffer: g, field_4740, colorOverlayBuffer, field_177095_g

List<LayerRenderer<T, M>>: h, field_4738, field_177097_h

List<FeatureRenderer<T, M>>: h, field_4738, features, field_177097_h

boolean: i, field_4739, field_188323_j

boolean: i, field_4739, disableOutlineRender, field_188323_j

构造函数

方法

boolean (LayerRenderer<T, M>): a, method_4046, func_177094_a

boolean (FeatureRenderer<T, M>): a, method_4046, addFeature, func_177094_a

M (): d, method_4038, func_217764_d

M (): d, method_4038, getModel, func_217764_d

void (T, double, double, double, float, float): a, method_4054, func_76986_a

void (T, double, double, double, float, float): a, method_4054, method_4054, func_76986_a

float (T, float): c, method_4060, func_188322_c

float (T, float): c, method_4060, scaleAndTranslate, func_188322_c

boolean (T): d, method_4057, func_177088_c

boolean (T): d, method_4057, beforeOutlineRender, func_177088_c

void (): e, method_4050, func_180565_e

void (): e, method_4050, afterOutlineRender, func_180565_e

void (T, float, float, float, float, float, float): a, method_4052, func_77036_a

void (T, float, float, float, float, float, float): a, method_4052, render, func_77036_a

boolean (T): c, method_4056, func_193115_c

boolean (T): c, method_4056, method_4056, func_193115_c

boolean (T, float): d, method_4059, func_177090_c

boolean (T, float): d, method_4059, applyOverlayColor, func_177090_c

boolean (T, float, boolean): a, method_4047, func_177092_a

boolean (T, float, boolean): a, method_4047, applyOverlayColor, func_177092_a

void (): f, method_4040, func_177091_f

void (): f, method_4040, disableOverlayColor, func_177091_f

void (T, double, double, double): a, method_4048, func_77039_a

void (T, double, double, double): a, method_4048, method_4048, func_77039_a

float (EnumDirection): a, method_18656, func_217765_a

float (EnumDirection): a, method_18656, method_18656, func_217765_a

void (T, float, float, float): a, method_4058, func_77043_a

void (T, float, float, float): a, method_4058, setupTransforms, func_77043_a

float (T, float): e, method_4044, func_77040_d

float (T, float): e, method_4044, getHandSwingProgress, func_77040_d

float (T, float): b, method_4045, func_77044_a

float (T, float): b, method_4045, getAge, func_77044_a

void (T, float, float, float, float, float, float, float): a, method_4051, func_177093_a

void (T, float, float, float, float, float, float, float): a, method_4051, renderFeatures, func_177093_a

float (T): b, method_4039, func_77037_a

float (T): b, method_4039, getLyingAngle, func_77037_a

int (T, float, float): a, method_4053, func_77030_a

int (T, float, float): a, method_4053, getOverlayColor, func_77030_a

void (T, float): a, method_4042, func_77041_b

void (T, float): a, method_4042, scale, func_77041_b

void (T, double, double, double): b, method_4041, func_177067_a

void (T, double, double, double): b, method_4041, method_4041, func_177067_a

boolean (T): a, method_4055, func_177070_b

boolean (T): a, method_4055, method_4055, func_177070_b

1.14.2

名称

字段

构造函数

方法

1.14.1

名称

dqe

dqh

字段

构造函数

方法

1.14

名称

dqe

net.minecraft.class_922

net.minecraft.client.renderer.entity.LivingRenderer

字段

org.apache.logging.log4j.Logger: a, field_4741, field_147923_a

DynamicTexture: j, field_4742, field_177096_e

M: f, field_4737, field_77045_g

FloatBuffer: g, field_4740, field_177095_g

List<LayerRenderer<T, M>>: h, field_4738, field_177097_h

boolean: i, field_4739, field_188323_j

构造函数

(EntityRendererManager, M, float)

方法

boolean (LayerRenderer<T, M>): a, method_4046, func_177094_a

M (): d, method_4038, func_217764_d

void (T, double, double, double, float, float): a, method_4054, func_76986_a

float (T, float): c, method_4060, func_188322_c

boolean (T): d, method_4057, func_177088_c

void (): e, method_4050, func_180565_e

void (T, float, float, float, float, float, float): a, method_4052, func_77036_a

boolean (T): c, method_4056, func_193115_c

boolean (T, float): d, method_4059, func_177090_c

boolean (T, float, boolean): a, method_4047, func_177092_a

void (): f, method_4040, func_177091_f

void (T, double, double, double): a, method_4048, func_77039_a

float (EnumDirection): a, method_18656, func_217765_a

void (T, float, float, float): a, method_4058, func_77043_a

float (T, float): e, method_4044, func_77040_d

float (T, float): b, method_4045, func_77044_a

void (T, float, float, float, float, float, float, float): a, method_4051, func_177093_a

float (T): b, method_4039, func_77037_a

int (T, float, float): a, method_4053, func_77030_a

void (T, float): a, method_4042, func_77041_b

void (T, double, double, double): b, method_4041, func_177067_a

boolean (T): a, method_4055, func_177070_b