历史 - net.minecraft.client.renderer.entity.LivingEntityRenderer
1.21.11
名称
hpa
hxs
字段
构造函数
方法
void (T, com.google.common.collect.ImmutableList$Builder<HitboxRenderState>, float): a, extractAdditionalHitboxes, method_68838, appendHitboxes, m_384731_
1.21.10
名称
字段
构造函数
方法
1.21.9
名称
hfg
hpa
字段
M: h, model, field_4737, model, f_115290_
M: f, model, field_4737, model, f_115290_
List<RenderLayer<S, M>>: j, layers, field_4738, features, f_115291_
List<RenderLayer<S, M>>: h, layers, field_4738, features, f_115291_
ItemModelResolver: i, itemModelResolver, field_55298, itemModelResolver, f_371170_
ItemModelResolver: g, itemModelResolver, field_55298, itemModelResolver, f_371170_
构造函数
方法
void (S, PoseStack, MultiBufferSource, int): a, render, method_4054, render, m_7392_
float (): ba_, getFlipDegrees, method_3919, getLyingPositionRotationDegrees, m_6441_
float (): bm_, getFlipDegrees, method_3919, getLyingPositionRotationDegrees, m_6441_
void (S, PoseStack, SubmitNodeCollector, CameraRenderState): a, submit, method_4054, render, m_324479_
boolean (String): a, isUpsideDownName, method_74932, shouldFlipUpsideDown, m_415019_
1.21.8
名称
hff
hfg
字段
构造函数
方法
1.21.7
名称
字段
构造函数
方法
1.21.6
名称
gyw
hff
字段
M: g, model, field_4737, model, f_115290_
M: h, model, field_4737, model, f_115290_
List<RenderLayer<S, M>>: i, layers, field_4738, features, f_115291_
List<RenderLayer<S, M>>: j, layers, field_4738, features, f_115291_
ItemModelResolver: h, itemModelResolver, field_55298, itemModelResolver, f_371170_
ItemModelResolver: i, itemModelResolver, field_55298, itemModelResolver, f_371170_
构造函数
方法
float (): aS_, getFlipDegrees, method_3919, getLyingPositionRotationDegrees, m_6441_
float (): ba_, getFlipDegrees, method_3919, getLyingPositionRotationDegrees, m_6441_
1.21.5
名称
gtg
gyw
字段
M: h, model, field_4737, model, f_115290_
M: g, model, field_4737, model, f_115290_
List<RenderLayer<S, M>>: j, layers, field_4738, features, f_115291_
List<RenderLayer<S, M>>: i, layers, field_4738, features, f_115291_
ItemModelResolver: i, itemModelResolver, field_55298, itemModelResolver, f_371170_
ItemModelResolver: h, itemModelResolver, field_55298, itemModelResolver, f_371170_
构造函数
方法
float (): aV_, getFlipDegrees, method_3919, method_3919, m_6441_
float (): aS_, getFlipDegrees, method_3919, getLyingPositionRotationDegrees, m_6441_
void (T, com.google.common.collect.ImmutableList$Builder<HitboxRenderState>, float): a, extractAdditionalHitboxes, method_68838, appendHitboxes, m_384731_
1.21.4
名称
gsr
gtg
字段
ItemRenderer: i, itemRenderer, field_53193, itemRenderer, f_348708_
ItemModelResolver: i, itemModelResolver, field_55298, itemModelResolver, f_371170_
构造函数
方法
float (): aX_, getFlipDegrees, method_3919, method_3919, m_6441_
float (): aV_, getFlipDegrees, method_3919, method_3919, m_6441_
1.21.3
名称
glk
gsr
字段
M: g, model, field_4737, model, f_115290_
M: h, model, field_4737, model, f_115290_
List<RenderLayer<T, M>>: h, layers, field_4738, features, f_115291_
List<RenderLayer<S, M>>: j, layers, field_4738, features, f_115291_
float: i, EYE_BED_OFFSET, field_32939, field_32939, f_174287_
float: a, EYE_BED_OFFSET, field_32939, field_32939, f_174287_
org.slf4j.Logger: a, LOGGER, field_21011, LOGGER, f_115289_
ItemRenderer: i, itemRenderer, field_53193, itemRenderer, f_348708_
构造函数
方法
M (): a, getModel, method_4038, getModel, m_7200_
M (): c, getModel, method_4038, getModel, m_7200_
boolean (T): d, isBodyVisible, method_4056, isVisible, m_5933_
float (T, float): d, getAttackAnim, method_4044, getHandSwingProgress, m_115342_
float (T, float): a, getBob, method_4045, getAnimationProgress, m_6930_
float (T): c, getFlipDegrees, method_4039, getLyingAngle, m_6441_
boolean (T): b, shouldShowName, method_4055, hasLabel, m_6512_
void (T, float, float, PoseStack, MultiBufferSource, int): a, render, method_4054, render, m_7392_
int (LivingEntity, float): c, getOverlayCoords, method_23622, getOverlay, m_115338_
float (T, float): b, getWhiteOverlayProgress, method_23185, getAnimationCounter, m_6931_
void (T, PoseStack, float): a, scale, method_4042, scale, m_7546_
RenderType (T, boolean, boolean, boolean): a, getRenderType, method_24302, getRenderLayer, m_7225_
boolean (T): a, isShaking, method_25450, isShaking, m_5936_
boolean (LivingEntity): e, isEntityUpsideDown, method_38563, shouldFlipUpsideDown, m_194453_
boolean (LivingEntity): b, isEntityUpsideDown, method_38563, shouldFlipUpsideDown, m_194453_
void (T, PoseStack, float, float, float, float): a, setupRotations, method_4058, setupTransforms, m_7523_
float (T): f, getShadowRadius, method_55832, getShadowRadius, m_318622_
AABB (T): a, getBoundingBoxForCulling, method_62463, getBoundingBox, m_352235_
void (S, PoseStack, MultiBufferSource, int): a, render, method_4054, render, m_7392_
boolean (S): e, shouldRenderLayers, method_62483, shouldRenderFeatures, m_351571_
int (S): f, getModelTint, method_62484, getMixColor, m_352085_
ResourceLocation (S): b, getTextureLocation, method_3885, getTexture, m_113764_
RenderType (S, boolean, boolean, boolean): a, getRenderType, method_24302, getRenderLayer, m_7225_
int (LivingEntityRenderState, float): a, getOverlayCoords, method_23622, getOverlay, m_115338_
boolean (S): d, isBodyVisible, method_4056, isVisible, m_5933_
boolean (S): a, isShaking, method_25450, isShaking, m_5936_
void (S, PoseStack, float, float): a, setupRotations, method_4058, setupTransforms, m_7523_
float (): aX_, getFlipDegrees, method_3919, method_3919, m_6441_
float (S): c, getWhiteOverlayProgress, method_23185, getAnimationCounter, m_6931_
void (S, PoseStack): a, scale, method_4042, scale, m_7546_
boolean (T, double): a, shouldShowName, method_4055, hasLabel, m_6512_
float (S): g, getShadowRadius, method_55832, getShadowRadius, m_318622_
void (T, S, float): a, extractRenderState, method_62355, updateRenderState, m_351578_
float (LivingEntity, float, float): a, solveBodyRot, method_62482, clampBodyYaw, m_354794_
1.21.1
名称
字段
构造函数
方法
1.21
名称
gka
glk
字段
M: f, model, field_4737, model, f_115290_
M: g, model, field_4737, model, f_115290_
List<RenderLayer<T, M>>: g, layers, field_4738, features, f_115291_
List<RenderLayer<T, M>>: h, layers, field_4738, features, f_115291_
float: h, EYE_BED_OFFSET, field_32939, field_32939, f_174287_
float: i, EYE_BED_OFFSET, field_32939, field_32939, f_174287_
构造函数
方法
1.20.6
名称
fzo
gka
字段
构造函数
方法
void (T, PoseStack, float, float, float): a, setupRotations, method_4058, setupTransforms, m_7523_
void (T, PoseStack, float, float, float, float): a, setupRotations, method_4058, setupTransforms, m_7523_
float (T): f, getShadowRadius, method_55832, getShadowRadius, m_318622_
1.20.4
名称
fui
fzo
字段
构造函数
方法
1.20.2
名称
fpz
fui
字段
构造函数
方法
1.20.1
名称
fof
fpz
字段
构造函数
方法
1.19.4
名称
fjr
fof
字段
构造函数
方法
1.19.3
名称
ffm
fjr
字段
构造函数
方法
1.19.2
名称
字段
构造函数
方法
1.19.1
名称
fdo
ffm
字段
构造函数
方法
1.19
名称
ewk
fdo
字段
构造函数
方法
1.18.2
名称
evd
ewk
字段
org.apache.logging.log4j.Logger: a, LOGGER, field_21011, LOGGER, f_115289_
org.slf4j.Logger: a, LOGGER, field_21011, LOGGER, f_115289_
构造函数
方法
1.18.1
名称
字段
构造函数
方法
1.18
名称
esy
evd
字段
构造函数
方法
boolean (LivingEntity): e, isEntityUpsideDown, method_38563, shouldFlipUpsideDown, m_194453_
1.17.1
名称
esx
esy
字段
构造函数
方法
1.17
名称
efr
esx
net.minecraft.client.renderer.entity.LivingRenderer
net.minecraft.src.C_4357_
字段
org.apache.logging.log4j.Logger: a, LOGGER, field_21011, LOGGER, field_147923_a
org.apache.logging.log4j.Logger: a, LOGGER, field_21011, LOGGER, f_115289_
M: e, model, field_4737, model, field_77045_g
M: f, model, field_4737, model, f_115290_
List<RenderLayer<T, M>>: f, layers, field_4738, features, field_177097_h
List<RenderLayer<T, M>>: g, layers, field_4738, features, f_115291_
float: h, EYE_BED_OFFSET, field_32939, field_32939, f_174287_
构造函数
(EntityRenderDispatcher, M, float)
(EntityRendererProvider$Context, M, float)
方法
boolean (RenderLayer<T, M>): a, addLayer, method_4046, addFeature, func_177094_a
boolean (RenderLayer<T, M>): a, addLayer, method_4046, addFeature, m_115326_
M (): c, getModel, method_4038, getModel, func_217764_d
M (): a, getModel, method_4038, getModel, m_7200_
boolean (T): d, isBodyVisible, method_4056, isVisible, func_225622_a_
boolean (T): d, isBodyVisible, method_4056, isVisible, m_5933_
float (Direction): a, sleepDirectionToRotation, method_18656, getYaw, func_217765_a
float (Direction): a, sleepDirectionToRotation, method_18656, getYaw, m_115328_
float (T, float): d, getAttackAnim, method_4044, getHandSwingProgress, func_77040_d
float (T, float): d, getAttackAnim, method_4044, getHandSwingProgress, m_115342_
float (T, float): a, getBob, method_4045, getAnimationProgress, func_77044_a
float (T, float): a, getBob, method_4045, getAnimationProgress, m_6930_
float (T): c, getFlipDegrees, method_4039, getLyingAngle, func_77037_a
float (T): c, getFlipDegrees, method_4039, getLyingAngle, m_6441_
boolean (T): b, shouldShowName, method_4055, hasLabel, func_177070_b
boolean (T): b, shouldShowName, method_4055, hasLabel, m_6512_
void (T, float, float, PoseStack, MultiBufferSource, int): a, render, method_4054, render, func_225623_a_
void (T, float, float, PoseStack, MultiBufferSource, int): a, render, method_4054, render, m_7392_
int (LivingEntity, float): c, getOverlayCoords, method_23622, getOverlay, func_229117_c_
int (LivingEntity, float): c, getOverlayCoords, method_23622, getOverlay, m_115338_
void (T, PoseStack, float, float, float): a, setupRotations, method_4058, setupTransforms, func_225621_a_
void (T, PoseStack, float, float, float): a, setupRotations, method_4058, setupTransforms, m_7523_
float (T, float): b, getWhiteOverlayProgress, method_23185, getAnimationCounter, func_225625_b_
float (T, float): b, getWhiteOverlayProgress, method_23185, getAnimationCounter, m_6931_
void (T, PoseStack, float): a, scale, method_4042, scale, func_225620_a_
void (T, PoseStack, float): a, scale, method_4042, scale, m_7546_
RenderType (T, boolean, boolean, boolean): a, getRenderType, method_24302, getRenderLayer, func_230496_a_
RenderType (T, boolean, boolean, boolean): a, getRenderType, method_24302, getRenderLayer, m_7225_
boolean (T): a, isShaking, method_25450, isShaking, func_230495_a_
boolean (T): a, isShaking, method_25450, isShaking, m_5936_
1.16.5
名称
字段
构造函数
方法
1.16.4
名称
efj
efr
字段
构造函数
方法
1.16.3
名称
字段
构造函数
方法
1.16.2
名称
ehk
efj
字段
构造函数
方法
1.16.1
名称
dwc
ehk
字段
构造函数
方法
boolean (T): c, isBodyVisible, method_4056, isFullyVisible, func_225622_a_
boolean (T): d, isBodyVisible, method_4056, isVisible, func_225622_a_
float (T): b, getFlipDegrees, method_4039, getLyingAngle, func_77037_a
float (T): c, getFlipDegrees, method_4039, getLyingAngle, func_77037_a
boolean (T): a, shouldShowName, method_4055, hasLabel, func_177070_b
boolean (T): b, shouldShowName, method_4055, hasLabel, func_177070_b
float (T, float): b, getWhiteOverlayProgress, method_23185, getWhiteOverlayProgress, func_225625_b_
float (T, float): b, getWhiteOverlayProgress, method_23185, getAnimationCounter, func_225625_b_
RenderType (T, boolean, boolean): a, getRenderType, method_24302, getRenderLayer, func_230042_a_
RenderType (T, boolean, boolean, boolean): a, getRenderType, method_24302, getRenderLayer, func_230496_a_
boolean (T): a, isShaking, method_25450, isShaking, func_230495_a_
1.15.2
名称
dvz
dwc
字段
构造函数
方法
boolean (T): c, isBodyVisible, method_4056, isFullyVisible, func_225622_a_
float (T, float): a, getBob, method_4045, getCustomAngle, func_77044_a
float (T, float): a, getBob, method_4045, getAnimationProgress, func_77044_a
boolean (T, boolean): a, isVisible, method_4056, func_225622_a_
RenderType (T, boolean, boolean): a, getRenderType, method_24302, getRenderLayer, func_230042_a_
1.15.1
名称
字段
构造函数
方法
1.15
名称
dsz
dvz
字段
org.apache.logging.log4j.Logger: a, LOGGER, field_4741, LOGGER, field_147923_a
org.apache.logging.log4j.Logger: a, LOGGER, field_21011, LOGGER, field_147923_a
DynamicTexture: j, WHITE_TEXTURE, field_4742, colorOverlayTexture, field_177096_e
M: f, model, field_4737, model, field_77045_g
M: e, model, field_4737, model, field_77045_g
FloatBuffer: g, tintBuffer, field_4740, colorOverlayBuffer, field_177095_g
List<RenderLayer<T, M>>: h, layers, field_4738, features, field_177097_h
List<RenderLayer<T, M>>: f, layers, field_4738, features, field_177097_h
boolean: i, onlySolidLayers, field_4739, disableOutlineRender, field_188323_j
构造函数
方法
M (): d, getModel, method_4038, getModel, func_217764_d
M (): c, getModel, method_4038, getModel, func_217764_d
void (T, double, double, double, float, float): a, render, method_4054, render, func_76986_a
float (T, float): c, setupScale, method_4060, scaleAndTranslate, func_188322_c
boolean (T): d, setupSolidState, method_4057, beforeOutlineRender, func_177088_c
void (): e, tearDownSolidState, method_4050, afterOutlineRender, func_180565_e
void (T, float, float, float, float, float, float): a, renderModel, method_4052, render, func_77036_a
boolean (T): c, isVisible, method_4056, func_193115_c
boolean (T, float): d, setupOverlayColor, method_4059, applyOverlayColor, func_177090_c
boolean (T, float, boolean): a, setupOverlayColor, method_4047, applyOverlayColor, func_177092_a
void (): f, teardownOverlayColor, method_4040, disableOverlayColor, func_177091_f
void (T, double, double, double): a, setupPosition, method_4048, func_77039_a
float (Direction): a, sleepDirectionToRotation, method_18656, func_217765_a
float (Direction): a, sleepDirectionToRotation, method_18656, getYaw, func_217765_a
void (T, float, float, float): a, setupRotations, method_4058, setupTransforms, func_77043_a
float (T, float): e, getAttackAnim, method_4044, getHandSwingProgress, func_77040_d
float (T, float): d, getAttackAnim, method_4044, getHandSwingProgress, func_77040_d
float (T, float): b, getBob, method_4045, getAnimationProgress, func_77044_a
float (T, float): a, getBob, method_4045, getCustomAngle, func_77044_a
void (T, float, float, float, float, float, float, float): a, renderLayers, method_4051, renderFeatures, func_177093_a
int (T, float, float): a, getOverlayColor, method_4053, getOverlayColor, func_77030_a
void (T, float): a, scale, method_4042, scale, func_77041_b
void (T, double, double, double): b, renderName, method_4041, renderLabelIfPresent, func_177067_a
void (T, float, float, PoseStack, MultiBufferSource, int): a, render, method_4054, render, func_225623_a_
int (LivingEntity, float): c, getOverlayCoords, method_23622, getOverlay, func_229117_c_
boolean (T, boolean): a, isVisible, method_4056, func_225622_a_
void (T, PoseStack, float, float, float): a, setupRotations, method_4058, setupTransforms, func_225621_a_
float (T, float): b, getWhiteOverlayProgress, method_23185, getWhiteOverlayProgress, func_225625_b_
void (T, PoseStack, float): a, scale, method_4042, scale, func_225620_a_
1.14.4
名称
dql
dsz
net.minecraft.client.renderer.entity.LivingEntityRenderer
字段
org.apache.logging.log4j.Logger: a, field_4741, LOGGER, field_147923_a
org.apache.logging.log4j.Logger: a, LOGGER, field_4741, LOGGER, field_147923_a
NativeImageBackedTexture: j, field_4742, colorOverlayTexture, field_177096_e
DynamicTexture: j, WHITE_TEXTURE, field_4742, colorOverlayTexture, field_177096_e
M: f, field_4737, model, field_77045_g
M: f, model, field_4737, model, field_77045_g
FloatBuffer: g, field_4740, colorOverlayBuffer, field_177095_g
FloatBuffer: g, tintBuffer, field_4740, colorOverlayBuffer, field_177095_g
List<FeatureRenderer<T, M>>: h, field_4738, features, field_177097_h
List<RenderLayer<T, M>>: h, layers, field_4738, features, field_177097_h
boolean: i, field_4739, disableOutlineRender, field_188323_j
boolean: i, onlySolidLayers, field_4739, disableOutlineRender, field_188323_j
构造函数
方法
boolean (FeatureRenderer<T, M>): a, method_4046, addFeature, func_177094_a
boolean (RenderLayer<T, M>): a, addLayer, method_4046, addFeature, func_177094_a
M (): d, method_4038, getModel, func_217764_d
M (): d, getModel, method_4038, getModel, func_217764_d
void (T, double, double, double, float, float): a, method_4054, method_4054, func_76986_a
void (T, double, double, double, float, float): a, render, method_4054, render, func_76986_a
float (T, float): c, method_4060, scaleAndTranslate, func_188322_c
float (T, float): c, setupScale, method_4060, scaleAndTranslate, func_188322_c
boolean (T): d, method_4057, beforeOutlineRender, func_177088_c
boolean (T): d, setupSolidState, method_4057, beforeOutlineRender, func_177088_c
void (): e, method_4050, afterOutlineRender, func_180565_e
void (): e, tearDownSolidState, method_4050, afterOutlineRender, func_180565_e
void (T, float, float, float, float, float, float): a, method_4052, render, func_77036_a
void (T, float, float, float, float, float, float): a, renderModel, method_4052, render, func_77036_a
boolean (T): c, method_4056, method_4056, func_193115_c
boolean (T): c, isVisible, method_4056, func_193115_c
boolean (T, float): d, method_4059, applyOverlayColor, func_177090_c
boolean (T, float): d, setupOverlayColor, method_4059, applyOverlayColor, func_177090_c
boolean (T, float, boolean): a, method_4047, applyOverlayColor, func_177092_a
boolean (T, float, boolean): a, setupOverlayColor, method_4047, applyOverlayColor, func_177092_a
void (): f, method_4040, disableOverlayColor, func_177091_f
void (): f, teardownOverlayColor, method_4040, disableOverlayColor, func_177091_f
void (T, double, double, double): a, method_4048, method_4048, func_77039_a
void (T, double, double, double): a, setupPosition, method_4048, func_77039_a
float (EnumDirection): a, method_18656, method_18656, func_217765_a
float (Direction): a, sleepDirectionToRotation, method_18656, func_217765_a
void (T, float, float, float): a, method_4058, setupTransforms, func_77043_a
void (T, float, float, float): a, setupRotations, method_4058, setupTransforms, func_77043_a
float (T, float): e, method_4044, getHandSwingProgress, func_77040_d
float (T, float): e, getAttackAnim, method_4044, getHandSwingProgress, func_77040_d
float (T, float): b, method_4045, getAge, func_77044_a
float (T, float): b, getBob, method_4045, getAnimationProgress, func_77044_a
void (T, float, float, float, float, float, float, float): a, method_4051, renderFeatures, func_177093_a
void (T, float, float, float, float, float, float, float): a, renderLayers, method_4051, renderFeatures, func_177093_a
float (T): b, method_4039, getLyingAngle, func_77037_a
float (T): b, getFlipDegrees, method_4039, getLyingAngle, func_77037_a
int (T, float, float): a, method_4053, getOverlayColor, func_77030_a
int (T, float, float): a, getOverlayColor, method_4053, getOverlayColor, func_77030_a
void (T, float): a, method_4042, scale, func_77041_b
void (T, float): a, scale, method_4042, scale, func_77041_b
void (T, double, double, double): b, method_4041, method_4041, func_177067_a
void (T, double, double, double): b, renderName, method_4041, renderLabelIfPresent, func_177067_a
boolean (T): a, method_4055, method_4055, func_177070_b
boolean (T): a, shouldShowName, method_4055, hasLabel, func_177070_b
1.14.3
名称
dqh
dql
net.minecraft.client.render.entity.LivingEntityRenderer
字段
org.apache.logging.log4j.Logger: a, field_4741, field_147923_a
org.apache.logging.log4j.Logger: a, field_4741, LOGGER, field_147923_a
DynamicTexture: j, field_4742, field_177096_e
NativeImageBackedTexture: j, field_4742, colorOverlayTexture, field_177096_e
M: f, field_4737, field_77045_g
M: f, field_4737, model, field_77045_g
FloatBuffer: g, field_4740, field_177095_g
FloatBuffer: g, field_4740, colorOverlayBuffer, field_177095_g
List<LayerRenderer<T, M>>: h, field_4738, field_177097_h
List<FeatureRenderer<T, M>>: h, field_4738, features, field_177097_h
boolean: i, field_4739, field_188323_j
boolean: i, field_4739, disableOutlineRender, field_188323_j
构造函数
方法
boolean (LayerRenderer<T, M>): a, method_4046, func_177094_a
boolean (FeatureRenderer<T, M>): a, method_4046, addFeature, func_177094_a
M (): d, method_4038, func_217764_d
M (): d, method_4038, getModel, func_217764_d
void (T, double, double, double, float, float): a, method_4054, func_76986_a
void (T, double, double, double, float, float): a, method_4054, method_4054, func_76986_a
float (T, float): c, method_4060, func_188322_c
float (T, float): c, method_4060, scaleAndTranslate, func_188322_c
boolean (T): d, method_4057, func_177088_c
boolean (T): d, method_4057, beforeOutlineRender, func_177088_c
void (): e, method_4050, func_180565_e
void (): e, method_4050, afterOutlineRender, func_180565_e
void (T, float, float, float, float, float, float): a, method_4052, func_77036_a
void (T, float, float, float, float, float, float): a, method_4052, render, func_77036_a
boolean (T): c, method_4056, func_193115_c
boolean (T): c, method_4056, method_4056, func_193115_c
boolean (T, float): d, method_4059, func_177090_c
boolean (T, float): d, method_4059, applyOverlayColor, func_177090_c
boolean (T, float, boolean): a, method_4047, func_177092_a
boolean (T, float, boolean): a, method_4047, applyOverlayColor, func_177092_a
void (): f, method_4040, func_177091_f
void (): f, method_4040, disableOverlayColor, func_177091_f
void (T, double, double, double): a, method_4048, func_77039_a
void (T, double, double, double): a, method_4048, method_4048, func_77039_a
float (EnumDirection): a, method_18656, func_217765_a
float (EnumDirection): a, method_18656, method_18656, func_217765_a
void (T, float, float, float): a, method_4058, func_77043_a
void (T, float, float, float): a, method_4058, setupTransforms, func_77043_a
float (T, float): e, method_4044, func_77040_d
float (T, float): e, method_4044, getHandSwingProgress, func_77040_d
float (T, float): b, method_4045, func_77044_a
float (T, float): b, method_4045, getAge, func_77044_a
void (T, float, float, float, float, float, float, float): a, method_4051, func_177093_a
void (T, float, float, float, float, float, float, float): a, method_4051, renderFeatures, func_177093_a
float (T): b, method_4039, func_77037_a
float (T): b, method_4039, getLyingAngle, func_77037_a
int (T, float, float): a, method_4053, func_77030_a
int (T, float, float): a, method_4053, getOverlayColor, func_77030_a
void (T, float): a, method_4042, func_77041_b
void (T, float): a, method_4042, scale, func_77041_b
void (T, double, double, double): b, method_4041, func_177067_a
void (T, double, double, double): b, method_4041, method_4041, func_177067_a
boolean (T): a, method_4055, func_177070_b
boolean (T): a, method_4055, method_4055, func_177070_b
1.14.2
名称
字段
构造函数
方法
1.14.1
名称
dqe
dqh
字段
构造函数
方法
1.14
名称
dqe
net.minecraft.class_922
net.minecraft.client.renderer.entity.LivingRenderer
字段
org.apache.logging.log4j.Logger: a, field_4741, field_147923_a
DynamicTexture: j, field_4742, field_177096_e
M: f, field_4737, field_77045_g
FloatBuffer: g, field_4740, field_177095_g
List<LayerRenderer<T, M>>: h, field_4738, field_177097_h
boolean: i, field_4739, field_188323_j
构造函数
(EntityRendererManager, M, float)
方法
boolean (LayerRenderer<T, M>): a, method_4046, func_177094_a
M (): d, method_4038, func_217764_d
void (T, double, double, double, float, float): a, method_4054, func_76986_a
float (T, float): c, method_4060, func_188322_c
boolean (T): d, method_4057, func_177088_c
void (): e, method_4050, func_180565_e
void (T, float, float, float, float, float, float): a, method_4052, func_77036_a
boolean (T): c, method_4056, func_193115_c
boolean (T, float): d, method_4059, func_177090_c
boolean (T, float, boolean): a, method_4047, func_177092_a
void (): f, method_4040, func_177091_f
void (T, double, double, double): a, method_4048, func_77039_a
float (EnumDirection): a, method_18656, func_217765_a
void (T, float, float, float): a, method_4058, func_77043_a
float (T, float): e, method_4044, func_77040_d
float (T, float): b, method_4045, func_77044_a
void (T, float, float, float, float, float, float, float): a, method_4051, func_177093_a
float (T): b, method_4039, func_77037_a
int (T, float, float): a, method_4053, func_77030_a
void (T, float): a, method_4042, func_77041_b
void (T, double, double, double): b, method_4041, func_177067_a
boolean (T): a, method_4055, func_177070_b