历史 - net.minecraft.client.renderer.entity.EnderDragonRenderer

1.21.11

名称

hnt

hwl

字段

构造函数

方法

void (EnderDragon, com.google.common.collect.ImmutableList$Builder<HitboxRenderState>, float): a, extractAdditionalHitboxes, method_68828, appendHitboxes, m_384731_

1.21.10

名称

字段

构造函数

方法

1.21.9

名称

hdz

hnt

字段

ResourceLocation: h, DRAGON_EXPLODING_LOCATION, field_4669, EXPLOSION_TEXTURE, f_114175_

ResourceLocation: f, DRAGON_EXPLODING_LOCATION, field_4669, EXPLOSION_TEXTURE, f_114175_

ResourceLocation: i, DRAGON_LOCATION, field_4670, TEXTURE, f_114176_

ResourceLocation: g, DRAGON_LOCATION, field_4670, TEXTURE, f_114176_

ResourceLocation: j, DRAGON_EYES_LOCATION, field_21006, EYE_TEXTURE, f_114177_

ResourceLocation: h, DRAGON_EYES_LOCATION, field_21006, EYE_TEXTURE, f_114177_

RenderType: k, RENDER_TYPE, field_21737, DRAGON_CUTOUT, f_114178_

RenderType: i, RENDER_TYPE, field_21737, DRAGON_CUTOUT, f_114178_

RenderType: l, DECAL, field_21738, DRAGON_DECAL, f_114179_

RenderType: j, DECAL, field_21738, DRAGON_DECAL, f_114179_

RenderType: m, EYES, field_21739, DRAGON_EYES, f_114180_

RenderType: k, EYES, field_21739, DRAGON_EYES, f_114180_

RenderType: n, BEAM, field_21740, CRYSTAL_BEAM_LAYER, f_114181_

RenderType: l, BEAM, field_21740, CRYSTAL_BEAM_LAYER, f_114181_

float: o, HALF_SQRT_3, field_21007, HALF_SQRT_3, f_114182_

float: m, HALF_SQRT_3, field_21007, HALF_SQRT_3, f_114182_

EnderDragonModel: p, model, field_21008, model, f_114183_

EnderDragonModel: n, model, field_21008, model, f_114183_

构造函数

方法

void (PoseStack, float, VertexConsumer): a, renderRays, method_61158, renderDeathAnimation, m_338930_

void (EnderDragonRenderState, PoseStack, MultiBufferSource, int): a, render, method_3918, render, m_7392_

void (float, float, float, float, PoseStack, MultiBufferSource, int): a, renderCrystalBeams, method_3917, renderCrystalBeam, m_114187_

void (EnderDragonRenderState, PoseStack, SubmitNodeCollector, CameraRenderState): a, submit, method_3918, render, m_324479_

void (PoseStack, float, SubmitNodeCollector, RenderType): a, submitRays, method_61158, renderDeathAnimation, m_418600_

void (float, float, float, float, PoseStack, SubmitNodeCollector, int): a, submitCrystalBeams, method_3917, renderCrystalBeam, m_416214_

1.21.8

名称

hdy

hdz

字段

构造函数

方法

1.21.7

名称

字段

构造函数

方法

1.21.6

名称

gxq

hdy

字段

ResourceLocation: g, DRAGON_EXPLODING_LOCATION, field_4669, EXPLOSION_TEXTURE, f_114175_

ResourceLocation: h, DRAGON_EXPLODING_LOCATION, field_4669, EXPLOSION_TEXTURE, f_114175_

ResourceLocation: h, DRAGON_LOCATION, field_4670, TEXTURE, f_114176_

ResourceLocation: i, DRAGON_LOCATION, field_4670, TEXTURE, f_114176_

ResourceLocation: i, DRAGON_EYES_LOCATION, field_21006, EYE_TEXTURE, f_114177_

ResourceLocation: j, DRAGON_EYES_LOCATION, field_21006, EYE_TEXTURE, f_114177_

RenderType: j, RENDER_TYPE, field_21737, DRAGON_CUTOUT, f_114178_

RenderType: k, RENDER_TYPE, field_21737, DRAGON_CUTOUT, f_114178_

RenderType: k, DECAL, field_21738, DRAGON_DECAL, f_114179_

RenderType: l, DECAL, field_21738, DRAGON_DECAL, f_114179_

RenderType: l, EYES, field_21739, DRAGON_EYES, f_114180_

RenderType: m, EYES, field_21739, DRAGON_EYES, f_114180_

RenderType: m, BEAM, field_21740, CRYSTAL_BEAM_LAYER, f_114181_

RenderType: n, BEAM, field_21740, CRYSTAL_BEAM_LAYER, f_114181_

float: n, HALF_SQRT_3, field_21007, HALF_SQRT_3, f_114182_

float: o, HALF_SQRT_3, field_21007, HALF_SQRT_3, f_114182_

EnderDragonModel: o, model, field_21008, model, f_114183_

EnderDragonModel: p, model, field_21008, model, f_114183_

构造函数

方法

1.21.5

名称

gsa

gxq

字段

ResourceLocation: b, DRAGON_EXPLODING_LOCATION, field_4669, EXPLOSION_TEXTURE, f_114175_

ResourceLocation: g, DRAGON_EXPLODING_LOCATION, field_4669, EXPLOSION_TEXTURE, f_114175_

构造函数

方法

void (EnderDragon, com.google.common.collect.ImmutableList$Builder<HitboxRenderState>, float): a, extractAdditionalHitboxes, method_68828, appendHitboxes, m_384731_

1.21.4

名称

grl

gsa

字段

构造函数

方法

1.21.3

名称

gke

grl

字段

ResourceLocation: g, DRAGON_EXPLODING_LOCATION, field_4669, EXPLOSION_TEXTURE, f_114175_

ResourceLocation: b, DRAGON_EXPLODING_LOCATION, field_4669, EXPLOSION_TEXTURE, f_114175_

EnderDragonRenderer$DragonModel: o, model, field_21008, model, f_114183_

EnderDragonModel: o, model, field_21008, model, f_114183_

构造函数

方法

ResourceLocation (EnderDragon): a, getTextureLocation, method_3914, getTexture, m_5478_

void (EnderDragon, float, float, PoseStack, MultiBufferSource, int): a, render, method_3918, render, m_7392_

void (float, float, float, float, int, PoseStack, MultiBufferSource, int): a, renderCrystalBeams, method_3917, renderCrystalBeam, m_114187_

LayerDefinition (): a, createBodyLayer, method_32165, getTexturedModelData, m_173974_

void (EnderDragonRenderState, PoseStack, MultiBufferSource, int): a, render, method_3918, render, m_7392_

void (float, float, float, float, PoseStack, MultiBufferSource, int): a, renderCrystalBeams, method_3917, renderCrystalBeam, m_114187_

EnderDragonRenderState (): a, createRenderState, method_62418, createRenderState, m_5478_

void (EnderDragon, EnderDragonRenderState, float): a, extractRenderState, method_62420, updateRenderState, m_351578_

boolean (EnderDragon): a, affectedByCulling, method_62419, canBeCulled, m_351558_

1.21.1

名称

字段

构造函数

方法

1.21

名称

giu

gke

字段

ResourceLocation: f, DRAGON_EXPLODING_LOCATION, field_4669, EXPLOSION_TEXTURE, f_114175_

ResourceLocation: g, DRAGON_EXPLODING_LOCATION, field_4669, EXPLOSION_TEXTURE, f_114175_

ResourceLocation: g, DRAGON_LOCATION, field_4670, TEXTURE, f_114176_

ResourceLocation: h, DRAGON_LOCATION, field_4670, TEXTURE, f_114176_

ResourceLocation: h, DRAGON_EYES_LOCATION, field_21006, EYE_TEXTURE, f_114177_

ResourceLocation: i, DRAGON_EYES_LOCATION, field_21006, EYE_TEXTURE, f_114177_

RenderType: i, RENDER_TYPE, field_21737, DRAGON_CUTOUT, f_114178_

RenderType: j, RENDER_TYPE, field_21737, DRAGON_CUTOUT, f_114178_

RenderType: j, DECAL, field_21738, DRAGON_DECAL, f_114179_

RenderType: k, DECAL, field_21738, DRAGON_DECAL, f_114179_

RenderType: k, EYES, field_21739, DRAGON_EYES, f_114180_

RenderType: l, EYES, field_21739, DRAGON_EYES, f_114180_

RenderType: l, BEAM, field_21740, CRYSTAL_BEAM_LAYER, f_114181_

RenderType: m, BEAM, field_21740, CRYSTAL_BEAM_LAYER, f_114181_

float: m, HALF_SQRT_3, field_21007, HALF_SQRT_3, f_114182_

float: n, HALF_SQRT_3, field_21007, HALF_SQRT_3, f_114182_

EnderDragonRenderer$DragonModel: n, model, field_21008, model, f_114183_

EnderDragonRenderer$DragonModel: o, model, field_21008, model, f_114183_

构造函数

方法

void (VertexConsumer, org.joml.Matrix4f, int): a, vertex01, method_23157, putDeathLightSourceVertex, m_253170_

void (VertexConsumer, org.joml.Matrix4f, float, float): a, vertex2, method_23156, putDeathLightNegativeXTerminalVertex, m_252912_

void (VertexConsumer, org.joml.Matrix4f, float, float): b, vertex3, method_23158, putDeathLightPositiveXTerminalVertex, m_253012_

void (VertexConsumer, org.joml.Matrix4f, float, float): c, vertex4, method_23159, putDeathLightPositiveZTerminalVertex, m_252736_

void (PoseStack, float, VertexConsumer): a, renderRays, method_61158, renderDeathAnimation, m_338930_

1.20.6

名称

fyi

giu

字段

构造函数

方法

1.20.4

名称

ftc

fyi

字段

构造函数

方法

1.20.2

名称

fot

ftc

字段

构造函数

方法

1.20.1

名称

fmz

fot

字段

构造函数

方法

1.19.4

名称

fil

fmz

字段

构造函数

方法

1.19.3

名称

feg

fil

字段

构造函数

方法

void (VertexConsumer, Matrix4f, int): a, vertex01, method_23157, method_23157, m_114219_

void (VertexConsumer, Matrix4f, float, float): a, vertex2, method_23156, method_23156, m_114214_

void (VertexConsumer, Matrix4f, float, float): b, vertex3, method_23158, method_23158, m_114223_

void (VertexConsumer, Matrix4f, float, float): c, vertex4, method_23159, method_23159, m_114228_

void (VertexConsumer, org.joml.Matrix4f, int): a, vertex01, method_23157, putDeathLightSourceVertex, m_253170_

void (VertexConsumer, org.joml.Matrix4f, float, float): a, vertex2, method_23156, putDeathLightNegativeXTerminalVertex, m_252912_

void (VertexConsumer, org.joml.Matrix4f, float, float): b, vertex3, method_23158, putDeathLightPositiveXTerminalVertex, m_253012_

void (VertexConsumer, org.joml.Matrix4f, float, float): c, vertex4, method_23159, putDeathLightPositiveZTerminalVertex, m_252736_

1.19.2

名称

字段

构造函数

方法

1.19.1

名称

fci

feg

字段

构造函数

方法

1.19

名称

evf

fci

字段

构造函数

方法

1.18.2

名称

ety

evf

字段

构造函数

方法

1.18.1

名称

字段

构造函数

方法

1.18

名称

ert

ety

字段

构造函数

方法

1.17.1

名称

ers

ert

字段

构造函数

方法

1.17

名称

eeq

ers

net.minecraft.client.renderer.entity.EnderDragonRenderer

net.minecraft.src.C_4326_

字段

ResourceLocation: a, CRYSTAL_BEAM_LOCATION, field_4668, CRYSTAL_BEAM_TEXTURE, field_110843_g

ResourceLocation: a, CRYSTAL_BEAM_LOCATION, field_4668, CRYSTAL_BEAM_TEXTURE, f_114174_

ResourceLocation: e, DRAGON_EXPLODING_LOCATION, field_4669, EXPLOSION_TEXTURE, field_110842_f

ResourceLocation: f, DRAGON_EXPLODING_LOCATION, field_4669, EXPLOSION_TEXTURE, f_114175_

ResourceLocation: f, DRAGON_LOCATION, field_4670, TEXTURE, field_110844_k

ResourceLocation: g, DRAGON_LOCATION, field_4670, TEXTURE, f_114176_

ResourceLocation: g, DRAGON_EYES_LOCATION, field_21006, EYE_TEXTURE, field_229052_g_

ResourceLocation: h, DRAGON_EYES_LOCATION, field_21006, EYE_TEXTURE, f_114177_

RenderType: h, RENDER_TYPE, field_21737, DRAGON_CUTOUT, field_229053_h_

RenderType: i, RENDER_TYPE, field_21737, DRAGON_CUTOUT, f_114178_

RenderType: i, DECAL, field_21738, DRAGON_DECAL, field_229054_i_

RenderType: j, DECAL, field_21738, DRAGON_DECAL, f_114179_

RenderType: j, EYES, field_21739, DRAGON_EYES, field_229055_j_

RenderType: k, EYES, field_21739, DRAGON_EYES, f_114180_

RenderType: k, BEAM, field_21740, CRYSTAL_BEAM_LAYER, field_229056_k_

RenderType: l, BEAM, field_21740, CRYSTAL_BEAM_LAYER, f_114181_

float: l, HALF_SQRT_3, field_21007, HALF_SQRT_3, field_229057_l_

float: m, HALF_SQRT_3, field_21007, HALF_SQRT_3, f_114182_

EnderDragonRenderer$DragonModel: m, model, field_21008, model, field_229058_m_

EnderDragonRenderer$DragonModel: n, model, field_21008, model, f_114183_

构造函数

(EntityRenderDispatcher)

(EntityRendererProvider$Context)

方法

ResourceLocation (EnderDragon): a, getTextureLocation, method_3914, getTexture, func_110775_a

ResourceLocation (EnderDragon): a, getTextureLocation, method_3914, getTexture, m_5478_

void (EnderDragon, float, float, PoseStack, MultiBufferSource, int): a, render, method_3918, render, func_225623_a_

void (EnderDragon, float, float, PoseStack, MultiBufferSource, int): a, render, method_3918, render, m_7392_

void (VertexConsumer, Matrix4f, int): a, vertex01, method_23157, method_23157, func_229061_a_

void (VertexConsumer, Matrix4f, int): a, vertex01, method_23157, method_23157, m_114219_

void (VertexConsumer, Matrix4f, float, float): a, vertex2, method_23156, method_23156, func_229060_a_

void (VertexConsumer, Matrix4f, float, float): a, vertex2, method_23156, method_23156, m_114214_

void (VertexConsumer, Matrix4f, float, float): b, vertex3, method_23158, method_23158, func_229062_b_

void (VertexConsumer, Matrix4f, float, float): b, vertex3, method_23158, method_23158, m_114223_

void (VertexConsumer, Matrix4f, float, float): c, vertex4, method_23159, method_23159, func_229063_c_

void (VertexConsumer, Matrix4f, float, float): c, vertex4, method_23159, method_23159, m_114228_

void (float, float, float, float, int, PoseStack, MultiBufferSource, int): a, renderCrystalBeams, method_3917, renderCrystalBeam, func_229059_a_

void (float, float, float, float, int, PoseStack, MultiBufferSource, int): a, renderCrystalBeams, method_3917, renderCrystalBeam, m_114187_

LayerDefinition (): a, createBodyLayer, method_32165, getTexturedModelData, m_173974_

1.16.5

名称

字段

构造函数

方法

1.16.4

名称

eei

eeq

字段

构造函数

方法

1.16.3

名称

字段

构造函数

方法

1.16.2

名称

egj

eei

字段

构造函数

方法

1.16.1

名称

dvc

egj

字段

ResourceLocation: a, CRYSTAL_BEAM_LOCATION, field_4668, CRYSTAL_BEAM_TEX, field_110843_g

ResourceLocation: a, CRYSTAL_BEAM_LOCATION, field_4668, CRYSTAL_BEAM_TEXTURE, field_110843_g

ResourceLocation: e, DRAGON_EXPLODING_LOCATION, field_4669, EXPLOSION_TEX, field_110842_f

ResourceLocation: e, DRAGON_EXPLODING_LOCATION, field_4669, EXPLOSION_TEXTURE, field_110842_f

ResourceLocation: f, DRAGON_LOCATION, field_4670, SKIN, field_110844_k

ResourceLocation: f, DRAGON_LOCATION, field_4670, TEXTURE, field_110844_k

ResourceLocation: g, DRAGON_EYES_LOCATION, field_21006, EYES_TEX, field_229052_g_

ResourceLocation: g, DRAGON_EYES_LOCATION, field_21006, EYE_TEXTURE, field_229052_g_

RenderType: h, RENDER_TYPE, field_21737, field_229053_h_

RenderType: h, RENDER_TYPE, field_21737, DRAGON_CUTOUT, field_229053_h_

RenderType: i, DECAL, field_21738, field_229054_i_

RenderType: i, DECAL, field_21738, DRAGON_DECAL, field_229054_i_

RenderType: j, EYES, field_21739, field_229055_j_

RenderType: j, EYES, field_21739, DRAGON_EYES, field_229055_j_

RenderType: k, BEAM, field_21740, field_229056_k_

RenderType: k, BEAM, field_21740, CRYSTAL_BEAM_LAYER, field_229056_k_

float: l, HALF_SQRT_3, field_21007, field_229057_l_

float: l, HALF_SQRT_3, field_21007, HALF_SQRT_3, field_229057_l_

EnderDragonRenderer$DragonModel: m, model, field_21008, field_229058_m_

EnderDragonRenderer$DragonModel: m, model, field_21008, model, field_229058_m_

构造函数

方法

void (VertexConsumer, Matrix4f, int): a, vertex01, method_23157, func_229061_a_

void (VertexConsumer, Matrix4f, int): a, vertex01, method_23157, method_23157, func_229061_a_

void (VertexConsumer, Matrix4f, float, float): a, vertex2, method_23156, func_229060_a_

void (VertexConsumer, Matrix4f, float, float): a, vertex2, method_23156, method_23156, func_229060_a_

void (VertexConsumer, Matrix4f, float, float): b, vertex3, method_23158, func_229062_b_

void (VertexConsumer, Matrix4f, float, float): b, vertex3, method_23158, method_23158, func_229062_b_

void (VertexConsumer, Matrix4f, float, float): c, vertex4, method_23159, func_229063_c_

void (VertexConsumer, Matrix4f, float, float): c, vertex4, method_23159, method_23159, func_229063_c_

1.15.2

名称

duz

dvc

字段

构造函数

方法

1.15.1

名称

字段

构造函数

方法

1.15

名称

drx

duz

字段

ResourceLocation: j, DRAGON_EXPLODING_LOCATION, field_4669, EXPLOSION_TEX, field_110842_f

ResourceLocation: e, DRAGON_EXPLODING_LOCATION, field_4669, EXPLOSION_TEX, field_110842_f

ResourceLocation: k, DRAGON_LOCATION, field_4670, SKIN, field_110844_k

ResourceLocation: f, DRAGON_LOCATION, field_4670, SKIN, field_110844_k

ResourceLocation: g, DRAGON_EYES_LOCATION, field_21006, EYES_TEX, field_229052_g_

RenderType: h, RENDER_TYPE, field_21737, field_229053_h_

RenderType: i, DECAL, field_21738, field_229054_i_

RenderType: j, EYES, field_21739, field_229055_j_

RenderType: k, BEAM, field_21740, field_229056_k_

float: l, HALF_SQRT_3, field_21007, field_229057_l_

EnderDragonRenderer$DragonModel: m, model, field_21008, field_229058_m_

构造函数

方法

void (EnderDragon, float, float, float): a, setupRotations, method_3915, setupTransforms, func_77043_a

void (EnderDragon, float, float, float, float, float, float): a, renderModel, method_3916, render, func_77036_a

void (EnderDragon, double, double, double, float, float): a, render, method_3918, render, func_76986_a

void (double, double, double, float, double, double, double, int, double, double, double): a, renderCrystalBeams, method_3917, renderCrystalBeam, func_188325_a

void (EnderDragon, float, float, PoseStack, MultiBufferSource, int): a, render, method_3918, render, func_225623_a_

void (VertexConsumer, Matrix4f, int): a, vertex01, method_23157, func_229061_a_

void (VertexConsumer, Matrix4f, float, float): a, vertex2, method_23156, func_229060_a_

void (VertexConsumer, Matrix4f, float, float): b, vertex3, method_23158, func_229062_b_

void (VertexConsumer, Matrix4f, float, float): c, vertex4, method_23159, func_229063_c_

void (float, float, float, float, int, PoseStack, MultiBufferSource, int): a, renderCrystalBeams, method_3917, renderCrystalBeam, func_229059_a_

1.14.4

名称

dpj

drx

net.minecraft.client.renderer.entity.EnderDragonRenderer

字段

MinecraftKey: a, field_4668, CRYSTAL_BEAM, field_110843_g

ResourceLocation: a, CRYSTAL_BEAM_LOCATION, field_4668, CRYSTAL_BEAM_TEX, field_110843_g

MinecraftKey: j, field_4669, EXPLOSION_TEX, field_110842_f

ResourceLocation: j, DRAGON_EXPLODING_LOCATION, field_4669, EXPLOSION_TEX, field_110842_f

MinecraftKey: k, field_4670, SKIN, field_110844_k

ResourceLocation: k, DRAGON_LOCATION, field_4670, SKIN, field_110844_k

构造函数

方法

void (EntityEnderDragon, float, float, float): a, method_3915, method_3915, func_77043_a

void (EnderDragon, float, float, float): a, setupRotations, method_3915, setupTransforms, func_77043_a

void (EntityEnderDragon, float, float, float, float, float, float): a, method_3916, method_3916, func_77036_a

void (EnderDragon, float, float, float, float, float, float): a, renderModel, method_3916, render, func_77036_a

void (EntityEnderDragon, double, double, double, float, float): a, method_3918, method_3918, func_76986_a

void (EnderDragon, double, double, double, float, float): a, render, method_3918, render, func_76986_a

void (double, double, double, float, double, double, double, int, double, double, double): a, method_3917, renderCrystalBeam, func_188325_a

void (double, double, double, float, double, double, double, int, double, double, double): a, renderCrystalBeams, method_3917, renderCrystalBeam, func_188325_a

MinecraftKey (EntityEnderDragon): a, method_3914, method_3914, func_110775_a

ResourceLocation (EnderDragon): a, getTextureLocation, method_3914, getTexture, func_110775_a

1.14.3

名称

dpf

dpj

net.minecraft.client.render.entity.EnderDragonEntityRenderer

字段

MinecraftKey: a, field_4668, field_110843_g

MinecraftKey: a, field_4668, CRYSTAL_BEAM, field_110843_g

MinecraftKey: j, field_4669, field_110842_f

MinecraftKey: j, field_4669, EXPLOSION_TEX, field_110842_f

MinecraftKey: k, field_4670, field_110844_k

MinecraftKey: k, field_4670, SKIN, field_110844_k

构造函数

方法

void (EntityEnderDragon, float, float, float): a, method_3915, func_77043_a

void (EntityEnderDragon, float, float, float): a, method_3915, method_3915, func_77043_a

void (EntityEnderDragon, float, float, float, float, float, float): a, method_3916, func_77036_a

void (EntityEnderDragon, float, float, float, float, float, float): a, method_3916, method_3916, func_77036_a

void (EntityEnderDragon, double, double, double, float, float): a, method_3918, func_76986_a

void (EntityEnderDragon, double, double, double, float, float): a, method_3918, method_3918, func_76986_a

void (double, double, double, float, double, double, double, int, double, double, double): a, method_3917, func_188325_a

void (double, double, double, float, double, double, double, int, double, double, double): a, method_3917, renderCrystalBeam, func_188325_a

MinecraftKey (EntityEnderDragon): a, method_3914, func_110775_a

MinecraftKey (EntityEnderDragon): a, method_3914, method_3914, func_110775_a

1.14.2

名称

字段

构造函数

方法

1.14.1

名称

dpc

dpf

字段

构造函数

方法

1.14

名称

dpc

net.minecraft.class_895

net.minecraft.client.renderer.entity.EnderDragonRenderer

字段

MinecraftKey: a, field_4668, field_110843_g

MinecraftKey: j, field_4669, field_110842_f

MinecraftKey: k, field_4670, field_110844_k

构造函数

(EntityRendererManager)

方法

void (EntityEnderDragon, float, float, float): a, method_3915, func_77043_a

void (EntityEnderDragon, float, float, float, float, float, float): a, method_3916, func_77036_a

void (EntityEnderDragon, double, double, double, float, float): a, method_3918, func_76986_a

void (double, double, double, float, double, double, double, int, double, double, double): a, method_3917, func_188325_a

MinecraftKey (EntityEnderDragon): a, method_3914, func_110775_a