历史 - net.minecraft.client.renderer.entity.EnderDragonRenderer
1.21.11
名称
hnt
hwl
字段
构造函数
方法
void (EnderDragon, com.google.common.collect.ImmutableList$Builder<HitboxRenderState>, float): a, extractAdditionalHitboxes, method_68828, appendHitboxes, m_384731_
1.21.10
名称
字段
构造函数
方法
1.21.9
名称
hdz
hnt
字段
ResourceLocation: h, DRAGON_EXPLODING_LOCATION, field_4669, EXPLOSION_TEXTURE, f_114175_
ResourceLocation: f, DRAGON_EXPLODING_LOCATION, field_4669, EXPLOSION_TEXTURE, f_114175_
ResourceLocation: i, DRAGON_LOCATION, field_4670, TEXTURE, f_114176_
ResourceLocation: g, DRAGON_LOCATION, field_4670, TEXTURE, f_114176_
ResourceLocation: j, DRAGON_EYES_LOCATION, field_21006, EYE_TEXTURE, f_114177_
ResourceLocation: h, DRAGON_EYES_LOCATION, field_21006, EYE_TEXTURE, f_114177_
RenderType: k, RENDER_TYPE, field_21737, DRAGON_CUTOUT, f_114178_
RenderType: i, RENDER_TYPE, field_21737, DRAGON_CUTOUT, f_114178_
RenderType: l, DECAL, field_21738, DRAGON_DECAL, f_114179_
RenderType: j, DECAL, field_21738, DRAGON_DECAL, f_114179_
RenderType: m, EYES, field_21739, DRAGON_EYES, f_114180_
RenderType: k, EYES, field_21739, DRAGON_EYES, f_114180_
RenderType: n, BEAM, field_21740, CRYSTAL_BEAM_LAYER, f_114181_
RenderType: l, BEAM, field_21740, CRYSTAL_BEAM_LAYER, f_114181_
float: o, HALF_SQRT_3, field_21007, HALF_SQRT_3, f_114182_
float: m, HALF_SQRT_3, field_21007, HALF_SQRT_3, f_114182_
EnderDragonModel: p, model, field_21008, model, f_114183_
EnderDragonModel: n, model, field_21008, model, f_114183_
构造函数
方法
void (PoseStack, float, VertexConsumer): a, renderRays, method_61158, renderDeathAnimation, m_338930_
void (EnderDragonRenderState, PoseStack, MultiBufferSource, int): a, render, method_3918, render, m_7392_
void (float, float, float, float, PoseStack, MultiBufferSource, int): a, renderCrystalBeams, method_3917, renderCrystalBeam, m_114187_
void (EnderDragonRenderState, PoseStack, SubmitNodeCollector, CameraRenderState): a, submit, method_3918, render, m_324479_
void (PoseStack, float, SubmitNodeCollector, RenderType): a, submitRays, method_61158, renderDeathAnimation, m_418600_
void (float, float, float, float, PoseStack, SubmitNodeCollector, int): a, submitCrystalBeams, method_3917, renderCrystalBeam, m_416214_
1.21.8
名称
hdy
hdz
字段
构造函数
方法
1.21.7
名称
字段
构造函数
方法
1.21.6
名称
gxq
hdy
字段
ResourceLocation: g, DRAGON_EXPLODING_LOCATION, field_4669, EXPLOSION_TEXTURE, f_114175_
ResourceLocation: h, DRAGON_EXPLODING_LOCATION, field_4669, EXPLOSION_TEXTURE, f_114175_
ResourceLocation: h, DRAGON_LOCATION, field_4670, TEXTURE, f_114176_
ResourceLocation: i, DRAGON_LOCATION, field_4670, TEXTURE, f_114176_
ResourceLocation: i, DRAGON_EYES_LOCATION, field_21006, EYE_TEXTURE, f_114177_
ResourceLocation: j, DRAGON_EYES_LOCATION, field_21006, EYE_TEXTURE, f_114177_
RenderType: j, RENDER_TYPE, field_21737, DRAGON_CUTOUT, f_114178_
RenderType: k, RENDER_TYPE, field_21737, DRAGON_CUTOUT, f_114178_
RenderType: k, DECAL, field_21738, DRAGON_DECAL, f_114179_
RenderType: l, DECAL, field_21738, DRAGON_DECAL, f_114179_
RenderType: l, EYES, field_21739, DRAGON_EYES, f_114180_
RenderType: m, EYES, field_21739, DRAGON_EYES, f_114180_
RenderType: m, BEAM, field_21740, CRYSTAL_BEAM_LAYER, f_114181_
RenderType: n, BEAM, field_21740, CRYSTAL_BEAM_LAYER, f_114181_
float: n, HALF_SQRT_3, field_21007, HALF_SQRT_3, f_114182_
float: o, HALF_SQRT_3, field_21007, HALF_SQRT_3, f_114182_
EnderDragonModel: o, model, field_21008, model, f_114183_
EnderDragonModel: p, model, field_21008, model, f_114183_
构造函数
方法
1.21.5
名称
gsa
gxq
字段
ResourceLocation: b, DRAGON_EXPLODING_LOCATION, field_4669, EXPLOSION_TEXTURE, f_114175_
ResourceLocation: g, DRAGON_EXPLODING_LOCATION, field_4669, EXPLOSION_TEXTURE, f_114175_
构造函数
方法
void (EnderDragon, com.google.common.collect.ImmutableList$Builder<HitboxRenderState>, float): a, extractAdditionalHitboxes, method_68828, appendHitboxes, m_384731_
1.21.4
名称
grl
gsa
字段
构造函数
方法
1.21.3
名称
gke
grl
字段
ResourceLocation: g, DRAGON_EXPLODING_LOCATION, field_4669, EXPLOSION_TEXTURE, f_114175_
ResourceLocation: b, DRAGON_EXPLODING_LOCATION, field_4669, EXPLOSION_TEXTURE, f_114175_
EnderDragonRenderer$DragonModel: o, model, field_21008, model, f_114183_
EnderDragonModel: o, model, field_21008, model, f_114183_
构造函数
方法
ResourceLocation (EnderDragon): a, getTextureLocation, method_3914, getTexture, m_5478_
void (EnderDragon, float, float, PoseStack, MultiBufferSource, int): a, render, method_3918, render, m_7392_
void (float, float, float, float, int, PoseStack, MultiBufferSource, int): a, renderCrystalBeams, method_3917, renderCrystalBeam, m_114187_
LayerDefinition (): a, createBodyLayer, method_32165, getTexturedModelData, m_173974_
void (EnderDragonRenderState, PoseStack, MultiBufferSource, int): a, render, method_3918, render, m_7392_
void (float, float, float, float, PoseStack, MultiBufferSource, int): a, renderCrystalBeams, method_3917, renderCrystalBeam, m_114187_
EnderDragonRenderState (): a, createRenderState, method_62418, createRenderState, m_5478_
void (EnderDragon, EnderDragonRenderState, float): a, extractRenderState, method_62420, updateRenderState, m_351578_
boolean (EnderDragon): a, affectedByCulling, method_62419, canBeCulled, m_351558_
1.21.1
名称
字段
构造函数
方法
1.21
名称
giu
gke
字段
ResourceLocation: f, DRAGON_EXPLODING_LOCATION, field_4669, EXPLOSION_TEXTURE, f_114175_
ResourceLocation: g, DRAGON_EXPLODING_LOCATION, field_4669, EXPLOSION_TEXTURE, f_114175_
ResourceLocation: g, DRAGON_LOCATION, field_4670, TEXTURE, f_114176_
ResourceLocation: h, DRAGON_LOCATION, field_4670, TEXTURE, f_114176_
ResourceLocation: h, DRAGON_EYES_LOCATION, field_21006, EYE_TEXTURE, f_114177_
ResourceLocation: i, DRAGON_EYES_LOCATION, field_21006, EYE_TEXTURE, f_114177_
RenderType: i, RENDER_TYPE, field_21737, DRAGON_CUTOUT, f_114178_
RenderType: j, RENDER_TYPE, field_21737, DRAGON_CUTOUT, f_114178_
RenderType: j, DECAL, field_21738, DRAGON_DECAL, f_114179_
RenderType: k, DECAL, field_21738, DRAGON_DECAL, f_114179_
RenderType: k, EYES, field_21739, DRAGON_EYES, f_114180_
RenderType: l, EYES, field_21739, DRAGON_EYES, f_114180_
RenderType: l, BEAM, field_21740, CRYSTAL_BEAM_LAYER, f_114181_
RenderType: m, BEAM, field_21740, CRYSTAL_BEAM_LAYER, f_114181_
float: m, HALF_SQRT_3, field_21007, HALF_SQRT_3, f_114182_
float: n, HALF_SQRT_3, field_21007, HALF_SQRT_3, f_114182_
EnderDragonRenderer$DragonModel: n, model, field_21008, model, f_114183_
EnderDragonRenderer$DragonModel: o, model, field_21008, model, f_114183_
构造函数
方法
void (VertexConsumer, org.joml.Matrix4f, int): a, vertex01, method_23157, putDeathLightSourceVertex, m_253170_
void (VertexConsumer, org.joml.Matrix4f, float, float): a, vertex2, method_23156, putDeathLightNegativeXTerminalVertex, m_252912_
void (VertexConsumer, org.joml.Matrix4f, float, float): b, vertex3, method_23158, putDeathLightPositiveXTerminalVertex, m_253012_
void (VertexConsumer, org.joml.Matrix4f, float, float): c, vertex4, method_23159, putDeathLightPositiveZTerminalVertex, m_252736_
void (PoseStack, float, VertexConsumer): a, renderRays, method_61158, renderDeathAnimation, m_338930_
1.20.6
名称
fyi
giu
字段
构造函数
方法
1.20.4
名称
ftc
fyi
字段
构造函数
方法
1.20.2
名称
fot
ftc
字段
构造函数
方法
1.20.1
名称
fmz
fot
字段
构造函数
方法
1.19.4
名称
fil
fmz
字段
构造函数
方法
1.19.3
名称
feg
fil
字段
构造函数
方法
void (VertexConsumer, Matrix4f, int): a, vertex01, method_23157, method_23157, m_114219_
void (VertexConsumer, Matrix4f, float, float): a, vertex2, method_23156, method_23156, m_114214_
void (VertexConsumer, Matrix4f, float, float): b, vertex3, method_23158, method_23158, m_114223_
void (VertexConsumer, Matrix4f, float, float): c, vertex4, method_23159, method_23159, m_114228_
void (VertexConsumer, org.joml.Matrix4f, int): a, vertex01, method_23157, putDeathLightSourceVertex, m_253170_
void (VertexConsumer, org.joml.Matrix4f, float, float): a, vertex2, method_23156, putDeathLightNegativeXTerminalVertex, m_252912_
void (VertexConsumer, org.joml.Matrix4f, float, float): b, vertex3, method_23158, putDeathLightPositiveXTerminalVertex, m_253012_
void (VertexConsumer, org.joml.Matrix4f, float, float): c, vertex4, method_23159, putDeathLightPositiveZTerminalVertex, m_252736_
1.19.2
名称
字段
构造函数
方法
1.19.1
名称
fci
feg
字段
构造函数
方法
1.19
名称
evf
fci
字段
构造函数
方法
1.18.2
名称
ety
evf
字段
构造函数
方法
1.18.1
名称
字段
构造函数
方法
1.18
名称
ert
ety
字段
构造函数
方法
1.17.1
名称
ers
ert
字段
构造函数
方法
1.17
名称
eeq
ers
net.minecraft.client.renderer.entity.EnderDragonRenderer
net.minecraft.src.C_4326_
字段
ResourceLocation: a, CRYSTAL_BEAM_LOCATION, field_4668, CRYSTAL_BEAM_TEXTURE, field_110843_g
ResourceLocation: a, CRYSTAL_BEAM_LOCATION, field_4668, CRYSTAL_BEAM_TEXTURE, f_114174_
ResourceLocation: e, DRAGON_EXPLODING_LOCATION, field_4669, EXPLOSION_TEXTURE, field_110842_f
ResourceLocation: f, DRAGON_EXPLODING_LOCATION, field_4669, EXPLOSION_TEXTURE, f_114175_
ResourceLocation: f, DRAGON_LOCATION, field_4670, TEXTURE, field_110844_k
ResourceLocation: g, DRAGON_LOCATION, field_4670, TEXTURE, f_114176_
ResourceLocation: g, DRAGON_EYES_LOCATION, field_21006, EYE_TEXTURE, field_229052_g_
ResourceLocation: h, DRAGON_EYES_LOCATION, field_21006, EYE_TEXTURE, f_114177_
RenderType: h, RENDER_TYPE, field_21737, DRAGON_CUTOUT, field_229053_h_
RenderType: i, RENDER_TYPE, field_21737, DRAGON_CUTOUT, f_114178_
RenderType: i, DECAL, field_21738, DRAGON_DECAL, field_229054_i_
RenderType: j, DECAL, field_21738, DRAGON_DECAL, f_114179_
RenderType: j, EYES, field_21739, DRAGON_EYES, field_229055_j_
RenderType: k, EYES, field_21739, DRAGON_EYES, f_114180_
RenderType: k, BEAM, field_21740, CRYSTAL_BEAM_LAYER, field_229056_k_
RenderType: l, BEAM, field_21740, CRYSTAL_BEAM_LAYER, f_114181_
float: l, HALF_SQRT_3, field_21007, HALF_SQRT_3, field_229057_l_
float: m, HALF_SQRT_3, field_21007, HALF_SQRT_3, f_114182_
EnderDragonRenderer$DragonModel: m, model, field_21008, model, field_229058_m_
EnderDragonRenderer$DragonModel: n, model, field_21008, model, f_114183_
构造函数
(EntityRendererProvider$Context)
方法
ResourceLocation (EnderDragon): a, getTextureLocation, method_3914, getTexture, func_110775_a
ResourceLocation (EnderDragon): a, getTextureLocation, method_3914, getTexture, m_5478_
void (EnderDragon, float, float, PoseStack, MultiBufferSource, int): a, render, method_3918, render, func_225623_a_
void (EnderDragon, float, float, PoseStack, MultiBufferSource, int): a, render, method_3918, render, m_7392_
void (VertexConsumer, Matrix4f, int): a, vertex01, method_23157, method_23157, func_229061_a_
void (VertexConsumer, Matrix4f, int): a, vertex01, method_23157, method_23157, m_114219_
void (VertexConsumer, Matrix4f, float, float): a, vertex2, method_23156, method_23156, func_229060_a_
void (VertexConsumer, Matrix4f, float, float): a, vertex2, method_23156, method_23156, m_114214_
void (VertexConsumer, Matrix4f, float, float): b, vertex3, method_23158, method_23158, func_229062_b_
void (VertexConsumer, Matrix4f, float, float): b, vertex3, method_23158, method_23158, m_114223_
void (VertexConsumer, Matrix4f, float, float): c, vertex4, method_23159, method_23159, func_229063_c_
void (VertexConsumer, Matrix4f, float, float): c, vertex4, method_23159, method_23159, m_114228_
void (float, float, float, float, int, PoseStack, MultiBufferSource, int): a, renderCrystalBeams, method_3917, renderCrystalBeam, func_229059_a_
void (float, float, float, float, int, PoseStack, MultiBufferSource, int): a, renderCrystalBeams, method_3917, renderCrystalBeam, m_114187_
LayerDefinition (): a, createBodyLayer, method_32165, getTexturedModelData, m_173974_
1.16.5
名称
字段
构造函数
方法
1.16.4
名称
eei
eeq
字段
构造函数
方法
1.16.3
名称
字段
构造函数
方法
1.16.2
名称
egj
eei
字段
构造函数
方法
1.16.1
名称
dvc
egj
字段
ResourceLocation: a, CRYSTAL_BEAM_LOCATION, field_4668, CRYSTAL_BEAM_TEX, field_110843_g
ResourceLocation: a, CRYSTAL_BEAM_LOCATION, field_4668, CRYSTAL_BEAM_TEXTURE, field_110843_g
ResourceLocation: e, DRAGON_EXPLODING_LOCATION, field_4669, EXPLOSION_TEX, field_110842_f
ResourceLocation: e, DRAGON_EXPLODING_LOCATION, field_4669, EXPLOSION_TEXTURE, field_110842_f
ResourceLocation: f, DRAGON_LOCATION, field_4670, SKIN, field_110844_k
ResourceLocation: f, DRAGON_LOCATION, field_4670, TEXTURE, field_110844_k
ResourceLocation: g, DRAGON_EYES_LOCATION, field_21006, EYES_TEX, field_229052_g_
ResourceLocation: g, DRAGON_EYES_LOCATION, field_21006, EYE_TEXTURE, field_229052_g_
RenderType: h, RENDER_TYPE, field_21737, field_229053_h_
RenderType: h, RENDER_TYPE, field_21737, DRAGON_CUTOUT, field_229053_h_
RenderType: i, DECAL, field_21738, field_229054_i_
RenderType: i, DECAL, field_21738, DRAGON_DECAL, field_229054_i_
RenderType: j, EYES, field_21739, field_229055_j_
RenderType: j, EYES, field_21739, DRAGON_EYES, field_229055_j_
RenderType: k, BEAM, field_21740, field_229056_k_
RenderType: k, BEAM, field_21740, CRYSTAL_BEAM_LAYER, field_229056_k_
float: l, HALF_SQRT_3, field_21007, field_229057_l_
float: l, HALF_SQRT_3, field_21007, HALF_SQRT_3, field_229057_l_
EnderDragonRenderer$DragonModel: m, model, field_21008, field_229058_m_
EnderDragonRenderer$DragonModel: m, model, field_21008, model, field_229058_m_
构造函数
方法
void (VertexConsumer, Matrix4f, int): a, vertex01, method_23157, func_229061_a_
void (VertexConsumer, Matrix4f, int): a, vertex01, method_23157, method_23157, func_229061_a_
void (VertexConsumer, Matrix4f, float, float): a, vertex2, method_23156, func_229060_a_
void (VertexConsumer, Matrix4f, float, float): a, vertex2, method_23156, method_23156, func_229060_a_
void (VertexConsumer, Matrix4f, float, float): b, vertex3, method_23158, func_229062_b_
void (VertexConsumer, Matrix4f, float, float): b, vertex3, method_23158, method_23158, func_229062_b_
void (VertexConsumer, Matrix4f, float, float): c, vertex4, method_23159, func_229063_c_
void (VertexConsumer, Matrix4f, float, float): c, vertex4, method_23159, method_23159, func_229063_c_
1.15.2
名称
duz
dvc
字段
构造函数
方法
1.15.1
名称
字段
构造函数
方法
1.15
名称
drx
duz
字段
ResourceLocation: j, DRAGON_EXPLODING_LOCATION, field_4669, EXPLOSION_TEX, field_110842_f
ResourceLocation: e, DRAGON_EXPLODING_LOCATION, field_4669, EXPLOSION_TEX, field_110842_f
ResourceLocation: k, DRAGON_LOCATION, field_4670, SKIN, field_110844_k
ResourceLocation: f, DRAGON_LOCATION, field_4670, SKIN, field_110844_k
ResourceLocation: g, DRAGON_EYES_LOCATION, field_21006, EYES_TEX, field_229052_g_
RenderType: h, RENDER_TYPE, field_21737, field_229053_h_
RenderType: i, DECAL, field_21738, field_229054_i_
RenderType: j, EYES, field_21739, field_229055_j_
RenderType: k, BEAM, field_21740, field_229056_k_
float: l, HALF_SQRT_3, field_21007, field_229057_l_
EnderDragonRenderer$DragonModel: m, model, field_21008, field_229058_m_
构造函数
方法
void (EnderDragon, float, float, float): a, setupRotations, method_3915, setupTransforms, func_77043_a
void (EnderDragon, float, float, float, float, float, float): a, renderModel, method_3916, render, func_77036_a
void (EnderDragon, double, double, double, float, float): a, render, method_3918, render, func_76986_a
void (double, double, double, float, double, double, double, int, double, double, double): a, renderCrystalBeams, method_3917, renderCrystalBeam, func_188325_a
void (EnderDragon, float, float, PoseStack, MultiBufferSource, int): a, render, method_3918, render, func_225623_a_
void (VertexConsumer, Matrix4f, int): a, vertex01, method_23157, func_229061_a_
void (VertexConsumer, Matrix4f, float, float): a, vertex2, method_23156, func_229060_a_
void (VertexConsumer, Matrix4f, float, float): b, vertex3, method_23158, func_229062_b_
void (VertexConsumer, Matrix4f, float, float): c, vertex4, method_23159, func_229063_c_
void (float, float, float, float, int, PoseStack, MultiBufferSource, int): a, renderCrystalBeams, method_3917, renderCrystalBeam, func_229059_a_
1.14.4
名称
dpj
drx
net.minecraft.client.renderer.entity.EnderDragonRenderer
字段
MinecraftKey: a, field_4668, CRYSTAL_BEAM, field_110843_g
ResourceLocation: a, CRYSTAL_BEAM_LOCATION, field_4668, CRYSTAL_BEAM_TEX, field_110843_g
MinecraftKey: j, field_4669, EXPLOSION_TEX, field_110842_f
ResourceLocation: j, DRAGON_EXPLODING_LOCATION, field_4669, EXPLOSION_TEX, field_110842_f
MinecraftKey: k, field_4670, SKIN, field_110844_k
ResourceLocation: k, DRAGON_LOCATION, field_4670, SKIN, field_110844_k
构造函数
方法
void (EntityEnderDragon, float, float, float): a, method_3915, method_3915, func_77043_a
void (EnderDragon, float, float, float): a, setupRotations, method_3915, setupTransforms, func_77043_a
void (EntityEnderDragon, float, float, float, float, float, float): a, method_3916, method_3916, func_77036_a
void (EnderDragon, float, float, float, float, float, float): a, renderModel, method_3916, render, func_77036_a
void (EntityEnderDragon, double, double, double, float, float): a, method_3918, method_3918, func_76986_a
void (EnderDragon, double, double, double, float, float): a, render, method_3918, render, func_76986_a
void (double, double, double, float, double, double, double, int, double, double, double): a, method_3917, renderCrystalBeam, func_188325_a
void (double, double, double, float, double, double, double, int, double, double, double): a, renderCrystalBeams, method_3917, renderCrystalBeam, func_188325_a
MinecraftKey (EntityEnderDragon): a, method_3914, method_3914, func_110775_a
ResourceLocation (EnderDragon): a, getTextureLocation, method_3914, getTexture, func_110775_a
1.14.3
名称
dpf
dpj
net.minecraft.client.render.entity.EnderDragonEntityRenderer
字段
MinecraftKey: a, field_4668, field_110843_g
MinecraftKey: a, field_4668, CRYSTAL_BEAM, field_110843_g
MinecraftKey: j, field_4669, field_110842_f
MinecraftKey: j, field_4669, EXPLOSION_TEX, field_110842_f
MinecraftKey: k, field_4670, field_110844_k
MinecraftKey: k, field_4670, SKIN, field_110844_k
构造函数
方法
void (EntityEnderDragon, float, float, float): a, method_3915, func_77043_a
void (EntityEnderDragon, float, float, float): a, method_3915, method_3915, func_77043_a
void (EntityEnderDragon, float, float, float, float, float, float): a, method_3916, func_77036_a
void (EntityEnderDragon, float, float, float, float, float, float): a, method_3916, method_3916, func_77036_a
void (EntityEnderDragon, double, double, double, float, float): a, method_3918, func_76986_a
void (EntityEnderDragon, double, double, double, float, float): a, method_3918, method_3918, func_76986_a
void (double, double, double, float, double, double, double, int, double, double, double): a, method_3917, func_188325_a
void (double, double, double, float, double, double, double, int, double, double, double): a, method_3917, renderCrystalBeam, func_188325_a
MinecraftKey (EntityEnderDragon): a, method_3914, func_110775_a
MinecraftKey (EntityEnderDragon): a, method_3914, method_3914, func_110775_a
1.14.2
名称
字段
构造函数
方法
1.14.1
名称
dpc
dpf
字段
构造函数
方法
1.14
名称
dpc
net.minecraft.class_895
net.minecraft.client.renderer.entity.EnderDragonRenderer
字段
MinecraftKey: a, field_4668, field_110843_g
MinecraftKey: j, field_4669, field_110842_f
MinecraftKey: k, field_4670, field_110844_k
构造函数
方法
void (EntityEnderDragon, float, float, float): a, method_3915, func_77043_a
void (EntityEnderDragon, float, float, float, float, float, float): a, method_3916, func_77036_a
void (EntityEnderDragon, double, double, double, float, float): a, method_3918, func_76986_a
void (double, double, double, float, double, double, double, int, double, double, double): a, method_3917, func_188325_a
MinecraftKey (EntityEnderDragon): a, method_3914, func_110775_a