历史 - net.minecraft.client.renderer.blockentity.AbstractEndPortalRenderer

1.21.11

名称

hil

hrb

字段

构造函数

方法

1.21.10

名称

字段

构造函数

方法

1.21.9

名称

haw

hil

net.minecraft.client.renderer.blockentity.TheEndPortalRenderer

net.minecraft.client.renderer.blockentity.AbstractEndPortalRenderer

net.minecraft.client.render.block.entity.EndPortalBlockEntityRenderer

net.minecraft.client.render.block.entity.AbstractEndPortalBlockEntityRenderer

net.minecraft.src.C_4260_

net.minecraft.src.C_411320_

字段

ResourceLocation: a, END_SKY_LOCATION, field_4406, SKY_TEXTURE, f_112626_

ResourceLocation: a, END_SKY_LOCATION, field_4406, SKY_TEXTURE, f_412265_

ResourceLocation: b, END_PORTAL_LOCATION, field_4407, PORTAL_TEXTURE, f_112627_

ResourceLocation: b, END_PORTAL_LOCATION, field_4407, PORTAL_TEXTURE, f_412839_

构造函数

()

(BlockEntityRendererProvider$Context)

方法

float (): c, getOffsetUp, method_3594, getTopYOffset, m_142491_

float (): a, getOffsetUp, method_3594, getTopYOffset, m_173685_

float (): d, getOffsetDown, method_35793, getBottomYOffset, m_142489_

float (): b, getOffsetDown, method_35793, getBottomYOffset, m_173686_

RenderType (): e, renderType, method_34589, getLayer, m_142330_

RenderType (): c, renderType, method_34589, getLayer, m_173687_

void (T, org.joml.Matrix4f, VertexConsumer): a, renderCube, method_23084, renderSides, m_173690_

void (T, org.joml.Matrix4f, VertexConsumer, float, float, float, float, float, float, float, float, Direction): a, renderFace, method_23085, renderSide, m_252771_

void (T, float, PoseStack, MultiBufferSource, int, int, Vec3): a, render, method_3591, render, m_6922_

void (T, S, float, Vec3, ModelFeatureRenderer$CrumblingOverlay): a, extractRenderState, method_74332, updateRenderState, m_414963_

void (S, PoseStack, SubmitNodeCollector, CameraRenderState): a, submit, method_3591, render, m_6922_

void (EnumSet<Direction>, org.joml.Matrix4f, VertexConsumer): a, renderCube, method_23084, renderSides, m_416499_

void (EnumSet<Direction>, org.joml.Matrix4f, VertexConsumer, float, float, float, float, float, float, float, float, Direction): a, renderFace, method_23085, renderSide, m_415071_

1.21.8

名称

hav

haw

字段

构造函数

方法

1.21.7

名称

字段

构造函数

方法

1.21.6

名称

guu

hav

字段

构造函数

方法

float (): b, getOffsetUp, method_3594, getTopYOffset, m_142491_

float (): c, getOffsetUp, method_3594, getTopYOffset, m_142491_

float (): c, getOffsetDown, method_35793, getBottomYOffset, m_142489_

float (): d, getOffsetDown, method_35793, getBottomYOffset, m_142489_

RenderType (): d, renderType, method_34589, getLayer, m_142330_

RenderType (): e, renderType, method_34589, getLayer, m_142330_

1.21.5

名称

gpe

guu

字段

构造函数

方法

void (T, float, PoseStack, MultiBufferSource, int, int): a, render, method_3591, render, m_6922_

void (T, float, PoseStack, MultiBufferSource, int, int, Vec3): a, render, method_3591, render, m_6922_

1.21.4

名称

gop

gpe

字段

构造函数

方法

1.21.3

名称

ghs

gop

字段

构造函数

方法

1.21.1

名称

字段

构造函数

方法

1.21

名称

ggj

ghs

字段

构造函数

方法

1.20.6

名称

fwa

ggj

字段

构造函数

方法

1.20.4

名称

fqx

fwa

字段

构造函数

方法

1.20.2

名称

fmn

fqx

字段

构造函数

方法

1.20.1

名称

fkw

fmn

字段

构造函数

方法

1.19.4

名称

fgj

fkw

字段

构造函数

方法

1.19.3

名称

fcf

fgj

字段

构造函数

方法

void (T, Matrix4f, VertexConsumer): a, renderCube, method_23084, renderSides, m_173690_

void (T, Matrix4f, VertexConsumer, float, float, float, float, float, float, float, float, Direction): a, renderFace, method_23085, renderSide, m_173694_

void (T, org.joml.Matrix4f, VertexConsumer): a, renderCube, method_23084, renderSides, m_173690_

void (T, org.joml.Matrix4f, VertexConsumer, float, float, float, float, float, float, float, float, Direction): a, renderFace, method_23085, renderSide, m_252771_

1.19.2

名称

字段

构造函数

方法

1.19.1

名称

fah

fcf

字段

构造函数

方法

1.19

名称

etf

fah

字段

构造函数

方法

1.18.2

名称

ery

etf

字段

构造函数

方法

1.18.1

名称

字段

构造函数

方法

1.18

名称

epv

ery

字段

构造函数

方法

1.17.1

名称

epu

epv

字段

构造函数

方法

float (): c, getOffsetDown, method_35793, method_35793, m_142489_

float (): c, getOffsetDown, method_35793, getBottomYOffset, m_142489_

1.17

名称

ecs

epu

net.minecraft.client.renderer.tileentity.EndPortalTileEntityRenderer

net.minecraft.src.C_4260_

字段

ResourceLocation: a, END_SKY_LOCATION, field_4406, SKY_TEXTURE, field_147529_c

ResourceLocation: a, END_SKY_LOCATION, field_4406, SKY_TEXTURE, f_112626_

ResourceLocation: c, END_PORTAL_LOCATION, field_4407, PORTAL_TEXTURE, field_147526_d

ResourceLocation: b, END_PORTAL_LOCATION, field_4407, PORTAL_TEXTURE, f_112627_

Random: d, RANDOM, field_4405, RANDOM, field_147527_e

List<RenderType>: e, RENDER_TYPES, field_21732, field_21732, field_228881_e_

构造函数

(BlockEntityRenderDispatcher)

(BlockEntityRendererProvider$Context)

方法

int (double): a, getPasses, method_3592, method_3592, func_191286_a

float (): a, getOffset, method_3594, method_3594, func_191287_c

float (): b, getOffsetUp, method_3594, getTopYOffset, m_142491_

void (T, float, PoseStack, MultiBufferSource, int, int): a, render, method_3591, render, func_225616_a_

void (T, float, PoseStack, MultiBufferSource, int, int): a, render, method_3591, render, m_6922_

void (T, float, float, Matrix4f, VertexConsumer): a, renderCube, method_23084, method_23084, func_228883_a_

void (T, Matrix4f, VertexConsumer, float, float, float, float, float, float, float, float, float, float, float, Direction): a, renderFace, method_23085, method_23085, func_228884_a_

void (T, Matrix4f, VertexConsumer): a, renderCube, method_23084, renderSides, m_173690_

void (T, Matrix4f, VertexConsumer, float, float, float, float, float, float, float, float, Direction): a, renderFace, method_23085, renderSide, m_173694_

float (): c, getOffsetDown, method_35793, method_35793, m_142489_

RenderType (): d, renderType, method_34589, getLayer, m_142330_

1.16.5

名称

字段

构造函数

方法

1.16.4

名称

eck

ecs

字段

构造函数

方法

1.16.3

名称

字段

构造函数

方法

1.16.2

名称

eel

eck

字段

构造函数

方法

1.16.1

名称

dtf

eel

字段

ResourceLocation: a, END_SKY_LOCATION, field_4406, SKY_TEX, field_147529_c

ResourceLocation: a, END_SKY_LOCATION, field_4406, SKY_TEXTURE, field_147529_c

ResourceLocation: c, END_PORTAL_LOCATION, field_4407, PORTAL_TEX, field_147526_d

ResourceLocation: c, END_PORTAL_LOCATION, field_4407, PORTAL_TEXTURE, field_147526_d

List<RenderType>: e, RENDER_TYPES, field_21732, field_228881_e_

List<RenderType>: e, RENDER_TYPES, field_21732, field_21732, field_228881_e_

构造函数

方法

int (double): a, getPasses, method_3592, func_191286_a

int (double): a, getPasses, method_3592, method_3592, func_191286_a

float (): a, getOffset, method_3594, func_191287_c

float (): a, getOffset, method_3594, method_3594, func_191287_c

void (T, float, float, Matrix4f, VertexConsumer): a, renderCube, method_23084, func_228883_a_

void (T, float, float, Matrix4f, VertexConsumer): a, renderCube, method_23084, method_23084, func_228883_a_

void (T, Matrix4f, VertexConsumer, float, float, float, float, float, float, float, float, float, float, float, Direction): a, renderFace, method_23085, func_228884_a_

void (T, Matrix4f, VertexConsumer, float, float, float, float, float, float, float, float, float, float, float, Direction): a, renderFace, method_23085, method_23085, func_228884_a_

1.15.2

名称

dtc

dtf

字段

构造函数

方法

1.15.1

名称

字段

构造函数

方法

1.15

名称

dpr

dtc

字段

ResourceLocation: c, END_SKY_LOCATION, field_4406, SKY_TEX, field_147529_c

ResourceLocation: a, END_SKY_LOCATION, field_4406, SKY_TEX, field_147529_c

ResourceLocation: d, END_PORTAL_LOCATION, field_4407, PORTAL_TEX, field_147526_d

ResourceLocation: c, END_PORTAL_LOCATION, field_4407, PORTAL_TEX, field_147526_d

Random: e, RANDOM, field_4405, RANDOM, field_147527_e

Random: d, RANDOM, field_4405, RANDOM, field_147527_e

FloatBuffer: f, MODELVIEW, field_4408, field_188201_h

FloatBuffer: g, PROJECTION, field_4404, field_188202_i

FloatBuffer: h, buffer, field_4403, field_147528_b

List<RenderType>: e, RENDER_TYPES, field_21732, field_228881_e_

构造函数

()

(BlockEntityRenderDispatcher)

方法

void (TheEndPortalBlockEntity, double, double, double, float, int): a, render, method_3591, render, func_199341_a

float (): c, getOffset, method_3594, func_191287_c

float (): a, getOffset, method_3594, func_191287_c

FloatBuffer (float, float, float, float): a, getBuffer, method_3593, func_147525_a

void (T, float, PoseStack, MultiBufferSource, int, int): a, render, method_3591, render, func_225616_a_

void (T, float, float, Matrix4f, VertexConsumer): a, renderCube, method_23084, func_228883_a_

void (T, Matrix4f, VertexConsumer, float, float, float, float, float, float, float, float, float, float, float, Direction): a, renderFace, method_23085, func_228884_a_

1.14.4

名称

dnd

dpr

net.minecraft.client.renderer.blockentity.TheEndPortalRenderer

字段

MinecraftKey: c, field_4406, SKY_TEX, field_147529_c

ResourceLocation: c, END_SKY_LOCATION, field_4406, SKY_TEX, field_147529_c

MinecraftKey: d, field_4407, PORTAL_TEX, field_147526_d

ResourceLocation: d, END_PORTAL_LOCATION, field_4407, PORTAL_TEX, field_147526_d

Random: e, field_4405, RANDOM, field_147527_e

Random: e, RANDOM, field_4405, RANDOM, field_147527_e

FloatBuffer: f, field_4408, field_4408, field_188201_h

FloatBuffer: f, MODELVIEW, field_4408, field_188201_h

FloatBuffer: g, field_4404, field_4404, field_188202_i

FloatBuffer: g, PROJECTION, field_4404, field_188202_i

FloatBuffer: h, field_4403, field_4403, field_147528_b

FloatBuffer: h, buffer, field_4403, field_147528_b

构造函数

方法

void (TileEntityEnderPortal, double, double, double, float, int): a, method_3591, method_3591, func_199341_a

void (TheEndPortalBlockEntity, double, double, double, float, int): a, render, method_3591, render, func_199341_a

int (double): a, method_3592, method_3592, func_191286_a

int (double): a, getPasses, method_3592, func_191286_a

float (): c, method_3594, method_3594, func_191287_c

float (): c, getOffset, method_3594, func_191287_c

FloatBuffer (float, float, float, float): a, method_3593, method_3593, func_147525_a

FloatBuffer (float, float, float, float): a, getBuffer, method_3593, func_147525_a

1.14.3

名称

dmz

dnd

net.minecraft.client.render.block.entity.EndPortalBlockEntityRenderer

字段

MinecraftKey: c, field_4406, field_147529_c

MinecraftKey: c, field_4406, SKY_TEX, field_147529_c

MinecraftKey: d, field_4407, field_147526_d

MinecraftKey: d, field_4407, PORTAL_TEX, field_147526_d

Random: e, field_4405, field_147527_e

Random: e, field_4405, RANDOM, field_147527_e

FloatBuffer: f, field_4408, field_188201_h

FloatBuffer: f, field_4408, field_4408, field_188201_h

FloatBuffer: g, field_4404, field_188202_i

FloatBuffer: g, field_4404, field_4404, field_188202_i

FloatBuffer: h, field_4403, field_147528_b

FloatBuffer: h, field_4403, field_4403, field_147528_b

构造函数

方法

void (TileEntityEnderPortal, double, double, double, float, int): a, method_3591, func_199341_a

void (TileEntityEnderPortal, double, double, double, float, int): a, method_3591, method_3591, func_199341_a

int (double): a, method_3592, func_191286_a

int (double): a, method_3592, method_3592, func_191286_a

float (): c, method_3594, func_191287_c

float (): c, method_3594, method_3594, func_191287_c

FloatBuffer (float, float, float, float): a, method_3593, func_147525_a

FloatBuffer (float, float, float, float): a, method_3593, method_3593, func_147525_a

1.14.2

名称

字段

构造函数

方法

1.14.1

名称

dmx

dmz

字段

构造函数

方法

1.14

名称

dmx

net.minecraft.class_840

net.minecraft.client.renderer.tileentity.EndPortalTileEntityRenderer

字段

MinecraftKey: c, field_4406, field_147529_c

MinecraftKey: d, field_4407, field_147526_d

Random: e, field_4405, field_147527_e

FloatBuffer: f, field_4408, field_188201_h

FloatBuffer: g, field_4404, field_188202_i

FloatBuffer: h, field_4403, field_147528_b

构造函数

()

方法

void (TileEntityEnderPortal, double, double, double, float, int): a, method_3591, func_199341_a

int (double): a, method_3592, func_191286_a

float (): c, method_3594, func_191287_c

FloatBuffer (float, float, float, float): a, method_3593, func_147525_a