历史 - net.minecraft.client.renderer.blockentity.AbstractEndPortalRenderer
1.21.11
名称
hil
hrb
字段
构造函数
方法
1.21.10
名称
字段
构造函数
方法
1.21.9
名称
haw
hil
net.minecraft.client.renderer.blockentity.TheEndPortalRenderer
net.minecraft.client.renderer.blockentity.AbstractEndPortalRenderer
net.minecraft.client.render.block.entity.EndPortalBlockEntityRenderer
net.minecraft.client.render.block.entity.AbstractEndPortalBlockEntityRenderer
net.minecraft.src.C_4260_
net.minecraft.src.C_411320_
字段
ResourceLocation: a, END_SKY_LOCATION, field_4406, SKY_TEXTURE, f_112626_
ResourceLocation: a, END_SKY_LOCATION, field_4406, SKY_TEXTURE, f_412265_
ResourceLocation: b, END_PORTAL_LOCATION, field_4407, PORTAL_TEXTURE, f_112627_
ResourceLocation: b, END_PORTAL_LOCATION, field_4407, PORTAL_TEXTURE, f_412839_
构造函数
()
(BlockEntityRendererProvider$Context)
方法
float (): c, getOffsetUp, method_3594, getTopYOffset, m_142491_
float (): a, getOffsetUp, method_3594, getTopYOffset, m_173685_
float (): d, getOffsetDown, method_35793, getBottomYOffset, m_142489_
float (): b, getOffsetDown, method_35793, getBottomYOffset, m_173686_
RenderType (): e, renderType, method_34589, getLayer, m_142330_
RenderType (): c, renderType, method_34589, getLayer, m_173687_
void (T, org.joml.Matrix4f, VertexConsumer): a, renderCube, method_23084, renderSides, m_173690_
void (T, org.joml.Matrix4f, VertexConsumer, float, float, float, float, float, float, float, float, Direction): a, renderFace, method_23085, renderSide, m_252771_
void (T, float, PoseStack, MultiBufferSource, int, int, Vec3): a, render, method_3591, render, m_6922_
void (T, S, float, Vec3, ModelFeatureRenderer$CrumblingOverlay): a, extractRenderState, method_74332, updateRenderState, m_414963_
void (S, PoseStack, SubmitNodeCollector, CameraRenderState): a, submit, method_3591, render, m_6922_
void (EnumSet<Direction>, org.joml.Matrix4f, VertexConsumer): a, renderCube, method_23084, renderSides, m_416499_
void (EnumSet<Direction>, org.joml.Matrix4f, VertexConsumer, float, float, float, float, float, float, float, float, Direction): a, renderFace, method_23085, renderSide, m_415071_
1.21.8
名称
hav
haw
字段
构造函数
方法
1.21.7
名称
字段
构造函数
方法
1.21.6
名称
guu
hav
字段
构造函数
方法
float (): b, getOffsetUp, method_3594, getTopYOffset, m_142491_
float (): c, getOffsetUp, method_3594, getTopYOffset, m_142491_
float (): c, getOffsetDown, method_35793, getBottomYOffset, m_142489_
float (): d, getOffsetDown, method_35793, getBottomYOffset, m_142489_
RenderType (): d, renderType, method_34589, getLayer, m_142330_
RenderType (): e, renderType, method_34589, getLayer, m_142330_
1.21.5
名称
gpe
guu
字段
构造函数
方法
void (T, float, PoseStack, MultiBufferSource, int, int): a, render, method_3591, render, m_6922_
void (T, float, PoseStack, MultiBufferSource, int, int, Vec3): a, render, method_3591, render, m_6922_
1.21.4
名称
gop
gpe
字段
构造函数
方法
1.21.3
名称
ghs
gop
字段
构造函数
方法
1.21.1
名称
字段
构造函数
方法
1.21
名称
ggj
ghs
字段
构造函数
方法
1.20.6
名称
fwa
ggj
字段
构造函数
方法
1.20.4
名称
fqx
fwa
字段
构造函数
方法
1.20.2
名称
fmn
fqx
字段
构造函数
方法
1.20.1
名称
fkw
fmn
字段
构造函数
方法
1.19.4
名称
fgj
fkw
字段
构造函数
方法
1.19.3
名称
fcf
fgj
字段
构造函数
方法
void (T, Matrix4f, VertexConsumer): a, renderCube, method_23084, renderSides, m_173690_
void (T, Matrix4f, VertexConsumer, float, float, float, float, float, float, float, float, Direction): a, renderFace, method_23085, renderSide, m_173694_
void (T, org.joml.Matrix4f, VertexConsumer): a, renderCube, method_23084, renderSides, m_173690_
void (T, org.joml.Matrix4f, VertexConsumer, float, float, float, float, float, float, float, float, Direction): a, renderFace, method_23085, renderSide, m_252771_
1.19.2
名称
字段
构造函数
方法
1.19.1
名称
fah
fcf
字段
构造函数
方法
1.19
名称
etf
fah
字段
构造函数
方法
1.18.2
名称
ery
etf
字段
构造函数
方法
1.18.1
名称
字段
构造函数
方法
1.18
名称
epv
ery
字段
构造函数
方法
1.17.1
名称
epu
epv
字段
构造函数
方法
float (): c, getOffsetDown, method_35793, method_35793, m_142489_
float (): c, getOffsetDown, method_35793, getBottomYOffset, m_142489_
1.17
名称
ecs
epu
net.minecraft.client.renderer.tileentity.EndPortalTileEntityRenderer
net.minecraft.src.C_4260_
字段
ResourceLocation: a, END_SKY_LOCATION, field_4406, SKY_TEXTURE, field_147529_c
ResourceLocation: a, END_SKY_LOCATION, field_4406, SKY_TEXTURE, f_112626_
ResourceLocation: c, END_PORTAL_LOCATION, field_4407, PORTAL_TEXTURE, field_147526_d
ResourceLocation: b, END_PORTAL_LOCATION, field_4407, PORTAL_TEXTURE, f_112627_
Random: d, RANDOM, field_4405, RANDOM, field_147527_e
List<RenderType>: e, RENDER_TYPES, field_21732, field_21732, field_228881_e_
构造函数
(BlockEntityRendererProvider$Context)
方法
int (double): a, getPasses, method_3592, method_3592, func_191286_a
float (): a, getOffset, method_3594, method_3594, func_191287_c
float (): b, getOffsetUp, method_3594, getTopYOffset, m_142491_
void (T, float, PoseStack, MultiBufferSource, int, int): a, render, method_3591, render, func_225616_a_
void (T, float, PoseStack, MultiBufferSource, int, int): a, render, method_3591, render, m_6922_
void (T, float, float, Matrix4f, VertexConsumer): a, renderCube, method_23084, method_23084, func_228883_a_
void (T, Matrix4f, VertexConsumer, float, float, float, float, float, float, float, float, float, float, float, Direction): a, renderFace, method_23085, method_23085, func_228884_a_
void (T, Matrix4f, VertexConsumer): a, renderCube, method_23084, renderSides, m_173690_
void (T, Matrix4f, VertexConsumer, float, float, float, float, float, float, float, float, Direction): a, renderFace, method_23085, renderSide, m_173694_
float (): c, getOffsetDown, method_35793, method_35793, m_142489_
RenderType (): d, renderType, method_34589, getLayer, m_142330_
1.16.5
名称
字段
构造函数
方法
1.16.4
名称
eck
ecs
字段
构造函数
方法
1.16.3
名称
字段
构造函数
方法
1.16.2
名称
eel
eck
字段
构造函数
方法
1.16.1
名称
dtf
eel
字段
ResourceLocation: a, END_SKY_LOCATION, field_4406, SKY_TEX, field_147529_c
ResourceLocation: a, END_SKY_LOCATION, field_4406, SKY_TEXTURE, field_147529_c
ResourceLocation: c, END_PORTAL_LOCATION, field_4407, PORTAL_TEX, field_147526_d
ResourceLocation: c, END_PORTAL_LOCATION, field_4407, PORTAL_TEXTURE, field_147526_d
List<RenderType>: e, RENDER_TYPES, field_21732, field_228881_e_
List<RenderType>: e, RENDER_TYPES, field_21732, field_21732, field_228881_e_
构造函数
方法
int (double): a, getPasses, method_3592, func_191286_a
int (double): a, getPasses, method_3592, method_3592, func_191286_a
float (): a, getOffset, method_3594, func_191287_c
float (): a, getOffset, method_3594, method_3594, func_191287_c
void (T, float, float, Matrix4f, VertexConsumer): a, renderCube, method_23084, func_228883_a_
void (T, float, float, Matrix4f, VertexConsumer): a, renderCube, method_23084, method_23084, func_228883_a_
void (T, Matrix4f, VertexConsumer, float, float, float, float, float, float, float, float, float, float, float, Direction): a, renderFace, method_23085, func_228884_a_
void (T, Matrix4f, VertexConsumer, float, float, float, float, float, float, float, float, float, float, float, Direction): a, renderFace, method_23085, method_23085, func_228884_a_
1.15.2
名称
dtc
dtf
字段
构造函数
方法
1.15.1
名称
字段
构造函数
方法
1.15
名称
dpr
dtc
字段
ResourceLocation: c, END_SKY_LOCATION, field_4406, SKY_TEX, field_147529_c
ResourceLocation: a, END_SKY_LOCATION, field_4406, SKY_TEX, field_147529_c
ResourceLocation: d, END_PORTAL_LOCATION, field_4407, PORTAL_TEX, field_147526_d
ResourceLocation: c, END_PORTAL_LOCATION, field_4407, PORTAL_TEX, field_147526_d
Random: e, RANDOM, field_4405, RANDOM, field_147527_e
Random: d, RANDOM, field_4405, RANDOM, field_147527_e
FloatBuffer: f, MODELVIEW, field_4408, field_188201_h
FloatBuffer: g, PROJECTION, field_4404, field_188202_i
FloatBuffer: h, buffer, field_4403, field_147528_b
List<RenderType>: e, RENDER_TYPES, field_21732, field_228881_e_
构造函数
()
方法
void (TheEndPortalBlockEntity, double, double, double, float, int): a, render, method_3591, render, func_199341_a
float (): c, getOffset, method_3594, func_191287_c
float (): a, getOffset, method_3594, func_191287_c
FloatBuffer (float, float, float, float): a, getBuffer, method_3593, func_147525_a
void (T, float, PoseStack, MultiBufferSource, int, int): a, render, method_3591, render, func_225616_a_
void (T, float, float, Matrix4f, VertexConsumer): a, renderCube, method_23084, func_228883_a_
void (T, Matrix4f, VertexConsumer, float, float, float, float, float, float, float, float, float, float, float, Direction): a, renderFace, method_23085, func_228884_a_
1.14.4
名称
dnd
dpr
net.minecraft.client.renderer.blockentity.TheEndPortalRenderer
字段
MinecraftKey: c, field_4406, SKY_TEX, field_147529_c
ResourceLocation: c, END_SKY_LOCATION, field_4406, SKY_TEX, field_147529_c
MinecraftKey: d, field_4407, PORTAL_TEX, field_147526_d
ResourceLocation: d, END_PORTAL_LOCATION, field_4407, PORTAL_TEX, field_147526_d
Random: e, field_4405, RANDOM, field_147527_e
Random: e, RANDOM, field_4405, RANDOM, field_147527_e
FloatBuffer: f, field_4408, field_4408, field_188201_h
FloatBuffer: f, MODELVIEW, field_4408, field_188201_h
FloatBuffer: g, field_4404, field_4404, field_188202_i
FloatBuffer: g, PROJECTION, field_4404, field_188202_i
FloatBuffer: h, field_4403, field_4403, field_147528_b
FloatBuffer: h, buffer, field_4403, field_147528_b
构造函数
方法
void (TileEntityEnderPortal, double, double, double, float, int): a, method_3591, method_3591, func_199341_a
void (TheEndPortalBlockEntity, double, double, double, float, int): a, render, method_3591, render, func_199341_a
int (double): a, method_3592, method_3592, func_191286_a
int (double): a, getPasses, method_3592, func_191286_a
float (): c, method_3594, method_3594, func_191287_c
float (): c, getOffset, method_3594, func_191287_c
FloatBuffer (float, float, float, float): a, method_3593, method_3593, func_147525_a
FloatBuffer (float, float, float, float): a, getBuffer, method_3593, func_147525_a
1.14.3
名称
dmz
dnd
net.minecraft.client.render.block.entity.EndPortalBlockEntityRenderer
字段
MinecraftKey: c, field_4406, field_147529_c
MinecraftKey: c, field_4406, SKY_TEX, field_147529_c
MinecraftKey: d, field_4407, field_147526_d
MinecraftKey: d, field_4407, PORTAL_TEX, field_147526_d
Random: e, field_4405, field_147527_e
Random: e, field_4405, RANDOM, field_147527_e
FloatBuffer: f, field_4408, field_188201_h
FloatBuffer: f, field_4408, field_4408, field_188201_h
FloatBuffer: g, field_4404, field_188202_i
FloatBuffer: g, field_4404, field_4404, field_188202_i
FloatBuffer: h, field_4403, field_147528_b
FloatBuffer: h, field_4403, field_4403, field_147528_b
构造函数
方法
void (TileEntityEnderPortal, double, double, double, float, int): a, method_3591, func_199341_a
void (TileEntityEnderPortal, double, double, double, float, int): a, method_3591, method_3591, func_199341_a
int (double): a, method_3592, func_191286_a
int (double): a, method_3592, method_3592, func_191286_a
float (): c, method_3594, func_191287_c
float (): c, method_3594, method_3594, func_191287_c
FloatBuffer (float, float, float, float): a, method_3593, func_147525_a
FloatBuffer (float, float, float, float): a, method_3593, method_3593, func_147525_a
1.14.2
名称
字段
构造函数
方法
1.14.1
名称
dmx
dmz
字段
构造函数
方法
1.14
名称
dmx
net.minecraft.class_840
net.minecraft.client.renderer.tileentity.EndPortalTileEntityRenderer
字段
MinecraftKey: c, field_4406, field_147529_c
MinecraftKey: d, field_4407, field_147526_d
Random: e, field_4405, field_147527_e
FloatBuffer: f, field_4408, field_188201_h
FloatBuffer: g, field_4404, field_188202_i
FloatBuffer: h, field_4403, field_147528_b
构造函数
()
方法
void (TileEntityEnderPortal, double, double, double, float, int): a, method_3591, func_199341_a
int (double): a, method_3592, func_191286_a
float (): c, method_3594, func_191287_c
FloatBuffer (float, float, float, float): a, method_3593, func_147525_a