历史 - net.minecraft.client.gui.font.glyphs.BakedSheetGlyph
1.21.11
名称
gij
gob
字段
构造函数
方法
TextRenderable (float, float, int, int, Style, float, float): a, createGlyph, method_73399, create, m_415549_
TextRenderable$Styled (float, float, int, int, Style, float, float): a, createGlyph, method_73399, create, m_415549_
1.21.10
名称
字段
构造函数
方法
1.21.9
名称
gas
gij
net.minecraft.client.gui.font.glyphs.BakedGlyph
net.minecraft.client.gui.font.glyphs.BakedSheetGlyph
net.minecraft.client.font.BakedGlyph
net.minecraft.client.font.BakedGlyphImpl
net.minecraft.src.C_3516_
net.minecraft.src.C_410836_
字段
float: d, u0, field_2276, minU, f_95201_
float: e, u0, field_2276, minU, f_413143_
float: e, u1, field_2275, maxU, f_95202_
float: f, u1, field_2275, maxU, f_412826_
float: f, v0, field_2274, minV, f_95203_
float: g, v0, field_2274, minV, f_412035_
float: g, v1, field_2273, maxV, f_95204_
float: h, v1, field_2273, maxV, f_413497_
float: h, left, field_2272, minX, f_95205_
float: i, left, field_2272, minX, f_413628_
float: i, right, field_2280, maxX, f_95206_
float: j, right, field_2280, maxX, f_412083_
float: j, up, field_2279, minY, f_95207_
float: k, up, field_2279, minY, f_413313_
float: k, down, field_2278, maxY, f_95208_
float: l, down, field_2278, maxY, f_413502_
GlyphRenderTypes: b, renderTypes, field_44760, textRenderLayers, f_283799_
GlyphRenderTypes: c, renderTypes, field_44760, textRenderLayers, f_412703_
float: a, Z_FIGHTER, field_55098, Z_OFFSET, f_370766_
float: a, Z_FIGHTER, field_55098, Z_OFFSET, f_412340_
GpuTextureView: c, textureView, field_60569, gpuTexture, f_400255_
GpuTextureView: d, textureView, field_60569, textureView, f_413915_
GlyphInfo: b, info, field_62142, glyph, f_413420_
构造函数
(GlyphRenderTypes, GpuTextureView, float, float, float, float, float, float, float, float)
(GlyphInfo, GlyphRenderTypes, GpuTextureView, float, float, float, float, float, float, float, float)
方法
RenderType (Font$DisplayMode): a, renderType, method_24045, getLayer, m_181387_
void (boolean, float, float, float, org.joml.Matrix4f, VertexConsumer, int, boolean, int): a, render, method_2025, draw, m_373220_
void (boolean, float, float, float, org.joml.Matrix4f, VertexConsumer, int, boolean, int): a, render, method_2025, draw, m_420294_
void (BakedGlyph$Effect, float, float, int, VertexConsumer, int, org.joml.Matrix4f): a, buildEffect, method_65181, drawRectangle, m_373614_
void (BakedSheetGlyph$EffectInstance, float, float, int, VertexConsumer, int, org.joml.Matrix4f): a, buildEffect, method_65181, drawRectangle, m_416924_
float (BakedGlyph$GlyphInstance): a, left, method_71821, getEffectiveMinX, m_404518_
float (BakedSheetGlyph$GlyphInstance): a, left, method_71821, getEffectiveMinX, m_416569_
float (BakedGlyph$GlyphInstance): b, top, method_71824, getEffectiveMinY, m_402174_
float (BakedSheetGlyph$GlyphInstance): b, top, method_71824, getEffectiveMinY, m_418634_
float (BakedGlyph$GlyphInstance): c, right, method_71826, getEffectiveMaxX, m_403753_
float (BakedSheetGlyph$GlyphInstance): c, right, method_71826, getEffectiveMaxX, m_415058_
float (BakedGlyph$GlyphInstance): d, bottom, method_71828, getEffectiveMaxY, m_401467_
float (BakedSheetGlyph$GlyphInstance): d, bottom, method_71828, getEffectiveMaxY, m_420300_
void (BakedGlyph$GlyphInstance, org.joml.Matrix4f, VertexConsumer, int, boolean): a, renderChar, method_65025, draw, m_95277_
void (BakedSheetGlyph$GlyphInstance, org.joml.Matrix4f, VertexConsumer, int, boolean): a, renderChar, method_65025, draw, m_419854_
float (boolean): a, extraThickness, method_71822, getXExpansion, m_402727_
float (boolean): a, extraThickness, method_71822, getXExpansion, m_420464_
float (): c, shearBottom, method_71825, getItalicOffsetAtMaxY, m_404702_
float (): b, shearBottom, method_71825, getItalicOffsetAtMaxY, m_417420_
float (): d, shearTop, method_71827, getItalicOffsetAtMinY, m_401815_
float (): c, shearTop, method_71827, getItalicOffsetAtMinY, m_417057_
void (BakedGlyph$Effect, org.joml.Matrix4f, VertexConsumer, int, boolean): a, renderEffect, method_22944, drawRectangle, m_95220_
void (BakedSheetGlyph$EffectInstance, org.joml.Matrix4f, VertexConsumer, int, boolean): a, renderEffect, method_22944, drawRectangle, m_417763_
GpuTextureView (): a, textureView, method_71820, getTexture, m_401228_
RenderPipeline (): b, guiPipeline, method_71823, getPipeline, m_402083_
GlyphInfo (): a, info, method_73398, getMetrics, m_417089_
TextRenderable (float, float, int, int, Style, float, float): a, createGlyph, method_73399, create, m_415549_
TextRenderable (float, float, float, float, float, int, int, float): a, createEffect, method_73406, create, m_418874_
1.21.8
名称
gar
gas
字段
构造函数
方法
1.21.7
名称
字段
构造函数
方法
1.21.6
名称
fwu
gar
字段
float: c, u0, field_2276, minU, f_95201_
float: d, u0, field_2276, minU, f_95201_
float: d, u1, field_2275, maxU, f_95202_
float: e, u1, field_2275, maxU, f_95202_
float: e, v0, field_2274, minV, f_95203_
float: f, v0, field_2274, minV, f_95203_
float: f, v1, field_2273, maxV, f_95204_
float: g, v1, field_2273, maxV, f_95204_
float: g, left, field_2272, minX, f_95205_
float: h, left, field_2272, minX, f_95205_
float: h, right, field_2280, maxX, f_95206_
float: i, right, field_2280, maxX, f_95206_
float: i, up, field_2279, minY, f_95207_
float: j, up, field_2279, minY, f_95207_
float: j, down, field_2278, maxY, f_95208_
float: k, down, field_2278, maxY, f_95208_
float: a, Z_FIGHTER, field_55098, field_55098, f_370766_
float: a, Z_FIGHTER, field_55098, Z_OFFSET, f_370766_
GpuTextureView: c, textureView, field_60569, gpuTexture, f_400255_
构造函数
(GlyphRenderTypes, float, float, float, float, float, float, float, float)
(GlyphRenderTypes, GpuTextureView, float, float, float, float, float, float, float, float)
方法
void (BakedGlyph$Effect, org.joml.Matrix4f, VertexConsumer, int): a, renderEffect, method_22944, drawRectangle, m_95220_
void (BakedGlyph$GlyphInstance, org.joml.Matrix4f, VertexConsumer, int): a, renderChar, method_65025, draw, m_95277_
void (boolean, float, float, org.joml.Matrix4f, VertexConsumer, int, boolean, int): a, render, method_65182, draw, m_5626_
float (BakedGlyph$GlyphInstance): a, left, method_71821, getEffectiveMinX, m_404518_
float (BakedGlyph$GlyphInstance): b, top, method_71824, getEffectiveMinY, m_402174_
float (BakedGlyph$GlyphInstance): c, right, method_71826, getEffectiveMaxX, m_403753_
float (BakedGlyph$GlyphInstance): d, bottom, method_71828, getEffectiveMaxY, m_401467_
void (BakedGlyph$GlyphInstance, org.joml.Matrix4f, VertexConsumer, int, boolean): a, renderChar, method_65025, draw, m_95277_
float (boolean): a, extraThickness, method_71822, getXExpansion, m_402727_
float (): c, shearBottom, method_71825, getItalicOffsetAtMaxY, m_404702_
float (): d, shearTop, method_71827, getItalicOffsetAtMinY, m_401815_
void (BakedGlyph$Effect, org.joml.Matrix4f, VertexConsumer, int, boolean): a, renderEffect, method_22944, drawRectangle, m_95220_
GpuTextureView (): a, textureView, method_71820, getTexture, m_401228_
RenderPipeline (): b, guiPipeline, method_71823, getPipeline, m_402083_
1.21.5
名称
frq
fwu
字段
构造函数
方法
1.21.4
名称
frc
frq
字段
float: b, u0, field_2276, minU, f_95201_
float: c, u0, field_2276, minU, f_95201_
float: c, u1, field_2275, maxU, f_95202_
float: d, u1, field_2275, maxU, f_95202_
float: d, v0, field_2274, minV, f_95203_
float: e, v0, field_2274, minV, f_95203_
float: e, v1, field_2273, maxV, f_95204_
float: f, v1, field_2273, maxV, f_95204_
float: f, left, field_2272, minX, f_95205_
float: g, left, field_2272, minX, f_95205_
float: g, right, field_2280, maxX, f_95206_
float: h, right, field_2280, maxX, f_95206_
float: h, up, field_2279, minY, f_95207_
float: i, up, field_2279, minY, f_95207_
float: i, down, field_2278, maxY, f_95208_
float: j, down, field_2278, maxY, f_95208_
GlyphRenderTypes: a, renderTypes, field_44760, textRenderLayers, f_283799_
GlyphRenderTypes: b, renderTypes, field_44760, textRenderLayers, f_283799_
float: a, Z_FIGHTER, field_55098, field_55098, f_370766_
构造函数
方法
void (boolean, float, float, org.joml.Matrix4f, VertexConsumer, int, int): a, render, method_2025, draw, m_5626_
void (boolean, float, float, org.joml.Matrix4f, VertexConsumer, int, boolean, int): a, render, method_65182, draw, m_5626_
void (boolean, float, float, float, org.joml.Matrix4f, VertexConsumer, int, boolean, int): a, render, method_2025, draw, m_373220_
void (BakedGlyph$Effect, float, float, int, VertexConsumer, int, org.joml.Matrix4f): a, buildEffect, method_65181, drawRectangle, m_373614_
1.21.3
名称
flh
frc
net.minecraft.client.font.GlyphRenderer
net.minecraft.client.font.BakedGlyph
字段
构造函数
方法
void (boolean, float, float, org.joml.Matrix4f, VertexConsumer, float, float, float, float, int): a, render, method_2025, draw, m_5626_
void (BakedGlyph$GlyphInstance, org.joml.Matrix4f, VertexConsumer, int): a, renderChar, method_65025, draw, m_95277_
void (boolean, float, float, org.joml.Matrix4f, VertexConsumer, int, int): a, render, method_2025, draw, m_5626_
1.21.1
名称
字段
构造函数
方法
1.21
名称
fkb
flh
字段
构造函数
方法
1.20.6
名称
ezz
fkb
字段
构造函数
方法
1.20.4
名称
evi
ezz
字段
构造函数
方法
1.20.2
名称
err
evi
字段
构造函数
方法
1.20.1
名称
eqh
err
字段
float: d, u0, field_2276, minU, f_95201_
float: b, u0, field_2276, minU, f_95201_
float: e, u1, field_2275, maxU, f_95202_
float: c, u1, field_2275, maxU, f_95202_
float: f, v0, field_2274, minV, f_95203_
float: d, v0, field_2274, minV, f_95203_
float: g, v1, field_2273, maxV, f_95204_
float: e, v1, field_2273, maxV, f_95204_
float: h, left, field_2272, minX, f_95205_
float: f, left, field_2272, minX, f_95205_
float: i, right, field_2280, maxX, f_95206_
float: g, right, field_2280, maxX, f_95206_
float: j, up, field_2279, minY, f_95207_
float: h, up, field_2279, minY, f_95207_
float: k, down, field_2278, maxY, f_95208_
float: i, down, field_2278, maxY, f_95208_
RenderType: a, normalType, field_21692, textLayer, f_95199_
RenderType: b, seeThroughType, field_21693, seeThroughTextLayer, f_95200_
RenderType: c, polygonOffsetType, field_33999, polygonOffsetTextLayer, f_181374_
GlyphRenderTypes: a, renderTypes, field_44760, textRenderLayers, f_283799_
构造函数
(RenderType, RenderType, RenderType, float, float, float, float, float, float, float, float)
(GlyphRenderTypes, float, float, float, float, float, float, float, float)
方法
1.19.4
名称
emx
eqh
字段
构造函数
方法
1.19.3
名称
eji
emx
字段
构造函数
方法
void (boolean, float, float, Matrix4f, VertexConsumer, float, float, float, float, int): a, render, method_2025, draw, m_5626_
void (BakedGlyph$Effect, Matrix4f, VertexConsumer, int): a, renderEffect, method_22944, drawRectangle, m_95220_
void (boolean, float, float, org.joml.Matrix4f, VertexConsumer, float, float, float, float, int): a, render, method_2025, draw, m_5626_
void (BakedGlyph$Effect, org.joml.Matrix4f, VertexConsumer, int): a, renderEffect, method_22944, drawRectangle, m_95220_
1.19.2
名称
字段
构造函数
方法
1.19.1
名称
eih
eji
字段
构造函数
方法
1.19
名称
ebu
eih
字段
构造函数
方法
1.18.2
名称
eap
ebu
字段
构造函数
方法
1.18.1
名称
字段
构造函数
方法
1.18
名称
dyp
eap
字段
构造函数
方法
1.17.1
名称
dyo
dyp
字段
构造函数
方法
1.17
名称
dmz
dyo
net.minecraft.client.gui.fonts.TexturedGlyph
net.minecraft.src.C_3516_
字段
float: c, u0, field_2276, minU, field_211236_b
float: d, u0, field_2276, minU, f_95201_
float: d, u1, field_2275, maxU, field_211237_c
float: e, u1, field_2275, maxU, f_95202_
float: e, v0, field_2274, minV, field_211238_d
float: f, v0, field_2274, minV, f_95203_
float: f, v1, field_2273, maxV, field_211239_e
float: g, v1, field_2273, maxV, f_95204_
float: g, left, field_2272, minX, field_211240_f
float: h, left, field_2272, minX, f_95205_
float: h, right, field_2280, maxX, field_211241_g
float: i, right, field_2280, maxX, f_95206_
float: i, up, field_2279, minY, field_211242_h
float: j, up, field_2279, minY, f_95207_
float: j, down, field_2278, maxY, field_211243_i
float: k, down, field_2278, maxY, f_95208_
RenderType: a, normalType, field_21692, textLayer, field_228160_a_
RenderType: a, normalType, field_21692, textLayer, f_95199_
RenderType: b, seeThroughType, field_21693, seeThroughTextLayer, field_228161_b_
RenderType: b, seeThroughType, field_21693, seeThroughTextLayer, f_95200_
RenderType: c, polygonOffsetType, field_33999, polygonOffsetTextLayer, f_181374_
构造函数
(RenderType, RenderType, float, float, float, float, float, float, float, float)
(RenderType, RenderType, RenderType, float, float, float, float, float, float, float, float)
方法
void (boolean, float, float, Matrix4f, VertexConsumer, float, float, float, float, int): a, render, method_2025, draw, func_225595_a_
void (boolean, float, float, Matrix4f, VertexConsumer, float, float, float, float, int): a, render, method_2025, draw, m_5626_
void (BakedGlyph$Effect, Matrix4f, VertexConsumer, int): a, renderEffect, method_22944, drawRectangle, func_228162_a_
void (BakedGlyph$Effect, Matrix4f, VertexConsumer, int): a, renderEffect, method_22944, drawRectangle, m_95220_
RenderType (boolean): a, renderType, method_24045, getLayer, func_228163_a_
RenderType (Font$DisplayMode): a, renderType, method_24045, getLayer, m_181387_
1.16.5
名称
字段
float: c, u0, field_2276, uMin, field_211236_b
float: c, u0, field_2276, minU, field_211236_b
float: d, u1, field_2275, uMax, field_211237_c
float: d, u1, field_2275, maxU, field_211237_c
float: e, v0, field_2274, vMin, field_211238_d
float: e, v0, field_2274, minV, field_211238_d
float: f, v1, field_2273, vMax, field_211239_e
float: f, v1, field_2273, maxV, field_211239_e
float: g, left, field_2272, xMin, field_211240_f
float: g, left, field_2272, minX, field_211240_f
float: h, right, field_2280, xMax, field_211241_g
float: h, right, field_2280, maxX, field_211241_g
float: i, up, field_2279, yMin, field_211242_h
float: i, up, field_2279, minY, field_211242_h
float: j, down, field_2278, yMax, field_211243_i
float: j, down, field_2278, maxY, field_211243_i
构造函数
方法
1.16.4
名称
dmw
dmz
字段
构造函数
方法
1.16.3
名称
字段
构造函数
方法
1.16.2
名称
dow
dmw
字段
RenderType: a, normalType, field_21692, field_21692, field_228160_a_
RenderType: a, normalType, field_21692, textLayer, field_228160_a_
RenderType: b, seeThroughType, field_21693, field_21693, field_228161_b_
RenderType: b, seeThroughType, field_21693, seeThroughTextLayer, field_228161_b_
构造函数
方法
RenderType (boolean): a, renderType, method_24045, method_24045, func_228163_a_
RenderType (boolean): a, renderType, method_24045, getLayer, func_228163_a_
1.16.1
名称
dej
dow
字段
RenderType: a, normalType, field_21692, field_228160_a_
RenderType: a, normalType, field_21692, field_21692, field_228160_a_
RenderType: b, seeThroughType, field_21693, field_228161_b_
RenderType: b, seeThroughType, field_21693, field_21693, field_228161_b_
构造函数
方法
RenderType (boolean): a, renderType, method_24045, func_228163_a_
RenderType (boolean): a, renderType, method_24045, method_24045, func_228163_a_
1.15.2
名称
deh
dej
字段
构造函数
方法
1.15.1
名称
字段
构造函数
方法
1.15
名称
dav
deh
字段
ResourceLocation: a, texture, field_2277, id, field_211235_a
float: b, u0, field_2276, uMin, field_211236_b
float: c, u0, field_2276, uMin, field_211236_b
float: c, u1, field_2275, uMax, field_211237_c
float: d, u1, field_2275, uMax, field_211237_c
float: d, v0, field_2274, vMin, field_211238_d
float: e, v0, field_2274, vMin, field_211238_d
float: e, v1, field_2273, vMax, field_211239_e
float: f, v1, field_2273, vMax, field_211239_e
float: f, left, field_2272, xMin, field_211240_f
float: g, left, field_2272, xMin, field_211240_f
float: g, right, field_2280, xMax, field_211241_g
float: h, right, field_2280, xMax, field_211241_g
float: h, up, field_2279, yMin, field_211242_h
float: i, up, field_2279, yMin, field_211242_h
float: i, down, field_2278, yMax, field_211243_i
float: j, down, field_2278, yMax, field_211243_i
RenderType: a, normalType, field_21692, field_228160_a_
RenderType: b, seeThroughType, field_21693, field_228161_b_
构造函数
(ResourceLocation, float, float, float, float, float, float, float, float)
(RenderType, RenderType, float, float, float, float, float, float, float, float)
方法
void (TextureManager, boolean, float, float, BufferBuilder, float, float, float, float): a, render, method_2025, draw, func_211234_a
ResourceLocation (): a, getTexture, method_2026, getId, func_211233_b
void (boolean, float, float, Matrix4f, VertexConsumer, float, float, float, float, int): a, render, method_2025, draw, func_225595_a_
void (BakedGlyph$Effect, Matrix4f, VertexConsumer, int): a, renderEffect, method_22944, drawRectangle, func_228162_a_
RenderType (boolean): a, renderType, method_24045, func_228163_a_
1.14.4
名称
cyh
dav
net.minecraft.client.gui.font.glyphs.BakedGlyph
字段
MinecraftKey: a, field_2277, id, field_211235_a
ResourceLocation: a, texture, field_2277, id, field_211235_a
float: b, field_2276, uMin, field_211236_b
float: b, u0, field_2276, uMin, field_211236_b
float: c, field_2275, uMax, field_211237_c
float: c, u1, field_2275, uMax, field_211237_c
float: d, field_2274, vMin, field_211238_d
float: d, v0, field_2274, vMin, field_211238_d
float: e, field_2273, vMax, field_211239_e
float: e, v1, field_2273, vMax, field_211239_e
float: f, field_2272, xMin, field_211240_f
float: f, left, field_2272, xMin, field_211240_f
float: g, field_2280, xMax, field_211241_g
float: g, right, field_2280, xMax, field_211241_g
float: h, field_2279, yMin, field_211242_h
float: h, up, field_2279, yMin, field_211242_h
float: i, field_2278, yMax, field_211243_i
float: i, down, field_2278, yMax, field_211243_i
构造函数
方法
void (TextureManager, boolean, float, float, BufferBuilder, float, float, float, float): a, method_2025, draw, func_211234_a
void (TextureManager, boolean, float, float, BufferBuilder, float, float, float, float): a, render, method_2025, draw, func_211234_a
MinecraftKey (): a, method_2026, getId, func_211233_b
ResourceLocation (): a, getTexture, method_2026, getId, func_211233_b
1.14.3
名称
cyd
cyh
net.minecraft.client.font.GlyphRenderer
字段
MinecraftKey: a, field_2277, field_211235_a
MinecraftKey: a, field_2277, id, field_211235_a
float: b, field_2276, field_211236_b
float: b, field_2276, uMin, field_211236_b
float: c, field_2275, field_211237_c
float: c, field_2275, uMax, field_211237_c
float: d, field_2274, field_211238_d
float: d, field_2274, vMin, field_211238_d
float: e, field_2273, field_211239_e
float: e, field_2273, vMax, field_211239_e
float: f, field_2272, field_211240_f
float: f, field_2272, xMin, field_211240_f
float: g, field_2280, field_211241_g
float: g, field_2280, xMax, field_211241_g
float: h, field_2279, field_211242_h
float: h, field_2279, yMin, field_211242_h
float: i, field_2278, field_211243_i
float: i, field_2278, yMax, field_211243_i
构造函数
方法
void (TextureManager, boolean, float, float, BufferBuilder, float, float, float, float): a, method_2025, func_211234_a
void (TextureManager, boolean, float, float, BufferBuilder, float, float, float, float): a, method_2025, draw, func_211234_a
MinecraftKey (): a, method_2026, func_211233_b
MinecraftKey (): a, method_2026, getId, func_211233_b
1.14.2
名称
字段
构造函数
方法
1.14.1
名称
cyb
cyd
字段
构造函数
方法
1.14
名称
cik
cyb
net.minecraft.class_382
字段
MinecraftKey: a, field_211235_a
MinecraftKey: a, field_2277, field_211235_a
float: b, field_211236_b
float: b, field_2276, field_211236_b
float: c, field_211237_c
float: c, field_2275, field_211237_c
float: d, field_211238_d
float: d, field_2274, field_211238_d
float: e, field_211239_e
float: e, field_2273, field_211239_e
float: f, field_211240_f
float: f, field_2272, field_211240_f
float: g, field_211241_g
float: g, field_2280, field_211241_g
float: h, field_211242_h
float: h, field_2279, field_211242_h
float: i, field_211243_i
float: i, field_2278, field_211243_i
构造函数
方法
void (TextureManager, boolean, float, float, BufferBuilder, float, float, float, float): a, func_211234_a
void (TextureManager, boolean, float, float, BufferBuilder, float, float, float, float): a, method_2025, func_211234_a
MinecraftKey (): a, func_211233_b
MinecraftKey (): a, method_2026, func_211233_b
1.13.2
名称
cij
cik
字段
构造函数
方法
1.13.1
名称
chy
cij
字段
float: j, field_211244_j
float: k, field_211607_k
float: l, field_211608_l
构造函数
(MinecraftKey, float, float, float, float, float, float, float, float, float, float, float)
(MinecraftKey, float, float, float, float, float, float, float, float)
方法
float (): a, func_211232_a
float (): b, func_211605_b
float (): c, func_211606_c
MinecraftKey (): d, func_211233_b
MinecraftKey (): a, func_211233_b
1.13
名称
chy
net.minecraft.client.gui.fonts.TexturedGlyph
字段
MinecraftKey: a, field_211235_a
float: b, field_211236_b
float: c, field_211237_c
float: d, field_211238_d
float: e, field_211239_e
float: f, field_211240_f
float: g, field_211241_g
float: h, field_211242_h
float: i, field_211243_i
float: j, field_211244_j
float: k, field_211607_k
float: l, field_211608_l
构造函数
(MinecraftKey, float, float, float, float, float, float, float, float, float, float, float)
方法
float (): a, func_211232_a
float (): b, func_211605_b
float (): c, func_211606_c
void (TextureManager, boolean, float, float, BufferBuilder, float, float, float, float): a, func_211234_a
MinecraftKey (): d, func_211233_b