历史 - net.minecraft.client.gui.font.glyphs.BakedSheetGlyph

1.21.11

名称

gij

gob

字段

构造函数

方法

TextRenderable (float, float, int, int, Style, float, float): a, createGlyph, method_73399, create, m_415549_

TextRenderable$Styled (float, float, int, int, Style, float, float): a, createGlyph, method_73399, create, m_415549_

1.21.10

名称

字段

构造函数

方法

1.21.9

名称

gas

gij

net.minecraft.client.gui.font.glyphs.BakedGlyph

net.minecraft.client.gui.font.glyphs.BakedSheetGlyph

net.minecraft.client.font.BakedGlyph

net.minecraft.client.font.BakedGlyphImpl

net.minecraft.src.C_3516_

net.minecraft.src.C_410836_

字段

float: d, u0, field_2276, minU, f_95201_

float: e, u0, field_2276, minU, f_413143_

float: e, u1, field_2275, maxU, f_95202_

float: f, u1, field_2275, maxU, f_412826_

float: f, v0, field_2274, minV, f_95203_

float: g, v0, field_2274, minV, f_412035_

float: g, v1, field_2273, maxV, f_95204_

float: h, v1, field_2273, maxV, f_413497_

float: h, left, field_2272, minX, f_95205_

float: i, left, field_2272, minX, f_413628_

float: i, right, field_2280, maxX, f_95206_

float: j, right, field_2280, maxX, f_412083_

float: j, up, field_2279, minY, f_95207_

float: k, up, field_2279, minY, f_413313_

float: k, down, field_2278, maxY, f_95208_

float: l, down, field_2278, maxY, f_413502_

GlyphRenderTypes: b, renderTypes, field_44760, textRenderLayers, f_283799_

GlyphRenderTypes: c, renderTypes, field_44760, textRenderLayers, f_412703_

float: a, Z_FIGHTER, field_55098, Z_OFFSET, f_370766_

float: a, Z_FIGHTER, field_55098, Z_OFFSET, f_412340_

GpuTextureView: c, textureView, field_60569, gpuTexture, f_400255_

GpuTextureView: d, textureView, field_60569, textureView, f_413915_

GlyphInfo: b, info, field_62142, glyph, f_413420_

构造函数

(GlyphRenderTypes, GpuTextureView, float, float, float, float, float, float, float, float)

(GlyphInfo, GlyphRenderTypes, GpuTextureView, float, float, float, float, float, float, float, float)

方法

RenderType (Font$DisplayMode): a, renderType, method_24045, getLayer, m_181387_

void (boolean, float, float, float, org.joml.Matrix4f, VertexConsumer, int, boolean, int): a, render, method_2025, draw, m_373220_

void (boolean, float, float, float, org.joml.Matrix4f, VertexConsumer, int, boolean, int): a, render, method_2025, draw, m_420294_

void (BakedGlyph$Effect, float, float, int, VertexConsumer, int, org.joml.Matrix4f): a, buildEffect, method_65181, drawRectangle, m_373614_

void (BakedSheetGlyph$EffectInstance, float, float, int, VertexConsumer, int, org.joml.Matrix4f): a, buildEffect, method_65181, drawRectangle, m_416924_

float (BakedGlyph$GlyphInstance): a, left, method_71821, getEffectiveMinX, m_404518_

float (BakedSheetGlyph$GlyphInstance): a, left, method_71821, getEffectiveMinX, m_416569_

float (BakedGlyph$GlyphInstance): b, top, method_71824, getEffectiveMinY, m_402174_

float (BakedSheetGlyph$GlyphInstance): b, top, method_71824, getEffectiveMinY, m_418634_

float (BakedGlyph$GlyphInstance): c, right, method_71826, getEffectiveMaxX, m_403753_

float (BakedSheetGlyph$GlyphInstance): c, right, method_71826, getEffectiveMaxX, m_415058_

float (BakedGlyph$GlyphInstance): d, bottom, method_71828, getEffectiveMaxY, m_401467_

float (BakedSheetGlyph$GlyphInstance): d, bottom, method_71828, getEffectiveMaxY, m_420300_

void (BakedGlyph$GlyphInstance, org.joml.Matrix4f, VertexConsumer, int, boolean): a, renderChar, method_65025, draw, m_95277_

void (BakedSheetGlyph$GlyphInstance, org.joml.Matrix4f, VertexConsumer, int, boolean): a, renderChar, method_65025, draw, m_419854_

float (boolean): a, extraThickness, method_71822, getXExpansion, m_402727_

float (boolean): a, extraThickness, method_71822, getXExpansion, m_420464_

float (): c, shearBottom, method_71825, getItalicOffsetAtMaxY, m_404702_

float (): b, shearBottom, method_71825, getItalicOffsetAtMaxY, m_417420_

float (): d, shearTop, method_71827, getItalicOffsetAtMinY, m_401815_

float (): c, shearTop, method_71827, getItalicOffsetAtMinY, m_417057_

void (BakedGlyph$Effect, org.joml.Matrix4f, VertexConsumer, int, boolean): a, renderEffect, method_22944, drawRectangle, m_95220_

void (BakedSheetGlyph$EffectInstance, org.joml.Matrix4f, VertexConsumer, int, boolean): a, renderEffect, method_22944, drawRectangle, m_417763_

GpuTextureView (): a, textureView, method_71820, getTexture, m_401228_

RenderPipeline (): b, guiPipeline, method_71823, getPipeline, m_402083_

GlyphInfo (): a, info, method_73398, getMetrics, m_417089_

TextRenderable (float, float, int, int, Style, float, float): a, createGlyph, method_73399, create, m_415549_

TextRenderable (float, float, float, float, float, int, int, float): a, createEffect, method_73406, create, m_418874_

1.21.8

名称

gar

gas

字段

构造函数

方法

1.21.7

名称

字段

构造函数

方法

1.21.6

名称

fwu

gar

字段

float: c, u0, field_2276, minU, f_95201_

float: d, u0, field_2276, minU, f_95201_

float: d, u1, field_2275, maxU, f_95202_

float: e, u1, field_2275, maxU, f_95202_

float: e, v0, field_2274, minV, f_95203_

float: f, v0, field_2274, minV, f_95203_

float: f, v1, field_2273, maxV, f_95204_

float: g, v1, field_2273, maxV, f_95204_

float: g, left, field_2272, minX, f_95205_

float: h, left, field_2272, minX, f_95205_

float: h, right, field_2280, maxX, f_95206_

float: i, right, field_2280, maxX, f_95206_

float: i, up, field_2279, minY, f_95207_

float: j, up, field_2279, minY, f_95207_

float: j, down, field_2278, maxY, f_95208_

float: k, down, field_2278, maxY, f_95208_

float: a, Z_FIGHTER, field_55098, field_55098, f_370766_

float: a, Z_FIGHTER, field_55098, Z_OFFSET, f_370766_

GpuTextureView: c, textureView, field_60569, gpuTexture, f_400255_

构造函数

(GlyphRenderTypes, float, float, float, float, float, float, float, float)

(GlyphRenderTypes, GpuTextureView, float, float, float, float, float, float, float, float)

方法

void (BakedGlyph$Effect, org.joml.Matrix4f, VertexConsumer, int): a, renderEffect, method_22944, drawRectangle, m_95220_

void (BakedGlyph$GlyphInstance, org.joml.Matrix4f, VertexConsumer, int): a, renderChar, method_65025, draw, m_95277_

void (boolean, float, float, org.joml.Matrix4f, VertexConsumer, int, boolean, int): a, render, method_65182, draw, m_5626_

float (BakedGlyph$GlyphInstance): a, left, method_71821, getEffectiveMinX, m_404518_

float (BakedGlyph$GlyphInstance): b, top, method_71824, getEffectiveMinY, m_402174_

float (BakedGlyph$GlyphInstance): c, right, method_71826, getEffectiveMaxX, m_403753_

float (BakedGlyph$GlyphInstance): d, bottom, method_71828, getEffectiveMaxY, m_401467_

void (BakedGlyph$GlyphInstance, org.joml.Matrix4f, VertexConsumer, int, boolean): a, renderChar, method_65025, draw, m_95277_

float (boolean): a, extraThickness, method_71822, getXExpansion, m_402727_

float (): c, shearBottom, method_71825, getItalicOffsetAtMaxY, m_404702_

float (): d, shearTop, method_71827, getItalicOffsetAtMinY, m_401815_

void (BakedGlyph$Effect, org.joml.Matrix4f, VertexConsumer, int, boolean): a, renderEffect, method_22944, drawRectangle, m_95220_

GpuTextureView (): a, textureView, method_71820, getTexture, m_401228_

RenderPipeline (): b, guiPipeline, method_71823, getPipeline, m_402083_

1.21.5

名称

frq

fwu

字段

构造函数

方法

1.21.4

名称

frc

frq

字段

float: b, u0, field_2276, minU, f_95201_

float: c, u0, field_2276, minU, f_95201_

float: c, u1, field_2275, maxU, f_95202_

float: d, u1, field_2275, maxU, f_95202_

float: d, v0, field_2274, minV, f_95203_

float: e, v0, field_2274, minV, f_95203_

float: e, v1, field_2273, maxV, f_95204_

float: f, v1, field_2273, maxV, f_95204_

float: f, left, field_2272, minX, f_95205_

float: g, left, field_2272, minX, f_95205_

float: g, right, field_2280, maxX, f_95206_

float: h, right, field_2280, maxX, f_95206_

float: h, up, field_2279, minY, f_95207_

float: i, up, field_2279, minY, f_95207_

float: i, down, field_2278, maxY, f_95208_

float: j, down, field_2278, maxY, f_95208_

GlyphRenderTypes: a, renderTypes, field_44760, textRenderLayers, f_283799_

GlyphRenderTypes: b, renderTypes, field_44760, textRenderLayers, f_283799_

float: a, Z_FIGHTER, field_55098, field_55098, f_370766_

构造函数

方法

void (boolean, float, float, org.joml.Matrix4f, VertexConsumer, int, int): a, render, method_2025, draw, m_5626_

void (boolean, float, float, org.joml.Matrix4f, VertexConsumer, int, boolean, int): a, render, method_65182, draw, m_5626_

void (boolean, float, float, float, org.joml.Matrix4f, VertexConsumer, int, boolean, int): a, render, method_2025, draw, m_373220_

void (BakedGlyph$Effect, float, float, int, VertexConsumer, int, org.joml.Matrix4f): a, buildEffect, method_65181, drawRectangle, m_373614_

1.21.3

名称

flh

frc

net.minecraft.client.font.GlyphRenderer

net.minecraft.client.font.BakedGlyph

字段

构造函数

方法

void (boolean, float, float, org.joml.Matrix4f, VertexConsumer, float, float, float, float, int): a, render, method_2025, draw, m_5626_

void (BakedGlyph$GlyphInstance, org.joml.Matrix4f, VertexConsumer, int): a, renderChar, method_65025, draw, m_95277_

void (boolean, float, float, org.joml.Matrix4f, VertexConsumer, int, int): a, render, method_2025, draw, m_5626_

1.21.1

名称

字段

构造函数

方法

1.21

名称

fkb

flh

字段

构造函数

方法

1.20.6

名称

ezz

fkb

字段

构造函数

方法

1.20.4

名称

evi

ezz

字段

构造函数

方法

1.20.2

名称

err

evi

字段

构造函数

方法

1.20.1

名称

eqh

err

字段

float: d, u0, field_2276, minU, f_95201_

float: b, u0, field_2276, minU, f_95201_

float: e, u1, field_2275, maxU, f_95202_

float: c, u1, field_2275, maxU, f_95202_

float: f, v0, field_2274, minV, f_95203_

float: d, v0, field_2274, minV, f_95203_

float: g, v1, field_2273, maxV, f_95204_

float: e, v1, field_2273, maxV, f_95204_

float: h, left, field_2272, minX, f_95205_

float: f, left, field_2272, minX, f_95205_

float: i, right, field_2280, maxX, f_95206_

float: g, right, field_2280, maxX, f_95206_

float: j, up, field_2279, minY, f_95207_

float: h, up, field_2279, minY, f_95207_

float: k, down, field_2278, maxY, f_95208_

float: i, down, field_2278, maxY, f_95208_

RenderType: a, normalType, field_21692, textLayer, f_95199_

RenderType: b, seeThroughType, field_21693, seeThroughTextLayer, f_95200_

RenderType: c, polygonOffsetType, field_33999, polygonOffsetTextLayer, f_181374_

GlyphRenderTypes: a, renderTypes, field_44760, textRenderLayers, f_283799_

构造函数

(RenderType, RenderType, RenderType, float, float, float, float, float, float, float, float)

(GlyphRenderTypes, float, float, float, float, float, float, float, float)

方法

1.19.4

名称

emx

eqh

字段

构造函数

方法

1.19.3

名称

eji

emx

字段

构造函数

方法

void (boolean, float, float, Matrix4f, VertexConsumer, float, float, float, float, int): a, render, method_2025, draw, m_5626_

void (BakedGlyph$Effect, Matrix4f, VertexConsumer, int): a, renderEffect, method_22944, drawRectangle, m_95220_

void (boolean, float, float, org.joml.Matrix4f, VertexConsumer, float, float, float, float, int): a, render, method_2025, draw, m_5626_

void (BakedGlyph$Effect, org.joml.Matrix4f, VertexConsumer, int): a, renderEffect, method_22944, drawRectangle, m_95220_

1.19.2

名称

字段

构造函数

方法

1.19.1

名称

eih

eji

字段

构造函数

方法

1.19

名称

ebu

eih

字段

构造函数

方法

1.18.2

名称

eap

ebu

字段

构造函数

方法

1.18.1

名称

字段

构造函数

方法

1.18

名称

dyp

eap

字段

构造函数

方法

1.17.1

名称

dyo

dyp

字段

构造函数

方法

1.17

名称

dmz

dyo

net.minecraft.client.gui.fonts.TexturedGlyph

net.minecraft.src.C_3516_

字段

float: c, u0, field_2276, minU, field_211236_b

float: d, u0, field_2276, minU, f_95201_

float: d, u1, field_2275, maxU, field_211237_c

float: e, u1, field_2275, maxU, f_95202_

float: e, v0, field_2274, minV, field_211238_d

float: f, v0, field_2274, minV, f_95203_

float: f, v1, field_2273, maxV, field_211239_e

float: g, v1, field_2273, maxV, f_95204_

float: g, left, field_2272, minX, field_211240_f

float: h, left, field_2272, minX, f_95205_

float: h, right, field_2280, maxX, field_211241_g

float: i, right, field_2280, maxX, f_95206_

float: i, up, field_2279, minY, field_211242_h

float: j, up, field_2279, minY, f_95207_

float: j, down, field_2278, maxY, field_211243_i

float: k, down, field_2278, maxY, f_95208_

RenderType: a, normalType, field_21692, textLayer, field_228160_a_

RenderType: a, normalType, field_21692, textLayer, f_95199_

RenderType: b, seeThroughType, field_21693, seeThroughTextLayer, field_228161_b_

RenderType: b, seeThroughType, field_21693, seeThroughTextLayer, f_95200_

RenderType: c, polygonOffsetType, field_33999, polygonOffsetTextLayer, f_181374_

构造函数

(RenderType, RenderType, float, float, float, float, float, float, float, float)

(RenderType, RenderType, RenderType, float, float, float, float, float, float, float, float)

方法

void (boolean, float, float, Matrix4f, VertexConsumer, float, float, float, float, int): a, render, method_2025, draw, func_225595_a_

void (boolean, float, float, Matrix4f, VertexConsumer, float, float, float, float, int): a, render, method_2025, draw, m_5626_

void (BakedGlyph$Effect, Matrix4f, VertexConsumer, int): a, renderEffect, method_22944, drawRectangle, func_228162_a_

void (BakedGlyph$Effect, Matrix4f, VertexConsumer, int): a, renderEffect, method_22944, drawRectangle, m_95220_

RenderType (boolean): a, renderType, method_24045, getLayer, func_228163_a_

RenderType (Font$DisplayMode): a, renderType, method_24045, getLayer, m_181387_

1.16.5

名称

字段

float: c, u0, field_2276, uMin, field_211236_b

float: c, u0, field_2276, minU, field_211236_b

float: d, u1, field_2275, uMax, field_211237_c

float: d, u1, field_2275, maxU, field_211237_c

float: e, v0, field_2274, vMin, field_211238_d

float: e, v0, field_2274, minV, field_211238_d

float: f, v1, field_2273, vMax, field_211239_e

float: f, v1, field_2273, maxV, field_211239_e

float: g, left, field_2272, xMin, field_211240_f

float: g, left, field_2272, minX, field_211240_f

float: h, right, field_2280, xMax, field_211241_g

float: h, right, field_2280, maxX, field_211241_g

float: i, up, field_2279, yMin, field_211242_h

float: i, up, field_2279, minY, field_211242_h

float: j, down, field_2278, yMax, field_211243_i

float: j, down, field_2278, maxY, field_211243_i

构造函数

方法

1.16.4

名称

dmw

dmz

字段

构造函数

方法

1.16.3

名称

字段

构造函数

方法

1.16.2

名称

dow

dmw

字段

RenderType: a, normalType, field_21692, field_21692, field_228160_a_

RenderType: a, normalType, field_21692, textLayer, field_228160_a_

RenderType: b, seeThroughType, field_21693, field_21693, field_228161_b_

RenderType: b, seeThroughType, field_21693, seeThroughTextLayer, field_228161_b_

构造函数

方法

RenderType (boolean): a, renderType, method_24045, method_24045, func_228163_a_

RenderType (boolean): a, renderType, method_24045, getLayer, func_228163_a_

1.16.1

名称

dej

dow

字段

RenderType: a, normalType, field_21692, field_228160_a_

RenderType: a, normalType, field_21692, field_21692, field_228160_a_

RenderType: b, seeThroughType, field_21693, field_228161_b_

RenderType: b, seeThroughType, field_21693, field_21693, field_228161_b_

构造函数

方法

RenderType (boolean): a, renderType, method_24045, func_228163_a_

RenderType (boolean): a, renderType, method_24045, method_24045, func_228163_a_

1.15.2

名称

deh

dej

字段

构造函数

方法

1.15.1

名称

字段

构造函数

方法

1.15

名称

dav

deh

字段

ResourceLocation: a, texture, field_2277, id, field_211235_a

float: b, u0, field_2276, uMin, field_211236_b

float: c, u0, field_2276, uMin, field_211236_b

float: c, u1, field_2275, uMax, field_211237_c

float: d, u1, field_2275, uMax, field_211237_c

float: d, v0, field_2274, vMin, field_211238_d

float: e, v0, field_2274, vMin, field_211238_d

float: e, v1, field_2273, vMax, field_211239_e

float: f, v1, field_2273, vMax, field_211239_e

float: f, left, field_2272, xMin, field_211240_f

float: g, left, field_2272, xMin, field_211240_f

float: g, right, field_2280, xMax, field_211241_g

float: h, right, field_2280, xMax, field_211241_g

float: h, up, field_2279, yMin, field_211242_h

float: i, up, field_2279, yMin, field_211242_h

float: i, down, field_2278, yMax, field_211243_i

float: j, down, field_2278, yMax, field_211243_i

RenderType: a, normalType, field_21692, field_228160_a_

RenderType: b, seeThroughType, field_21693, field_228161_b_

构造函数

(ResourceLocation, float, float, float, float, float, float, float, float)

(RenderType, RenderType, float, float, float, float, float, float, float, float)

方法

void (TextureManager, boolean, float, float, BufferBuilder, float, float, float, float): a, render, method_2025, draw, func_211234_a

ResourceLocation (): a, getTexture, method_2026, getId, func_211233_b

void (boolean, float, float, Matrix4f, VertexConsumer, float, float, float, float, int): a, render, method_2025, draw, func_225595_a_

void (BakedGlyph$Effect, Matrix4f, VertexConsumer, int): a, renderEffect, method_22944, drawRectangle, func_228162_a_

RenderType (boolean): a, renderType, method_24045, func_228163_a_

1.14.4

名称

cyh

dav

net.minecraft.client.gui.font.glyphs.BakedGlyph

字段

MinecraftKey: a, field_2277, id, field_211235_a

ResourceLocation: a, texture, field_2277, id, field_211235_a

float: b, field_2276, uMin, field_211236_b

float: b, u0, field_2276, uMin, field_211236_b

float: c, field_2275, uMax, field_211237_c

float: c, u1, field_2275, uMax, field_211237_c

float: d, field_2274, vMin, field_211238_d

float: d, v0, field_2274, vMin, field_211238_d

float: e, field_2273, vMax, field_211239_e

float: e, v1, field_2273, vMax, field_211239_e

float: f, field_2272, xMin, field_211240_f

float: f, left, field_2272, xMin, field_211240_f

float: g, field_2280, xMax, field_211241_g

float: g, right, field_2280, xMax, field_211241_g

float: h, field_2279, yMin, field_211242_h

float: h, up, field_2279, yMin, field_211242_h

float: i, field_2278, yMax, field_211243_i

float: i, down, field_2278, yMax, field_211243_i

构造函数

方法

void (TextureManager, boolean, float, float, BufferBuilder, float, float, float, float): a, method_2025, draw, func_211234_a

void (TextureManager, boolean, float, float, BufferBuilder, float, float, float, float): a, render, method_2025, draw, func_211234_a

MinecraftKey (): a, method_2026, getId, func_211233_b

ResourceLocation (): a, getTexture, method_2026, getId, func_211233_b

1.14.3

名称

cyd

cyh

net.minecraft.client.font.GlyphRenderer

字段

MinecraftKey: a, field_2277, field_211235_a

MinecraftKey: a, field_2277, id, field_211235_a

float: b, field_2276, field_211236_b

float: b, field_2276, uMin, field_211236_b

float: c, field_2275, field_211237_c

float: c, field_2275, uMax, field_211237_c

float: d, field_2274, field_211238_d

float: d, field_2274, vMin, field_211238_d

float: e, field_2273, field_211239_e

float: e, field_2273, vMax, field_211239_e

float: f, field_2272, field_211240_f

float: f, field_2272, xMin, field_211240_f

float: g, field_2280, field_211241_g

float: g, field_2280, xMax, field_211241_g

float: h, field_2279, field_211242_h

float: h, field_2279, yMin, field_211242_h

float: i, field_2278, field_211243_i

float: i, field_2278, yMax, field_211243_i

构造函数

方法

void (TextureManager, boolean, float, float, BufferBuilder, float, float, float, float): a, method_2025, func_211234_a

void (TextureManager, boolean, float, float, BufferBuilder, float, float, float, float): a, method_2025, draw, func_211234_a

MinecraftKey (): a, method_2026, func_211233_b

MinecraftKey (): a, method_2026, getId, func_211233_b

1.14.2

名称

字段

构造函数

方法

1.14.1

名称

cyb

cyd

字段

构造函数

方法

1.14

名称

cik

cyb

net.minecraft.class_382

字段

MinecraftKey: a, field_211235_a

MinecraftKey: a, field_2277, field_211235_a

float: b, field_211236_b

float: b, field_2276, field_211236_b

float: c, field_211237_c

float: c, field_2275, field_211237_c

float: d, field_211238_d

float: d, field_2274, field_211238_d

float: e, field_211239_e

float: e, field_2273, field_211239_e

float: f, field_211240_f

float: f, field_2272, field_211240_f

float: g, field_211241_g

float: g, field_2280, field_211241_g

float: h, field_211242_h

float: h, field_2279, field_211242_h

float: i, field_211243_i

float: i, field_2278, field_211243_i

构造函数

方法

void (TextureManager, boolean, float, float, BufferBuilder, float, float, float, float): a, func_211234_a

void (TextureManager, boolean, float, float, BufferBuilder, float, float, float, float): a, method_2025, func_211234_a

MinecraftKey (): a, func_211233_b

MinecraftKey (): a, method_2026, func_211233_b

1.13.2

名称

cij

cik

字段

构造函数

方法

1.13.1

名称

chy

cij

字段

float: j, field_211244_j

float: k, field_211607_k

float: l, field_211608_l

构造函数

(MinecraftKey, float, float, float, float, float, float, float, float, float, float, float)

(MinecraftKey, float, float, float, float, float, float, float, float)

方法

float (): a, func_211232_a

float (): b, func_211605_b

float (): c, func_211606_c

MinecraftKey (): d, func_211233_b

MinecraftKey (): a, func_211233_b

1.13

名称

chy

net.minecraft.client.gui.fonts.TexturedGlyph

字段

MinecraftKey: a, field_211235_a

float: b, field_211236_b

float: c, field_211237_c

float: d, field_211238_d

float: e, field_211239_e

float: f, field_211240_f

float: g, field_211241_g

float: h, field_211242_h

float: i, field_211243_i

float: j, field_211244_j

float: k, field_211607_k

float: l, field_211608_l

构造函数

(MinecraftKey, float, float, float, float, float, float, float, float, float, float, float)

方法

float (): a, func_211232_a

float (): b, func_211605_b

float (): c, func_211606_c

void (TextureManager, boolean, float, float, BufferBuilder, float, float, float, float): a, func_211234_a

MinecraftKey (): d, func_211233_b