历史 - net.minecraft.world.entity.monster.illager.Vindicator
1.21.11
名称
cxc
dbf
net.minecraft.world.entity.monster.Vindicator
net.minecraft.world.entity.monster.illager.Vindicator
net.minecraft.src.C_1085_
net.minecraft.src.C_432149_
net.minecraft.world.entity.monster.EntityVindicator
net.minecraft.world.entity.monster.illager.EntityVindicator
字段
boolean: f, isJohnny, field_7406, johnny, f_34071_
boolean: f, isJohnny, field_7406, johnny, f_434117_
Predicate<Difficulty>: b, DOOR_BREAKING_PREDICATE, field_19014, DIFFICULTY_ALLOWS_DOOR_BREAKING_PREDICATE, f_34070_
Predicate<Difficulty>: b, DOOR_BREAKING_PREDICATE, field_19014, DIFFICULTY_ALLOWS_DOOR_BREAKING_PREDICATE, f_437179_
String: a, TAG_JOHNNY, field_30504, JOHNNY_KEY, f_149867_
String: a, TAG_JOHNNY, field_30504, JOHNNY_KEY, f_434809_
boolean: e, DEFAULT_JOHNNY, field_57694, DEFAULT_JOHNNY, f_382602_
boolean: e, DEFAULT_JOHNNY, field_57694, DEFAULT_JOHNNY, f_434975_
构造函数
方法
void (): H, registerGoals, method_5959, initGoals, m_8099_
void (): D, registerGoals, method_5959, initGoals, m_8099_
SoundEvent (): p, getAmbientSound, method_5994, getAmbientSound, m_7515_
SoundEvent (): W, getAmbientSound, method_5994, getAmbientSound, m_7515_
SoundEvent (): f_, getDeathSound, method_6002, getDeathSound, m_5592_
SoundEvent (): fd, getDeathSound, method_6002, getDeathSound, m_5592_
SoundEvent (DamageSource): e, getHurtSound, method_6011, getHurtSound, m_7975_
SoundEvent (DamageSource): h, getHurtSound, method_6011, getHurtSound, m_7975_
AbstractIllager$IllagerArmPose (): k, getArmPose, method_6990, getState, m_6768_
AbstractIllager$IllagerArmPose (): gY, getArmPose, method_6990, getState, m_443643_
SoundEvent (): ah_, getCelebrateSound, method_20033, getCelebratingSound, m_7930_
SoundEvent (): gX, getCelebrateSound, method_20033, getCelebratingSound, m_7930_
AttributeSupplier$Builder (): m, createAttributes, method_26926, createVindicatorAttributes, m_34104_
AttributeSupplier$Builder (): gP, createAttributes, method_26926, createVindicatorAttributes, m_444363_
1.21.10
名称
字段
构造函数
方法
1.21.9
名称
csk
cxc
字段
构造函数
方法
AbstractIllager$IllagerArmPose (): l, getArmPose, method_6990, getState, m_6768_
AbstractIllager$IllagerArmPose (): k, getArmPose, method_6990, getState, m_6768_
SoundEvent (): ag_, getCelebrateSound, method_20033, getCelebratingSound, m_7930_
SoundEvent (): ah_, getCelebrateSound, method_20033, getCelebratingSound, m_7930_
1.21.8
名称
字段
构造函数
方法
1.21.7
名称
字段
构造函数
方法
1.21.6
名称
cpz
csk
字段
构造函数
方法
void (): C, registerGoals, method_5959, initGoals, m_8099_
void (): H, registerGoals, method_5959, initGoals, m_8099_
void (CompoundTag): a, readAdditionalSaveData, method_5749, readCustomDataFromNbt, m_7378_
SoundEvent (): s, getAmbientSound, method_5994, getAmbientSound, m_7515_
SoundEvent (): p, getAmbientSound, method_5994, getAmbientSound, m_7515_
SoundEvent (): j_, getDeathSound, method_6002, getDeathSound, m_5592_
SoundEvent (): f_, getDeathSound, method_6002, getDeathSound, m_5592_
AbstractIllager$IllagerArmPose (): m, getArmPose, method_6990, getState, m_6768_
AbstractIllager$IllagerArmPose (): l, getArmPose, method_6990, getState, m_6768_
void (CompoundTag): b, addAdditionalSaveData, method_5652, writeCustomDataToNbt, m_7380_
SoundEvent (): af_, getCelebrateSound, method_20033, getCelebratingSound, m_7930_
SoundEvent (): ag_, getCelebrateSound, method_20033, getCelebratingSound, m_7930_
AttributeSupplier$Builder (): p, createAttributes, method_26926, createVindicatorAttributes, m_34104_
AttributeSupplier$Builder (): m, createAttributes, method_26926, createVindicatorAttributes, m_34104_
void (ValueOutput): a, addAdditionalSaveData, method_5652, writeCustomData, m_7380_
void (ValueInput): a, readAdditionalSaveData, method_5749, readCustomData, m_7378_
1.21.5
名称
cmo
cpz
字段
boolean: bY, isJohnny, field_7406, johnny, f_34071_
boolean: f, isJohnny, field_7406, johnny, f_34071_
boolean: e, DEFAULT_JOHNNY, field_57694, DEFAULT_JOHNNY, f_382602_
构造函数
方法
void (): E, registerGoals, method_5959, initGoals, m_8099_
void (): C, registerGoals, method_5959, initGoals, m_8099_
SoundEvent (): u, getAmbientSound, method_5994, getAmbientSound, m_7515_
SoundEvent (): s, getAmbientSound, method_5994, getAmbientSound, m_7515_
SoundEvent (): o_, getDeathSound, method_6002, getDeathSound, m_5592_
SoundEvent (): j_, getDeathSound, method_6002, getDeathSound, m_5592_
SoundEvent (): aj_, getCelebrateSound, method_20033, getCelebratingSound, m_7930_
SoundEvent (): af_, getCelebrateSound, method_20033, getCelebratingSound, m_7930_
1.21.4
名称
cnm
cmo
字段
boolean: bZ, isJohnny, field_7406, johnny, f_34071_
boolean: bY, isJohnny, field_7406, johnny, f_34071_
构造函数
方法
void (): B, registerGoals, method_5959, initGoals, m_8099_
void (): E, registerGoals, method_5959, initGoals, m_8099_
SoundEvent (): ak_, getCelebrateSound, method_20033, getCelebratingSound, m_7930_
SoundEvent (): aj_, getCelebrateSound, method_20033, getCelebratingSound, m_7930_
1.21.3
名称
cks
cnm
字段
boolean: cc, isJohnny, field_7406, johnny, f_34071_
boolean: bZ, isJohnny, field_7406, johnny, f_34071_
Predicate<Difficulty>: e, DOOR_BREAKING_PREDICATE, field_19014, DIFFICULTY_ALLOWS_DOOR_BREAKING_PREDICATE, f_34070_
Predicate<Difficulty>: b, DOOR_BREAKING_PREDICATE, field_19014, DIFFICULTY_ALLOWS_DOOR_BREAKING_PREDICATE, f_34070_
String: b, TAG_JOHNNY, field_30504, JOHNNY_KEY, f_149867_
String: a, TAG_JOHNNY, field_30504, JOHNNY_KEY, f_149867_
构造函数
方法
void (): ab, customServerAiStep, method_5958, mobTick, m_8024_
SoundEvent (): v, getAmbientSound, method_5994, getAmbientSound, m_7515_
SoundEvent (): u, getAmbientSound, method_5994, getAmbientSound, m_7515_
SoundEvent (): n_, getDeathSound, method_6002, getDeathSound, m_5592_
SoundEvent (): o_, getDeathSound, method_6002, getDeathSound, m_5592_
SoundEvent (DamageSource): d, getHurtSound, method_6011, getHurtSound, m_7975_
SoundEvent (DamageSource): e, getHurtSound, method_6011, getHurtSound, m_7975_
AbstractIllager$IllagerArmPose (): s, getArmPose, method_6990, getState, m_6768_
AbstractIllager$IllagerArmPose (): m, getArmPose, method_6990, getState, m_6768_
SoundEvent (): ai_, getCelebrateSound, method_20033, getCelebratingSound, m_7930_
SoundEvent (): ak_, getCelebrateSound, method_20033, getCelebratingSound, m_7930_
AttributeSupplier$Builder (): t, createAttributes, method_26926, createVindicatorAttributes, m_34104_
AttributeSupplier$Builder (): p, createAttributes, method_26926, createVindicatorAttributes, m_34104_
void (ServerLevel): a, customServerAiStep, method_5958, mobTick, m_8024_
1.21.1
名称
字段
构造函数
方法
1.21
名称
cku
cks
字段
boolean: bY, isJohnny, field_7406, johnny, f_34071_
boolean: cc, isJohnny, field_7406, johnny, f_34071_
构造函数
方法
void (): z, registerGoals, method_5959, initGoals, m_8099_
void (): B, registerGoals, method_5959, initGoals, m_8099_
void (): Z, customServerAiStep, method_5958, mobTick, m_8024_
void (): ab, customServerAiStep, method_5958, mobTick, m_8024_
SoundEvent (): o_, getDeathSound, method_6002, getDeathSound, m_5592_
SoundEvent (): n_, getDeathSound, method_6002, getDeathSound, m_5592_
SoundEvent (): ae_, getCelebrateSound, method_20033, getCelebratingSound, m_7930_
SoundEvent (): ai_, getCelebrateSound, method_20033, getCelebratingSound, m_7930_
void (int, boolean): a, applyRaidBuffs, method_16484, addBonusForWave, m_7895_
AttributeSupplier$Builder (): u, createAttributes, method_26926, createVindicatorAttributes, m_34104_
AttributeSupplier$Builder (): t, createAttributes, method_26926, createVindicatorAttributes, m_34104_
void (ServerLevel, int, boolean): a, applyRaidBuffs, method_16484, addBonusForWave, m_7895_
1.20.6
名称
cde
cku
字段
boolean: bT, isJohnny, field_7406, johnny, f_34071_
boolean: bY, isJohnny, field_7406, johnny, f_34071_
构造函数
方法
void (): B, registerGoals, method_5959, initGoals, m_8099_
void (): z, registerGoals, method_5959, initGoals, m_8099_
boolean (Entity): s, isAlliedTo, method_5722, isTeammate, m_7307_
SoundEvent (): y, getAmbientSound, method_5994, getAmbientSound, m_7515_
SoundEvent (): v, getAmbientSound, method_5994, getAmbientSound, m_7515_
SoundEvent (): n_, getDeathSound, method_6002, getDeathSound, m_5592_
SoundEvent (): o_, getDeathSound, method_6002, getDeathSound, m_5592_
AbstractIllager$IllagerArmPose (): u, getArmPose, method_6990, getState, m_6768_
AbstractIllager$IllagerArmPose (): s, getArmPose, method_6990, getState, m_6768_
SoundEvent (): af_, getCelebrateSound, method_20033, getCelebratingSound, m_7930_
SoundEvent (): ae_, getCelebrateSound, method_20033, getCelebratingSound, m_7930_
AttributeSupplier$Builder (): w, createAttributes, method_26926, createVindicatorAttributes, m_34104_
AttributeSupplier$Builder (): u, createAttributes, method_26926, createVindicatorAttributes, m_34104_
SpawnGroupData (ServerLevelAccessor, DifficultyInstance, MobSpawnType, SpawnGroupData, CompoundTag): a, finalizeSpawn, method_5943, initialize, m_6518_
SpawnGroupData (ServerLevelAccessor, DifficultyInstance, MobSpawnType, SpawnGroupData): a, finalizeSpawn, method_5943, initialize, m_6518_
1.20.4
名称
bzx
cde
字段
构造函数
方法
void (): z, registerGoals, method_5959, initGoals, m_8099_
void (): B, registerGoals, method_5959, initGoals, m_8099_
void (): X, customServerAiStep, method_5958, mobTick, m_8024_
void (): Z, customServerAiStep, method_5958, mobTick, m_8024_
SoundEvent (): w, getAmbientSound, method_5994, getAmbientSound, m_7515_
SoundEvent (): y, getAmbientSound, method_5994, getAmbientSound, m_7515_
SoundEvent (): l_, getDeathSound, method_6002, getDeathSound, m_5592_
SoundEvent (): n_, getDeathSound, method_6002, getDeathSound, m_5592_
AbstractIllager$IllagerArmPose (): s, getArmPose, method_6990, getState, m_6768_
AbstractIllager$IllagerArmPose (): u, getArmPose, method_6990, getState, m_6768_
SoundEvent (): ac_, getCelebrateSound, method_20033, getCelebratingSound, m_7930_
SoundEvent (): af_, getCelebrateSound, method_20033, getCelebratingSound, m_7930_
AttributeSupplier$Builder (): t, createAttributes, method_26926, createVindicatorAttributes, m_34104_
AttributeSupplier$Builder (): w, createAttributes, method_26926, createVindicatorAttributes, m_34104_
1.20.2
名称
bwr
bzx
字段
构造函数
方法
void (): x, registerGoals, method_5959, initGoals, m_8099_
void (): z, registerGoals, method_5959, initGoals, m_8099_
void (): W, customServerAiStep, method_5958, mobTick, m_8024_
void (): X, customServerAiStep, method_5958, mobTick, m_8024_
boolean (Entity): p, isAlliedTo, method_5722, isTeammate, m_7307_
boolean (Entity): s, isAlliedTo, method_5722, isTeammate, m_7307_
SoundEvent (): s, getAmbientSound, method_5994, getAmbientSound, m_7515_
SoundEvent (): w, getAmbientSound, method_5994, getAmbientSound, m_7515_
SoundEvent (): g_, getDeathSound, method_6002, getDeathSound, m_5592_
SoundEvent (): l_, getDeathSound, method_6002, getDeathSound, m_5592_
AbstractIllager$IllagerArmPose (): q, getArmPose, method_6990, getState, m_6768_
AbstractIllager$IllagerArmPose (): s, getArmPose, method_6990, getState, m_6768_
SoundEvent (): Y_, getCelebrateSound, method_20033, getCelebratingSound, m_7930_
SoundEvent (): ac_, getCelebrateSound, method_20033, getCelebratingSound, m_7930_
AttributeSupplier$Builder (): r, createAttributes, method_26926, createVindicatorAttributes, m_34104_
AttributeSupplier$Builder (): t, createAttributes, method_26926, createVindicatorAttributes, m_34104_
1.20.1
名称
bwp
bwr
字段
boolean: bS, isJohnny, field_7406, johnny, f_34071_
boolean: bT, isJohnny, field_7406, johnny, f_34071_
构造函数
方法
void (): U, customServerAiStep, method_5958, mobTick, m_8024_
void (): W, customServerAiStep, method_5958, mobTick, m_8024_
SoundEvent (): x_, getDeathSound, method_6002, getDeathSound, m_5592_
SoundEvent (): g_, getDeathSound, method_6002, getDeathSound, m_5592_
SoundEvent (): X_, getCelebrateSound, method_20033, getCelebratingSound, m_7930_
SoundEvent (): Y_, getCelebrateSound, method_20033, getCelebratingSound, m_7930_
1.19.4
名称
bus
bwp
字段
boolean: bX, isJohnny, field_7406, johnny, f_34071_
boolean: bS, isJohnny, field_7406, johnny, f_34071_
构造函数
方法
void (): u, registerGoals, method_5959, initGoals, m_8099_
void (): x, registerGoals, method_5959, initGoals, m_8099_
boolean (Entity): q, isAlliedTo, method_5722, isTeammate, m_7307_
boolean (Entity): p, isAlliedTo, method_5722, isTeammate, m_7307_
SoundEvent (): r, getAmbientSound, method_5994, getAmbientSound, m_7515_
SoundEvent (): s, getAmbientSound, method_5994, getAmbientSound, m_7515_
SoundEvent (): c_, getDeathSound, method_6002, getDeathSound, m_5592_
SoundEvent (): x_, getDeathSound, method_6002, getDeathSound, m_5592_
SoundEvent (DamageSource): c, getHurtSound, method_6011, getHurtSound, m_7975_
SoundEvent (DamageSource): d, getHurtSound, method_6011, getHurtSound, m_7975_
AbstractIllager$IllagerArmPose (): m, getArmPose, method_6990, getState, m_6768_
AbstractIllager$IllagerArmPose (): q, getArmPose, method_6990, getState, m_6768_
SoundEvent (): N_, getCelebrateSound, method_20033, getCelebratingSound, m_7930_
SoundEvent (): X_, getCelebrateSound, method_20033, getCelebratingSound, m_7930_
AttributeSupplier$Builder (): p, createAttributes, method_26926, createVindicatorAttributes, m_34104_
AttributeSupplier$Builder (): r, createAttributes, method_26926, createVindicatorAttributes, m_34104_
1.19.3
名称
bsf
bus
字段
构造函数
方法
void (): T, customServerAiStep, method_5958, mobTick, m_8024_
void (): U, customServerAiStep, method_5958, mobTick, m_8024_
boolean (Entity): p, isAlliedTo, method_5722, isTeammate, m_7307_
boolean (Entity): q, isAlliedTo, method_5722, isTeammate, m_7307_
SoundEvent (): x_, getDeathSound, method_6002, getDeathSound, m_5592_
SoundEvent (): c_, getDeathSound, method_6002, getDeathSound, m_5592_
AbstractIllager$IllagerArmPose (): n, getArmPose, method_6990, getState, m_6768_
AbstractIllager$IllagerArmPose (): m, getArmPose, method_6990, getState, m_6768_
SoundEvent (): L_, getCelebrateSound, method_20033, getCelebratingSound, m_7930_
SoundEvent (): N_, getCelebrateSound, method_20033, getCelebratingSound, m_7930_
AttributeSupplier$Builder (): q, createAttributes, method_26926, createVindicatorAttributes, m_34104_
AttributeSupplier$Builder (): p, createAttributes, method_26926, createVindicatorAttributes, m_34104_
1.19.2
名称
字段
构造函数
方法
1.19.1
名称
bri
bsf
字段
构造函数
方法
SoundEvent (): M_, getCelebrateSound, method_20033, getCelebratingSound, m_7930_
SoundEvent (): L_, getCelebrateSound, method_20033, getCelebratingSound, m_7930_
1.19
名称
bms
bri
字段
boolean: bV, isJohnny, field_7406, johnny, f_34071_
boolean: bX, isJohnny, field_7406, johnny, f_34071_
构造函数
方法
void (DifficultyInstance): a, populateDefaultEquipmentSlots, method_5964, initEquipment, m_6851_
void (): R, customServerAiStep, method_5958, mobTick, m_8024_
void (): T, customServerAiStep, method_5958, mobTick, m_8024_
void (Component): a, setCustomName, method_5665, setCustomName, m_6593_
void (Component): b, setCustomName, method_5665, setCustomName, m_6593_
SoundEvent (): t, getCelebrateSound, method_20033, getCelebratingSound, m_7930_
SoundEvent (): M_, getCelebrateSound, method_20033, getCelebratingSound, m_7930_
void (RandomSource, DifficultyInstance): a, populateDefaultEquipmentSlots, method_5964, initEquipment, m_213945_
1.18.2
名称
bma
bms
字段
boolean: bW, isJohnny, field_7406, johnny, f_34071_
boolean: bV, isJohnny, field_7406, johnny, f_34071_
构造函数
方法
1.18.1
名称
字段
构造函数
方法
1.18
名称
bin
bma
字段
boolean: bT, isJohnny, field_7406, johnny, f_34071_
boolean: bW, isJohnny, field_7406, johnny, f_34071_
构造函数
方法
void (): v, registerGoals, method_5959, initGoals, m_8099_, initPathfinder
void (): u, registerGoals, method_5959, initGoals, m_8099_
void (CompoundTag): a, readAdditionalSaveData, method_5749, readCustomDataFromNbt, m_7378_, loadData
void (CompoundTag): a, readAdditionalSaveData, method_5749, readCustomDataFromNbt, m_7378_
void (): eY, customServerAiStep, method_5958, mobTick, m_8024_, mobTick
void (): R, customServerAiStep, method_5958, mobTick, m_8024_
SoundEvent (): q, getAmbientSound, method_5994, getAmbientSound, m_7515_, getSoundAmbient
SoundEvent (): r, getAmbientSound, method_5994, getAmbientSound, m_7515_
SoundEvent (): v_, getDeathSound, method_6002, getDeathSound, m_5592_, getSoundDeath
SoundEvent (): x_, getDeathSound, method_6002, getDeathSound, m_5592_
SoundEvent (DamageSource): c, getHurtSound, method_6011, getHurtSound, m_7975_, getSoundHurt
SoundEvent (DamageSource): c, getHurtSound, method_6011, getHurtSound, m_7975_
void (Component): a, setCustomName, method_5665, setCustomName, m_6593_, setCustomName
void (Component): a, setCustomName, method_5665, setCustomName, m_6593_
void (CompoundTag): b, addAdditionalSaveData, method_5652, writeCustomDataToNbt, m_7380_, saveData
void (CompoundTag): b, addAdditionalSaveData, method_5652, writeCustomDataToNbt, m_7380_
AttributeSupplier$Builder (): p, createAttributes, method_26926, createVindicatorAttributes, m_34104_
AttributeSupplier$Builder (): q, createAttributes, method_26926, createVindicatorAttributes, m_34104_
SpawnGroupData (ServerLevelAccessor, DifficultyInstance, MobSpawnType, SpawnGroupData, CompoundTag): a, finalizeSpawn, method_5943, initialize, m_6518_, prepare
SpawnGroupData (ServerLevelAccessor, DifficultyInstance, MobSpawnType, SpawnGroupData, CompoundTag): a, finalizeSpawn, method_5943, initialize, m_6518_
1.17.1
名称
bim
bin
字段
boolean: bS, isJohnny, field_7406, johnny, f_34071_
boolean: bT, isJohnny, field_7406, johnny, f_34071_
构造函数
方法
void (): eX, customServerAiStep, method_5958, mobTick, m_8024_, mobTick
void (): eY, customServerAiStep, method_5958, mobTick, m_8024_, mobTick
1.17
名称
bef
bim
net.minecraft.entity.monster.VindicatorEntity
net.minecraft.src.C_1085_
net.minecraft.server.v1_16_R3.EntityVindicator
net.minecraft.world.entity.monster.EntityVindicator
字段
boolean: bo, isJohnny, field_7406, johnny, field_190643_b
boolean: bS, isJohnny, field_7406, johnny, f_34071_
Predicate<Difficulty>: b, DOOR_BREAKING_PREDICATE, field_19014, DIFFICULTY_ALLOWS_DOOR_BREAKING_PREDICATE, field_213681_b
Predicate<Difficulty>: e, DOOR_BREAKING_PREDICATE, field_19014, DIFFICULTY_ALLOWS_DOOR_BREAKING_PREDICATE, f_34070_
String: b, TAG_JOHNNY, field_30504, JOHNNY_KEY, f_149867_
构造函数
方法
void (): o, registerGoals, method_5959, initGoals, func_184651_r, initPathfinder
void (): v, registerGoals, method_5959, initGoals, m_8099_, initPathfinder
void (CompoundTag): a, readAdditionalSaveData, method_5749, readCustomDataFromNbt, func_70037_a, loadData
void (CompoundTag): a, readAdditionalSaveData, method_5749, readCustomDataFromNbt, m_7378_, loadData
void (DifficultyInstance): a, populateDefaultEquipmentSlots, method_5964, initEquipment, func_180481_a
void (DifficultyInstance): a, populateDefaultEquipmentSlots, method_5964, initEquipment, m_6851_
void (): N, customServerAiStep, method_5958, mobTick, func_70619_bc, mobTick
void (): eX, customServerAiStep, method_5958, mobTick, m_8024_, mobTick
boolean (Entity): r, isAlliedTo, method_5722, isTeammate, func_184191_r
boolean (Entity): p, isAlliedTo, method_5722, isTeammate, m_7307_
SoundEvent (): I, getAmbientSound, method_5994, getAmbientSound, func_184639_G, getSoundAmbient
SoundEvent (): q, getAmbientSound, method_5994, getAmbientSound, m_7515_, getSoundAmbient
SoundEvent (): dq, getDeathSound, method_6002, getDeathSound, func_184615_bR, getSoundDeath
SoundEvent (): v_, getDeathSound, method_6002, getDeathSound, m_5592_, getSoundDeath
SoundEvent (DamageSource): e, getHurtSound, method_6011, getHurtSound, func_184601_bQ, getSoundHurt
SoundEvent (DamageSource): c, getHurtSound, method_6011, getHurtSound, m_7975_, getSoundHurt
AbstractIllager$IllagerArmPose (): m, getArmPose, method_6990, getState, func_193077_p
AbstractIllager$IllagerArmPose (): n, getArmPose, method_6990, getState, m_6768_
void (Component): a, setCustomName, method_5665, setCustomName, func_200203_b, setCustomName
void (Component): a, setCustomName, method_5665, setCustomName, m_6593_, setCustomName
void (CompoundTag): b, addAdditionalSaveData, method_5652, writeCustomDataToNbt, func_213281_b, saveData
void (CompoundTag): b, addAdditionalSaveData, method_5652, writeCustomDataToNbt, m_7380_, saveData
SoundEvent (): eL, getCelebrateSound, method_20033, getCelebratingSound, func_213654_dW
SoundEvent (): t, getCelebrateSound, method_20033, getCelebratingSound, m_7930_
void (int, boolean): a, applyRaidBuffs, method_16484, addBonusForWave, func_213660_a
void (int, boolean): a, applyRaidBuffs, method_16484, addBonusForWave, m_7895_
AttributeSupplier$Builder (): eK, createAttributes, method_26926, createVindicatorAttributes, func_234322_eI_
AttributeSupplier$Builder (): p, createAttributes, method_26926, createVindicatorAttributes, m_34104_
SpawnGroupData (ServerLevelAccessor, DifficultyInstance, MobSpawnType, SpawnGroupData, CompoundTag): a, finalizeSpawn, method_5943, initialize, func_213386_a, prepare
SpawnGroupData (ServerLevelAccessor, DifficultyInstance, MobSpawnType, SpawnGroupData, CompoundTag): a, finalizeSpawn, method_5943, initialize, m_6518_, prepare
1.16.5
名称
字段
构造函数
方法
void (CompoundTag): a, readAdditionalSaveData, method_5749, readCustomDataFromTag, func_70037_a, loadData
void (CompoundTag): a, readAdditionalSaveData, method_5749, readCustomDataFromNbt, func_70037_a, loadData
void (CompoundTag): b, addAdditionalSaveData, method_5652, writeCustomDataToTag, func_213281_b, saveData
void (CompoundTag): b, addAdditionalSaveData, method_5652, writeCustomDataToNbt, func_213281_b, saveData
1.16.4
名称
bec
bef
net.minecraft.server.v1_16_R2.EntityVindicator
net.minecraft.server.v1_16_R3.EntityVindicator
字段
构造函数
方法
SoundEvent (): dp, getDeathSound, method_6002, getDeathSound, func_184615_bR, getSoundDeath
SoundEvent (): dq, getDeathSound, method_6002, getDeathSound, func_184615_bR, getSoundDeath
1.16.3
名称
字段
构造函数
方法
1.16.2
名称
bcq
bec
net.minecraft.server.v1_16_R1.EntityVindicator
net.minecraft.server.v1_16_R2.EntityVindicator
字段
boolean: bv, isJohnny, field_7406, johnny, field_190643_b
boolean: bo, isJohnny, field_7406, johnny, field_190643_b
构造函数
方法
SoundEvent (): eM, getCelebrateSound, method_20033, getCelebratingSound, func_213654_dW
SoundEvent (): eL, getCelebrateSound, method_20033, getCelebratingSound, func_213654_dW
SpawnGroupData (LevelAccessor, DifficultyInstance, MobSpawnType, SpawnGroupData, CompoundTag): a, finalizeSpawn, method_5943, initialize, func_213386_a, prepare
AttributeSupplier$Builder (): eL, createAttributes, method_26926, createVindicatorAttributes, func_234322_eI_
AttributeSupplier$Builder (): eK, createAttributes, method_26926, createVindicatorAttributes, func_234322_eI_
SpawnGroupData (ServerLevelAccessor, DifficultyInstance, MobSpawnType, SpawnGroupData, CompoundTag): a, finalizeSpawn, method_5943, initialize, func_213386_a, prepare
1.16.1
名称
axm
bcq
net.minecraft.server.v1_15_R1.EntityVindicator
net.minecraft.server.v1_16_R1.EntityVindicator
字段
boolean: bw, isJohnny, field_7406, isJohnny, field_190643_b
boolean: bv, isJohnny, field_7406, johnny, field_190643_b
构造函数
方法
void (): n, registerGoals, method_5959, initGoals, func_184651_r, initPathfinder
void (): o, registerGoals, method_5959, initGoals, func_184651_r, initPathfinder
void (): cA, registerAttributes, method_6001, initAttributes, func_110147_ax, initAttributes
void (CompoundTag): a, readAdditionalSaveData, method_5749, readCustomDataFromTag, func_70037_a
void (CompoundTag): a, readAdditionalSaveData, method_5749, readCustomDataFromTag, func_70037_a, loadData
void (): dT, customServerAiStep, method_5958, mobTick, func_70619_bc, mobTick
void (): N, customServerAiStep, method_5958, mobTick, func_70619_bc, mobTick
SoundEvent (): G, getAmbientSound, method_5994, getAmbientSound, func_184639_G, getSoundAmbient
SoundEvent (): I, getAmbientSound, method_5994, getAmbientSound, func_184639_G, getSoundAmbient
SoundEvent (): cX, getDeathSound, method_6002, getDeathSound, func_184615_bR, getSoundDeath
SoundEvent (): dp, getDeathSound, method_6002, getDeathSound, func_184615_bR, getSoundDeath
AbstractIllager$IllagerArmPose (): l, getArmPose, method_6990, getState, func_193077_p
AbstractIllager$IllagerArmPose (): m, getArmPose, method_6990, getState, func_193077_p
void (Component): b, setCustomName, method_5665, setCustomName, func_200203_b, setCustomName
void (Component): a, setCustomName, method_5665, setCustomName, func_200203_b, setCustomName
void (CompoundTag): b, addAdditionalSaveData, method_5652, writeCustomDataToTag, func_213281_b
void (CompoundTag): b, addAdditionalSaveData, method_5652, writeCustomDataToTag, func_213281_b, saveData
SoundEvent (): eq, getCelebrateSound, method_20033, getCelebratingSound, func_213654_dW
SoundEvent (): eM, getCelebrateSound, method_20033, getCelebratingSound, func_213654_dW
AttributeSupplier$Builder (): eL, createAttributes, method_26926, createVindicatorAttributes, func_234322_eI_
1.15.2
名称
axj
axm
字段
构造函数
方法
1.15.1
名称
字段
构造函数
方法
1.15
名称
avj
axj
net.minecraft.server.v1_14_R1.EntityVindicator
net.minecraft.server.v1_15_R1.EntityVindicator
字段
boolean: bz, isJohnny, field_7406, isJohnny, field_190643_b
boolean: bw, isJohnny, field_7406, isJohnny, field_190643_b
构造函数
方法
void (): cl, registerAttributes, method_6001, initAttributes, func_110147_ax, initAttributes
void (): cA, registerAttributes, method_6001, initAttributes, func_110147_ax, initAttributes
void (): L, customServerAiStep, method_5958, mobTick, func_70619_bc, mobTick
void (): dT, customServerAiStep, method_5958, mobTick, func_70619_bc, mobTick
SoundEvent (): cH, getDeathSound, method_6002, getDeathSound, func_184615_bR, getSoundDeath
SoundEvent (): cX, getDeathSound, method_6002, getDeathSound, func_184615_bR, getSoundDeath
SoundEvent (): dV, getCelebrateSound, method_20033, getCelebratingSound, func_213654_dW
SoundEvent (): eq, getCelebrateSound, method_20033, getCelebratingSound, func_213654_dW
1.14.4
名称
ave
avj
net.minecraft.world.entity.monster.Vindicator
字段
boolean: bz, field_7406, isJohnny, field_190643_b
boolean: bz, isJohnny, field_7406, isJohnny, field_190643_b
Predicate<EnumDifficulty>: b, field_19014, DIFFICULTY_ALLOWS_DOOR_BREAKING_PREDICATE, field_213681_b
Predicate<Difficulty>: b, DOOR_BREAKING_PREDICATE, field_19014, DIFFICULTY_ALLOWS_DOOR_BREAKING_PREDICATE, field_213681_b
构造函数
方法
void (): n, method_5959, initGoals, func_184651_r, initPathfinder
void (): n, registerGoals, method_5959, initGoals, func_184651_r, initPathfinder
void (): cl, method_6001, initAttributes, func_110147_ax, initAttributes
void (): cl, registerAttributes, method_6001, initAttributes, func_110147_ax, initAttributes
void (NBTTagCompound): a, method_5749, readCustomDataFromTag, func_70037_a
void (CompoundTag): a, readAdditionalSaveData, method_5749, readCustomDataFromTag, func_70037_a
void (DifficultyDamageScaler): a, method_5964, initEquipment, func_180481_a
void (DifficultyInstance): a, populateDefaultEquipmentSlots, method_5964, initEquipment, func_180481_a
void (): L, method_5958, mobTick, func_70619_bc, mobTick
void (): L, customServerAiStep, method_5958, mobTick, func_70619_bc, mobTick
boolean (Entity): r, method_5722, isTeammate, func_184191_r
boolean (Entity): r, isAlliedTo, method_5722, isTeammate, func_184191_r
SoundEffect (): G, method_5994, getAmbientSound, func_184639_G, getSoundAmbient
SoundEvent (): G, getAmbientSound, method_5994, getAmbientSound, func_184639_G, getSoundAmbient
SoundEffect (): cH, method_6002, getDeathSound, func_184615_bR, getSoundDeath
SoundEvent (): cH, getDeathSound, method_6002, getDeathSound, func_184615_bR, getSoundDeath
SoundEffect (DamageSource): e, method_6011, getHurtSound, func_184601_bQ, getSoundHurt
SoundEvent (DamageSource): e, getHurtSound, method_6011, getHurtSound, func_184601_bQ, getSoundHurt
EntityIllagerAbstract$a (): l, method_6990, getState, func_193077_p
AbstractIllager$IllagerArmPose (): l, getArmPose, method_6990, getState, func_193077_p
void (IChatBaseComponent): b, method_5665, setCustomName, func_200203_b, setCustomName
void (Component): b, setCustomName, method_5665, setCustomName, func_200203_b, setCustomName
void (NBTTagCompound): b, method_5652, writeCustomDataToTag, func_213281_b
void (CompoundTag): b, addAdditionalSaveData, method_5652, writeCustomDataToTag, func_213281_b
SoundEffect (): dW, method_20033, getCelebratingSound, func_213654_dW
SoundEvent (): dV, getCelebrateSound, method_20033, getCelebratingSound, func_213654_dW
GroupDataEntity (GeneratorAccess, DifficultyDamageScaler, EnumMobSpawn, GroupDataEntity, NBTTagCompound): a, method_5943, initialize, func_213386_a, prepare
SpawnGroupData (LevelAccessor, DifficultyInstance, MobSpawnType, SpawnGroupData, CompoundTag): a, finalizeSpawn, method_5943, initialize, func_213386_a, prepare
void (int, boolean): a, method_16484, addBonusForWave, func_213660_a
void (int, boolean): a, applyRaidBuffs, method_16484, addBonusForWave, func_213660_a
1.14.3
名称
avb
ave
net.minecraft.entity.mob.VindicatorEntity
字段
boolean: bz, field_7406, field_190643_b
boolean: bz, field_7406, isJohnny, field_190643_b
Predicate<EnumDifficulty>: b, field_19014, field_213681_b
Predicate<EnumDifficulty>: b, field_19014, DIFFICULTY_ALLOWS_DOOR_BREAKING_PREDICATE, field_213681_b
构造函数
方法
void (): n, method_5959, func_184651_r, initPathfinder
void (): n, method_5959, initGoals, func_184651_r, initPathfinder
void (): ck, method_6001, func_110147_ax, initAttributes
void (): cl, method_6001, initAttributes, func_110147_ax, initAttributes
void (NBTTagCompound): a, method_5749, func_70037_a
void (NBTTagCompound): a, method_5749, readCustomDataFromTag, func_70037_a
void (DifficultyDamageScaler): a, method_5964, func_180481_a
void (DifficultyDamageScaler): a, method_5964, initEquipment, func_180481_a
void (): L, method_5958, func_70619_bc, mobTick
void (): L, method_5958, mobTick, func_70619_bc, mobTick
boolean (Entity): r, method_5722, func_184191_r
boolean (Entity): r, method_5722, isTeammate, func_184191_r
SoundEffect (): G, method_5994, func_184639_G, getSoundAmbient
SoundEffect (): G, method_5994, getAmbientSound, func_184639_G, getSoundAmbient
SoundEffect (): cG, method_6002, func_184615_bR, getSoundDeath
SoundEffect (): cH, method_6002, getDeathSound, func_184615_bR, getSoundDeath
SoundEffect (DamageSource): e, method_6011, func_184601_bQ, getSoundHurt
SoundEffect (DamageSource): e, method_6011, getHurtSound, func_184601_bQ, getSoundHurt
EntityIllagerAbstract$a (): l, method_6990, func_193077_p
EntityIllagerAbstract$a (): l, method_6990, getState, func_193077_p
void (IChatBaseComponent): b, method_5665, func_200203_b, setCustomName
void (IChatBaseComponent): b, method_5665, setCustomName, func_200203_b, setCustomName
void (NBTTagCompound): b, method_5652, func_213281_b
void (NBTTagCompound): b, method_5652, writeCustomDataToTag, func_213281_b
SoundEffect (): dW, method_20033, func_213654_dW
SoundEffect (): dW, method_20033, getCelebratingSound, func_213654_dW
GroupDataEntity (GeneratorAccess, DifficultyDamageScaler, EnumMobSpawn, GroupDataEntity, NBTTagCompound): a, method_5943, func_213386_a, prepare
GroupDataEntity (GeneratorAccess, DifficultyDamageScaler, EnumMobSpawn, GroupDataEntity, NBTTagCompound): a, method_5943, initialize, func_213386_a, prepare
void (int, boolean): a, method_16484, func_213660_a
void (int, boolean): a, method_16484, addBonusForWave, func_213660_a
1.14.2
名称
字段
构造函数
方法
1.14.1
名称
ava
avb
字段
构造函数
方法
1.14
名称
ant
ava
net.minecraft.class_1632
net.minecraft.entity.monster.EntityVindicator
net.minecraft.entity.monster.VindicatorEntity
net.minecraft.server.v1_13_R2.EntityVindicator
net.minecraft.server.v1_14_R1.EntityVindicator
字段
boolean: b, field_190643_b
boolean: bz, field_7406, field_190643_b
Predicate<Entity>: c, field_190644_c
Predicate<EnumDifficulty>: b, field_19014, field_213681_b
构造函数
(World)
(EntityTypes<? extends EntityVindicator>, World)
方法
void (): n, func_184651_r
void (): n, method_5959, func_184651_r, initPathfinder
void (): bZ, func_110147_ax, initAttributes
void (): ck, method_6001, func_110147_ax, initAttributes
void (): x_, func_70088_a
MinecraftKey (): G, func_184647_J, getDefaultLootTable
void (boolean): a, func_190636_a
void (NBTTagCompound): b, func_70014_b
void (NBTTagCompound): a, func_70037_a
void (NBTTagCompound): a, method_5749, func_70037_a
void (DifficultyDamageScaler): a, func_180481_a
void (DifficultyDamageScaler): a, method_5964, func_180481_a
void (): J, func_70619_bc, mobTick
void (): L, method_5958, func_70619_bc, mobTick
boolean (Entity): r, func_184191_r
boolean (Entity): r, method_5722, func_184191_r
SoundEffect (): D, func_184639_G
SoundEffect (): G, method_5994, func_184639_G, getSoundAmbient
SoundEffect (): cs, func_184615_bR
SoundEffect (): cG, method_6002, func_184615_bR, getSoundDeath
boolean (): dz, func_190639_o
SoundEffect (DamageSource): d, func_184601_bQ
SoundEffect (DamageSource): e, method_6011, func_184601_bQ, getSoundHurt
EntityIllagerAbstract$a (): l, func_193077_p
EntityIllagerAbstract$a (): l, method_6990, func_193077_p
GroupDataEntity (DifficultyDamageScaler, GroupDataEntity, NBTTagCompound): a, func_204210_a, prepare
void (IChatBaseComponent): b, func_200203_b, setCustomName
void (IChatBaseComponent): b, method_5665, func_200203_b, setCustomName
void (NBTTagCompound): b, method_5652, func_213281_b
SoundEffect (): dW, method_20033, func_213654_dW
GroupDataEntity (GeneratorAccess, DifficultyDamageScaler, EnumMobSpawn, GroupDataEntity, NBTTagCompound): a, method_5943, func_213386_a, prepare
void (int, boolean): a, method_16484, func_213660_a
1.13.2
名称
ans
ant
字段
构造函数
方法
1.13.1
名称
anp
ans
net.minecraft.server.v1_13_R1.EntityVindicator
net.minecraft.server.v1_13_R2.EntityVindicator
字段
构造函数
方法
MinecraftKey (): G, func_184647_J
MinecraftKey (): G, func_184647_J, getDefaultLootTable
boolean (): dA, func_190639_o
boolean (): dz, func_190639_o
1.13
名称
adq
anp
net.minecraft.server.v1_12_R1.EntityVindicator
net.minecraft.server.v1_13_R1.EntityVindicator
字段
com.google.common.base.Predicate<Entity>: c, field_190644_c
Predicate<Entity>: c, field_190644_c
构造函数
方法
void (DataConverterManager): a, func_190641_b
void (): r, func_184651_r
void (): n, func_184651_r
void (): bM, func_110147_ax, initAttributes
void (): bZ, func_110147_ax, initAttributes
void (): i, func_70088_a
void (): x_, func_70088_a
MinecraftKey (): J, func_184647_J
MinecraftKey (): G, func_184647_J
GroupDataEntity (DifficultyDamageScaler, GroupDataEntity): a, func_180482_a, prepare
void (): M, func_70619_bc
void (): J, func_70619_bc, mobTick
void (String): c, func_96094_a, setCustomName
SoundEffect (): F, func_184639_G
SoundEffect (): D, func_184639_G
SoundEffect (): cf, func_184615_bR
SoundEffect (): cs, func_184615_bR
boolean (): dm, func_190639_o
boolean (): dA, func_190639_o
EntityIllagerAbstract$a (): p, func_193077_p
EntityIllagerAbstract$a (): l, func_193077_p
GroupDataEntity (DifficultyDamageScaler, GroupDataEntity, NBTTagCompound): a, func_204210_a, prepare
void (IChatBaseComponent): b, func_200203_b, setCustomName
1.12.2
名称
字段
构造函数
方法
1.12.1
名称
ado
adq
字段
构造函数
方法
1.12
名称
aal
ado
net.minecraft.server.v1_11_R1.EntityVindicator
net.minecraft.server.v1_12_R1.EntityVindicator
字段
DataWatcherObject<Byte>: a, field_190642_a
构造函数
方法
void (): bE, func_110147_ax, initAttributes
void (): bM, func_110147_ax, initAttributes
EnumMonsterType (): cf, func_70668_bt, getMonsterType
void (int, boolean): a, func_190638_a
SoundEffect (): G, func_184639_G
SoundEffect (): F, func_184639_G
SoundEffect (): bX, func_184615_bR
SoundEffect (): cf, func_184615_bR
SoundEffect (): bW, func_184601_bQ
boolean (int): a, func_190637_a
boolean (): o, func_190639_o
boolean (): dm, func_190639_o
SoundEffect (DamageSource): d, func_184601_bQ
EntityIllagerAbstract$a (): p, func_193077_p
1.11.2
名称
字段
构造函数
方法
1.11.1
名称
aak
aal
字段
构造函数
方法
void (DataConverterManager): b, func_190641_b
void (DataConverterManager): a, func_190641_b
1.11
名称
aak
net.minecraft.entity.monster.EntityVindicator
net.minecraft.server.v1_11_R1.EntityVindicator
字段
DataWatcherObject<Byte>: a, field_190642_a
boolean: b, field_190643_b
com.google.common.base.Predicate<Entity>: c, field_190644_c
构造函数
(World)
方法
void (DataConverterManager): b, func_190641_b
void (): r, func_184651_r
void (): bE, func_110147_ax, initAttributes
void (): i, func_70088_a
EnumMonsterType (): cf, func_70668_bt, getMonsterType
MinecraftKey (): J, func_184647_J
void (int, boolean): a, func_190638_a
void (boolean): a, func_190636_a
void (NBTTagCompound): b, func_70014_b
void (NBTTagCompound): a, func_70037_a
GroupDataEntity (DifficultyDamageScaler, GroupDataEntity): a, func_180482_a, prepare
void (DifficultyDamageScaler): a, func_180481_a
void (): M, func_70619_bc
boolean (Entity): r, func_184191_r
void (String): c, func_96094_a, setCustomName
SoundEffect (): G, func_184639_G
SoundEffect (): bX, func_184615_bR
SoundEffect (): bW, func_184601_bQ
boolean (int): a, func_190637_a
boolean (): o, func_190639_o