历史 - net.minecraft.client.renderer.chunk.SectionRenderDispatcher$CompiledSection
1.21.5
名称
gpn$a
gvd$a
字段
构造函数
方法
1.21.4
名称
goy$a
gpn$a
字段
构造函数
方法
1.21.3
名称
gia$a
goy$a
字段
SectionRenderDispatcher$CompiledSection: a, UNCOMPILED, field_4451, EMPTY, f_290410_
SectionRenderDispatcher$CompiledSection: a, UNCOMPILED, field_4451, UNPROCESSED, f_290410_
SectionRenderDispatcher$CompiledSection: b, EMPTY, field_52172, field_52172, f_336992_
SectionRenderDispatcher$CompiledSection: b, EMPTY, field_52172, EMPTY, f_336992_
构造函数
方法
boolean (): a, hasNoRenderableLayers, method_3645, isEmpty, m_295467_
boolean (): a, hasRenderableLayers, method_62972, hasNonEmptyLayers, m_354160_
1.21.1
名称
字段
构造函数
方法
1.21
名称
ggq$a
gia$a
字段
Set<RenderType>: b, hasBlocks, field_4450, nonEmptyLayers, f_290391_
Set<RenderType>: c, hasBlocks, field_4450, nonEmptyLayers, f_290391_
List<BlockEntity>: c, renderableBlockEntities, field_4456, blockEntities, f_290409_
List<BlockEntity>: d, renderableBlockEntities, field_4456, blockEntities, f_290409_
VisibilitySet: d, visibilitySet, field_4455, occlusionGraph, f_290920_
VisibilitySet: e, visibilitySet, field_4455, occlusionGraph, f_290920_
BufferBuilder$SortState: e, transparencyState, field_4453, transparentSortingData, f_291674_
SectionRenderDispatcher$CompiledSection: b, EMPTY, field_52172, field_52172, f_336992_
MeshData$SortState: f, transparencyState, field_4453, transparentSortingData, f_291674_
构造函数
方法
1.20.6
名称
fwg$a
ggq$a
字段
构造函数
方法
1.20.4
名称
frc$a
fwg$a
字段
构造函数
方法
1.20.2
名称
fmp$b
frc$a
net.minecraft.client.renderer.chunk.ChunkRenderDispatcher$CompiledChunk
net.minecraft.client.renderer.chunk.SectionRenderDispatcher$CompiledSection
net.minecraft.src.C_4261_$C_4263_
net.minecraft.src.C_290152_$C_290185_
字段
ChunkRenderDispatcher$CompiledChunk: a, UNCOMPILED, field_4451, EMPTY, f_112748_
SectionRenderDispatcher$CompiledSection: a, UNCOMPILED, field_4451, EMPTY, f_290410_
Set<RenderType>: b, hasBlocks, field_4450, nonEmptyLayers, f_112749_
Set<RenderType>: b, hasBlocks, field_4450, nonEmptyLayers, f_290391_
List<BlockEntity>: c, renderableBlockEntities, field_4456, blockEntities, f_112752_
List<BlockEntity>: c, renderableBlockEntities, field_4456, blockEntities, f_290409_
VisibilitySet: d, visibilitySet, field_4455, occlusionGraph, f_112753_
VisibilitySet: d, visibilitySet, field_4455, occlusionGraph, f_290920_
BufferBuilder$SortState: e, transparencyState, field_4453, transparentSortingData, f_112754_
BufferBuilder$SortState: e, transparencyState, field_4453, transparentSortingData, f_291674_
构造函数
方法
boolean (): a, hasNoRenderableLayers, method_3645, isEmpty, m_112757_
boolean (): a, hasNoRenderableLayers, method_3645, isEmpty, m_295467_
boolean (RenderType): a, isEmpty, method_3641, isEmpty, m_112758_
boolean (RenderType): a, isEmpty, method_3641, isEmpty, m_294492_
List<BlockEntity> (): b, getRenderableBlockEntities, method_3642, getBlockEntities, m_112773_
List<BlockEntity> (): b, getRenderableBlockEntities, method_3642, getBlockEntities, m_293674_
boolean (Direction, Direction): a, facesCanSeeEachother, method_3650, isVisibleThrough, m_7259_
boolean (Direction, Direction): a, facesCanSeeEachother, method_3650, isVisibleThrough, m_293115_
1.20.1
名称
fky$b
fmp$b
字段
构造函数
方法
1.19.4
名称
fgl$b
fky$b
字段
构造函数
方法
1.19.3
名称
fch$b
fgl$b
字段
BufferBuilder$SortState: e, transparencyState, field_4453, bufferState, f_112754_
BufferBuilder$SortState: e, transparencyState, field_4453, transparentSortingData, f_112754_
构造函数
方法
1.19.2
名称
net.minecraft.src.C_4263_
net.minecraft.src.C_4261_$C_4263_
字段
构造函数
方法
1.19.1
名称
faj$b
fch$b
字段
构造函数
方法
1.19
名称
eth$b
faj$b
net.minecraft.src.C_4261_$C_4263_
net.minecraft.src.C_4263_
字段
Set<RenderType>: c, hasLayer, field_4452, initializedLayers, f_112750_
boolean: d, isCompletelyEmpty, field_4454, empty, f_112751_
List<BlockEntity>: e, renderableBlockEntities, field_4456, blockEntities, f_112752_
List<BlockEntity>: c, renderableBlockEntities, field_4456, blockEntities, f_112752_
VisibilitySet: f, visibilitySet, field_4455, occlusionGraph, f_112753_
VisibilitySet: d, visibilitySet, field_4455, occlusionGraph, f_112753_
BufferBuilder$SortState: g, transparencyState, field_4453, bufferState, f_112754_
BufferBuilder$SortState: e, transparencyState, field_4453, bufferState, f_112754_
构造函数
方法
1.18.2
名称
esa$b
eth$b
字段
构造函数
方法
1.18.1
名称
字段
构造函数
方法
1.18
名称
epx$b
esa$b
字段
构造函数
方法
1.17.1
名称
epw$b
epx$b
字段
构造函数
方法
1.17
名称
ecu$b
epw$b
net.minecraft.client.renderer.chunk.ChunkRenderDispatcher$CompiledChunk
net.minecraft.src.C_4261_$C_4263_
字段
ChunkRenderDispatcher$CompiledChunk: a, UNCOMPILED, field_4451, EMPTY, field_178502_a
ChunkRenderDispatcher$CompiledChunk: a, UNCOMPILED, field_4451, EMPTY, f_112748_
Set<RenderType>: b, hasBlocks, field_4450, nonEmptyLayers, field_178500_b
Set<RenderType>: b, hasBlocks, field_4450, nonEmptyLayers, f_112749_
Set<RenderType>: c, hasLayer, field_4452, initializedLayers, field_178501_c
Set<RenderType>: c, hasLayer, field_4452, initializedLayers, f_112750_
boolean: d, isCompletelyEmpty, field_4454, empty, field_178498_d
boolean: d, isCompletelyEmpty, field_4454, empty, f_112751_
List<BlockEntity>: e, renderableBlockEntities, field_4456, blockEntities, field_178499_e
List<BlockEntity>: e, renderableBlockEntities, field_4456, blockEntities, f_112752_
VisibilitySet: f, visibilitySet, field_4455, occlusionGraph, field_178496_f
VisibilitySet: f, visibilitySet, field_4455, occlusionGraph, f_112753_
BufferBuilder$State: g, transparencyState, field_4453, bufferState, field_178497_g
BufferBuilder$SortState: g, transparencyState, field_4453, bufferState, f_112754_
构造函数
方法
boolean (): a, hasNoRenderableLayers, method_3645, isEmpty, func_178489_a
boolean (): a, hasNoRenderableLayers, method_3645, isEmpty, m_112757_
boolean (RenderType): a, isEmpty, method_3641, isEmpty, func_228912_a_
boolean (RenderType): a, isEmpty, method_3641, isEmpty, m_112758_
List<BlockEntity> (): b, getRenderableBlockEntities, method_3642, getBlockEntities, func_178485_b
List<BlockEntity> (): b, getRenderableBlockEntities, method_3642, getBlockEntities, m_112773_
boolean (Direction, Direction): a, facesCanSeeEachother, method_3650, isVisibleThrough, func_178495_a
boolean (Direction, Direction): a, facesCanSeeEachother, method_3650, isVisibleThrough, m_7259_
1.16.5
名称
字段
构造函数
方法
1.16.4
名称
ecm$b
ecu$b
字段
构造函数
方法
1.16.3
名称
字段
构造函数
方法
1.16.2
名称
een$b
ecm$b
字段
构造函数
方法
1.16.1
名称
dth$b
een$b
字段
构造函数
方法
1.15.2
名称
dte$b
dth$b
字段
构造函数
方法
1.15.1
名称
字段
构造函数
方法
1.15
名称
dte$b
net.minecraft.client.renderer.chunk.ChunkRenderDispatcher$CompiledChunk
net.minecraft.class_846$class_849
net.minecraft.client.render.chunk.ChunkBuilder$ChunkData
net.minecraft.client.renderer.chunk.ChunkRenderDispatcher$CompiledChunk
字段
ChunkRenderDispatcher$CompiledChunk: a, UNCOMPILED, field_4451, EMPTY, field_178502_a
Set<RenderType>: b, hasBlocks, field_4450, nonEmptyLayers, field_178500_b
Set<RenderType>: c, hasLayer, field_4452, initializedLayers, field_178501_c
boolean: d, isCompletelyEmpty, field_4454, empty, field_178498_d
List<BlockEntity>: e, renderableBlockEntities, field_4456, blockEntities, field_178499_e
VisibilitySet: f, visibilitySet, field_4455, occlusionGraph, field_178496_f
BufferBuilder$State: g, transparencyState, field_4453, bufferState, field_178497_g
构造函数
()
方法
boolean (): a, hasNoRenderableLayers, method_3645, isEmpty, func_178489_a
boolean (RenderType): a, isEmpty, method_3641, isEmpty, func_228912_a_
List<BlockEntity> (): b, getRenderableBlockEntities, method_3642, getBlockEntities, func_178485_b
boolean (Direction, Direction): a, facesCanSeeEachother, method_3650, isVisibleThrough, func_178495_a