历史 - net.minecraft.world.level.levelgen.feature.OceanMonumentFeature$OceanMonumentStart
1.17.1
名称
cth$a
cti$a
字段
构造函数
方法
1.17
名称
ckh$a
cth$a
net.minecraft.world.gen.feature.structure.OceanMonumentStructure$Start
net.minecraft.src.C_2276_$C_2277_
net.minecraft.server.v1_16_R3.WorldGenMonument$a
net.minecraft.world.level.levelgen.feature.WorldGenMonument$a
字段
boolean: e, isCreated, field_13717, field_13717, field_175790_d
boolean: e, isCreated, field_33415, field_33415, f_66496_
构造函数
(StructureFeature<NoneFeatureConfiguration>, int, int, BoundingBox, int, long)
(StructureFeature<NoneFeatureConfiguration>, ChunkPos, int, long)
方法
void (int, int): b, generatePieces, method_16588, method_16588, func_214633_b
void (WorldGenLevel, StructureFeatureManager, ChunkGenerator, Random, BoundingBox, ChunkPos): a, placeInChunk, method_14974, generateStructure, func_230366_a_
void (WorldGenLevel, StructureFeatureManager, ChunkGenerator, Random, BoundingBox, ChunkPos): a, placeInChunk, method_14974, generateStructure, m_7129_
void (RegistryAccess, ChunkGenerator, StructureManager, int, int, Biome, NoneFeatureConfiguration): a, generatePieces, method_28643, init, func_230364_a_
void (RegistryAccess, ChunkGenerator, StructureManager, ChunkPos, Biome, NoneFeatureConfiguration, LevelHeightAccessor): a, generatePieces, method_28643, init, m_142743_
void (ChunkPos): a, generatePieces, method_36216, method_36216, m_160151_
1.16.5
名称
字段
构造函数
方法
1.16.4
名称
cke$a
ckh$a
net.minecraft.server.v1_16_R2.WorldGenMonument$a
net.minecraft.server.v1_16_R3.WorldGenMonument$a
字段
构造函数
方法
1.16.3
名称
字段
构造函数
方法
1.16.2
名称
clo$a
cke$a
net.minecraft.server.v1_16_R1.WorldGenMonument$a
net.minecraft.server.v1_16_R2.WorldGenMonument$a
字段
构造函数
方法
void (ChunkGenerator, StructureManager, int, int, Biome, NoneFeatureConfiguration): a, generatePieces, method_28643, init, func_230364_a_
void (RegistryAccess, ChunkGenerator, StructureManager, int, int, Biome, NoneFeatureConfiguration): a, generatePieces, method_28643, init, func_230364_a_
1.16.1
名称
cep$a
clo$a
net.minecraft.server.v1_15_R1.WorldGenMonument$a
net.minecraft.server.v1_16_R1.WorldGenMonument$a
字段
boolean: e, isCreated, field_13717, field_175790_d
boolean: e, isCreated, field_13717, field_13717, field_175790_d
构造函数
方法
void (ChunkGenerator<?>, StructureManager, int, int, Biome): a, generatePieces, method_16655, initialize, func_214625_a
void (LevelAccessor, ChunkGenerator<?>, Random, BoundingBox, ChunkPos): a, postProcess, method_14974, generateStructure, func_225565_a_
void (ChunkGenerator, StructureManager, int, int, Biome, NoneFeatureConfiguration): a, generatePieces, method_28643, init, func_230364_a_
void (WorldGenLevel, StructureFeatureManager, ChunkGenerator, Random, BoundingBox, ChunkPos): a, placeInChunk, method_14974, generateStructure, func_230366_a_
1.15.2
名称
cem$a
cep$a
字段
构造函数
方法
1.15.1
名称
字段
构造函数
方法
1.15
名称
cde$a
cem$a
net.minecraft.server.v1_14_R1.WorldGenMonument$a
net.minecraft.server.v1_15_R1.WorldGenMonument$a
字段
构造函数
(StructureFeature<?>, int, int, Biome, BoundingBox, int, long)
(StructureFeature<?>, int, int, BoundingBox, int, long)
方法
void (LevelAccessor, Random, BoundingBox, ChunkPos): a, postProcess, method_14974, generateStructure, func_75068_a
void (LevelAccessor, ChunkGenerator<?>, Random, BoundingBox, ChunkPos): a, postProcess, method_14974, generateStructure, func_225565_a_
1.14.4
名称
ccz$a
cde$a
net.minecraft.world.level.levelgen.feature.OceanMonumentFeature$OceanMonumentStart
字段
boolean: e, field_13717, field_13717, field_175790_d
boolean: e, isCreated, field_13717, field_175790_d
构造函数
方法
void (GeneratorAccess, Random, StructureBoundingBox, ChunkCoordIntPair): a, method_14974, generateStructure, func_75068_a
void (LevelAccessor, Random, BoundingBox, ChunkPos): a, postProcess, method_14974, generateStructure, func_75068_a
void (ChunkGenerator<?>, DefinedStructureManager, int, int, BiomeBase): a, method_16655, initialize, func_214625_a
void (ChunkGenerator<?>, StructureManager, int, int, Biome): a, generatePieces, method_16655, initialize, func_214625_a
void (int, int): b, method_16588, method_16588, func_214633_b
void (int, int): b, generatePieces, method_16588, method_16588, func_214633_b
1.14.3
名称
ccv$a
ccz$a
net.minecraft.world.gen.feature.OceanMonumentFeature$Start
字段
boolean: e, field_13717, field_175790_d
boolean: e, field_13717, field_13717, field_175790_d
构造函数
方法
void (GeneratorAccess, Random, StructureBoundingBox, ChunkCoordIntPair): a, method_14974, func_75068_a
void (GeneratorAccess, Random, StructureBoundingBox, ChunkCoordIntPair): a, method_14974, generateStructure, func_75068_a
void (ChunkGenerator<?>, DefinedStructureManager, int, int, BiomeBase): a, method_16655, func_214625_a
void (ChunkGenerator<?>, DefinedStructureManager, int, int, BiomeBase): a, method_16655, initialize, func_214625_a
void (int, int): b, method_16588, func_214633_b
void (int, int): b, method_16588, method_16588, func_214633_b
1.14.2
名称
字段
构造函数
方法
1.14.1
名称
cct$a
ccv$a
字段
构造函数
方法
1.14
名称
bsb$a
cct$a
net.minecraft.class_3116$class_3117
net.minecraft.server.v1_13_R2.WorldGenMonument$a
net.minecraft.server.v1_14_R1.WorldGenMonument$a
字段
Set<ChunkCoordIntPair>: e, field_175791_c
boolean: f, field_175790_d
boolean: e, field_13717, field_175790_d
构造函数
()
(GeneratorAccess, SeededRandom, int, int, BiomeBase)
(StructureGenerator<?>, int, int, BiomeBase, StructureBoundingBox, int, long)
方法
void (IBlockAccess, Random, int, int): b, func_175789_b
void (GeneratorAccess, Random, StructureBoundingBox, ChunkCoordIntPair): a, func_75068_a
void (GeneratorAccess, Random, StructureBoundingBox, ChunkCoordIntPair): a, method_14974, func_75068_a
void (ChunkCoordIntPair): b, func_175787_b
void (NBTTagCompound): a, func_143022_a
void (NBTTagCompound): b, func_143017_b
void (ChunkGenerator<?>, DefinedStructureManager, int, int, BiomeBase): a, method_16655, func_214625_a
void (int, int): b, method_16588, func_214633_b
1.13.2
名称
bsa$a
bsb$a
字段
构造函数
方法
1.13.1
名称
brs$a
bsa$a
net.minecraft.server.v1_13_R1.WorldGenMonument$a
net.minecraft.server.v1_13_R2.WorldGenMonument$a
字段
构造函数
方法
1.13
名称
brs$a
net.minecraft.world.gen.feature.structure.OceanMonumentStructure$Start
net.minecraft.server.v1_13_R1.WorldGenMonument$a
字段
Set<ChunkCoordIntPair>: e, field_175791_c
boolean: f, field_175790_d
构造函数
()
(GeneratorAccess, SeededRandom, int, int, BiomeBase)
方法
void (IBlockAccess, Random, int, int): b, func_175789_b
void (GeneratorAccess, Random, StructureBoundingBox, ChunkCoordIntPair): a, func_75068_a
void (ChunkCoordIntPair): b, func_175787_b
void (NBTTagCompound): a, func_143022_a
void (NBTTagCompound): b, func_143017_b