历史 - net.minecraft.world.level.levelgen.feature.OceanMonumentFeature$OceanMonumentStart

1.17.1

名称

cth$a

cti$a

字段

构造函数

方法

1.17

名称

ckh$a

cth$a

net.minecraft.world.gen.feature.structure.OceanMonumentStructure$Start

net.minecraft.src.C_2276_$C_2277_

net.minecraft.server.v1_16_R3.WorldGenMonument$a

net.minecraft.world.level.levelgen.feature.WorldGenMonument$a

字段

boolean: e, isCreated, field_13717, field_13717, field_175790_d

boolean: e, isCreated, field_33415, field_33415, f_66496_

构造函数

(StructureFeature<NoneFeatureConfiguration>, int, int, BoundingBox, int, long)

(StructureFeature<NoneFeatureConfiguration>, ChunkPos, int, long)

方法

void (int, int): b, generatePieces, method_16588, method_16588, func_214633_b

void (WorldGenLevel, StructureFeatureManager, ChunkGenerator, Random, BoundingBox, ChunkPos): a, placeInChunk, method_14974, generateStructure, func_230366_a_

void (WorldGenLevel, StructureFeatureManager, ChunkGenerator, Random, BoundingBox, ChunkPos): a, placeInChunk, method_14974, generateStructure, m_7129_

void (RegistryAccess, ChunkGenerator, StructureManager, int, int, Biome, NoneFeatureConfiguration): a, generatePieces, method_28643, init, func_230364_a_

void (RegistryAccess, ChunkGenerator, StructureManager, ChunkPos, Biome, NoneFeatureConfiguration, LevelHeightAccessor): a, generatePieces, method_28643, init, m_142743_

void (ChunkPos): a, generatePieces, method_36216, method_36216, m_160151_

1.16.5

名称

字段

构造函数

方法

1.16.4

名称

cke$a

ckh$a

net.minecraft.server.v1_16_R2.WorldGenMonument$a

net.minecraft.server.v1_16_R3.WorldGenMonument$a

字段

构造函数

方法

1.16.3

名称

字段

构造函数

方法

1.16.2

名称

clo$a

cke$a

net.minecraft.server.v1_16_R1.WorldGenMonument$a

net.minecraft.server.v1_16_R2.WorldGenMonument$a

字段

构造函数

方法

void (ChunkGenerator, StructureManager, int, int, Biome, NoneFeatureConfiguration): a, generatePieces, method_28643, init, func_230364_a_

void (RegistryAccess, ChunkGenerator, StructureManager, int, int, Biome, NoneFeatureConfiguration): a, generatePieces, method_28643, init, func_230364_a_

1.16.1

名称

cep$a

clo$a

net.minecraft.server.v1_15_R1.WorldGenMonument$a

net.minecraft.server.v1_16_R1.WorldGenMonument$a

字段

boolean: e, isCreated, field_13717, field_175790_d

boolean: e, isCreated, field_13717, field_13717, field_175790_d

构造函数

方法

void (ChunkGenerator<?>, StructureManager, int, int, Biome): a, generatePieces, method_16655, initialize, func_214625_a

void (LevelAccessor, ChunkGenerator<?>, Random, BoundingBox, ChunkPos): a, postProcess, method_14974, generateStructure, func_225565_a_

void (ChunkGenerator, StructureManager, int, int, Biome, NoneFeatureConfiguration): a, generatePieces, method_28643, init, func_230364_a_

void (WorldGenLevel, StructureFeatureManager, ChunkGenerator, Random, BoundingBox, ChunkPos): a, placeInChunk, method_14974, generateStructure, func_230366_a_

1.15.2

名称

cem$a

cep$a

字段

构造函数

方法

1.15.1

名称

字段

构造函数

方法

1.15

名称

cde$a

cem$a

net.minecraft.server.v1_14_R1.WorldGenMonument$a

net.minecraft.server.v1_15_R1.WorldGenMonument$a

字段

构造函数

(StructureFeature<?>, int, int, Biome, BoundingBox, int, long)

(StructureFeature<?>, int, int, BoundingBox, int, long)

方法

void (LevelAccessor, Random, BoundingBox, ChunkPos): a, postProcess, method_14974, generateStructure, func_75068_a

void (LevelAccessor, ChunkGenerator<?>, Random, BoundingBox, ChunkPos): a, postProcess, method_14974, generateStructure, func_225565_a_

1.14.4

名称

ccz$a

cde$a

net.minecraft.world.level.levelgen.feature.OceanMonumentFeature$OceanMonumentStart

字段

boolean: e, field_13717, field_13717, field_175790_d

boolean: e, isCreated, field_13717, field_175790_d

构造函数

方法

void (GeneratorAccess, Random, StructureBoundingBox, ChunkCoordIntPair): a, method_14974, generateStructure, func_75068_a

void (LevelAccessor, Random, BoundingBox, ChunkPos): a, postProcess, method_14974, generateStructure, func_75068_a

void (ChunkGenerator<?>, DefinedStructureManager, int, int, BiomeBase): a, method_16655, initialize, func_214625_a

void (ChunkGenerator<?>, StructureManager, int, int, Biome): a, generatePieces, method_16655, initialize, func_214625_a

void (int, int): b, method_16588, method_16588, func_214633_b

void (int, int): b, generatePieces, method_16588, method_16588, func_214633_b

1.14.3

名称

ccv$a

ccz$a

net.minecraft.world.gen.feature.OceanMonumentFeature$Start

字段

boolean: e, field_13717, field_175790_d

boolean: e, field_13717, field_13717, field_175790_d

构造函数

方法

void (GeneratorAccess, Random, StructureBoundingBox, ChunkCoordIntPair): a, method_14974, func_75068_a

void (GeneratorAccess, Random, StructureBoundingBox, ChunkCoordIntPair): a, method_14974, generateStructure, func_75068_a

void (ChunkGenerator<?>, DefinedStructureManager, int, int, BiomeBase): a, method_16655, func_214625_a

void (ChunkGenerator<?>, DefinedStructureManager, int, int, BiomeBase): a, method_16655, initialize, func_214625_a

void (int, int): b, method_16588, func_214633_b

void (int, int): b, method_16588, method_16588, func_214633_b

1.14.2

名称

字段

构造函数

方法

1.14.1

名称

cct$a

ccv$a

字段

构造函数

方法

1.14

名称

bsb$a

cct$a

net.minecraft.class_3116$class_3117

net.minecraft.server.v1_13_R2.WorldGenMonument$a

net.minecraft.server.v1_14_R1.WorldGenMonument$a

字段

Set<ChunkCoordIntPair>: e, field_175791_c

boolean: f, field_175790_d

boolean: e, field_13717, field_175790_d

构造函数

()

(GeneratorAccess, SeededRandom, int, int, BiomeBase)

(StructureGenerator<?>, int, int, BiomeBase, StructureBoundingBox, int, long)

方法

void (IBlockAccess, Random, int, int): b, func_175789_b

void (GeneratorAccess, Random, StructureBoundingBox, ChunkCoordIntPair): a, func_75068_a

void (GeneratorAccess, Random, StructureBoundingBox, ChunkCoordIntPair): a, method_14974, func_75068_a

void (ChunkCoordIntPair): b, func_175787_b

void (NBTTagCompound): a, func_143022_a

void (NBTTagCompound): b, func_143017_b

void (ChunkGenerator<?>, DefinedStructureManager, int, int, BiomeBase): a, method_16655, func_214625_a

void (int, int): b, method_16588, func_214633_b

1.13.2

名称

bsa$a

bsb$a

字段

构造函数

方法

1.13.1

名称

brs$a

bsa$a

net.minecraft.server.v1_13_R1.WorldGenMonument$a

net.minecraft.server.v1_13_R2.WorldGenMonument$a

字段

构造函数

方法

1.13

名称

brs$a

net.minecraft.world.gen.feature.structure.OceanMonumentStructure$Start

net.minecraft.server.v1_13_R1.WorldGenMonument$a

字段

Set<ChunkCoordIntPair>: e, field_175791_c

boolean: f, field_175790_d

构造函数

()

(GeneratorAccess, SeededRandom, int, int, BiomeBase)

方法

void (IBlockAccess, Random, int, int): b, func_175789_b

void (GeneratorAccess, Random, StructureBoundingBox, ChunkCoordIntPair): a, func_75068_a

void (ChunkCoordIntPair): b, func_175787_b

void (NBTTagCompound): a, func_143022_a

void (NBTTagCompound): b, func_143017_b