历史 - net.minecraft.client.renderer.blockentity.BlockEntityRenderDispatcher

1.21.11

名称

hir

hrh

字段

构造函数

方法

1.21.10

名称

字段

构造函数

方法

1.21.9

名称

hab

hir

net.minecraft.client.render.block.entity.BlockEntityRenderDispatcher

net.minecraft.client.render.block.entity.BlockEntityRenderManager

字段

Map<BlockEntityType<?>, BlockEntityRenderer<?>>: d, renderers, field_4345, renderers, f_112251_

Map<BlockEntityType<?>, BlockEntityRenderer<?, ?>>: a, renderers, field_4345, renderers, f_112251_

Font: e, font, field_4342, textRenderer, f_112253_

Font: b, font, field_4342, textRenderer, f_112253_

Level: a, level, field_4348, world, f_112248_

HitResult: c, cameraHitResult, field_4350, crosshairTarget, f_112250_

Camera: b, camera, field_4344, camera, f_112249_

Supplier<EntityModelSet>: f, entityModelSet, field_27746, entityModelsGetter, f_173556_

Supplier<EntityModelSet>: c, entityModelSet, field_27746, entityModelsGetter, f_173556_

BlockRenderDispatcher: g, blockRenderDispatcher, field_27747, blockRenderManager, f_173557_

BlockRenderDispatcher: e, blockRenderDispatcher, field_27747, blockRenderManager, f_173557_

ItemModelResolver: h, itemModelResolver, field_55283, itemModelManager, f_371505_

ItemModelResolver: f, itemModelResolver, field_55283, itemModelManager, f_371505_

ItemRenderer: i, itemRenderer, field_38880, itemRenderer, f_234429_

ItemRenderer: g, itemRenderer, field_38880, itemRenderer, f_234429_

EntityRenderDispatcher: j, entityRenderer, field_38881, entityRenderDispatcher, f_234430_

EntityRenderDispatcher: h, entityRenderer, field_38881, entityRenderDispatcher, f_234430_

Vec3: d, cameraPos, field_63069, cameraPos, f_411783_

MaterialSet: i, materials, field_61783, spriteHolder, f_412112_

PlayerSkinRenderCache: j, playerSkinRenderCache, field_62250, playerSkinCache, f_412038_

构造函数

(Font, Supplier<EntityModelSet>, BlockRenderDispatcher, ItemModelResolver, ItemRenderer, EntityRenderDispatcher)

(Font, Supplier<EntityModelSet>, BlockRenderDispatcher, ItemModelResolver, ItemRenderer, EntityRenderDispatcher, MaterialSet, PlayerSkinRenderCache)

方法

void (Level): a, setLevel, method_3551, setWorld, m_112257_

<E extends BlockEntity> void (E, float, PoseStack, MultiBufferSource): a, render, method_3555, render, m_112267_

void (Level, Camera, HitResult): a, prepare, method_3549, configure, m_173564_

<T extends BlockEntity> void (BlockEntityRenderer<T>, T, float, PoseStack, MultiBufferSource, Vec3): a, setupAndRender, method_23079, render, m_112284_

<E extends BlockEntity, S extends BlockEntityRenderState> BlockEntityRenderer<E, S> (S): a, getRenderer, method_74349, getByRenderState, m_418950_

void (Camera): a, prepare, method_3549, configure, m_173564_

<E extends BlockEntity, S extends BlockEntityRenderState> S (E, float, ModelFeatureRenderer$CrumblingOverlay): a, tryExtractRenderState, method_74348, getRenderState, m_417341_

<S extends BlockEntityRenderState> void (S, PoseStack, SubmitNodeCollector, CameraRenderState): a, submit, method_3555, render, m_415528_

1.21.8

名称

haa

hab

字段

构造函数

方法

1.21.7

名称

字段

构造函数

方法

1.21.6

名称

gtz

haa

字段

构造函数

方法

1.21.5

名称

gok

gtz

字段

构造函数

方法

<T extends BlockEntity> void (BlockEntityRenderer<T>, T, float, PoseStack, MultiBufferSource): a, setupAndRender, method_23079, render, m_112284_

<T extends BlockEntity> void (BlockEntityRenderer<T>, T, float, PoseStack, MultiBufferSource, Vec3): a, setupAndRender, method_23079, render, m_112284_

1.21.4

名称

gnv

gok

字段

EntityModelSet: f, entityModelSet, field_27746, entityModelLoader, f_173556_

Supplier<BlockRenderDispatcher>: g, blockRenderDispatcher, field_27747, blockRenderManager, f_173557_

Supplier<ItemRenderer>: h, itemRenderer, field_38880, itemRenderer, f_234429_

Supplier<EntityRenderDispatcher>: i, entityRenderer, field_38881, entityRenderDispatcher, f_234430_

Supplier<EntityModelSet>: f, entityModelSet, field_27746, entityModelsGetter, f_173556_

BlockRenderDispatcher: g, blockRenderDispatcher, field_27747, blockRenderManager, f_173557_

ItemModelResolver: h, itemModelResolver, field_55283, itemModelManager, f_371505_

ItemRenderer: i, itemRenderer, field_38880, itemRenderer, f_234429_

EntityRenderDispatcher: j, entityRenderer, field_38881, entityRenderDispatcher, f_234430_

构造函数

(Font, EntityModelSet, Supplier<BlockRenderDispatcher>, Supplier<ItemRenderer>, Supplier<EntityRenderDispatcher>)

(Font, Supplier<EntityModelSet>, BlockRenderDispatcher, ItemModelResolver, ItemRenderer, EntityRenderDispatcher)

方法

<E extends BlockEntity> boolean (E, PoseStack, MultiBufferSource, int, int): a, renderItem, method_23077, renderEntity, m_112272_

void (BlockEntity, Runnable): a, tryRender, method_3554, runReported, m_112278_

1.21.3

名称

ggy

gnv

字段

构造函数

方法

1.21.1

名称

字段

构造函数

方法

1.21

名称

gfp

ggy

字段

构造函数

方法

1.20.6

名称

fvg

gfp

字段

构造函数

方法

1.20.4

名称

fqd

fvg

字段

构造函数

方法

1.20.2

名称

flt

fqd

字段

构造函数

方法

1.20.1

名称

fkc

flt

字段

构造函数

方法

1.19.4

名称

ffr

fkc

字段

构造函数

方法

1.19.3

名称

fbo

ffr

字段

构造函数

方法

1.19.2

名称

字段

构造函数

方法

1.19.1

名称

ezq

fbo

字段

构造函数

方法

1.19

名称

eso

ezq

字段

Supplier<ItemRenderer>: h, itemRenderer, field_38880, itemRenderer, f_234429_

Supplier<EntityRenderDispatcher>: i, entityRenderer, field_38881, entityRenderDispatcher, f_234430_

构造函数

(Font, EntityModelSet, Supplier<BlockRenderDispatcher>)

(Font, EntityModelSet, Supplier<BlockRenderDispatcher>, Supplier<ItemRenderer>, Supplier<EntityRenderDispatcher>)

方法

1.18.2

名称

erh

eso

字段

构造函数

方法

1.18.1

名称

字段

构造函数

方法

1.18

名称

epe

erh

字段

构造函数

方法

1.17.1

名称

epd

epe

字段

Font: f, font, field_4342, textRenderer, f_112253_

Font: e, font, field_4342, textRenderer, f_112253_

BufferBuilder: e, singleRenderBuffer, field_20988, bufferBuilder, f_112252_

EntityModelSet: g, entityModelSet, field_27746, entityModelLoader, f_173556_

EntityModelSet: f, entityModelSet, field_27746, entityModelLoader, f_173556_

Supplier<BlockRenderDispatcher>: h, blockRenderDispatcher, field_27747, field_27747, f_173557_

Supplier<BlockRenderDispatcher>: g, blockRenderDispatcher, field_27747, blockRenderManager, f_173557_

构造函数

方法

1.17

名称

ecd

epd

net.minecraft.client.renderer.tileentity.TileEntityRendererDispatcher

net.minecraft.src.C_4243_

字段

Map<BlockEntityType<?>, BlockEntityRenderer<?>>: f, renderers, field_4345, renderers, field_147559_m

Map<BlockEntityType<?>, BlockEntityRenderer<?>>: d, renderers, field_4345, renderers, f_112251_

BlockEntityRenderDispatcher: a, instance, field_4346, INSTANCE, field_147556_a

Font: h, font, field_4342, textRenderer, field_147557_n

Font: f, font, field_4342, textRenderer, f_112253_

TextureManager: b, textureManager, field_4347, textureManager, field_147553_e

Level: c, level, field_4348, world, field_147550_f

Level: a, level, field_4348, world, f_112248_

HitResult: e, cameraHitResult, field_4350, crosshairTarget, field_190057_j

HitResult: c, cameraHitResult, field_4350, crosshairTarget, f_112250_

Camera: d, camera, field_4344, camera, field_217666_g

Camera: b, camera, field_4344, camera, f_112249_

BufferBuilder: g, singleRenderBuffer, field_20988, bufferBuilder, field_228849_g_

BufferBuilder: e, singleRenderBuffer, field_20988, bufferBuilder, f_112252_

EntityModelSet: g, entityModelSet, field_27746, entityModelLoader, f_173556_

Supplier<BlockRenderDispatcher>: h, blockRenderDispatcher, field_27747, field_27747, f_173557_

构造函数

()

(Font, EntityModelSet, Supplier<BlockRenderDispatcher>)

方法

void (Level): a, setLevel, method_3551, setWorld, func_147543_a

void (Level): a, setLevel, method_3551, setWorld, m_112257_

Font (): a, getFont, method_3556, getTextRenderer, func_147548_a

<E extends BlockEntity> BlockEntityRenderer<E> (E): a, getRenderer, method_3550, get, func_147547_b

<E extends BlockEntity> BlockEntityRenderer<E> (E): a, getRenderer, method_3550, get, m_112265_

void (Level, TextureManager, Font, Camera, HitResult): a, prepare, method_3549, configure, func_217665_a

<E extends BlockEntity> void (BlockEntityType<E>, BlockEntityRenderer<E>): a, register, method_23078, register, func_228854_a_

<E extends BlockEntity> void (E, float, PoseStack, MultiBufferSource): a, render, method_3555, render, func_228850_a_

<E extends BlockEntity> void (E, float, PoseStack, MultiBufferSource): a, render, method_3555, render, m_112267_

<T extends BlockEntity> void (BlockEntityRenderer<T>, T, float, PoseStack, MultiBufferSource): a, setupAndRender, method_23079, render, func_228855_a_

<T extends BlockEntity> void (BlockEntityRenderer<T>, T, float, PoseStack, MultiBufferSource): a, setupAndRender, method_23079, render, m_112284_

<E extends BlockEntity> boolean (E, PoseStack, MultiBufferSource, int, int): a, renderItem, method_23077, renderEntity, func_228852_a_

<E extends BlockEntity> boolean (E, PoseStack, MultiBufferSource, int, int): a, renderItem, method_23077, renderEntity, m_112272_

void (BlockEntity, Runnable): a, tryRender, method_3554, runReported, func_228853_a_

void (BlockEntity, Runnable): a, tryRender, method_3554, runReported, m_112278_

void (Level, Camera, HitResult): a, prepare, method_3549, configure, m_173564_

void (ResourceManager): a, onResourceManagerReload, method_14491, reload, m_6213_

1.16.5

名称

字段

构造函数

方法

1.16.4

名称

ebv

ecd

字段

构造函数

方法

1.16.3

名称

字段

构造函数

方法

1.16.2

名称

edw

ebv

字段

构造函数

方法

1.16.1

名称

dsq

edw

字段

构造函数

方法

1.15.2

名称

dsn

dsq

字段

构造函数

方法

<E extends BlockEntity> void (E, PoseStack): a, renderItem, method_3552, renderEntity, func_228851_a_

1.15.1

名称

字段

构造函数

方法

1.15

名称

dpd

dsn

字段

Map<Class<? extends BlockEntity>, BlockEntityRenderer<? extends BlockEntity>>: i, renderers, field_4345, renderers, field_147559_m

Map<BlockEntityType<?>, BlockEntityRenderer<?>>: f, renderers, field_4345, renderers, field_147559_m

Font: j, font, field_4342, textRenderer, field_147557_n

Font: h, font, field_4342, textRenderer, field_147557_n

double: b, xOff, field_4343, renderOffsetX, field_147554_b

double: c, yOff, field_4341, renderOffsetY, field_147555_c

double: d, zOff, field_4340, renderOffsetZ, field_147552_d

TextureManager: e, textureManager, field_4347, textureManager, field_147553_e

TextureManager: b, textureManager, field_4347, textureManager, field_147553_e

Level: f, level, field_4348, world, field_147550_f

Level: c, level, field_4348, world, field_147550_f

HitResult: h, cameraHitResult, field_4350, crosshairTarget, field_190057_j

HitResult: e, cameraHitResult, field_4350, crosshairTarget, field_190057_j

Camera: g, camera, field_4344, camera, field_217666_g

Camera: d, camera, field_4344, camera, field_217666_g

BufferBuilder: g, singleRenderBuffer, field_20988, bufferBuilder, field_228849_g_

构造函数

方法

void (BlockEntity, float, int): a, render, method_3555, render, func_180546_a

void (BlockEntity, double, double, double, float): a, render, method_3548, renderEntity, func_147549_a

<T extends BlockEntity> BlockEntityRenderer<T> (Class<? extends BlockEntity>): a, getRenderer, method_3550, get, func_147546_a

<T extends BlockEntity> BlockEntityRenderer<T> (BlockEntity): a, getRenderer, method_3553, get, func_147547_b

<E extends BlockEntity> BlockEntityRenderer<E> (E): a, getRenderer, method_3550, get, func_147547_b

void (BlockEntity): b, renderItem, method_3552, renderEntity, func_203601_b

void (BlockEntity, double, double, double, float, int, boolean): a, render, method_3554, renderEntity, func_203602_a

<E extends BlockEntity> void (BlockEntityType<E>, BlockEntityRenderer<E>): a, register, method_23078, register, func_228854_a_

<E extends BlockEntity> void (E, float, PoseStack, MultiBufferSource): a, render, method_3555, render, func_228850_a_

<T extends BlockEntity> void (BlockEntityRenderer<T>, T, float, PoseStack, MultiBufferSource): a, setupAndRender, method_23079, render, func_228855_a_

<E extends BlockEntity> void (E, PoseStack): a, renderItem, method_3552, renderEntity, func_228851_a_

<E extends BlockEntity> boolean (E, PoseStack, MultiBufferSource, int, int): a, renderItem, method_23077, renderEntity, func_228852_a_

void (BlockEntity, Runnable): a, tryRender, method_3554, runReported, func_228853_a_

1.14.4

名称

dmp

dpd

net.minecraft.client.renderer.blockentity.BlockEntityRenderDispatcher

字段

Map<Class<? extends TileEntity>, BlockEntityRenderer<? extends TileEntity>>: i, field_4345, renderers, field_147559_m

Map<Class<? extends BlockEntity>, BlockEntityRenderer<? extends BlockEntity>>: i, renderers, field_4345, renderers, field_147559_m

BlockEntityRenderDispatcher: a, field_4346, INSTANCE, field_147556_a

BlockEntityRenderDispatcher: a, instance, field_4346, INSTANCE, field_147556_a

TextRenderer: j, field_4342, fontRenderer, field_147557_n

Font: j, font, field_4342, textRenderer, field_147557_n

double: b, field_4343, renderOffsetX, field_147554_b

double: b, xOff, field_4343, renderOffsetX, field_147554_b

double: c, field_4341, renderOffsetY, field_147555_c

double: c, yOff, field_4341, renderOffsetY, field_147555_c

double: d, field_4340, renderOffsetZ, field_147552_d

double: d, zOff, field_4340, renderOffsetZ, field_147552_d

TextureManager: e, field_4347, textureManager, field_147553_e

TextureManager: e, textureManager, field_4347, textureManager, field_147553_e

World: f, field_4348, world, field_147550_f

Level: f, level, field_4348, world, field_147550_f

MovingObjectPosition: h, field_4350, hitResult, field_190057_j

HitResult: h, cameraHitResult, field_4350, crosshairTarget, field_190057_j

Camera: g, field_4344, cameraEntity, field_217666_g

Camera: g, camera, field_4344, camera, field_217666_g

构造函数

方法

void (TileEntity, float, int): a, method_3555, render, func_180546_a

void (BlockEntity, float, int): a, render, method_3555, render, func_180546_a

void (TileEntity, double, double, double, float): a, method_3548, renderEntity, func_147549_a

void (BlockEntity, double, double, double, float): a, render, method_3548, renderEntity, func_147549_a

void (World): a, method_3551, setWorld, func_147543_a

void (Level): a, setLevel, method_3551, setWorld, func_147543_a

TextRenderer (): a, method_3556, getFontRenderer, func_147548_a

Font (): a, getFont, method_3556, getTextRenderer, func_147548_a

<T extends TileEntity> BlockEntityRenderer<T> (Class<? extends TileEntity>): a, method_3550, get, func_147546_a

<T extends BlockEntity> BlockEntityRenderer<T> (Class<? extends BlockEntity>): a, getRenderer, method_3550, get, func_147546_a

<T extends TileEntity> BlockEntityRenderer<T> (TileEntity): a, method_3553, get, func_147547_b

<T extends BlockEntity> BlockEntityRenderer<T> (BlockEntity): a, getRenderer, method_3553, get, func_147547_b

void (TileEntity): b, method_3552, renderEntity, func_203601_b

void (BlockEntity): b, renderItem, method_3552, renderEntity, func_203601_b

void (TileEntity, double, double, double, float, int, boolean): a, method_3554, renderEntity, func_203602_a

void (BlockEntity, double, double, double, float, int, boolean): a, render, method_3554, renderEntity, func_203602_a

void (World, TextureManager, TextRenderer, Camera, MovingObjectPosition): a, method_3549, configure, func_217665_a

void (Level, TextureManager, Font, Camera, HitResult): a, prepare, method_3549, configure, func_217665_a

1.14.3

名称

dml

dmp

net.minecraft.client.render.block.entity.BlockEntityRenderDispatcher

字段

Map<Class<? extends TileEntity>, TileEntityRenderer<? extends TileEntity>>: i, field_4345, field_147559_m

Map<Class<? extends TileEntity>, BlockEntityRenderer<? extends TileEntity>>: i, field_4345, renderers, field_147559_m

TileEntityRendererDispatcher: a, field_4346, field_147556_a

BlockEntityRenderDispatcher: a, field_4346, INSTANCE, field_147556_a

FontRenderer: j, field_4342, field_147557_n

TextRenderer: j, field_4342, fontRenderer, field_147557_n

double: b, field_4343, field_147554_b

double: b, field_4343, renderOffsetX, field_147554_b

double: c, field_4341, field_147555_c

double: c, field_4341, renderOffsetY, field_147555_c

double: d, field_4340, field_147552_d

double: d, field_4340, renderOffsetZ, field_147552_d

TextureManager: e, field_4347, field_147553_e

TextureManager: e, field_4347, textureManager, field_147553_e

World: f, field_4348, field_147550_f

World: f, field_4348, world, field_147550_f

MovingObjectPosition: h, field_4350, field_190057_j

MovingObjectPosition: h, field_4350, hitResult, field_190057_j

ActiveRenderInfo: g, field_4344, field_217666_g

Camera: g, field_4344, cameraEntity, field_217666_g

构造函数

方法

void (TileEntity, float, int): a, method_3555, func_180546_a

void (TileEntity, float, int): a, method_3555, render, func_180546_a

void (TileEntity, double, double, double, float): a, method_3548, func_147549_a

void (TileEntity, double, double, double, float): a, method_3548, renderEntity, func_147549_a

void (World): a, method_3551, func_147543_a

void (World): a, method_3551, setWorld, func_147543_a

FontRenderer (): a, method_3556, func_147548_a

TextRenderer (): a, method_3556, getFontRenderer, func_147548_a

<T extends TileEntity> TileEntityRenderer<T> (Class<? extends TileEntity>): a, method_3550, func_147546_a

<T extends TileEntity> BlockEntityRenderer<T> (Class<? extends TileEntity>): a, method_3550, get, func_147546_a

<T extends TileEntity> TileEntityRenderer<T> (TileEntity): a, method_3553, func_147547_b

<T extends TileEntity> BlockEntityRenderer<T> (TileEntity): a, method_3553, get, func_147547_b

void (TileEntity): b, method_3552, func_203601_b

void (TileEntity): b, method_3552, renderEntity, func_203601_b

void (TileEntity, double, double, double, float, int, boolean): a, method_3554, func_203602_a

void (TileEntity, double, double, double, float, int, boolean): a, method_3554, renderEntity, func_203602_a

void (World, TextureManager, FontRenderer, ActiveRenderInfo, MovingObjectPosition): a, method_3549, func_217665_a

void (World, TextureManager, TextRenderer, Camera, MovingObjectPosition): a, method_3549, configure, func_217665_a

1.14.2

名称

字段

构造函数

方法

1.14.1

名称

dmj

dml

字段

构造函数

方法

1.14

名称

cwa

dmj

net.minecraft.class_824

字段

Map<Class<? extends TileEntity>, TileEntityRenderer<? extends TileEntity>>: n, field_147559_m

Map<Class<? extends TileEntity>, TileEntityRenderer<? extends TileEntity>>: i, field_4345, field_147559_m

TileEntityRendererDispatcher: a, field_147556_a

TileEntityRendererDispatcher: a, field_4346, field_147556_a

FontRenderer: o, field_147557_n

FontRenderer: j, field_4342, field_147557_n

double: b, field_147554_b

double: b, field_4343, field_147554_b

double: c, field_147555_c

double: c, field_4341, field_147555_c

double: d, field_147552_d

double: d, field_4340, field_147552_d

TextureManager: e, field_147553_e

TextureManager: e, field_4347, field_147553_e

World: f, field_147550_f

World: f, field_4348, field_147550_f

Entity: g, field_147551_g

float: h, field_147562_h

float: i, field_147563_i

double: k, field_147560_j

double: l, field_147561_k

double: m, field_147558_l

MovingObjectPosition: j, field_190057_j

MovingObjectPosition: h, field_4350, field_190057_j

ActiveRenderInfo: g, field_4344, field_217666_g

构造函数

方法

void (TileEntity, float, int): a, func_180546_a

void (TileEntity, float, int): a, method_3555, func_180546_a

void (TileEntity, double, double, double, float): a, func_147549_a

void (TileEntity, double, double, double, float): a, method_3548, func_147549_a

void (World): a, func_147543_a

void (World): a, method_3551, func_147543_a

FontRenderer (): a, func_147548_a

FontRenderer (): a, method_3556, func_147548_a

void (World, TextureManager, FontRenderer, Entity, MovingObjectPosition, float): a, func_190056_a

<T extends TileEntity> TileEntityRenderer<T> (Class<? extends TileEntity>): a, func_147546_a

<T extends TileEntity> TileEntityRenderer<T> (Class<? extends TileEntity>): a, method_3550, func_147546_a

<T extends TileEntity> TileEntityRenderer<T> (TileEntity): a, func_147547_b

<T extends TileEntity> TileEntityRenderer<T> (TileEntity): a, method_3553, func_147547_b

void (TileEntity): b, func_203601_b

void (TileEntity): b, method_3552, func_203601_b

void (TileEntity, double, double, double, float, int, boolean): a, func_203602_a

void (TileEntity, double, double, double, float, int, boolean): a, method_3554, func_203602_a

void (World, TextureManager, FontRenderer, ActiveRenderInfo, MovingObjectPosition): a, method_3549, func_217665_a

1.13.2

名称

cvz

cwa

字段

构造函数

方法

1.13.1

名称

cvp

cvz

字段

构造函数

方法

1.13

名称

bwx

cvp

字段

构造函数

方法

<T extends TileEntity> TileEntitySpecialRenderer<T> (Class<? extends TileEntity>): a, func_147546_a

<T extends TileEntity> TileEntitySpecialRenderer<T> (TileEntity): a, func_147547_b

void (TileEntity, double, double, double, float, float): a, func_192855_a

void (TileEntity, double, double, double, float, int, float): a, func_192854_a

<T extends TileEntity> TileEntityRenderer<T> (Class<? extends TileEntity>): a, func_147546_a

<T extends TileEntity> TileEntityRenderer<T> (TileEntity): a, func_147547_b

void (TileEntity): b, func_203601_b

void (TileEntity, double, double, double, float, int, boolean): a, func_203602_a

1.12.2

名称

字段

构造函数

方法

1.12.1

名称

bwv

bwx

字段

构造函数

方法

1.12

名称

bsk

bwv

字段

构造函数

方法

void (TileEntity, double, double, double, float, int): a, func_178469_a

void (TileEntity, double, double, double, float, float): a, func_192855_a

void (TileEntity, double, double, double, float, int, float): a, func_192854_a

1.11.2

名称

字段

构造函数

方法

1.11.1

名称

bsi

bsk

字段

构造函数

方法

1.11

名称

bqf

bsi

字段

构造函数

方法

1.10.2

名称

字段

构造函数

方法

1.10

名称

bpj

bqf

字段

Map<Class<? extends TileEntity>, TileEntitySpecialRenderer<? extends TileEntity>>: m, field_147559_m

Map<Class<? extends TileEntity>, TileEntitySpecialRenderer<? extends TileEntity>>: n, field_147559_m

FontRenderer: n, field_147557_n

FontRenderer: o, field_147557_n

double: j, field_147560_j

double: k, field_147560_j

double: k, field_147561_k

double: l, field_147561_k

double: l, field_147558_l

double: m, field_147558_l

MovingObjectPosition: j, field_190057_j

构造函数

方法

void (World, TextureManager, FontRenderer, Entity, float): a, func_178470_a

void (World, TextureManager, FontRenderer, Entity, MovingObjectPosition, float): a, func_190056_a

1.9.4

名称

字段

构造函数

方法

1.9.2

名称

bpm

bpj

字段

构造函数

方法

1.9

名称

bhc

bpm

字段

构造函数

方法

<T extends TileEntity> TileEntitySpecialRenderer<T> (TileEntity): b, func_147547_b

<T extends TileEntity> TileEntitySpecialRenderer<T> (TileEntity): a, func_147547_b

1.8.8

名称

bhc

net.minecraft.client.renderer.tileentity.TileEntityRendererDispatcher

字段

Map<Class<? extends TileEntity>, TileEntitySpecialRenderer<? extends TileEntity>>: m, field_147559_m

TileEntityRendererDispatcher: a, field_147556_a

FontRenderer: n, field_147557_n

double: b, field_147554_b

double: c, field_147555_c

double: d, field_147552_d

TextureManager: e, field_147553_e

World: f, field_147550_f

Entity: g, field_147551_g

float: h, field_147562_h

float: i, field_147563_i

double: j, field_147560_j

double: k, field_147561_k

double: l, field_147558_l

构造函数

()

方法

<T extends TileEntity> TileEntitySpecialRenderer<T> (Class<? extends TileEntity>): a, func_147546_a

<T extends TileEntity> TileEntitySpecialRenderer<T> (TileEntity): b, func_147547_b

void (World, TextureManager, FontRenderer, Entity, float): a, func_178470_a

void (TileEntity, float, int): a, func_180546_a

void (TileEntity, double, double, double, float): a, func_147549_a

void (TileEntity, double, double, double, float, int): a, func_178469_a

void (World): a, func_147543_a

FontRenderer (): a, func_147548_a