历史 - net.minecraft.client.renderer.blockentity.BlockEntityRenderDispatcher
1.21.11
名称
hir
hrh
字段
构造函数
方法
1.21.10
名称
字段
构造函数
方法
1.21.9
名称
hab
hir
net.minecraft.client.render.block.entity.BlockEntityRenderDispatcher
net.minecraft.client.render.block.entity.BlockEntityRenderManager
字段
Map<BlockEntityType<?>, BlockEntityRenderer<?>>: d, renderers, field_4345, renderers, f_112251_
Map<BlockEntityType<?>, BlockEntityRenderer<?, ?>>: a, renderers, field_4345, renderers, f_112251_
Font: e, font, field_4342, textRenderer, f_112253_
Font: b, font, field_4342, textRenderer, f_112253_
Level: a, level, field_4348, world, f_112248_
HitResult: c, cameraHitResult, field_4350, crosshairTarget, f_112250_
Camera: b, camera, field_4344, camera, f_112249_
Supplier<EntityModelSet>: f, entityModelSet, field_27746, entityModelsGetter, f_173556_
Supplier<EntityModelSet>: c, entityModelSet, field_27746, entityModelsGetter, f_173556_
BlockRenderDispatcher: g, blockRenderDispatcher, field_27747, blockRenderManager, f_173557_
BlockRenderDispatcher: e, blockRenderDispatcher, field_27747, blockRenderManager, f_173557_
ItemModelResolver: h, itemModelResolver, field_55283, itemModelManager, f_371505_
ItemModelResolver: f, itemModelResolver, field_55283, itemModelManager, f_371505_
ItemRenderer: i, itemRenderer, field_38880, itemRenderer, f_234429_
ItemRenderer: g, itemRenderer, field_38880, itemRenderer, f_234429_
EntityRenderDispatcher: j, entityRenderer, field_38881, entityRenderDispatcher, f_234430_
EntityRenderDispatcher: h, entityRenderer, field_38881, entityRenderDispatcher, f_234430_
Vec3: d, cameraPos, field_63069, cameraPos, f_411783_
MaterialSet: i, materials, field_61783, spriteHolder, f_412112_
PlayerSkinRenderCache: j, playerSkinRenderCache, field_62250, playerSkinCache, f_412038_
构造函数
(Font, Supplier<EntityModelSet>, BlockRenderDispatcher, ItemModelResolver, ItemRenderer, EntityRenderDispatcher)
(Font, Supplier<EntityModelSet>, BlockRenderDispatcher, ItemModelResolver, ItemRenderer, EntityRenderDispatcher, MaterialSet, PlayerSkinRenderCache)
方法
void (Level): a, setLevel, method_3551, setWorld, m_112257_
<E extends BlockEntity> void (E, float, PoseStack, MultiBufferSource): a, render, method_3555, render, m_112267_
void (Level, Camera, HitResult): a, prepare, method_3549, configure, m_173564_
<T extends BlockEntity> void (BlockEntityRenderer<T>, T, float, PoseStack, MultiBufferSource, Vec3): a, setupAndRender, method_23079, render, m_112284_
<E extends BlockEntity, S extends BlockEntityRenderState> BlockEntityRenderer<E, S> (S): a, getRenderer, method_74349, getByRenderState, m_418950_
void (Camera): a, prepare, method_3549, configure, m_173564_
<E extends BlockEntity, S extends BlockEntityRenderState> S (E, float, ModelFeatureRenderer$CrumblingOverlay): a, tryExtractRenderState, method_74348, getRenderState, m_417341_
<S extends BlockEntityRenderState> void (S, PoseStack, SubmitNodeCollector, CameraRenderState): a, submit, method_3555, render, m_415528_
1.21.8
名称
haa
hab
字段
构造函数
方法
1.21.7
名称
字段
构造函数
方法
1.21.6
名称
gtz
haa
字段
构造函数
方法
1.21.5
名称
gok
gtz
字段
构造函数
方法
<T extends BlockEntity> void (BlockEntityRenderer<T>, T, float, PoseStack, MultiBufferSource): a, setupAndRender, method_23079, render, m_112284_
<T extends BlockEntity> void (BlockEntityRenderer<T>, T, float, PoseStack, MultiBufferSource, Vec3): a, setupAndRender, method_23079, render, m_112284_
1.21.4
名称
gnv
gok
字段
EntityModelSet: f, entityModelSet, field_27746, entityModelLoader, f_173556_
Supplier<BlockRenderDispatcher>: g, blockRenderDispatcher, field_27747, blockRenderManager, f_173557_
Supplier<ItemRenderer>: h, itemRenderer, field_38880, itemRenderer, f_234429_
Supplier<EntityRenderDispatcher>: i, entityRenderer, field_38881, entityRenderDispatcher, f_234430_
Supplier<EntityModelSet>: f, entityModelSet, field_27746, entityModelsGetter, f_173556_
BlockRenderDispatcher: g, blockRenderDispatcher, field_27747, blockRenderManager, f_173557_
ItemModelResolver: h, itemModelResolver, field_55283, itemModelManager, f_371505_
ItemRenderer: i, itemRenderer, field_38880, itemRenderer, f_234429_
EntityRenderDispatcher: j, entityRenderer, field_38881, entityRenderDispatcher, f_234430_
构造函数
(Font, EntityModelSet, Supplier<BlockRenderDispatcher>, Supplier<ItemRenderer>, Supplier<EntityRenderDispatcher>)
(Font, Supplier<EntityModelSet>, BlockRenderDispatcher, ItemModelResolver, ItemRenderer, EntityRenderDispatcher)
方法
<E extends BlockEntity> boolean (E, PoseStack, MultiBufferSource, int, int): a, renderItem, method_23077, renderEntity, m_112272_
void (BlockEntity, Runnable): a, tryRender, method_3554, runReported, m_112278_
1.21.3
名称
ggy
gnv
字段
构造函数
方法
1.21.1
名称
字段
构造函数
方法
1.21
名称
gfp
ggy
字段
构造函数
方法
1.20.6
名称
fvg
gfp
字段
构造函数
方法
1.20.4
名称
fqd
fvg
字段
构造函数
方法
1.20.2
名称
flt
fqd
字段
构造函数
方法
1.20.1
名称
fkc
flt
字段
构造函数
方法
1.19.4
名称
ffr
fkc
字段
构造函数
方法
1.19.3
名称
fbo
ffr
字段
构造函数
方法
1.19.2
名称
字段
构造函数
方法
1.19.1
名称
ezq
fbo
字段
构造函数
方法
1.19
名称
eso
ezq
字段
Supplier<ItemRenderer>: h, itemRenderer, field_38880, itemRenderer, f_234429_
Supplier<EntityRenderDispatcher>: i, entityRenderer, field_38881, entityRenderDispatcher, f_234430_
构造函数
(Font, EntityModelSet, Supplier<BlockRenderDispatcher>)
(Font, EntityModelSet, Supplier<BlockRenderDispatcher>, Supplier<ItemRenderer>, Supplier<EntityRenderDispatcher>)
方法
1.18.2
名称
erh
eso
字段
构造函数
方法
1.18.1
名称
字段
构造函数
方法
1.18
名称
epe
erh
字段
构造函数
方法
1.17.1
名称
epd
epe
字段
Font: f, font, field_4342, textRenderer, f_112253_
Font: e, font, field_4342, textRenderer, f_112253_
BufferBuilder: e, singleRenderBuffer, field_20988, bufferBuilder, f_112252_
EntityModelSet: g, entityModelSet, field_27746, entityModelLoader, f_173556_
EntityModelSet: f, entityModelSet, field_27746, entityModelLoader, f_173556_
Supplier<BlockRenderDispatcher>: h, blockRenderDispatcher, field_27747, field_27747, f_173557_
Supplier<BlockRenderDispatcher>: g, blockRenderDispatcher, field_27747, blockRenderManager, f_173557_
构造函数
方法
1.17
名称
ecd
epd
net.minecraft.client.renderer.tileentity.TileEntityRendererDispatcher
net.minecraft.src.C_4243_
字段
Map<BlockEntityType<?>, BlockEntityRenderer<?>>: f, renderers, field_4345, renderers, field_147559_m
Map<BlockEntityType<?>, BlockEntityRenderer<?>>: d, renderers, field_4345, renderers, f_112251_
BlockEntityRenderDispatcher: a, instance, field_4346, INSTANCE, field_147556_a
Font: h, font, field_4342, textRenderer, field_147557_n
Font: f, font, field_4342, textRenderer, f_112253_
TextureManager: b, textureManager, field_4347, textureManager, field_147553_e
Level: c, level, field_4348, world, field_147550_f
Level: a, level, field_4348, world, f_112248_
HitResult: e, cameraHitResult, field_4350, crosshairTarget, field_190057_j
HitResult: c, cameraHitResult, field_4350, crosshairTarget, f_112250_
Camera: d, camera, field_4344, camera, field_217666_g
Camera: b, camera, field_4344, camera, f_112249_
BufferBuilder: g, singleRenderBuffer, field_20988, bufferBuilder, field_228849_g_
BufferBuilder: e, singleRenderBuffer, field_20988, bufferBuilder, f_112252_
EntityModelSet: g, entityModelSet, field_27746, entityModelLoader, f_173556_
Supplier<BlockRenderDispatcher>: h, blockRenderDispatcher, field_27747, field_27747, f_173557_
构造函数
()
(Font, EntityModelSet, Supplier<BlockRenderDispatcher>)
方法
void (Level): a, setLevel, method_3551, setWorld, func_147543_a
void (Level): a, setLevel, method_3551, setWorld, m_112257_
Font (): a, getFont, method_3556, getTextRenderer, func_147548_a
<E extends BlockEntity> BlockEntityRenderer<E> (E): a, getRenderer, method_3550, get, func_147547_b
<E extends BlockEntity> BlockEntityRenderer<E> (E): a, getRenderer, method_3550, get, m_112265_
void (Level, TextureManager, Font, Camera, HitResult): a, prepare, method_3549, configure, func_217665_a
<E extends BlockEntity> void (BlockEntityType<E>, BlockEntityRenderer<E>): a, register, method_23078, register, func_228854_a_
<E extends BlockEntity> void (E, float, PoseStack, MultiBufferSource): a, render, method_3555, render, func_228850_a_
<E extends BlockEntity> void (E, float, PoseStack, MultiBufferSource): a, render, method_3555, render, m_112267_
<T extends BlockEntity> void (BlockEntityRenderer<T>, T, float, PoseStack, MultiBufferSource): a, setupAndRender, method_23079, render, func_228855_a_
<T extends BlockEntity> void (BlockEntityRenderer<T>, T, float, PoseStack, MultiBufferSource): a, setupAndRender, method_23079, render, m_112284_
<E extends BlockEntity> boolean (E, PoseStack, MultiBufferSource, int, int): a, renderItem, method_23077, renderEntity, func_228852_a_
<E extends BlockEntity> boolean (E, PoseStack, MultiBufferSource, int, int): a, renderItem, method_23077, renderEntity, m_112272_
void (BlockEntity, Runnable): a, tryRender, method_3554, runReported, func_228853_a_
void (BlockEntity, Runnable): a, tryRender, method_3554, runReported, m_112278_
void (Level, Camera, HitResult): a, prepare, method_3549, configure, m_173564_
void (ResourceManager): a, onResourceManagerReload, method_14491, reload, m_6213_
1.16.5
名称
字段
构造函数
方法
1.16.4
名称
ebv
ecd
字段
构造函数
方法
1.16.3
名称
字段
构造函数
方法
1.16.2
名称
edw
ebv
字段
构造函数
方法
1.16.1
名称
dsq
edw
字段
构造函数
方法
1.15.2
名称
dsn
dsq
字段
构造函数
方法
<E extends BlockEntity> void (E, PoseStack): a, renderItem, method_3552, renderEntity, func_228851_a_
1.15.1
名称
字段
构造函数
方法
1.15
名称
dpd
dsn
字段
Map<Class<? extends BlockEntity>, BlockEntityRenderer<? extends BlockEntity>>: i, renderers, field_4345, renderers, field_147559_m
Map<BlockEntityType<?>, BlockEntityRenderer<?>>: f, renderers, field_4345, renderers, field_147559_m
Font: j, font, field_4342, textRenderer, field_147557_n
Font: h, font, field_4342, textRenderer, field_147557_n
double: b, xOff, field_4343, renderOffsetX, field_147554_b
double: c, yOff, field_4341, renderOffsetY, field_147555_c
double: d, zOff, field_4340, renderOffsetZ, field_147552_d
TextureManager: e, textureManager, field_4347, textureManager, field_147553_e
TextureManager: b, textureManager, field_4347, textureManager, field_147553_e
Level: f, level, field_4348, world, field_147550_f
Level: c, level, field_4348, world, field_147550_f
HitResult: h, cameraHitResult, field_4350, crosshairTarget, field_190057_j
HitResult: e, cameraHitResult, field_4350, crosshairTarget, field_190057_j
Camera: g, camera, field_4344, camera, field_217666_g
Camera: d, camera, field_4344, camera, field_217666_g
BufferBuilder: g, singleRenderBuffer, field_20988, bufferBuilder, field_228849_g_
构造函数
方法
void (BlockEntity, float, int): a, render, method_3555, render, func_180546_a
void (BlockEntity, double, double, double, float): a, render, method_3548, renderEntity, func_147549_a
<T extends BlockEntity> BlockEntityRenderer<T> (Class<? extends BlockEntity>): a, getRenderer, method_3550, get, func_147546_a
<T extends BlockEntity> BlockEntityRenderer<T> (BlockEntity): a, getRenderer, method_3553, get, func_147547_b
<E extends BlockEntity> BlockEntityRenderer<E> (E): a, getRenderer, method_3550, get, func_147547_b
void (BlockEntity): b, renderItem, method_3552, renderEntity, func_203601_b
void (BlockEntity, double, double, double, float, int, boolean): a, render, method_3554, renderEntity, func_203602_a
<E extends BlockEntity> void (BlockEntityType<E>, BlockEntityRenderer<E>): a, register, method_23078, register, func_228854_a_
<E extends BlockEntity> void (E, float, PoseStack, MultiBufferSource): a, render, method_3555, render, func_228850_a_
<T extends BlockEntity> void (BlockEntityRenderer<T>, T, float, PoseStack, MultiBufferSource): a, setupAndRender, method_23079, render, func_228855_a_
<E extends BlockEntity> void (E, PoseStack): a, renderItem, method_3552, renderEntity, func_228851_a_
<E extends BlockEntity> boolean (E, PoseStack, MultiBufferSource, int, int): a, renderItem, method_23077, renderEntity, func_228852_a_
void (BlockEntity, Runnable): a, tryRender, method_3554, runReported, func_228853_a_
1.14.4
名称
dmp
dpd
net.minecraft.client.renderer.blockentity.BlockEntityRenderDispatcher
字段
Map<Class<? extends TileEntity>, BlockEntityRenderer<? extends TileEntity>>: i, field_4345, renderers, field_147559_m
Map<Class<? extends BlockEntity>, BlockEntityRenderer<? extends BlockEntity>>: i, renderers, field_4345, renderers, field_147559_m
BlockEntityRenderDispatcher: a, field_4346, INSTANCE, field_147556_a
BlockEntityRenderDispatcher: a, instance, field_4346, INSTANCE, field_147556_a
TextRenderer: j, field_4342, fontRenderer, field_147557_n
Font: j, font, field_4342, textRenderer, field_147557_n
double: b, field_4343, renderOffsetX, field_147554_b
double: b, xOff, field_4343, renderOffsetX, field_147554_b
double: c, field_4341, renderOffsetY, field_147555_c
double: c, yOff, field_4341, renderOffsetY, field_147555_c
double: d, field_4340, renderOffsetZ, field_147552_d
double: d, zOff, field_4340, renderOffsetZ, field_147552_d
TextureManager: e, field_4347, textureManager, field_147553_e
TextureManager: e, textureManager, field_4347, textureManager, field_147553_e
World: f, field_4348, world, field_147550_f
Level: f, level, field_4348, world, field_147550_f
MovingObjectPosition: h, field_4350, hitResult, field_190057_j
HitResult: h, cameraHitResult, field_4350, crosshairTarget, field_190057_j
Camera: g, field_4344, cameraEntity, field_217666_g
Camera: g, camera, field_4344, camera, field_217666_g
构造函数
方法
void (TileEntity, float, int): a, method_3555, render, func_180546_a
void (BlockEntity, float, int): a, render, method_3555, render, func_180546_a
void (TileEntity, double, double, double, float): a, method_3548, renderEntity, func_147549_a
void (BlockEntity, double, double, double, float): a, render, method_3548, renderEntity, func_147549_a
void (World): a, method_3551, setWorld, func_147543_a
void (Level): a, setLevel, method_3551, setWorld, func_147543_a
TextRenderer (): a, method_3556, getFontRenderer, func_147548_a
Font (): a, getFont, method_3556, getTextRenderer, func_147548_a
<T extends TileEntity> BlockEntityRenderer<T> (Class<? extends TileEntity>): a, method_3550, get, func_147546_a
<T extends BlockEntity> BlockEntityRenderer<T> (Class<? extends BlockEntity>): a, getRenderer, method_3550, get, func_147546_a
<T extends TileEntity> BlockEntityRenderer<T> (TileEntity): a, method_3553, get, func_147547_b
<T extends BlockEntity> BlockEntityRenderer<T> (BlockEntity): a, getRenderer, method_3553, get, func_147547_b
void (TileEntity): b, method_3552, renderEntity, func_203601_b
void (BlockEntity): b, renderItem, method_3552, renderEntity, func_203601_b
void (TileEntity, double, double, double, float, int, boolean): a, method_3554, renderEntity, func_203602_a
void (BlockEntity, double, double, double, float, int, boolean): a, render, method_3554, renderEntity, func_203602_a
void (World, TextureManager, TextRenderer, Camera, MovingObjectPosition): a, method_3549, configure, func_217665_a
void (Level, TextureManager, Font, Camera, HitResult): a, prepare, method_3549, configure, func_217665_a
1.14.3
名称
dml
dmp
net.minecraft.client.render.block.entity.BlockEntityRenderDispatcher
字段
Map<Class<? extends TileEntity>, TileEntityRenderer<? extends TileEntity>>: i, field_4345, field_147559_m
Map<Class<? extends TileEntity>, BlockEntityRenderer<? extends TileEntity>>: i, field_4345, renderers, field_147559_m
TileEntityRendererDispatcher: a, field_4346, field_147556_a
BlockEntityRenderDispatcher: a, field_4346, INSTANCE, field_147556_a
FontRenderer: j, field_4342, field_147557_n
TextRenderer: j, field_4342, fontRenderer, field_147557_n
double: b, field_4343, field_147554_b
double: b, field_4343, renderOffsetX, field_147554_b
double: c, field_4341, field_147555_c
double: c, field_4341, renderOffsetY, field_147555_c
double: d, field_4340, field_147552_d
double: d, field_4340, renderOffsetZ, field_147552_d
TextureManager: e, field_4347, field_147553_e
TextureManager: e, field_4347, textureManager, field_147553_e
World: f, field_4348, field_147550_f
World: f, field_4348, world, field_147550_f
MovingObjectPosition: h, field_4350, field_190057_j
MovingObjectPosition: h, field_4350, hitResult, field_190057_j
ActiveRenderInfo: g, field_4344, field_217666_g
Camera: g, field_4344, cameraEntity, field_217666_g
构造函数
方法
void (TileEntity, float, int): a, method_3555, func_180546_a
void (TileEntity, float, int): a, method_3555, render, func_180546_a
void (TileEntity, double, double, double, float): a, method_3548, func_147549_a
void (TileEntity, double, double, double, float): a, method_3548, renderEntity, func_147549_a
void (World): a, method_3551, func_147543_a
void (World): a, method_3551, setWorld, func_147543_a
FontRenderer (): a, method_3556, func_147548_a
TextRenderer (): a, method_3556, getFontRenderer, func_147548_a
<T extends TileEntity> TileEntityRenderer<T> (Class<? extends TileEntity>): a, method_3550, func_147546_a
<T extends TileEntity> BlockEntityRenderer<T> (Class<? extends TileEntity>): a, method_3550, get, func_147546_a
<T extends TileEntity> TileEntityRenderer<T> (TileEntity): a, method_3553, func_147547_b
<T extends TileEntity> BlockEntityRenderer<T> (TileEntity): a, method_3553, get, func_147547_b
void (TileEntity): b, method_3552, func_203601_b
void (TileEntity): b, method_3552, renderEntity, func_203601_b
void (TileEntity, double, double, double, float, int, boolean): a, method_3554, func_203602_a
void (TileEntity, double, double, double, float, int, boolean): a, method_3554, renderEntity, func_203602_a
void (World, TextureManager, FontRenderer, ActiveRenderInfo, MovingObjectPosition): a, method_3549, func_217665_a
void (World, TextureManager, TextRenderer, Camera, MovingObjectPosition): a, method_3549, configure, func_217665_a
1.14.2
名称
字段
构造函数
方法
1.14.1
名称
dmj
dml
字段
构造函数
方法
1.14
名称
cwa
dmj
net.minecraft.class_824
字段
Map<Class<? extends TileEntity>, TileEntityRenderer<? extends TileEntity>>: n, field_147559_m
Map<Class<? extends TileEntity>, TileEntityRenderer<? extends TileEntity>>: i, field_4345, field_147559_m
TileEntityRendererDispatcher: a, field_147556_a
TileEntityRendererDispatcher: a, field_4346, field_147556_a
FontRenderer: o, field_147557_n
FontRenderer: j, field_4342, field_147557_n
double: b, field_147554_b
double: b, field_4343, field_147554_b
double: c, field_147555_c
double: c, field_4341, field_147555_c
double: d, field_147552_d
double: d, field_4340, field_147552_d
TextureManager: e, field_147553_e
TextureManager: e, field_4347, field_147553_e
World: f, field_147550_f
World: f, field_4348, field_147550_f
Entity: g, field_147551_g
float: h, field_147562_h
float: i, field_147563_i
double: k, field_147560_j
double: l, field_147561_k
double: m, field_147558_l
MovingObjectPosition: j, field_190057_j
MovingObjectPosition: h, field_4350, field_190057_j
ActiveRenderInfo: g, field_4344, field_217666_g
构造函数
方法
void (TileEntity, float, int): a, func_180546_a
void (TileEntity, float, int): a, method_3555, func_180546_a
void (TileEntity, double, double, double, float): a, func_147549_a
void (TileEntity, double, double, double, float): a, method_3548, func_147549_a
void (World): a, func_147543_a
void (World): a, method_3551, func_147543_a
FontRenderer (): a, func_147548_a
FontRenderer (): a, method_3556, func_147548_a
void (World, TextureManager, FontRenderer, Entity, MovingObjectPosition, float): a, func_190056_a
<T extends TileEntity> TileEntityRenderer<T> (Class<? extends TileEntity>): a, func_147546_a
<T extends TileEntity> TileEntityRenderer<T> (Class<? extends TileEntity>): a, method_3550, func_147546_a
<T extends TileEntity> TileEntityRenderer<T> (TileEntity): a, func_147547_b
<T extends TileEntity> TileEntityRenderer<T> (TileEntity): a, method_3553, func_147547_b
void (TileEntity): b, func_203601_b
void (TileEntity): b, method_3552, func_203601_b
void (TileEntity, double, double, double, float, int, boolean): a, func_203602_a
void (TileEntity, double, double, double, float, int, boolean): a, method_3554, func_203602_a
void (World, TextureManager, FontRenderer, ActiveRenderInfo, MovingObjectPosition): a, method_3549, func_217665_a
1.13.2
名称
cvz
cwa
字段
构造函数
方法
1.13.1
名称
cvp
cvz
字段
构造函数
方法
1.13
名称
bwx
cvp
字段
构造函数
方法
<T extends TileEntity> TileEntitySpecialRenderer<T> (Class<? extends TileEntity>): a, func_147546_a
<T extends TileEntity> TileEntitySpecialRenderer<T> (TileEntity): a, func_147547_b
void (TileEntity, double, double, double, float, float): a, func_192855_a
void (TileEntity, double, double, double, float, int, float): a, func_192854_a
<T extends TileEntity> TileEntityRenderer<T> (Class<? extends TileEntity>): a, func_147546_a
<T extends TileEntity> TileEntityRenderer<T> (TileEntity): a, func_147547_b
void (TileEntity): b, func_203601_b
void (TileEntity, double, double, double, float, int, boolean): a, func_203602_a
1.12.2
名称
字段
构造函数
方法
1.12.1
名称
bwv
bwx
字段
构造函数
方法
1.12
名称
bsk
bwv
字段
构造函数
方法
void (TileEntity, double, double, double, float, int): a, func_178469_a
void (TileEntity, double, double, double, float, float): a, func_192855_a
void (TileEntity, double, double, double, float, int, float): a, func_192854_a
1.11.2
名称
字段
构造函数
方法
1.11.1
名称
bsi
bsk
字段
构造函数
方法
1.11
名称
bqf
bsi
字段
构造函数
方法
1.10.2
名称
字段
构造函数
方法
1.10
名称
bpj
bqf
字段
Map<Class<? extends TileEntity>, TileEntitySpecialRenderer<? extends TileEntity>>: m, field_147559_m
Map<Class<? extends TileEntity>, TileEntitySpecialRenderer<? extends TileEntity>>: n, field_147559_m
FontRenderer: n, field_147557_n
FontRenderer: o, field_147557_n
double: j, field_147560_j
double: k, field_147560_j
double: k, field_147561_k
double: l, field_147561_k
double: l, field_147558_l
double: m, field_147558_l
MovingObjectPosition: j, field_190057_j
构造函数
方法
void (World, TextureManager, FontRenderer, Entity, float): a, func_178470_a
void (World, TextureManager, FontRenderer, Entity, MovingObjectPosition, float): a, func_190056_a
1.9.4
名称
字段
构造函数
方法
1.9.2
名称
bpm
bpj
字段
构造函数
方法
1.9
名称
bhc
bpm
字段
构造函数
方法
<T extends TileEntity> TileEntitySpecialRenderer<T> (TileEntity): b, func_147547_b
<T extends TileEntity> TileEntitySpecialRenderer<T> (TileEntity): a, func_147547_b
1.8.8
名称
bhc
net.minecraft.client.renderer.tileentity.TileEntityRendererDispatcher
字段
Map<Class<? extends TileEntity>, TileEntitySpecialRenderer<? extends TileEntity>>: m, field_147559_m
TileEntityRendererDispatcher: a, field_147556_a
FontRenderer: n, field_147557_n
double: b, field_147554_b
double: c, field_147555_c
double: d, field_147552_d
TextureManager: e, field_147553_e
World: f, field_147550_f
Entity: g, field_147551_g
float: h, field_147562_h
float: i, field_147563_i
double: j, field_147560_j
double: k, field_147561_k
double: l, field_147558_l
构造函数
()
方法
<T extends TileEntity> TileEntitySpecialRenderer<T> (Class<? extends TileEntity>): a, func_147546_a
<T extends TileEntity> TileEntitySpecialRenderer<T> (TileEntity): b, func_147547_b
void (World, TextureManager, FontRenderer, Entity, float): a, func_178470_a
void (TileEntity, float, int): a, func_180546_a
void (TileEntity, double, double, double, float): a, func_147549_a
void (TileEntity, double, double, double, float, int): a, func_178469_a
void (World): a, func_147543_a
FontRenderer (): a, func_147548_a