历史 - net.minecraft.client.model.ambient.BatModel
1.21.11
名称
gue
gzs
net.minecraft.client.model.BatModel
net.minecraft.client.model.ambient.BatModel
net.minecraft.src.C_3800_
net.minecraft.src.C_432495_
字段
ModelPart: a, head, field_3321, head, f_102184_
ModelPart: b, head, field_3321, head, f_433721_
ModelPart: b, body, field_3323, body, f_102185_
ModelPart: c, body, field_3323, body, f_433955_
ModelPart: c, rightWing, field_3322, rightWing, f_102186_
ModelPart: d, rightWing, field_3322, rightWing, f_436639_
ModelPart: d, leftWing, field_3320, leftWing, f_102187_
ModelPart: e, leftWing, field_3320, leftWing, f_435078_
ModelPart: e, rightWingTip, field_3319, rightWingTip, f_102188_
ModelPart: f, rightWingTip, field_3319, rightWingTip, f_433111_
ModelPart: f, leftWingTip, field_3324, leftWingTip, f_102189_
ModelPart: g, leftWingTip, field_3324, leftWingTip, f_435580_
ModelPart: g, feet, field_47127, feet, f_303142_
ModelPart: h, feet, field_47127, feet, f_435742_
KeyframeAnimation: i, flyingAnimation, field_60880, flyingAnimation, f_398953_
KeyframeAnimation: i, flyingAnimation, field_60880, flyingAnimation, f_435398_
KeyframeAnimation: j, restingAnimation, field_60881, roostingAnimation, f_398793_
KeyframeAnimation: j, restingAnimation, field_60881, roostingAnimation, f_436195_
构造函数
方法
LayerDefinition (): a, createBodyLayer, method_31980, getTexturedModelData, m_170428_
LayerDefinition (): a, createBodyLayer, method_31980, getTexturedModelData, m_444073_
void (float): a, applyHeadRotation, method_54805, setRoostingHeadAngles, m_306796_
void (float): a, applyHeadRotation, method_54805, setRoostingHeadAngles, m_443655_
void (BatRenderState): a, setupAnim, method_17069, setAngles, m_6251_
void (BatRenderState): a, setupAnim, method_17069, setAngles, m_102844_
1.21.10
名称
字段
构造函数
方法
1.21.9
名称
gmf
gue
字段
构造函数
方法
void (BatRenderState): a, setupAnim, method_17069, setAngles, m_6973_
void (BatRenderState): a, setupAnim, method_17069, setAngles, m_6251_
1.21.8
名称
gme
gmf
字段
构造函数
方法
1.21.7
名称
字段
构造函数
方法
1.21.6
名称
ggl
gme
字段
KeyframeAnimation: i, flyingAnimation, field_60880, flyingAnimation, f_398953_
KeyframeAnimation: j, restingAnimation, field_60881, roostingAnimation, f_398793_
构造函数
方法
1.21.5
名称
gbe
ggl
字段
构造函数
方法
1.21.4
名称
gao
gbe
字段
构造函数
方法
1.21.3
名称
fun
gao
字段
ModelPart: b, head, field_3321, head, f_102184_
ModelPart: a, head, field_3321, head, f_102184_
ModelPart: f, body, field_3323, body, f_102185_
ModelPart: b, body, field_3323, body, f_102185_
ModelPart: g, rightWing, field_3322, rightWing, f_102186_
ModelPart: c, rightWing, field_3322, rightWing, f_102186_
ModelPart: h, leftWing, field_3320, leftWing, f_102187_
ModelPart: d, leftWing, field_3320, leftWing, f_102187_
ModelPart: i, rightWingTip, field_3319, rightWingTip, f_102188_
ModelPart: e, rightWingTip, field_3319, rightWingTip, f_102188_
ModelPart: j, leftWingTip, field_3324, leftWingTip, f_102189_
ModelPart: f, leftWingTip, field_3324, leftWingTip, f_102189_
ModelPart: a, root, field_27393, root, f_170425_
ModelPart: k, feet, field_47127, feet, f_303142_
ModelPart: g, feet, field_47127, feet, f_303142_
构造函数
方法
void (Bat, float, float, float, float, float): a, setupAnim, method_17069, setAngles, m_6973_
LayerDefinition (): b, createBodyLayer, method_31980, getTexturedModelData, m_170428_
LayerDefinition (): a, createBodyLayer, method_31980, getTexturedModelData, m_170428_
ModelPart (): a, root, method_32008, getPart, m_142109_
void (BatRenderState): a, setupAnim, method_17069, setAngles, m_6973_
1.21.1
名称
字段
构造函数
方法
1.21
名称
ftf
fun
字段
构造函数
方法
1.20.6
名称
fjb
ftf
字段
构造函数
方法
1.20.4
名称
fei
fjb
字段
ModelPart: k, feet, field_47127, feet, f_303142_
构造函数
方法
void (float): a, applyHeadRotation, method_54805, setRoostingHeadAngles, m_306796_
1.20.2
名称
fak
fei
字段
构造函数
方法
1.20.1
名称
eyx
fak
字段
构造函数
方法
1.19.4
名称
eup
eyx
字段
构造函数
方法
1.19.3
名称
eqs
eup
字段
构造函数
方法
1.19.2
名称
字段
构造函数
方法
1.19.1
名称
epj
eqs
字段
构造函数
方法
1.19
名称
eis
epj
字段
构造函数
方法
LayerDefinition (): a, createBodyLayer, method_31980, getTexturedModelData, m_170428_
LayerDefinition (): b, createBodyLayer, method_31980, getTexturedModelData, m_170428_
ModelPart (): b, root, method_32008, getPart, m_142109_
ModelPart (): a, root, method_32008, getPart, m_142109_
1.18.2
名称
ehl
eis
字段
构造函数
方法
1.18.1
名称
字段
构造函数
方法
1.18
名称
efi
ehl
字段
构造函数
方法
1.17.1
名称
efh
efi
字段
构造函数
方法
1.17
名称
dtk
efh
net.minecraft.client.renderer.entity.model.BatModel
net.minecraft.src.C_3800_
字段
ModelPart: a, head, field_3321, head, field_82895_a
ModelPart: b, head, field_3321, head, f_102184_
ModelPart: b, body, field_3323, body, field_82893_b
ModelPart: f, body, field_3323, body, f_102185_
ModelPart: f, rightWing, field_3322, rightWing, field_82894_c
ModelPart: g, rightWing, field_3322, rightWing, f_102186_
ModelPart: g, leftWing, field_3320, leftWing, field_82891_d
ModelPart: h, leftWing, field_3320, leftWing, f_102187_
ModelPart: h, rightWingTip, field_3319, rightWingTip, field_82892_e
ModelPart: i, rightWingTip, field_3319, rightWingTip, f_102188_
ModelPart: i, leftWingTip, field_3324, leftWingTip, field_82890_f
ModelPart: j, leftWingTip, field_3324, leftWingTip, f_102189_
ModelPart: a, root, field_27393, root, f_170425_
构造函数
()
方法
Iterable<ModelPart> (): a, parts, method_22960, getParts, func_225601_a_
void (Bat, float, float, float, float, float): a, setupAnim, method_17069, setAngles, func_225597_a_
void (Bat, float, float, float, float, float): a, setupAnim, method_17069, setAngles, m_6973_
LayerDefinition (): a, createBodyLayer, method_31980, getTexturedModelData, m_170428_
ModelPart (): b, root, method_32008, getPart, m_142109_
1.16.5
名称
字段
构造函数
方法
1.16.4
名称
dtc
dtk
字段
构造函数
方法
1.16.3
名称
字段
构造函数
方法
1.16.2
名称
dvd
dtc
字段
构造函数
方法
1.16.1
名称
dki
dvd
字段
构造函数
方法
1.15.2
名称
dkf
dki
字段
构造函数
方法
1.15.1
名称
字段
构造函数
方法
1.15
名称
dgq
dkf
字段
ModelPart: a, head, field_3321, field_82895_a
ModelPart: a, head, field_3321, head, field_82895_a
ModelPart: b, body, field_3323, field_82893_b
ModelPart: b, body, field_3323, body, field_82893_b
ModelPart: f, rightWing, field_3322, field_82894_c
ModelPart: f, rightWing, field_3322, rightWing, field_82894_c
ModelPart: g, leftWing, field_3320, field_82891_d
ModelPart: g, leftWing, field_3320, leftWing, field_82891_d
ModelPart: h, rightWingTip, field_3319, field_82892_e
ModelPart: h, rightWingTip, field_3319, rightWingTip, field_82892_e
ModelPart: i, leftWingTip, field_3324, field_82890_f
ModelPart: i, leftWingTip, field_3324, leftWingTip, field_82890_f
构造函数
方法
void (Bat, float, float, float, float, float, float): a, render, method_17068, render, func_78088_a
void (Bat, float, float, float, float, float, float): b, setupAnim, method_17069, setAngles, func_212844_a_
Iterable<ModelPart> (): a, parts, method_22960, getParts, func_225601_a_
void (Bat, float, float, float, float, float): a, setupAnim, method_17069, setAngles, func_225597_a_
1.14.4
名称
dec
dgq
net.minecraft.client.model.BatModel
字段
Cuboid: a, field_3321, field_3321, field_82895_a
ModelPart: a, head, field_3321, field_82895_a
Cuboid: b, field_3323, field_3323, field_82893_b
ModelPart: b, body, field_3323, field_82893_b
Cuboid: f, field_3322, field_3322, field_82894_c
ModelPart: f, rightWing, field_3322, field_82894_c
Cuboid: g, field_3320, field_3320, field_82891_d
ModelPart: g, leftWing, field_3320, field_82891_d
Cuboid: h, field_3319, field_3319, field_82892_e
ModelPart: h, rightWingTip, field_3319, field_82892_e
Cuboid: i, field_3324, field_3324, field_82890_f
ModelPart: i, leftWingTip, field_3324, field_82890_f
构造函数
方法
void (EntityBat, float, float, float, float, float, float): a, method_17068, method_17068, func_78088_a
void (Bat, float, float, float, float, float, float): a, render, method_17068, render, func_78088_a
void (EntityBat, float, float, float, float, float, float): b, method_17069, method_17069, func_212844_a_
void (Bat, float, float, float, float, float, float): b, setupAnim, method_17069, setAngles, func_212844_a_
1.14.3
名称
ddy
dec
net.minecraft.client.render.entity.model.BatEntityModel
字段
RendererModel: a, field_3321, field_82895_a
Cuboid: a, field_3321, field_3321, field_82895_a
RendererModel: b, field_3323, field_82893_b
Cuboid: b, field_3323, field_3323, field_82893_b
RendererModel: f, field_3322, field_82894_c
Cuboid: f, field_3322, field_3322, field_82894_c
RendererModel: g, field_3320, field_82891_d
Cuboid: g, field_3320, field_3320, field_82891_d
RendererModel: h, field_3319, field_82892_e
Cuboid: h, field_3319, field_3319, field_82892_e
RendererModel: i, field_3324, field_82890_f
Cuboid: i, field_3324, field_3324, field_82890_f
构造函数
方法
void (EntityBat, float, float, float, float, float, float): a, method_17068, func_78088_a
void (EntityBat, float, float, float, float, float, float): a, method_17068, method_17068, func_78088_a
void (EntityBat, float, float, float, float, float, float): b, method_17069, func_212844_a_
void (EntityBat, float, float, float, float, float, float): b, method_17069, method_17069, func_212844_a_
1.14.2
名称
字段
构造函数
方法
1.14.1
名称
ddw
ddy
字段
构造函数
方法
1.14
名称
ddw
net.minecraft.class_553
net.minecraft.client.renderer.entity.model.BatModel
字段
RendererModel: a, field_3321, field_82895_a
RendererModel: b, field_3323, field_82893_b
RendererModel: f, field_3322, field_82894_c
RendererModel: g, field_3320, field_82891_d
RendererModel: h, field_3319, field_82892_e
RendererModel: i, field_3324, field_82890_f
构造函数
()
方法
void (EntityBat, float, float, float, float, float, float): a, method_17068, func_78088_a
void (EntityBat, float, float, float, float, float, float): b, method_17069, func_212844_a_