历史 - net.minecraft.client.model.ambient.BatModel

1.21.11

名称

gue

gzs

net.minecraft.client.model.BatModel

net.minecraft.client.model.ambient.BatModel

net.minecraft.src.C_3800_

net.minecraft.src.C_432495_

字段

ModelPart: a, head, field_3321, head, f_102184_

ModelPart: b, head, field_3321, head, f_433721_

ModelPart: b, body, field_3323, body, f_102185_

ModelPart: c, body, field_3323, body, f_433955_

ModelPart: c, rightWing, field_3322, rightWing, f_102186_

ModelPart: d, rightWing, field_3322, rightWing, f_436639_

ModelPart: d, leftWing, field_3320, leftWing, f_102187_

ModelPart: e, leftWing, field_3320, leftWing, f_435078_

ModelPart: e, rightWingTip, field_3319, rightWingTip, f_102188_

ModelPart: f, rightWingTip, field_3319, rightWingTip, f_433111_

ModelPart: f, leftWingTip, field_3324, leftWingTip, f_102189_

ModelPart: g, leftWingTip, field_3324, leftWingTip, f_435580_

ModelPart: g, feet, field_47127, feet, f_303142_

ModelPart: h, feet, field_47127, feet, f_435742_

KeyframeAnimation: i, flyingAnimation, field_60880, flyingAnimation, f_398953_

KeyframeAnimation: i, flyingAnimation, field_60880, flyingAnimation, f_435398_

KeyframeAnimation: j, restingAnimation, field_60881, roostingAnimation, f_398793_

KeyframeAnimation: j, restingAnimation, field_60881, roostingAnimation, f_436195_

构造函数

方法

LayerDefinition (): a, createBodyLayer, method_31980, getTexturedModelData, m_170428_

LayerDefinition (): a, createBodyLayer, method_31980, getTexturedModelData, m_444073_

void (float): a, applyHeadRotation, method_54805, setRoostingHeadAngles, m_306796_

void (float): a, applyHeadRotation, method_54805, setRoostingHeadAngles, m_443655_

void (BatRenderState): a, setupAnim, method_17069, setAngles, m_6251_

void (BatRenderState): a, setupAnim, method_17069, setAngles, m_102844_

1.21.10

名称

字段

构造函数

方法

1.21.9

名称

gmf

gue

字段

构造函数

方法

void (BatRenderState): a, setupAnim, method_17069, setAngles, m_6973_

void (BatRenderState): a, setupAnim, method_17069, setAngles, m_6251_

1.21.8

名称

gme

gmf

字段

构造函数

方法

1.21.7

名称

字段

构造函数

方法

1.21.6

名称

ggl

gme

字段

KeyframeAnimation: i, flyingAnimation, field_60880, flyingAnimation, f_398953_

KeyframeAnimation: j, restingAnimation, field_60881, roostingAnimation, f_398793_

构造函数

方法

1.21.5

名称

gbe

ggl

字段

构造函数

方法

1.21.4

名称

gao

gbe

字段

构造函数

方法

1.21.3

名称

fun

gao

字段

ModelPart: b, head, field_3321, head, f_102184_

ModelPart: a, head, field_3321, head, f_102184_

ModelPart: f, body, field_3323, body, f_102185_

ModelPart: b, body, field_3323, body, f_102185_

ModelPart: g, rightWing, field_3322, rightWing, f_102186_

ModelPart: c, rightWing, field_3322, rightWing, f_102186_

ModelPart: h, leftWing, field_3320, leftWing, f_102187_

ModelPart: d, leftWing, field_3320, leftWing, f_102187_

ModelPart: i, rightWingTip, field_3319, rightWingTip, f_102188_

ModelPart: e, rightWingTip, field_3319, rightWingTip, f_102188_

ModelPart: j, leftWingTip, field_3324, leftWingTip, f_102189_

ModelPart: f, leftWingTip, field_3324, leftWingTip, f_102189_

ModelPart: a, root, field_27393, root, f_170425_

ModelPart: k, feet, field_47127, feet, f_303142_

ModelPart: g, feet, field_47127, feet, f_303142_

构造函数

方法

void (Bat, float, float, float, float, float): a, setupAnim, method_17069, setAngles, m_6973_

LayerDefinition (): b, createBodyLayer, method_31980, getTexturedModelData, m_170428_

LayerDefinition (): a, createBodyLayer, method_31980, getTexturedModelData, m_170428_

ModelPart (): a, root, method_32008, getPart, m_142109_

void (BatRenderState): a, setupAnim, method_17069, setAngles, m_6973_

1.21.1

名称

字段

构造函数

方法

1.21

名称

ftf

fun

字段

构造函数

方法

1.20.6

名称

fjb

ftf

字段

构造函数

方法

1.20.4

名称

fei

fjb

字段

ModelPart: k, feet, field_47127, feet, f_303142_

构造函数

方法

void (float): a, applyHeadRotation, method_54805, setRoostingHeadAngles, m_306796_

1.20.2

名称

fak

fei

字段

构造函数

方法

1.20.1

名称

eyx

fak

字段

构造函数

方法

1.19.4

名称

eup

eyx

字段

构造函数

方法

1.19.3

名称

eqs

eup

字段

构造函数

方法

1.19.2

名称

字段

构造函数

方法

1.19.1

名称

epj

eqs

字段

构造函数

方法

1.19

名称

eis

epj

字段

构造函数

方法

LayerDefinition (): a, createBodyLayer, method_31980, getTexturedModelData, m_170428_

LayerDefinition (): b, createBodyLayer, method_31980, getTexturedModelData, m_170428_

ModelPart (): b, root, method_32008, getPart, m_142109_

ModelPart (): a, root, method_32008, getPart, m_142109_

1.18.2

名称

ehl

eis

字段

构造函数

方法

1.18.1

名称

字段

构造函数

方法

1.18

名称

efi

ehl

字段

构造函数

方法

1.17.1

名称

efh

efi

字段

构造函数

方法

1.17

名称

dtk

efh

net.minecraft.client.renderer.entity.model.BatModel

net.minecraft.src.C_3800_

字段

ModelPart: a, head, field_3321, head, field_82895_a

ModelPart: b, head, field_3321, head, f_102184_

ModelPart: b, body, field_3323, body, field_82893_b

ModelPart: f, body, field_3323, body, f_102185_

ModelPart: f, rightWing, field_3322, rightWing, field_82894_c

ModelPart: g, rightWing, field_3322, rightWing, f_102186_

ModelPart: g, leftWing, field_3320, leftWing, field_82891_d

ModelPart: h, leftWing, field_3320, leftWing, f_102187_

ModelPart: h, rightWingTip, field_3319, rightWingTip, field_82892_e

ModelPart: i, rightWingTip, field_3319, rightWingTip, f_102188_

ModelPart: i, leftWingTip, field_3324, leftWingTip, field_82890_f

ModelPart: j, leftWingTip, field_3324, leftWingTip, f_102189_

ModelPart: a, root, field_27393, root, f_170425_

构造函数

()

(ModelPart)

方法

Iterable<ModelPart> (): a, parts, method_22960, getParts, func_225601_a_

void (Bat, float, float, float, float, float): a, setupAnim, method_17069, setAngles, func_225597_a_

void (Bat, float, float, float, float, float): a, setupAnim, method_17069, setAngles, m_6973_

LayerDefinition (): a, createBodyLayer, method_31980, getTexturedModelData, m_170428_

ModelPart (): b, root, method_32008, getPart, m_142109_

1.16.5

名称

字段

构造函数

方法

1.16.4

名称

dtc

dtk

字段

构造函数

方法

1.16.3

名称

字段

构造函数

方法

1.16.2

名称

dvd

dtc

字段

构造函数

方法

1.16.1

名称

dki

dvd

字段

构造函数

方法

1.15.2

名称

dkf

dki

字段

构造函数

方法

1.15.1

名称

字段

构造函数

方法

1.15

名称

dgq

dkf

字段

ModelPart: a, head, field_3321, field_82895_a

ModelPart: a, head, field_3321, head, field_82895_a

ModelPart: b, body, field_3323, field_82893_b

ModelPart: b, body, field_3323, body, field_82893_b

ModelPart: f, rightWing, field_3322, field_82894_c

ModelPart: f, rightWing, field_3322, rightWing, field_82894_c

ModelPart: g, leftWing, field_3320, field_82891_d

ModelPart: g, leftWing, field_3320, leftWing, field_82891_d

ModelPart: h, rightWingTip, field_3319, field_82892_e

ModelPart: h, rightWingTip, field_3319, rightWingTip, field_82892_e

ModelPart: i, leftWingTip, field_3324, field_82890_f

ModelPart: i, leftWingTip, field_3324, leftWingTip, field_82890_f

构造函数

方法

void (Bat, float, float, float, float, float, float): a, render, method_17068, render, func_78088_a

void (Bat, float, float, float, float, float, float): b, setupAnim, method_17069, setAngles, func_212844_a_

Iterable<ModelPart> (): a, parts, method_22960, getParts, func_225601_a_

void (Bat, float, float, float, float, float): a, setupAnim, method_17069, setAngles, func_225597_a_

1.14.4

名称

dec

dgq

net.minecraft.client.model.BatModel

字段

Cuboid: a, field_3321, field_3321, field_82895_a

ModelPart: a, head, field_3321, field_82895_a

Cuboid: b, field_3323, field_3323, field_82893_b

ModelPart: b, body, field_3323, field_82893_b

Cuboid: f, field_3322, field_3322, field_82894_c

ModelPart: f, rightWing, field_3322, field_82894_c

Cuboid: g, field_3320, field_3320, field_82891_d

ModelPart: g, leftWing, field_3320, field_82891_d

Cuboid: h, field_3319, field_3319, field_82892_e

ModelPart: h, rightWingTip, field_3319, field_82892_e

Cuboid: i, field_3324, field_3324, field_82890_f

ModelPart: i, leftWingTip, field_3324, field_82890_f

构造函数

方法

void (EntityBat, float, float, float, float, float, float): a, method_17068, method_17068, func_78088_a

void (Bat, float, float, float, float, float, float): a, render, method_17068, render, func_78088_a

void (EntityBat, float, float, float, float, float, float): b, method_17069, method_17069, func_212844_a_

void (Bat, float, float, float, float, float, float): b, setupAnim, method_17069, setAngles, func_212844_a_

1.14.3

名称

ddy

dec

net.minecraft.client.render.entity.model.BatEntityModel

字段

RendererModel: a, field_3321, field_82895_a

Cuboid: a, field_3321, field_3321, field_82895_a

RendererModel: b, field_3323, field_82893_b

Cuboid: b, field_3323, field_3323, field_82893_b

RendererModel: f, field_3322, field_82894_c

Cuboid: f, field_3322, field_3322, field_82894_c

RendererModel: g, field_3320, field_82891_d

Cuboid: g, field_3320, field_3320, field_82891_d

RendererModel: h, field_3319, field_82892_e

Cuboid: h, field_3319, field_3319, field_82892_e

RendererModel: i, field_3324, field_82890_f

Cuboid: i, field_3324, field_3324, field_82890_f

构造函数

方法

void (EntityBat, float, float, float, float, float, float): a, method_17068, func_78088_a

void (EntityBat, float, float, float, float, float, float): a, method_17068, method_17068, func_78088_a

void (EntityBat, float, float, float, float, float, float): b, method_17069, func_212844_a_

void (EntityBat, float, float, float, float, float, float): b, method_17069, method_17069, func_212844_a_

1.14.2

名称

字段

构造函数

方法

1.14.1

名称

ddw

ddy

字段

构造函数

方法

1.14

名称

ddw

net.minecraft.class_553

net.minecraft.client.renderer.entity.model.BatModel

字段

RendererModel: a, field_3321, field_82895_a

RendererModel: b, field_3323, field_82893_b

RendererModel: f, field_3322, field_82894_c

RendererModel: g, field_3320, field_82891_d

RendererModel: h, field_3319, field_82892_e

RendererModel: i, field_3324, field_82890_f

构造函数

()

方法

void (EntityBat, float, float, float, float, float, float): a, method_17068, func_78088_a

void (EntityBat, float, float, float, float, float, float): b, method_17069, func_212844_a_