历史 - net.minecraft.world.entity.animal.nautilus.ZombieNautilusVariant
1.21.11
名称
cws
net.minecraft.world.entity.animal.nautilus.ZombieNautilusVariant
net.minecraft.class_12319
net.minecraft.entity.mob.ZombieNautilusVariant
net.minecraft.src.C_432895_
net.minecraft.world.entity.animal.nautilus.ZombieNautilusVariant
字段
ModelAndTexture<ZombieNautilusVariant$ModelType>: e, modelAndTexture, comp_5215, modelAndTexture, f_433834_
SpawnPrioritySelectors: f, spawnConditions, comp_5216, spawnConditions, f_435984_
com.mojang.serialization.Codec<ZombieNautilusVariant>: a, DIRECT_CODEC, field_64361, CODEC, f_436963_
com.mojang.serialization.Codec<ZombieNautilusVariant>: b, NETWORK_CODEC, field_64362, NETWORK_CODEC, f_433418_
com.mojang.serialization.Codec<Holder<ZombieNautilusVariant>>: c, CODEC, field_64363, ENTRY_CODEC, f_435945_
StreamCodec<RegistryFriendlyByteBuf, Holder<ZombieNautilusVariant>>: d, STREAM_CODEC, field_64364, ENTRY_PACKET_CODEC, f_435149_
构造函数
(ModelAndTexture<ZombieNautilusVariant$ModelType>)
(ModelAndTexture<ZombieNautilusVariant$ModelType>, SpawnPrioritySelectors)
方法
List<PriorityProvider$Selector<SpawnContext, SpawnCondition>> (): a, selectors, method_67126, getSelectors, m_385725_
ModelAndTexture<ZombieNautilusVariant$ModelType> (): b, modelAndTexture, comp_5215, modelAndTexture, f_433834_
SpawnPrioritySelectors (): c, spawnConditions, comp_5216, spawnConditions, f_435984_