net.minecraft.world.entity.animal.nautilus

public record ZombieNautilusVariant

implements PriorityProvider<SpawnContext, SpawnCondition>

cws
net.minecraft.world.entity.animal.nautilus.ZombieNautilusVariant
net.minecraft.class_12319
net.minecraft.entity.mob.ZombieNautilusVariant
net.minecraft.src.C_432895_
net.minecraft.world.entity.animal.nautilus.ZombieNautilusVariant

字段概要

修饰符与类型字段
private final ModelAndTexture<ZombieNautilusVariant$ModelType>
e
modelAndTexture
comp_5215
modelAndTexture
f_433834_
private final SpawnPrioritySelectors
f
spawnConditions
comp_5216
spawnConditions
f_435984_
public static final com.mojang.serialization.Codec<ZombieNautilusVariant>
a
DIRECT_CODEC
field_64361
CODEC
f_436963_
public static final com.mojang.serialization.Codec<ZombieNautilusVariant>
b
NETWORK_CODEC
field_64362
NETWORK_CODEC
f_433418_
public static final com.mojang.serialization.Codec<Holder<ZombieNautilusVariant>>
c
CODEC
field_64363
ENTRY_CODEC
f_435945_
public static final StreamCodec<RegistryFriendlyByteBuf, Holder<ZombieNautilusVariant>>
d
STREAM_CODEC
field_64364
ENTRY_PACKET_CODEC
f_435149_

构造函数概要

修饰符构造函数
private (ModelAndTexture<ZombieNautilusVariant$ModelType> modelAndTexture)
public (ModelAndTexture<ZombieNautilusVariant$ModelType> modelAndTexture, SpawnPrioritySelectors spawnConditions)

方法概要

修饰符与类型方法
public List<PriorityProvider$Selector<SpawnContext, SpawnCondition>>
a()
selectors()
method_67126()
getSelectors()
m_385725_()
public ModelAndTexture<ZombieNautilusVariant$ModelType>
b()
modelAndTexture()
comp_5215()
modelAndTexture()
f_433834_()
public SpawnPrioritySelectors
c()
spawnConditions()
comp_5216()
spawnConditions()
f_435984_()