历史 - net.minecraft.world.level.block.TntBlock

1.21.11

名称

edx

eis

字段

构造函数

方法

1.21.10

名称

字段

构造函数

方法

1.21.9

名称

dyx

edx

字段

构造函数

方法

1.21.8

名称

字段

构造函数

方法

1.21.7

名称

字段

构造函数

方法

1.21.6

名称

dwm

dyx

字段

构造函数

方法

1.21.5

名称

dsb

dwm

字段

构造函数

方法

void (Level, BlockPos): a, explode, method_10738, primeTnt, m_57433_

void (Level, BlockPos, LivingEntity): a, explode, method_10737, primeTnt, m_57436_

void (BlockState, Level, BlockPos, BlockState, boolean): b, onPlace, method_9615, onBlockAdded, m_6807_

void (BlockState, Level, BlockPos, BlockState, boolean): a, onPlace, method_9615, onBlockAdded, m_6807_

boolean (Level, BlockPos): a, prime, method_10738, primeTnt, m_385668_

boolean (Level, BlockPos, LivingEntity): a, prime, method_10737, primeTnt, m_383993_

1.21.4

名称

dsy

dsb

字段

构造函数

方法

1.21.3

名称

doi

dsy

字段

构造函数

方法

void (Level, BlockPos, Explosion): a, wasExploded, method_9586, onDestroyedByExplosion, m_7592_

void (BlockState, Level, BlockPos, Block, BlockPos, boolean): a, neighborChanged, method_9612, neighborUpdate, m_6861_

ItemInteractionResult (ItemStack, BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, useItemOn, method_55765, onUseWithItem, m_51273_

void (BlockState, Level, BlockPos, Block, Orientation, boolean): a, neighborChanged, method_9612, neighborUpdate, m_6861_

void (ServerLevel, BlockPos, Explosion): a, wasExploded, method_9586, onDestroyedByExplosion, m_7592_

InteractionResult (ItemStack, BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, useItemOn, method_55765, onUseWithItem, m_51273_

1.21.1

名称

字段

构造函数

方法

1.21

名称

dnk

doi

字段

构造函数

方法

1.20.6

名称

dey

dnk

字段

构造函数

方法

InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, m_6227_

ItemInteractionResult (ItemStack, BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, useItemOn, method_55765, onUseWithItem, m_51273_

1.20.4

名称

dbf

dey

字段

BooleanProperty: a, UNSTABLE, field_11621, UNSTABLE, f_57419_

BooleanProperty: b, UNSTABLE, field_11621, UNSTABLE, f_57419_

com.mojang.serialization.MapCodec<TntBlock>: a, CODEC, field_46474, CODEC, f_303576_

构造函数

方法

void (Level, BlockPos, BlockState, Player): a, playerWillDestroy, method_9576, onBreak, m_5707_

com.mojang.serialization.MapCodec<TntBlock> (): a, codec, method_53969, getCodec, m_304657_

BlockState (Level, BlockPos, BlockState, Player): a, playerWillDestroy, method_9576, onBreak, m_5707_

1.20.2

名称

cxx

dbf

字段

构造函数

方法

1.20.1

名称

cxo

cxx

字段

构造函数

方法

1.19.4

名称

cuw

cxo

字段

构造函数

方法

1.19.3

名称

crt

cuw

字段

构造函数

方法

1.19.2

名称

字段

构造函数

方法

1.19.1

名称

cqw

crt

net.minecraft.world.level.block.BlockTNT

字段

构造函数

方法

1.19

名称

cld

cqw

net.minecraft.world.level.block.BlockTNT

字段

构造函数

方法

1.18.2

名称

ckl

cld

字段

构造函数

方法

1.18.1

名称

字段

构造函数

方法

1.18

名称

chc

ckl

字段

构造函数

方法

void (Level, BlockPos, Explosion): a, wasExploded, method_9586, onDestroyedByExplosion, m_7592_, wasExploded

void (Level, BlockPos, Explosion): a, wasExploded, method_9586, onDestroyedByExplosion, m_7592_

void (BlockState, Level, BlockPos, BlockState, boolean): b, onPlace, method_9615, onBlockAdded, m_6807_, onPlace

void (BlockState, Level, BlockPos, BlockState, boolean): b, onPlace, method_9615, onBlockAdded, m_6807_

void (BlockState, Level, BlockPos, Block, BlockPos, boolean): a, neighborChanged, method_9612, neighborUpdate, m_6861_, doPhysics

void (BlockState, Level, BlockPos, Block, BlockPos, boolean): a, neighborChanged, method_9612, neighborUpdate, m_6861_

InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, m_6227_, interact

InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, m_6227_

1.17.1

名称

chb

chc

字段

构造函数

方法

1.17

名称

caz

chb

net.minecraft.block.TNTBlock

net.minecraft.src.C_1940_

net.minecraft.server.v1_16_R3.BlockTNT

net.minecraft.world.level.block.BlockTNT

字段

BooleanProperty: a, UNSTABLE, field_11621, UNSTABLE, field_212569_a

BooleanProperty: a, UNSTABLE, field_11621, UNSTABLE, f_57419_

构造函数

方法

void (Level, BlockPos, Explosion): a, wasExploded, method_9586, onDestroyedByExplosion, func_180652_a, wasExploded

void (Level, BlockPos, Explosion): a, wasExploded, method_9586, onDestroyedByExplosion, m_7592_, wasExploded

boolean (Explosion): a, dropFromExplosion, method_9533, shouldDropItemsOnExplosion, func_149659_a

boolean (Explosion): a, dropFromExplosion, method_9533, shouldDropItemsOnExplosion, m_6903_

void (Level, BlockPos): a, explode, method_10738, primeTnt, func_196534_a

void (Level, BlockPos): a, explode, method_10738, primeTnt, m_57433_

void (Level, BlockPos, LivingEntity): a, explode, method_10737, primeTnt, func_196535_a

void (Level, BlockPos, LivingEntity): a, explode, method_10737, primeTnt, m_57436_

void (Level, BlockPos, BlockState, Player): a, playerWillDestroy, method_9576, onBreak, func_176208_a

void (Level, BlockPos, BlockState, Player): a, playerWillDestroy, method_9576, onBreak, m_5707_

void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, func_206840_a

void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, m_7926_

void (BlockState, Level, BlockPos, BlockState, boolean): b, onPlace, method_9615, onBlockAdded, func_220082_b, onPlace

void (BlockState, Level, BlockPos, BlockState, boolean): b, onPlace, method_9615, onBlockAdded, m_6807_, onPlace

void (BlockState, Level, BlockPos, Block, BlockPos, boolean): a, neighborChanged, method_9612, neighborUpdate, func_220069_a, doPhysics

void (BlockState, Level, BlockPos, Block, BlockPos, boolean): a, neighborChanged, method_9612, neighborUpdate, m_6861_, doPhysics

InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, func_225533_a_, interact

InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, m_6227_, interact

void (Level, BlockState, BlockHitResult, Projectile): a, onProjectileHit, method_19286, onProjectileHit, func_220066_a

void (Level, BlockState, BlockHitResult, Projectile): a, onProjectileHit, method_19286, onProjectileHit, m_5581_

1.16.5

名称

字段

构造函数

方法

1.16.4

名称

caw

caz

net.minecraft.server.v1_16_R2.BlockTNT

net.minecraft.server.v1_16_R3.BlockTNT

字段

构造函数

方法

1.16.3

名称

字段

构造函数

方法

1.16.2

名称

ccb

caw

net.minecraft.server.v1_16_R1.BlockTNT

net.minecraft.server.v1_16_R2.BlockTNT

字段

构造函数

方法

1.16.1

名称

bvf

ccb

net.minecraft.server.v1_15_R1.BlockTNT

net.minecraft.server.v1_16_R1.BlockTNT

字段

构造函数

(Block$Properties)

(BlockBehaviour$Properties)

方法

void (Level, BlockState, BlockHitResult, Entity): a, onProjectileHit, method_19286, onProjectileHit, func_220066_a

void (Level, BlockState, BlockHitResult, Projectile): a, onProjectileHit, method_19286, onProjectileHit, func_220066_a

1.15.2

名称

bvc

bvf

字段

构造函数

方法

1.15.1

名称

字段

构造函数

方法

1.15

名称

bsr

bvc

net.minecraft.server.v1_14_R1.BlockTNT

net.minecraft.server.v1_15_R1.BlockTNT

字段

构造函数

方法

boolean (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, activate, func_220051_a, interact

InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, func_225533_a_, interact

1.14.4

名称

bsm

bsr

net.minecraft.world.level.block.TntBlock

字段

BlockStateBoolean: a, field_11621, UNSTABLE, field_212569_a

BooleanProperty: a, UNSTABLE, field_11621, UNSTABLE, field_212569_a

构造函数

方法

void (World, BlockPosition, Explosion): a, method_9586, onDestroyedByExplosion, func_180652_a, wasExploded

void (Level, BlockPos, Explosion): a, wasExploded, method_9586, onDestroyedByExplosion, func_180652_a, wasExploded

boolean (Explosion): a, method_9533, shouldDropItemsOnExplosion, func_149659_a

boolean (Explosion): a, dropFromExplosion, method_9533, shouldDropItemsOnExplosion, func_149659_a

void (World, BlockPosition): a, method_10738, primeTnt, func_196534_a

void (Level, BlockPos): a, explode, method_10738, primeTnt, func_196534_a

void (World, BlockPosition, EntityLiving): a, method_10737, primeTnt, func_196535_a

void (Level, BlockPos, LivingEntity): a, explode, method_10737, primeTnt, func_196535_a

void (World, BlockPosition, IBlockData, EntityHuman): a, method_9576, onBreak, func_176208_a

void (Level, BlockPos, BlockState, Player): a, playerWillDestroy, method_9576, onBreak, func_176208_a

void (BlockStateList$a<Block, IBlockData>): a, method_9515, appendProperties, func_206840_a

void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, func_206840_a

void (IBlockData, World, BlockPosition, IBlockData, boolean): b, method_9615, onBlockAdded, func_220082_b, onPlace

void (BlockState, Level, BlockPos, BlockState, boolean): b, onPlace, method_9615, onBlockAdded, func_220082_b, onPlace

void (IBlockData, World, BlockPosition, Block, BlockPosition, boolean): a, method_9612, neighborUpdate, func_220069_a, doPhysics

void (BlockState, Level, BlockPos, Block, BlockPos, boolean): a, neighborChanged, method_9612, neighborUpdate, func_220069_a, doPhysics

boolean (IBlockData, World, BlockPosition, EntityHuman, EnumHand, MovingObjectPositionBlock): a, method_9534, activate, func_220051_a, interact

boolean (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, activate, func_220051_a, interact

void (World, IBlockData, MovingObjectPositionBlock, Entity): a, method_19286, onProjectileHit, func_220066_a

void (Level, BlockState, BlockHitResult, Entity): a, onProjectileHit, method_19286, onProjectileHit, func_220066_a

1.14.3

名称

bsi

bsm

net.minecraft.block.TntBlock

字段

BlockStateBoolean: a, field_11621, field_212569_a

BlockStateBoolean: a, field_11621, UNSTABLE, field_212569_a

构造函数

方法

void (World, BlockPosition, Explosion): a, method_9586, func_180652_a, wasExploded

void (World, BlockPosition, Explosion): a, method_9586, onDestroyedByExplosion, func_180652_a, wasExploded

boolean (Explosion): a, method_9533, func_149659_a

boolean (Explosion): a, method_9533, shouldDropItemsOnExplosion, func_149659_a

void (World, BlockPosition): a, method_10738, func_196534_a

void (World, BlockPosition): a, method_10738, primeTnt, func_196534_a

void (World, BlockPosition, EntityLiving): a, method_10737, func_196535_a

void (World, BlockPosition, EntityLiving): a, method_10737, primeTnt, func_196535_a

void (World, BlockPosition, IBlockData, EntityHuman): a, method_9576, func_176208_a

void (World, BlockPosition, IBlockData, EntityHuman): a, method_9576, onBreak, func_176208_a

void (BlockStateList$a<Block, IBlockData>): a, method_9515, func_206840_a

void (BlockStateList$a<Block, IBlockData>): a, method_9515, appendProperties, func_206840_a

void (IBlockData, World, BlockPosition, IBlockData, boolean): b, method_9615, func_220082_b, onPlace

void (IBlockData, World, BlockPosition, IBlockData, boolean): b, method_9615, onBlockAdded, func_220082_b, onPlace

void (IBlockData, World, BlockPosition, Block, BlockPosition, boolean): a, method_9612, func_220069_a, doPhysics

void (IBlockData, World, BlockPosition, Block, BlockPosition, boolean): a, method_9612, neighborUpdate, func_220069_a, doPhysics

boolean (IBlockData, World, BlockPosition, EntityHuman, EnumHand, MovingObjectPositionBlock): a, method_9534, func_220051_a, interact

boolean (IBlockData, World, BlockPosition, EntityHuman, EnumHand, MovingObjectPositionBlock): a, method_9534, activate, func_220051_a, interact

void (World, IBlockData, MovingObjectPositionBlock, Entity): a, method_19286, func_220066_a

void (World, IBlockData, MovingObjectPositionBlock, Entity): a, method_19286, onProjectileHit, func_220066_a

1.14.2

名称

字段

构造函数

方法

1.14.1

名称

bsh

bsi

字段

构造函数

方法

void (IBlockData, World, BlockPosition, Entity): a, method_9548, func_196262_a

void (World, IBlockData, MovingObjectPositionBlock, Entity): a, method_19286, func_220066_a

1.14

名称

bij

bsh

net.minecraft.class_2530

net.minecraft.block.BlockTNT

net.minecraft.block.TNTBlock

net.minecraft.server.v1_13_R2.BlockTNT

net.minecraft.server.v1_14_R1.BlockTNT

字段

BlockStateBoolean: a, field_212569_a

BlockStateBoolean: a, field_11621, field_212569_a

构造函数

方法

void (World, BlockPosition, Explosion): a, func_180652_a, wasExploded

void (World, BlockPosition, Explosion): a, method_9586, func_180652_a, wasExploded

boolean (Explosion): a, func_149659_a

boolean (Explosion): a, method_9533, func_149659_a

void (IBlockData, World, BlockPosition, Block, BlockPosition): a, func_189540_a, doPhysics

void (IBlockData, World, BlockPosition, IBlockData): a, func_196259_b, onPlace

void (World, BlockPosition): a, func_196534_a

void (World, BlockPosition): a, method_10738, func_196534_a

void (World, BlockPosition, EntityLiving): a, func_196535_a

void (World, BlockPosition, EntityLiving): a, method_10737, func_196535_a

boolean (IBlockData, World, BlockPosition, EntityHuman, EnumHand, EnumDirection, float, float, float): a, func_196250_a, interact

void (IBlockData, World, BlockPosition, Entity): a, func_196262_a

void (IBlockData, World, BlockPosition, Entity): a, method_9548, func_196262_a

void (IBlockData, World, BlockPosition, float, int): a, func_196255_a, dropNaturally

void (World, BlockPosition, IBlockData, EntityHuman): a, func_176208_a

void (World, BlockPosition, IBlockData, EntityHuman): a, method_9576, func_176208_a

void (BlockStateList$a<Block, IBlockData>): a, func_206840_a

void (BlockStateList$a<Block, IBlockData>): a, method_9515, func_206840_a

void (IBlockData, World, BlockPosition, IBlockData, boolean): b, method_9615, func_220082_b, onPlace

void (IBlockData, World, BlockPosition, Block, BlockPosition, boolean): a, method_9612, func_220069_a, doPhysics

boolean (IBlockData, World, BlockPosition, EntityHuman, EnumHand, MovingObjectPositionBlock): a, method_9534, func_220051_a, interact

1.13.2

名称

bii

bij

字段

构造函数

方法

1.13.1

名称

bia

bii

net.minecraft.server.v1_13_R1.BlockTNT

net.minecraft.server.v1_13_R2.BlockTNT

字段

BlockStateBoolean: a, field_212569_a

构造函数

方法

void (IBlockData, World, BlockPosition, float, int): a, func_196255_a, dropNaturally

void (World, BlockPosition, IBlockData, EntityHuman): a, func_176208_a

void (BlockStateList$a<Block, IBlockData>): a, func_206840_a

1.13

名称

aup

bia

net.minecraft.server.v1_12_R1.BlockTNT

net.minecraft.server.v1_13_R1.BlockTNT

字段

BlockStateBoolean: a, field_176246_a, EXPLODE

构造函数

()

(Block$Info)

方法

void (World, BlockPosition, IBlockData): c, func_176213_c, onPlace

void (World, BlockPosition, IBlockData): d, func_176206_d, postBreak

void (World, BlockPosition, IBlockData, EntityLiving): a, func_180692_a

void (World, BlockPosition, IBlockData, Entity): a, func_180634_a

IBlockData (int): a, func_176203_a, fromLegacyData

int (IBlockData): e, func_176201_c, toLegacyData

BlockStateList (): b, func_180661_e, getStateList

void (IBlockData, World, BlockPosition, Block, BlockPosition): a, func_189540_a

void (IBlockData, World, BlockPosition, Block, BlockPosition): a, func_189540_a, doPhysics

boolean (World, BlockPosition, IBlockData, EntityHuman, EnumHand, EnumDirection, float, float, float): a, func_180639_a, interact

void (IBlockData, World, BlockPosition, IBlockData): a, func_196259_b, onPlace

void (World, BlockPosition): a, func_196534_a

void (World, BlockPosition, EntityLiving): a, func_196535_a

boolean (IBlockData, World, BlockPosition, EntityHuman, EnumHand, EnumDirection, float, float, float): a, func_196250_a, interact

void (IBlockData, World, BlockPosition, Entity): a, func_196262_a

1.12.2

名称

字段

构造函数

方法

1.12.1

名称

aun

aup

字段

构造函数

方法

1.12

名称

ark

aun

net.minecraft.server.v1_11_R1.BlockTNT

net.minecraft.server.v1_12_R1.BlockTNT

字段

构造函数

方法

1.11.2

名称

字段

构造函数

方法

1.11.1

名称

ari

ark

字段

构造函数

方法

1.11

名称

apt

ari

net.minecraft.server.v1_10_R1.BlockTNT

net.minecraft.server.v1_11_R1.BlockTNT

字段

构造函数

方法

boolean (World, BlockPosition, IBlockData, EntityHuman, EnumHand, ItemStack, EnumDirection, float, float, float): a, func_180639_a, interact

void (IBlockData, World, BlockPosition, Block): a, func_189540_a

void (IBlockData, World, BlockPosition, Block, BlockPosition): a, func_189540_a

boolean (World, BlockPosition, IBlockData, EntityHuman, EnumHand, EnumDirection, float, float, float): a, func_180639_a, interact

1.10.2

名称

字段

构造函数

方法

1.10

名称

ape

apt

net.minecraft.server.v1_9_R2.BlockTNT

net.minecraft.server.v1_10_R1.BlockTNT

字段

构造函数

方法

1.9.4

名称

net.minecraft.server.v1_9_R1.BlockTNT

net.minecraft.server.v1_9_R2.BlockTNT

字段

构造函数

方法

void (World, BlockPosition, IBlockData, Block): a, func_176204_a, doPhysics

void (IBlockData, World, BlockPosition, Block): a, func_189540_a

1.9.2

名称

字段

构造函数

方法

1.9

名称

ake

ape

net.minecraft.server.v1_8_R3.BlockTNT

net.minecraft.server.v1_9_R1.BlockTNT

字段

构造函数

方法

boolean (World, BlockPosition, IBlockData, EntityHuman, EnumDirection, float, float, float): a, func_180639_a, interact

int (IBlockData): c, func_176201_c, toLegacyData

int (IBlockData): e, func_176201_c, toLegacyData

BlockStateList (): e, func_180661_e, getStateList

BlockStateList (): b, func_180661_e, getStateList

boolean (World, BlockPosition, IBlockData, EntityHuman, EnumHand, ItemStack, EnumDirection, float, float, float): a, func_180639_a, interact

1.8.8

名称

ake

net.minecraft.block.BlockTNT

net.minecraft.server.v1_8_R3.BlockTNT

字段

BlockStateBoolean: a, field_176246_a, EXPLODE

构造函数

()

方法

void (World, BlockPosition, IBlockData): c, func_176213_c, onPlace

void (World, BlockPosition, IBlockData, Block): a, func_176204_a, doPhysics

void (World, BlockPosition, Explosion): a, func_180652_a, wasExploded

void (World, BlockPosition, IBlockData): d, func_176206_d, postBreak

void (World, BlockPosition, IBlockData, EntityLiving): a, func_180692_a

boolean (World, BlockPosition, IBlockData, EntityHuman, EnumDirection, float, float, float): a, func_180639_a, interact

void (World, BlockPosition, IBlockData, Entity): a, func_180634_a

boolean (Explosion): a, func_149659_a

IBlockData (int): a, func_176203_a, fromLegacyData

int (IBlockData): c, func_176201_c, toLegacyData

BlockStateList (): e, func_180661_e, getStateList