历史 - net.minecraft.world.level.block.TntBlock
1.21.11
名称
edx
eis
字段
构造函数
方法
1.21.10
名称
字段
构造函数
方法
1.21.9
名称
dyx
edx
字段
构造函数
方法
1.21.8
名称
字段
构造函数
方法
1.21.7
名称
字段
构造函数
方法
1.21.6
名称
dwm
dyx
字段
构造函数
方法
1.21.5
名称
dsb
dwm
字段
构造函数
方法
void (Level, BlockPos): a, explode, method_10738, primeTnt, m_57433_
void (Level, BlockPos, LivingEntity): a, explode, method_10737, primeTnt, m_57436_
void (BlockState, Level, BlockPos, BlockState, boolean): b, onPlace, method_9615, onBlockAdded, m_6807_
void (BlockState, Level, BlockPos, BlockState, boolean): a, onPlace, method_9615, onBlockAdded, m_6807_
boolean (Level, BlockPos): a, prime, method_10738, primeTnt, m_385668_
boolean (Level, BlockPos, LivingEntity): a, prime, method_10737, primeTnt, m_383993_
1.21.4
名称
dsy
dsb
字段
构造函数
方法
1.21.3
名称
doi
dsy
字段
构造函数
方法
void (Level, BlockPos, Explosion): a, wasExploded, method_9586, onDestroyedByExplosion, m_7592_
void (BlockState, Level, BlockPos, Block, BlockPos, boolean): a, neighborChanged, method_9612, neighborUpdate, m_6861_
ItemInteractionResult (ItemStack, BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, useItemOn, method_55765, onUseWithItem, m_51273_
void (BlockState, Level, BlockPos, Block, Orientation, boolean): a, neighborChanged, method_9612, neighborUpdate, m_6861_
void (ServerLevel, BlockPos, Explosion): a, wasExploded, method_9586, onDestroyedByExplosion, m_7592_
InteractionResult (ItemStack, BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, useItemOn, method_55765, onUseWithItem, m_51273_
1.21.1
名称
字段
构造函数
方法
1.21
名称
dnk
doi
字段
构造函数
方法
1.20.6
名称
dey
dnk
字段
构造函数
方法
InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, m_6227_
ItemInteractionResult (ItemStack, BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, useItemOn, method_55765, onUseWithItem, m_51273_
1.20.4
名称
dbf
dey
字段
BooleanProperty: a, UNSTABLE, field_11621, UNSTABLE, f_57419_
BooleanProperty: b, UNSTABLE, field_11621, UNSTABLE, f_57419_
com.mojang.serialization.MapCodec<TntBlock>: a, CODEC, field_46474, CODEC, f_303576_
构造函数
方法
void (Level, BlockPos, BlockState, Player): a, playerWillDestroy, method_9576, onBreak, m_5707_
com.mojang.serialization.MapCodec<TntBlock> (): a, codec, method_53969, getCodec, m_304657_
BlockState (Level, BlockPos, BlockState, Player): a, playerWillDestroy, method_9576, onBreak, m_5707_
1.20.2
名称
cxx
dbf
字段
构造函数
方法
1.20.1
名称
cxo
cxx
字段
构造函数
方法
1.19.4
名称
cuw
cxo
字段
构造函数
方法
1.19.3
名称
crt
cuw
字段
构造函数
方法
1.19.2
名称
字段
构造函数
方法
1.19.1
名称
cqw
crt
net.minecraft.world.level.block.BlockTNT
字段
构造函数
方法
1.19
名称
cld
cqw
net.minecraft.world.level.block.BlockTNT
字段
构造函数
方法
1.18.2
名称
ckl
cld
字段
构造函数
方法
1.18.1
名称
字段
构造函数
方法
1.18
名称
chc
ckl
字段
构造函数
方法
void (Level, BlockPos, Explosion): a, wasExploded, method_9586, onDestroyedByExplosion, m_7592_, wasExploded
void (Level, BlockPos, Explosion): a, wasExploded, method_9586, onDestroyedByExplosion, m_7592_
void (BlockState, Level, BlockPos, BlockState, boolean): b, onPlace, method_9615, onBlockAdded, m_6807_, onPlace
void (BlockState, Level, BlockPos, BlockState, boolean): b, onPlace, method_9615, onBlockAdded, m_6807_
void (BlockState, Level, BlockPos, Block, BlockPos, boolean): a, neighborChanged, method_9612, neighborUpdate, m_6861_, doPhysics
void (BlockState, Level, BlockPos, Block, BlockPos, boolean): a, neighborChanged, method_9612, neighborUpdate, m_6861_
InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, m_6227_, interact
InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, m_6227_
1.17.1
名称
chb
chc
字段
构造函数
方法
1.17
名称
caz
chb
net.minecraft.block.TNTBlock
net.minecraft.src.C_1940_
net.minecraft.server.v1_16_R3.BlockTNT
net.minecraft.world.level.block.BlockTNT
字段
BooleanProperty: a, UNSTABLE, field_11621, UNSTABLE, field_212569_a
BooleanProperty: a, UNSTABLE, field_11621, UNSTABLE, f_57419_
构造函数
方法
void (Level, BlockPos, Explosion): a, wasExploded, method_9586, onDestroyedByExplosion, func_180652_a, wasExploded
void (Level, BlockPos, Explosion): a, wasExploded, method_9586, onDestroyedByExplosion, m_7592_, wasExploded
boolean (Explosion): a, dropFromExplosion, method_9533, shouldDropItemsOnExplosion, func_149659_a
boolean (Explosion): a, dropFromExplosion, method_9533, shouldDropItemsOnExplosion, m_6903_
void (Level, BlockPos): a, explode, method_10738, primeTnt, func_196534_a
void (Level, BlockPos): a, explode, method_10738, primeTnt, m_57433_
void (Level, BlockPos, LivingEntity): a, explode, method_10737, primeTnt, func_196535_a
void (Level, BlockPos, LivingEntity): a, explode, method_10737, primeTnt, m_57436_
void (Level, BlockPos, BlockState, Player): a, playerWillDestroy, method_9576, onBreak, func_176208_a
void (Level, BlockPos, BlockState, Player): a, playerWillDestroy, method_9576, onBreak, m_5707_
void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, func_206840_a
void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, m_7926_
void (BlockState, Level, BlockPos, BlockState, boolean): b, onPlace, method_9615, onBlockAdded, func_220082_b, onPlace
void (BlockState, Level, BlockPos, BlockState, boolean): b, onPlace, method_9615, onBlockAdded, m_6807_, onPlace
void (BlockState, Level, BlockPos, Block, BlockPos, boolean): a, neighborChanged, method_9612, neighborUpdate, func_220069_a, doPhysics
void (BlockState, Level, BlockPos, Block, BlockPos, boolean): a, neighborChanged, method_9612, neighborUpdate, m_6861_, doPhysics
InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, func_225533_a_, interact
InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, m_6227_, interact
void (Level, BlockState, BlockHitResult, Projectile): a, onProjectileHit, method_19286, onProjectileHit, func_220066_a
void (Level, BlockState, BlockHitResult, Projectile): a, onProjectileHit, method_19286, onProjectileHit, m_5581_
1.16.5
名称
字段
构造函数
方法
1.16.4
名称
caw
caz
net.minecraft.server.v1_16_R2.BlockTNT
net.minecraft.server.v1_16_R3.BlockTNT
字段
构造函数
方法
1.16.3
名称
字段
构造函数
方法
1.16.2
名称
ccb
caw
net.minecraft.server.v1_16_R1.BlockTNT
net.minecraft.server.v1_16_R2.BlockTNT
字段
构造函数
方法
1.16.1
名称
bvf
ccb
net.minecraft.server.v1_15_R1.BlockTNT
net.minecraft.server.v1_16_R1.BlockTNT
字段
构造函数
方法
void (Level, BlockState, BlockHitResult, Entity): a, onProjectileHit, method_19286, onProjectileHit, func_220066_a
void (Level, BlockState, BlockHitResult, Projectile): a, onProjectileHit, method_19286, onProjectileHit, func_220066_a
1.15.2
名称
bvc
bvf
字段
构造函数
方法
1.15.1
名称
字段
构造函数
方法
1.15
名称
bsr
bvc
net.minecraft.server.v1_14_R1.BlockTNT
net.minecraft.server.v1_15_R1.BlockTNT
字段
构造函数
方法
boolean (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, activate, func_220051_a, interact
InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, func_225533_a_, interact
1.14.4
名称
bsm
bsr
net.minecraft.world.level.block.TntBlock
字段
BlockStateBoolean: a, field_11621, UNSTABLE, field_212569_a
BooleanProperty: a, UNSTABLE, field_11621, UNSTABLE, field_212569_a
构造函数
方法
void (World, BlockPosition, Explosion): a, method_9586, onDestroyedByExplosion, func_180652_a, wasExploded
void (Level, BlockPos, Explosion): a, wasExploded, method_9586, onDestroyedByExplosion, func_180652_a, wasExploded
boolean (Explosion): a, method_9533, shouldDropItemsOnExplosion, func_149659_a
boolean (Explosion): a, dropFromExplosion, method_9533, shouldDropItemsOnExplosion, func_149659_a
void (World, BlockPosition): a, method_10738, primeTnt, func_196534_a
void (Level, BlockPos): a, explode, method_10738, primeTnt, func_196534_a
void (World, BlockPosition, EntityLiving): a, method_10737, primeTnt, func_196535_a
void (Level, BlockPos, LivingEntity): a, explode, method_10737, primeTnt, func_196535_a
void (World, BlockPosition, IBlockData, EntityHuman): a, method_9576, onBreak, func_176208_a
void (Level, BlockPos, BlockState, Player): a, playerWillDestroy, method_9576, onBreak, func_176208_a
void (BlockStateList$a<Block, IBlockData>): a, method_9515, appendProperties, func_206840_a
void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, func_206840_a
void (IBlockData, World, BlockPosition, IBlockData, boolean): b, method_9615, onBlockAdded, func_220082_b, onPlace
void (BlockState, Level, BlockPos, BlockState, boolean): b, onPlace, method_9615, onBlockAdded, func_220082_b, onPlace
void (IBlockData, World, BlockPosition, Block, BlockPosition, boolean): a, method_9612, neighborUpdate, func_220069_a, doPhysics
void (BlockState, Level, BlockPos, Block, BlockPos, boolean): a, neighborChanged, method_9612, neighborUpdate, func_220069_a, doPhysics
boolean (IBlockData, World, BlockPosition, EntityHuman, EnumHand, MovingObjectPositionBlock): a, method_9534, activate, func_220051_a, interact
boolean (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, activate, func_220051_a, interact
void (World, IBlockData, MovingObjectPositionBlock, Entity): a, method_19286, onProjectileHit, func_220066_a
void (Level, BlockState, BlockHitResult, Entity): a, onProjectileHit, method_19286, onProjectileHit, func_220066_a
1.14.3
名称
bsi
bsm
net.minecraft.block.TntBlock
字段
BlockStateBoolean: a, field_11621, field_212569_a
BlockStateBoolean: a, field_11621, UNSTABLE, field_212569_a
构造函数
方法
void (World, BlockPosition, Explosion): a, method_9586, func_180652_a, wasExploded
void (World, BlockPosition, Explosion): a, method_9586, onDestroyedByExplosion, func_180652_a, wasExploded
boolean (Explosion): a, method_9533, func_149659_a
boolean (Explosion): a, method_9533, shouldDropItemsOnExplosion, func_149659_a
void (World, BlockPosition): a, method_10738, func_196534_a
void (World, BlockPosition): a, method_10738, primeTnt, func_196534_a
void (World, BlockPosition, EntityLiving): a, method_10737, func_196535_a
void (World, BlockPosition, EntityLiving): a, method_10737, primeTnt, func_196535_a
void (World, BlockPosition, IBlockData, EntityHuman): a, method_9576, func_176208_a
void (World, BlockPosition, IBlockData, EntityHuman): a, method_9576, onBreak, func_176208_a
void (BlockStateList$a<Block, IBlockData>): a, method_9515, func_206840_a
void (BlockStateList$a<Block, IBlockData>): a, method_9515, appendProperties, func_206840_a
void (IBlockData, World, BlockPosition, IBlockData, boolean): b, method_9615, func_220082_b, onPlace
void (IBlockData, World, BlockPosition, IBlockData, boolean): b, method_9615, onBlockAdded, func_220082_b, onPlace
void (IBlockData, World, BlockPosition, Block, BlockPosition, boolean): a, method_9612, func_220069_a, doPhysics
void (IBlockData, World, BlockPosition, Block, BlockPosition, boolean): a, method_9612, neighborUpdate, func_220069_a, doPhysics
boolean (IBlockData, World, BlockPosition, EntityHuman, EnumHand, MovingObjectPositionBlock): a, method_9534, func_220051_a, interact
boolean (IBlockData, World, BlockPosition, EntityHuman, EnumHand, MovingObjectPositionBlock): a, method_9534, activate, func_220051_a, interact
void (World, IBlockData, MovingObjectPositionBlock, Entity): a, method_19286, func_220066_a
void (World, IBlockData, MovingObjectPositionBlock, Entity): a, method_19286, onProjectileHit, func_220066_a
1.14.2
名称
字段
构造函数
方法
1.14.1
名称
bsh
bsi
字段
构造函数
方法
void (IBlockData, World, BlockPosition, Entity): a, method_9548, func_196262_a
void (World, IBlockData, MovingObjectPositionBlock, Entity): a, method_19286, func_220066_a
1.14
名称
bij
bsh
net.minecraft.class_2530
net.minecraft.block.BlockTNT
net.minecraft.block.TNTBlock
net.minecraft.server.v1_13_R2.BlockTNT
net.minecraft.server.v1_14_R1.BlockTNT
字段
BlockStateBoolean: a, field_212569_a
BlockStateBoolean: a, field_11621, field_212569_a
构造函数
方法
void (World, BlockPosition, Explosion): a, func_180652_a, wasExploded
void (World, BlockPosition, Explosion): a, method_9586, func_180652_a, wasExploded
boolean (Explosion): a, func_149659_a
boolean (Explosion): a, method_9533, func_149659_a
void (IBlockData, World, BlockPosition, Block, BlockPosition): a, func_189540_a, doPhysics
void (IBlockData, World, BlockPosition, IBlockData): a, func_196259_b, onPlace
void (World, BlockPosition): a, func_196534_a
void (World, BlockPosition): a, method_10738, func_196534_a
void (World, BlockPosition, EntityLiving): a, func_196535_a
void (World, BlockPosition, EntityLiving): a, method_10737, func_196535_a
boolean (IBlockData, World, BlockPosition, EntityHuman, EnumHand, EnumDirection, float, float, float): a, func_196250_a, interact
void (IBlockData, World, BlockPosition, Entity): a, func_196262_a
void (IBlockData, World, BlockPosition, Entity): a, method_9548, func_196262_a
void (IBlockData, World, BlockPosition, float, int): a, func_196255_a, dropNaturally
void (World, BlockPosition, IBlockData, EntityHuman): a, func_176208_a
void (World, BlockPosition, IBlockData, EntityHuman): a, method_9576, func_176208_a
void (BlockStateList$a<Block, IBlockData>): a, func_206840_a
void (BlockStateList$a<Block, IBlockData>): a, method_9515, func_206840_a
void (IBlockData, World, BlockPosition, IBlockData, boolean): b, method_9615, func_220082_b, onPlace
void (IBlockData, World, BlockPosition, Block, BlockPosition, boolean): a, method_9612, func_220069_a, doPhysics
boolean (IBlockData, World, BlockPosition, EntityHuman, EnumHand, MovingObjectPositionBlock): a, method_9534, func_220051_a, interact
1.13.2
名称
bii
bij
字段
构造函数
方法
1.13.1
名称
bia
bii
net.minecraft.server.v1_13_R1.BlockTNT
net.minecraft.server.v1_13_R2.BlockTNT
字段
BlockStateBoolean: a, field_212569_a
构造函数
方法
void (IBlockData, World, BlockPosition, float, int): a, func_196255_a, dropNaturally
void (World, BlockPosition, IBlockData, EntityHuman): a, func_176208_a
void (BlockStateList$a<Block, IBlockData>): a, func_206840_a
1.13
名称
aup
bia
net.minecraft.server.v1_12_R1.BlockTNT
net.minecraft.server.v1_13_R1.BlockTNT
字段
BlockStateBoolean: a, field_176246_a, EXPLODE
构造函数
()
方法
void (World, BlockPosition, IBlockData): c, func_176213_c, onPlace
void (World, BlockPosition, IBlockData): d, func_176206_d, postBreak
void (World, BlockPosition, IBlockData, EntityLiving): a, func_180692_a
void (World, BlockPosition, IBlockData, Entity): a, func_180634_a
IBlockData (int): a, func_176203_a, fromLegacyData
int (IBlockData): e, func_176201_c, toLegacyData
BlockStateList (): b, func_180661_e, getStateList
void (IBlockData, World, BlockPosition, Block, BlockPosition): a, func_189540_a
void (IBlockData, World, BlockPosition, Block, BlockPosition): a, func_189540_a, doPhysics
boolean (World, BlockPosition, IBlockData, EntityHuman, EnumHand, EnumDirection, float, float, float): a, func_180639_a, interact
void (IBlockData, World, BlockPosition, IBlockData): a, func_196259_b, onPlace
void (World, BlockPosition): a, func_196534_a
void (World, BlockPosition, EntityLiving): a, func_196535_a
boolean (IBlockData, World, BlockPosition, EntityHuman, EnumHand, EnumDirection, float, float, float): a, func_196250_a, interact
void (IBlockData, World, BlockPosition, Entity): a, func_196262_a
1.12.2
名称
字段
构造函数
方法
1.12.1
名称
aun
aup
字段
构造函数
方法
1.12
名称
ark
aun
net.minecraft.server.v1_11_R1.BlockTNT
net.minecraft.server.v1_12_R1.BlockTNT
字段
构造函数
方法
1.11.2
名称
字段
构造函数
方法
1.11.1
名称
ari
ark
字段
构造函数
方法
1.11
名称
apt
ari
net.minecraft.server.v1_10_R1.BlockTNT
net.minecraft.server.v1_11_R1.BlockTNT
字段
构造函数
方法
boolean (World, BlockPosition, IBlockData, EntityHuman, EnumHand, ItemStack, EnumDirection, float, float, float): a, func_180639_a, interact
void (IBlockData, World, BlockPosition, Block): a, func_189540_a
void (IBlockData, World, BlockPosition, Block, BlockPosition): a, func_189540_a
boolean (World, BlockPosition, IBlockData, EntityHuman, EnumHand, EnumDirection, float, float, float): a, func_180639_a, interact
1.10.2
名称
字段
构造函数
方法
1.10
名称
ape
apt
net.minecraft.server.v1_9_R2.BlockTNT
net.minecraft.server.v1_10_R1.BlockTNT
字段
构造函数
方法
1.9.4
名称
net.minecraft.server.v1_9_R1.BlockTNT
net.minecraft.server.v1_9_R2.BlockTNT
字段
构造函数
方法
void (World, BlockPosition, IBlockData, Block): a, func_176204_a, doPhysics
void (IBlockData, World, BlockPosition, Block): a, func_189540_a
1.9.2
名称
字段
构造函数
方法
1.9
名称
ake
ape
net.minecraft.server.v1_8_R3.BlockTNT
net.minecraft.server.v1_9_R1.BlockTNT
字段
构造函数
方法
boolean (World, BlockPosition, IBlockData, EntityHuman, EnumDirection, float, float, float): a, func_180639_a, interact
int (IBlockData): c, func_176201_c, toLegacyData
int (IBlockData): e, func_176201_c, toLegacyData
BlockStateList (): e, func_180661_e, getStateList
BlockStateList (): b, func_180661_e, getStateList
boolean (World, BlockPosition, IBlockData, EntityHuman, EnumHand, ItemStack, EnumDirection, float, float, float): a, func_180639_a, interact
1.8.8
名称
ake
net.minecraft.block.BlockTNT
net.minecraft.server.v1_8_R3.BlockTNT
字段
BlockStateBoolean: a, field_176246_a, EXPLODE
构造函数
()
方法
void (World, BlockPosition, IBlockData): c, func_176213_c, onPlace
void (World, BlockPosition, IBlockData, Block): a, func_176204_a, doPhysics
void (World, BlockPosition, Explosion): a, func_180652_a, wasExploded
void (World, BlockPosition, IBlockData): d, func_176206_d, postBreak
void (World, BlockPosition, IBlockData, EntityLiving): a, func_180692_a
boolean (World, BlockPosition, IBlockData, EntityHuman, EnumDirection, float, float, float): a, func_180639_a, interact
void (World, BlockPosition, IBlockData, Entity): a, func_180634_a
boolean (Explosion): a, func_149659_a
IBlockData (int): a, func_176203_a, fromLegacyData
int (IBlockData): c, func_176201_c, toLegacyData
BlockStateList (): e, func_180661_e, getStateList