历史 - net.minecraft.client.model.animal.camel.CamelModel

1.21.11

名称

gun

had

net.minecraft.client.model.CamelModel

net.minecraft.client.model.animal.camel.CamelModel

net.minecraft.src.C_243528_

net.minecraft.src.C_432462_

字段

float: c, MAX_WALK_ANIMATION_SPEED, field_40459, LIMB_ANGLE_SCALE, f_244125_

float: d, MAX_WALK_ANIMATION_SPEED, field_40459, LIMB_ANGLE_SCALE, f_436551_

ModelPart: b, head, field_40464, head, f_243837_

ModelPart: c, head, field_40464, head, f_435695_

float: d, WALK_ANIMATION_SCALE_FACTOR, field_42227, LIMB_DISTANCE_SCALE, f_267464_

float: e, WALK_ANIMATION_SCALE_FACTOR, field_42227, LIMB_DISTANCE_SCALE, f_437349_

MeshTransformer: a, BABY_TRANSFORMER, field_52883, BABY_TRANSFORMER, f_348189_

MeshTransformer: b, BABY_TRANSFORMER, field_52883, BABY_TRANSFORMER, f_436694_

KeyframeAnimation: e, walkAnimation, field_60888, walkingAnimation, f_399909_

KeyframeAnimation: f, walkAnimation, field_60888, walkingAnimation, f_434292_

KeyframeAnimation: f, sitAnimation, field_60889, sittingTransitionAnimation, f_398761_

KeyframeAnimation: g, sitAnimation, field_60889, sittingTransitionAnimation, f_437291_

KeyframeAnimation: g, sitPoseAnimation, field_60890, sittingAnimation, f_399660_

KeyframeAnimation: h, sitPoseAnimation, field_60890, sittingAnimation, f_436854_

KeyframeAnimation: i, standupAnimation, field_60891, standingTransitionAnimation, f_398672_

KeyframeAnimation: i, standupAnimation, field_60891, standingTransitionAnimation, f_433446_

KeyframeAnimation: j, idleAnimation, field_60892, idlingAnimation, f_399184_

KeyframeAnimation: j, idleAnimation, field_60892, idlingAnimation, f_433984_

KeyframeAnimation: k, dashAnimation, field_60893, dashingAnimation, f_399051_

KeyframeAnimation: k, dashAnimation, field_60893, dashingAnimation, f_436555_

构造函数

方法

LayerDefinition (): a, createBodyLayer, method_45707, getTexturedModelData, m_245580_

LayerDefinition (): a, createBodyLayer, method_45707, getTexturedModelData, m_447140_

void (CamelRenderState): a, setupAnim, method_45706, setAngles, m_6251_

void (CamelRenderState): a, setupAnim, method_45706, setAngles, m_102844_

void (CamelRenderState, float, float): a, applyHeadRotation, method_45705, setHeadAngles, m_245891_

void (CamelRenderState, float, float): a, applyHeadRotation, method_45705, setHeadAngles, m_446069_

MeshDefinition (): b, createBodyMesh, method_66836, getModelData, m_384131_

MeshDefinition (): e, createBodyMesh, method_66836, getModelData, m_440301_

1.21.10

名称

字段

构造函数

方法

1.21.9

名称

gmo

gun

字段

构造函数

方法

void (CamelRenderState): a, setupAnim, method_45706, setAngles, m_6973_

void (CamelRenderState): a, setupAnim, method_45706, setAngles, m_6251_

1.21.8

名称

gmn

gmo

字段

构造函数

方法

1.21.7

名称

字段

构造函数

方法

1.21.6

名称

ggu

gmn

字段

KeyframeAnimation: e, walkAnimation, field_60888, walkingAnimation, f_399909_

KeyframeAnimation: f, sitAnimation, field_60889, sittingTransitionAnimation, f_398761_

KeyframeAnimation: g, sitPoseAnimation, field_60890, sittingAnimation, f_399660_

KeyframeAnimation: i, standupAnimation, field_60891, standingTransitionAnimation, f_398672_

KeyframeAnimation: j, idleAnimation, field_60892, idlingAnimation, f_399184_

KeyframeAnimation: k, dashAnimation, field_60893, dashingAnimation, f_399051_

构造函数

方法

1.21.5

名称

gbn

ggu

字段

float: b, MAX_WALK_ANIMATION_SPEED, field_40459, LIMB_ANGLE_SCALE, f_244125_

float: c, MAX_WALK_ANIMATION_SPEED, field_40459, LIMB_ANGLE_SCALE, f_244125_

String: d, SADDLE, field_40460, SADDLE, f_243938_

String: e, BRIDLE, field_40461, BRIDLE, f_244155_

String: f, REINS, field_40462, REINS, f_244351_

ModelPart: g, head, field_40464, head, f_243837_

ModelPart: b, head, field_40464, head, f_243837_

ModelPart[]: i, saddleParts, field_40465, saddleAndBridle, f_244588_

ModelPart[]: j, ridingParts, field_40466, reins, f_243743_

float: c, WALK_ANIMATION_SCALE_FACTOR, field_42227, LIMB_DISTANCE_SCALE, f_267464_

float: d, WALK_ANIMATION_SCALE_FACTOR, field_42227, LIMB_DISTANCE_SCALE, f_267464_

构造函数

方法

void (CamelRenderState): b, toggleInvisibleParts, method_45704, updateVisibleParts, m_246444_

MeshDefinition (): b, createBodyMesh, method_66836, getModelData, m_384131_

1.21.4

名称

gax

gbn

字段

构造函数

方法

1.21.3

名称

fuu

gax

字段

float: a, MAX_WALK_ANIMATION_SPEED, field_40459, LIMB_ANGLE_SCALE, f_244125_

float: b, MAX_WALK_ANIMATION_SPEED, field_40459, LIMB_ANGLE_SCALE, f_244125_

String: h, SADDLE, field_40460, SADDLE, f_243938_

String: d, SADDLE, field_40460, SADDLE, f_243938_

String: i, BRIDLE, field_40461, BRIDLE, f_244155_

String: e, BRIDLE, field_40461, BRIDLE, f_244155_

String: j, REINS, field_40462, REINS, f_244351_

String: f, REINS, field_40462, REINS, f_244351_

ModelPart: k, root, field_40463, root, f_244519_

ModelPart: l, head, field_40464, head, f_243837_

ModelPart: g, head, field_40464, head, f_243837_

ModelPart[]: m, saddleParts, field_40465, saddleAndBridle, f_244588_

ModelPart[]: i, saddleParts, field_40465, saddleAndBridle, f_244588_

ModelPart[]: n, ridingParts, field_40466, reins, f_243743_

ModelPart[]: j, ridingParts, field_40466, reins, f_243743_

float: b, WALK_ANIMATION_SCALE_FACTOR, field_42227, LIMB_DISTANCE_SCALE, f_267464_

float: c, WALK_ANIMATION_SCALE_FACTOR, field_42227, LIMB_DISTANCE_SCALE, f_267464_

float: f, BABY_SCALE, field_43083, field_43083, f_273934_

float: g, BABY_Y_OFFSET, field_43084, field_43084, f_273950_

MeshTransformer: a, BABY_TRANSFORMER, field_52883, BABY_TRANSFORMER, f_348189_

构造函数

方法

LayerDefinition (): b, createBodyLayer, method_45707, getTexturedModelData, m_245580_

LayerDefinition (): a, createBodyLayer, method_45707, getTexturedModelData, m_245580_

void (T, float, float, float, float, float): a, setupAnim, method_45706, setAngles, m_6973_

void (T, float, float, float): a, applyHeadRotation, method_45705, setHeadAngles, m_245891_

void (T): a, toggleInvisibleParts, method_45704, updateVisibleParts, m_246444_

ModelPart (): a, root, method_32008, getPart, m_142109_

void (PoseStack, VertexConsumer, int, int, int): a, renderToBuffer, method_2828, render, m_7695_

void (CamelRenderState): a, setupAnim, method_45706, setAngles, m_6973_

void (CamelRenderState, float, float): a, applyHeadRotation, method_45705, setHeadAngles, m_245891_

void (CamelRenderState): b, toggleInvisibleParts, method_45704, updateVisibleParts, m_246444_

1.21.1

名称

字段

构造函数

方法

1.21

名称

ftm

fuu

字段

构造函数

方法

void (PoseStack, VertexConsumer, int, int, float, float, float, float): a, renderToBuffer, method_2828, render, m_7695_

void (PoseStack, VertexConsumer, int, int, int): a, renderToBuffer, method_2828, render, m_7695_

1.20.6

名称

fjh

ftm

字段

构造函数

方法

1.20.4

名称

fen

fjh

字段

构造函数

方法

1.20.2

名称

fap

fen

字段

构造函数

方法

1.20.1

名称

ezc

fap

字段

float: a, MAX_WALK_ANIMATION_SPEED, field_40459, field_40459, f_244125_

float: a, MAX_WALK_ANIMATION_SPEED, field_40459, LIMB_ANGLE_SCALE, f_244125_

float: b, WALK_ANIMATION_SCALE_FACTOR, field_42227, field_42227, f_267464_

float: b, WALK_ANIMATION_SCALE_FACTOR, field_42227, LIMB_DISTANCE_SCALE, f_267464_

构造函数

方法

1.19.4

名称

euu

ezc

字段

float: a, WALK_ANIMATION_SPEED_FACTOR, field_40458, field_40458, f_244119_

float: b, MIN_WALK_ANIMATION_SPEED, field_41377, field_41377, f_260623_

float: f, MAX_WALK_ANIMATION_SPEED, field_40459, field_40459, f_244125_

float: a, MAX_WALK_ANIMATION_SPEED, field_40459, field_40459, f_244125_

String: g, SADDLE, field_40460, SADDLE, f_243938_

String: h, SADDLE, field_40460, SADDLE, f_243938_

String: h, BRIDLE, field_40461, BRIDLE, f_244155_

String: i, BRIDLE, field_40461, BRIDLE, f_244155_

String: i, REINS, field_40462, REINS, f_244351_

String: j, REINS, field_40462, REINS, f_244351_

ModelPart: j, root, field_40463, root, f_244519_

ModelPart: k, root, field_40463, root, f_244519_

ModelPart: k, head, field_40464, head, f_243837_

ModelPart: l, head, field_40464, head, f_243837_

ModelPart[]: l, saddleParts, field_40465, saddleAndBridle, f_244588_

ModelPart[]: m, saddleParts, field_40465, saddleAndBridle, f_244588_

ModelPart[]: m, ridingParts, field_40466, reins, f_243743_

ModelPart[]: n, ridingParts, field_40466, reins, f_243743_

float: b, WALK_ANIMATION_SCALE_FACTOR, field_42227, field_42227, f_267464_

float: f, BABY_SCALE, field_43083, field_43083, f_273934_

float: g, BABY_Y_OFFSET, field_43084, field_43084, f_273950_

构造函数

方法

1.19.3

名称

euu

net.minecraft.client.model.CamelModel

net.minecraft.class_7751

net.minecraft.client.render.entity.model.CamelEntityModel

net.minecraft.src.C_243528_

字段

float: a, WALK_ANIMATION_SPEED_FACTOR, field_40458, field_40458, f_244119_

float: b, MIN_WALK_ANIMATION_SPEED, field_41377, field_41377, f_260623_

float: f, MAX_WALK_ANIMATION_SPEED, field_40459, field_40459, f_244125_

String: g, SADDLE, field_40460, SADDLE, f_243938_

String: h, BRIDLE, field_40461, BRIDLE, f_244155_

String: i, REINS, field_40462, REINS, f_244351_

ModelPart: j, root, field_40463, root, f_244519_

ModelPart: k, head, field_40464, head, f_243837_

ModelPart[]: l, saddleParts, field_40465, saddleAndBridle, f_244588_

ModelPart[]: m, ridingParts, field_40466, reins, f_243743_

构造函数

(ModelPart)

方法

LayerDefinition (): b, createBodyLayer, method_45707, getTexturedModelData, m_245580_

void (T, float, float, float, float, float): a, setupAnim, method_45706, setAngles, m_6973_

void (T, float, float, float): a, applyHeadRotation, method_45705, setHeadAngles, m_245891_

void (T): a, toggleInvisibleParts, method_45704, updateVisibleParts, m_246444_

void (PoseStack, VertexConsumer, int, int, float, float, float, float): a, renderToBuffer, method_2828, render, m_7695_

ModelPart (): a, root, method_32008, getPart, m_142109_