历史 - net.minecraft.client.model.animal.camel.CamelModel
1.21.11
名称
gun
had
net.minecraft.client.model.CamelModel
net.minecraft.client.model.animal.camel.CamelModel
net.minecraft.src.C_243528_
net.minecraft.src.C_432462_
字段
float: c, MAX_WALK_ANIMATION_SPEED, field_40459, LIMB_ANGLE_SCALE, f_244125_
float: d, MAX_WALK_ANIMATION_SPEED, field_40459, LIMB_ANGLE_SCALE, f_436551_
ModelPart: b, head, field_40464, head, f_243837_
ModelPart: c, head, field_40464, head, f_435695_
float: d, WALK_ANIMATION_SCALE_FACTOR, field_42227, LIMB_DISTANCE_SCALE, f_267464_
float: e, WALK_ANIMATION_SCALE_FACTOR, field_42227, LIMB_DISTANCE_SCALE, f_437349_
MeshTransformer: a, BABY_TRANSFORMER, field_52883, BABY_TRANSFORMER, f_348189_
MeshTransformer: b, BABY_TRANSFORMER, field_52883, BABY_TRANSFORMER, f_436694_
KeyframeAnimation: e, walkAnimation, field_60888, walkingAnimation, f_399909_
KeyframeAnimation: f, walkAnimation, field_60888, walkingAnimation, f_434292_
KeyframeAnimation: f, sitAnimation, field_60889, sittingTransitionAnimation, f_398761_
KeyframeAnimation: g, sitAnimation, field_60889, sittingTransitionAnimation, f_437291_
KeyframeAnimation: g, sitPoseAnimation, field_60890, sittingAnimation, f_399660_
KeyframeAnimation: h, sitPoseAnimation, field_60890, sittingAnimation, f_436854_
KeyframeAnimation: i, standupAnimation, field_60891, standingTransitionAnimation, f_398672_
KeyframeAnimation: i, standupAnimation, field_60891, standingTransitionAnimation, f_433446_
KeyframeAnimation: j, idleAnimation, field_60892, idlingAnimation, f_399184_
KeyframeAnimation: j, idleAnimation, field_60892, idlingAnimation, f_433984_
KeyframeAnimation: k, dashAnimation, field_60893, dashingAnimation, f_399051_
KeyframeAnimation: k, dashAnimation, field_60893, dashingAnimation, f_436555_
构造函数
方法
LayerDefinition (): a, createBodyLayer, method_45707, getTexturedModelData, m_245580_
LayerDefinition (): a, createBodyLayer, method_45707, getTexturedModelData, m_447140_
void (CamelRenderState): a, setupAnim, method_45706, setAngles, m_6251_
void (CamelRenderState): a, setupAnim, method_45706, setAngles, m_102844_
void (CamelRenderState, float, float): a, applyHeadRotation, method_45705, setHeadAngles, m_245891_
void (CamelRenderState, float, float): a, applyHeadRotation, method_45705, setHeadAngles, m_446069_
MeshDefinition (): b, createBodyMesh, method_66836, getModelData, m_384131_
MeshDefinition (): e, createBodyMesh, method_66836, getModelData, m_440301_
1.21.10
名称
字段
构造函数
方法
1.21.9
名称
gmo
gun
字段
构造函数
方法
void (CamelRenderState): a, setupAnim, method_45706, setAngles, m_6973_
void (CamelRenderState): a, setupAnim, method_45706, setAngles, m_6251_
1.21.8
名称
gmn
gmo
字段
构造函数
方法
1.21.7
名称
字段
构造函数
方法
1.21.6
名称
ggu
gmn
字段
KeyframeAnimation: e, walkAnimation, field_60888, walkingAnimation, f_399909_
KeyframeAnimation: f, sitAnimation, field_60889, sittingTransitionAnimation, f_398761_
KeyframeAnimation: g, sitPoseAnimation, field_60890, sittingAnimation, f_399660_
KeyframeAnimation: i, standupAnimation, field_60891, standingTransitionAnimation, f_398672_
KeyframeAnimation: j, idleAnimation, field_60892, idlingAnimation, f_399184_
KeyframeAnimation: k, dashAnimation, field_60893, dashingAnimation, f_399051_
构造函数
方法
1.21.5
名称
gbn
ggu
字段
float: b, MAX_WALK_ANIMATION_SPEED, field_40459, LIMB_ANGLE_SCALE, f_244125_
float: c, MAX_WALK_ANIMATION_SPEED, field_40459, LIMB_ANGLE_SCALE, f_244125_
String: d, SADDLE, field_40460, SADDLE, f_243938_
String: e, BRIDLE, field_40461, BRIDLE, f_244155_
String: f, REINS, field_40462, REINS, f_244351_
ModelPart: g, head, field_40464, head, f_243837_
ModelPart: b, head, field_40464, head, f_243837_
ModelPart[]: i, saddleParts, field_40465, saddleAndBridle, f_244588_
ModelPart[]: j, ridingParts, field_40466, reins, f_243743_
float: c, WALK_ANIMATION_SCALE_FACTOR, field_42227, LIMB_DISTANCE_SCALE, f_267464_
float: d, WALK_ANIMATION_SCALE_FACTOR, field_42227, LIMB_DISTANCE_SCALE, f_267464_
构造函数
方法
void (CamelRenderState): b, toggleInvisibleParts, method_45704, updateVisibleParts, m_246444_
MeshDefinition (): b, createBodyMesh, method_66836, getModelData, m_384131_
1.21.4
名称
gax
gbn
字段
构造函数
方法
1.21.3
名称
fuu
gax
字段
float: a, MAX_WALK_ANIMATION_SPEED, field_40459, LIMB_ANGLE_SCALE, f_244125_
float: b, MAX_WALK_ANIMATION_SPEED, field_40459, LIMB_ANGLE_SCALE, f_244125_
String: h, SADDLE, field_40460, SADDLE, f_243938_
String: d, SADDLE, field_40460, SADDLE, f_243938_
String: i, BRIDLE, field_40461, BRIDLE, f_244155_
String: e, BRIDLE, field_40461, BRIDLE, f_244155_
String: j, REINS, field_40462, REINS, f_244351_
String: f, REINS, field_40462, REINS, f_244351_
ModelPart: k, root, field_40463, root, f_244519_
ModelPart: l, head, field_40464, head, f_243837_
ModelPart: g, head, field_40464, head, f_243837_
ModelPart[]: m, saddleParts, field_40465, saddleAndBridle, f_244588_
ModelPart[]: i, saddleParts, field_40465, saddleAndBridle, f_244588_
ModelPart[]: n, ridingParts, field_40466, reins, f_243743_
ModelPart[]: j, ridingParts, field_40466, reins, f_243743_
float: b, WALK_ANIMATION_SCALE_FACTOR, field_42227, LIMB_DISTANCE_SCALE, f_267464_
float: c, WALK_ANIMATION_SCALE_FACTOR, field_42227, LIMB_DISTANCE_SCALE, f_267464_
float: f, BABY_SCALE, field_43083, field_43083, f_273934_
float: g, BABY_Y_OFFSET, field_43084, field_43084, f_273950_
MeshTransformer: a, BABY_TRANSFORMER, field_52883, BABY_TRANSFORMER, f_348189_
构造函数
方法
LayerDefinition (): b, createBodyLayer, method_45707, getTexturedModelData, m_245580_
LayerDefinition (): a, createBodyLayer, method_45707, getTexturedModelData, m_245580_
void (T, float, float, float, float, float): a, setupAnim, method_45706, setAngles, m_6973_
void (T, float, float, float): a, applyHeadRotation, method_45705, setHeadAngles, m_245891_
void (T): a, toggleInvisibleParts, method_45704, updateVisibleParts, m_246444_
ModelPart (): a, root, method_32008, getPart, m_142109_
void (PoseStack, VertexConsumer, int, int, int): a, renderToBuffer, method_2828, render, m_7695_
void (CamelRenderState): a, setupAnim, method_45706, setAngles, m_6973_
void (CamelRenderState, float, float): a, applyHeadRotation, method_45705, setHeadAngles, m_245891_
void (CamelRenderState): b, toggleInvisibleParts, method_45704, updateVisibleParts, m_246444_
1.21.1
名称
字段
构造函数
方法
1.21
名称
ftm
fuu
字段
构造函数
方法
void (PoseStack, VertexConsumer, int, int, float, float, float, float): a, renderToBuffer, method_2828, render, m_7695_
void (PoseStack, VertexConsumer, int, int, int): a, renderToBuffer, method_2828, render, m_7695_
1.20.6
名称
fjh
ftm
字段
构造函数
方法
1.20.4
名称
fen
fjh
字段
构造函数
方法
1.20.2
名称
fap
fen
字段
构造函数
方法
1.20.1
名称
ezc
fap
字段
float: a, MAX_WALK_ANIMATION_SPEED, field_40459, field_40459, f_244125_
float: a, MAX_WALK_ANIMATION_SPEED, field_40459, LIMB_ANGLE_SCALE, f_244125_
float: b, WALK_ANIMATION_SCALE_FACTOR, field_42227, field_42227, f_267464_
float: b, WALK_ANIMATION_SCALE_FACTOR, field_42227, LIMB_DISTANCE_SCALE, f_267464_
构造函数
方法
1.19.4
名称
euu
ezc
字段
float: a, WALK_ANIMATION_SPEED_FACTOR, field_40458, field_40458, f_244119_
float: b, MIN_WALK_ANIMATION_SPEED, field_41377, field_41377, f_260623_
float: f, MAX_WALK_ANIMATION_SPEED, field_40459, field_40459, f_244125_
float: a, MAX_WALK_ANIMATION_SPEED, field_40459, field_40459, f_244125_
String: g, SADDLE, field_40460, SADDLE, f_243938_
String: h, SADDLE, field_40460, SADDLE, f_243938_
String: h, BRIDLE, field_40461, BRIDLE, f_244155_
String: i, BRIDLE, field_40461, BRIDLE, f_244155_
String: i, REINS, field_40462, REINS, f_244351_
String: j, REINS, field_40462, REINS, f_244351_
ModelPart: j, root, field_40463, root, f_244519_
ModelPart: k, root, field_40463, root, f_244519_
ModelPart: k, head, field_40464, head, f_243837_
ModelPart: l, head, field_40464, head, f_243837_
ModelPart[]: l, saddleParts, field_40465, saddleAndBridle, f_244588_
ModelPart[]: m, saddleParts, field_40465, saddleAndBridle, f_244588_
ModelPart[]: m, ridingParts, field_40466, reins, f_243743_
ModelPart[]: n, ridingParts, field_40466, reins, f_243743_
float: b, WALK_ANIMATION_SCALE_FACTOR, field_42227, field_42227, f_267464_
float: f, BABY_SCALE, field_43083, field_43083, f_273934_
float: g, BABY_Y_OFFSET, field_43084, field_43084, f_273950_
构造函数
方法
1.19.3
名称
euu
net.minecraft.client.model.CamelModel
net.minecraft.class_7751
net.minecraft.client.render.entity.model.CamelEntityModel
net.minecraft.src.C_243528_
字段
float: a, WALK_ANIMATION_SPEED_FACTOR, field_40458, field_40458, f_244119_
float: b, MIN_WALK_ANIMATION_SPEED, field_41377, field_41377, f_260623_
float: f, MAX_WALK_ANIMATION_SPEED, field_40459, field_40459, f_244125_
String: g, SADDLE, field_40460, SADDLE, f_243938_
String: h, BRIDLE, field_40461, BRIDLE, f_244155_
String: i, REINS, field_40462, REINS, f_244351_
ModelPart: j, root, field_40463, root, f_244519_
ModelPart: k, head, field_40464, head, f_243837_
ModelPart[]: l, saddleParts, field_40465, saddleAndBridle, f_244588_
ModelPart[]: m, ridingParts, field_40466, reins, f_243743_
构造函数
方法
LayerDefinition (): b, createBodyLayer, method_45707, getTexturedModelData, m_245580_
void (T, float, float, float, float, float): a, setupAnim, method_45706, setAngles, m_6973_
void (T, float, float, float): a, applyHeadRotation, method_45705, setHeadAngles, m_245891_
void (T): a, toggleInvisibleParts, method_45704, updateVisibleParts, m_246444_
void (PoseStack, VertexConsumer, int, int, float, float, float, float): a, renderToBuffer, method_2828, render, m_7695_
ModelPart (): a, root, method_32008, getPart, m_142109_