历史 - net.minecraft.client.renderer.entity.layers.LayerEntityOnShoulder
1.13.2
名称
dbr
dbs
字段
构造函数
方法
1.13.1
名称
dbi
dbr
字段
构造函数
方法
1.13
名称
cca
dbi
字段
ModelBase: d, field_192868_d
Class<?>: g, field_192871_g
ModelBase: h, field_192872_h
Class<?>: k, field_192875_k
ModelBase: d, field_192868_d
EntityTypes<?>: g, field_192871_g
ModelBase: h, field_192872_h
EntityTypes<?>: k, field_192875_k
构造函数
方法
LayerEntityOnShoulder$DataHolder (EntityHuman, UUID, NBTTagCompound, RenderLivingBase<? extends EntityLiving>, ModelBase, MinecraftKey, Class<?>, float, float, float, float, float, float, float, boolean): a, func_192864_a
LayerEntityOnShoulder$DataHolder (EntityHuman, UUID, NBTTagCompound, RenderLivingBase<? extends EntityLiving>, ModelBase, MinecraftKey, EntityTypes<?>, float, float, float, float, float, float, float, boolean): a, func_200695_a
1.12.2
名称
字段
构造函数
方法
1.12.1
名称
cby
cca
字段
构造函数
方法
1.12
名称
cby
net.minecraft.client.renderer.entity.layers.LayerEntityOnShoulder
字段
RenderManager: c, field_192867_c
RenderLivingBase<? extends EntityLiving>: a, field_192865_a
ModelBase: d, field_192868_d
MinecraftKey: e, field_192869_e
UUID: f, field_192870_f
Class<?>: g, field_192871_g
RenderLivingBase<? extends EntityLiving>: b, field_192866_b
ModelBase: h, field_192872_h
MinecraftKey: i, field_192873_i
UUID: j, field_192874_j
Class<?>: k, field_192875_k
构造函数
方法
void (EntityHuman, float, float, float, float, float, float, float): a, func_177141_a
LayerEntityOnShoulder$DataHolder (EntityHuman, UUID, NBTTagCompound, RenderLivingBase<? extends EntityLiving>, ModelBase, MinecraftKey, Class<?>, float, float, float, float, float, float, float, boolean): a, func_192864_a
boolean (): a, func_177142_b